Yep, there is huge speed improvement over older version they have. Was more
than surprise when I tested in on an character. Old scene that was slow to
render just got new breath :)
On Mon, Mar 25, 2013 at 3:33 AM, Enrique Caballero
enriquecaball...@gmail.com wrote:
mirko, just asked our
mirko, just asked our shader guy, he says its the new one, but its slow due
to the fact that they are layering a few shaders together, so my bad, turns
out the SSS is quite fast
On Thu, Mar 21, 2013 at 6:54 PM, Nuno Conceicao nunoalexconcei...@gmail.com
wrote:
Yes and honestly its just
Yes and honestly its just amazing how much more hair it can handle without
affecting the performance that much, mental ray on the other hand it was
always kind of hitting a wall after a certain hair count.
Using the pixel width optimization helps too.
When doing the transparent hair setup i also
I might try to guess some people try to set up the fur using transparency.
Although it helps making it look softer, i managed to get quite nice
results on my test without any transparency at all.
On Tue, Mar 19, 2013 at 4:10 AM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
At some
Enrique, are you using old SSS or new one Raytraced? It is FAST
On Tue, Mar 19, 2013 at 11:21 AM, Enrique Caballero
enriquecaball...@gmail.com wrote:
We've used fur ( ice strands) and Arnold for a few years now and have had
no issues, its fine. It is deathly slow at SSS though.
On Tue,
Did you make thinner hairs and up the fur count ? Nuno ?
On 19 March 2013 11:21, Enrique Caballero enriquecaball...@gmail.comwrote:
We've used fur ( ice strands) and Arnold for a few years now and have had
no issues, its fine. It is deathly slow at SSS though.
On Tue, Mar 19, 2013 at 6:15
yes the SSS is very impressive from what we have tested
On 19 March 2013 11:53, Mirko Jankovic mirkoj.anima...@gmail.com wrote:
Enrique, are you using old SSS or new one Raytraced? It is FAST
On Tue, Mar 19, 2013 at 11:21 AM, Enrique Caballero
enriquecaball...@gmail.com wrote:
We've used
no, nothing becomes 'unlocked' after purchase. there are
some publicly available shaders provided without support, but you can test
this without needing to purchase arnold. having a shader writer around
wouldn't hurt :)
On Mon, Mar 18, 2013 at 3:11 PM, Sebastien Sterling
Hi Sebastien
You already have access to everything. The Arnold testing and evaluation
program includes it all.
Fur is one of our strong points, at least if set up properly.
Thanks
Stephen Blair
Solid Angle Support
On 18/03/2013 6:11 PM, Sebastien Sterling wrote:
Looks like we are going to
Say what?
How on earth was fur/hair a problem for anyone using Arnold? Something else
must have been very jacked up for this to make a con list. For me
personally... I could give you a list a mile long about all of the pro's...
and one single con. Interior rendering. Like the Classroom scene.
At some point, before it even hit SI afaik, it was struggling with some of
the old paradigms for fur rendering. It's since earned this back alley talk
reputation of struggling with fur, despite the fact nowadays it's probably
the single strongest engine of its kind for it out there.
It's not
Yes, we happily moved from 3dsmax to softimage 4~5 years ago :)
On Sat, Mar 16, 2013 at 4:12 PM, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:
ow ! is Justin a full softimage pipline ?
On 16 March 2013 14:50, César Sáez cesa...@gmail.com wrote:
I'm not a render guy but we use
how HOW we can;t find more stories like this in spot light all over
internet??
instead maya and max are pushed everywhere :)
SOftimage + Arnold = winning solution :)
On Sun, Mar 17, 2013 at 9:23 PM, César Sáez cesa...@gmail.com wrote:
Yes, we happily moved from 3dsmax to softimage 4~5 years
Semi-unrelated to the topic… But, that trailer looks awesome! Any plans of
releasing this film in Asia when it’s ready?
On 16 March 2013 14:50, César Sáez cesa...@gmail.com wrote:
… we use softimage+arnold in Justin (http://justinandtheknightsofvalour.com)
and the lighters seemed much happier
Not at all it is very heartening to see features being made with this
pipeline. may there be many more ! i hope Justin does well and helps
legitimize Softimage as a feature efficient pipeline.
On 18 March 2013 02:13, Jack Kao jack@grapecity.com wrote:
Semi-unrelated to the topic… But, that
Awesome is a light word, leaves nothing to be desired from anything I've
seen personally.
Where/when will it be released?
On 17/03/2013 9:43 PM, Sebastien Sterling wrote:
Not at all it is very heartening to see features being made with this
pipeline. may there be many more ! i hope Justin does
My short synopsis:
Arnold is easy to use and looks great!!
V-ray is hard to use and looks great!!
