Re: Who Uses Arnold Anyway ? an appeal to fans

2013-03-25 Thread Mirko Jankovic
Yep, there is huge speed improvement over older version they have. Was more than surprise when I tested in on an character. Old scene that was slow to render just got new breath :) On Mon, Mar 25, 2013 at 3:33 AM, Enrique Caballero enriquecaball...@gmail.com wrote: mirko, just asked our

Re: Who Uses Arnold Anyway ? an appeal to fans

2013-03-24 Thread Enrique Caballero
mirko, just asked our shader guy, he says its the new one, but its slow due to the fact that they are layering a few shaders together, so my bad, turns out the SSS is quite fast On Thu, Mar 21, 2013 at 6:54 PM, Nuno Conceicao nunoalexconcei...@gmail.com wrote: Yes and honestly its just

Re: Who Uses Arnold Anyway ? an appeal to fans

2013-03-21 Thread Nuno Conceicao
Yes and honestly its just amazing how much more hair it can handle without affecting the performance that much, mental ray on the other hand it was always kind of hitting a wall after a certain hair count. Using the pixel width optimization helps too. When doing the transparent hair setup i also

Re: Who Uses Arnold Anyway ? an appeal to fans

2013-03-19 Thread Nuno Conceicao
I might try to guess some people try to set up the fur using transparency. Although it helps making it look softer, i managed to get quite nice results on my test without any transparency at all. On Tue, Mar 19, 2013 at 4:10 AM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: At some

Re: Who Uses Arnold Anyway ? an appeal to fans

2013-03-19 Thread Mirko Jankovic
Enrique, are you using old SSS or new one Raytraced? It is FAST On Tue, Mar 19, 2013 at 11:21 AM, Enrique Caballero enriquecaball...@gmail.com wrote: We've used fur ( ice strands) and Arnold for a few years now and have had no issues, its fine. It is deathly slow at SSS though. On Tue,

Re: Who Uses Arnold Anyway ? an appeal to fans

2013-03-19 Thread Sebastien Sterling
Did you make thinner hairs and up the fur count ? Nuno ? On 19 March 2013 11:21, Enrique Caballero enriquecaball...@gmail.comwrote: We've used fur ( ice strands) and Arnold for a few years now and have had no issues, its fine. It is deathly slow at SSS though. On Tue, Mar 19, 2013 at 6:15

Re: Who Uses Arnold Anyway ? an appeal to fans

2013-03-19 Thread Sebastien Sterling
yes the SSS is very impressive from what we have tested On 19 March 2013 11:53, Mirko Jankovic mirkoj.anima...@gmail