I love it when software doesn’t assume I have a PHD in being smart.
If you need to switch to a new render, Arnold might be the faster
switch. You just give it to your lighting department and wait
Not a myth at all! In Arnold really the quality comes down to like four
sliders, where you basically crank up your samples. :p
I don't have experience with hair but I doubt it's terribly complicated.
On Fri, Mar 15, 2013 at 6:25 PM, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:
the classroom thread on this list provides you with some information. you
should check that out and there are many many other threads about this on
the solid angle hosted lists. if you are considering testing arnold for a
production, contact them about joining.
we, whiskytree, inc., use arnold
...@listproc.autodesk.com] on behalf of Sebastien Sterling
[sebastien.sterl...@gmail.com]
Sent: 15 March 2013 22:41
To: softimage@listproc.autodesk.com
Subject: Who Uses Arnold Anyway ? an appeal to fans
Good evening/day everyone !
The people i am working for are currently debating whether or not to take
We just finished this with Arnold
http://vimeo.com/61292772
We love it,the integrated GI, and Final rendering are terrific.
It takes a bit of time to figure out the optimization, but we love its very
unique look.
John Clausing
Director of CG
Poetica
Sent from my iPhone
On Mar 15, 2013, at
Thanks Steven, a fist full of people here, have been beta testing Arnold
for the past couple of months, however they seem to have come down pretty
split 50/50 half.
pros -
- Amazing GI, catches so much more then 3Dlight
- can handle massive scenes
- Anything polygon renders really fast
Ow and thanks John, i have been shown this prior by one of the color
keyers, most haunting, its a pleasure to see fresh things, and definitely
that is an incentive we are gunning for.
On 15 March 2013 22:52, Sebastien Sterling sebastien.sterl...@gmail.comwrote:
Thanks Steven, a fist full of
transparency is tricky for sure, but not impossible to improve. arnold is
almost unmatched when it comes to fur/hair/strands, at least in the
raytracing market.
i would suggest, getting the solid angle crew to look at some of your
issues. i am sure they would like to see you use it and would help
I understand from what I have heard that they are pretty hands on, good
support is rare, this would be another bonus. would be good to get a
dialogue going.
On 15 March 2013 22:56, Steven Caron car...@gmail.com wrote:
transparency is tricky for sure, but not impossible to improve. arnold is
One other item to consider...we do a lot of product work as well.
Most we choose to stick with MR. Because of Arnold's transparency issues.
The point being, use the best tool, why not have multiple renderers if one (MR)
comes with Soft? They have different looks/capabilities for sure.
Pick
The are pretty paramount on consistency, its been a problem in the past and
that was with just 1 renderer
On 15 March 2013 23:06, John Clausing jclausin...@yahoo.com wrote:
One other item to consider...we do a lot of product work as well.
Most we choose to stick with MR. Because of
Yes some testers found the out of the box shaders a little lacking.
On 15 March 2013 23:08, Sebastien Sterling sebastien.sterl...@gmail.comwrote:
The are pretty paramount on consistency, its been a problem in the past
and that was with just 1 renderer
On 15 March 2013 23:06, John Clausing
We use it for everything here at Rodeo FX http://www.rodeofx.com/
and have been so happy with it there's even a press release about it: :)
http://www.awn.com/news/business/rodeo-fx-taps-arnold-boost-pipeline
It's really insane the sheer monstrosity of geometry and textures you can
throw at it,
That sounds good Alan, the more testimonies we can get the better,
especially like the bit about freeing up artists time to concentrate on the
creative aspects
I assume the intuitiveness and ease of use is not a myths then ?
On 15 March 2013 23:16, Alan Fregtman alan.fregt...@gmail.com wrote:
What are you going to be rendering?
On Fri, Mar 15, 2013 at 1:41 PM, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:
Good evening/day everyone !
The people i am working for are currently debating whether or not to take
on Arnold, as their official renderer on their next feature
tropical island setting: foliage rocks, primitive inhabitation, water lots
of water, seascapes (all this is fine
actual characters we have quite a few furry quadrupeds characters and 2
feathery ones as well
On 15 March 2013 23:40, Simon van de Lagemaat si...@theembassyvfx.comwrote:
What are
its the characters who will be the furry problem
On 15 March 2013 23:56, Sebastien Sterling sebastien.sterl...@gmail.comwrote:
tropical island setting: foliage rocks, primitive inhabitation, water lots
of water, seascapes (all this is fine
actual characters we have quite a few furry
With Arnold, you have to embrace the concept of simplicity
in settings for tweaking wholeheartedly and accept it´s
meant to be unbiased, leanmean brute force physical correct.
There are ways to optimize on a per shader level to
influence what an individual rays sees or hits
as well as
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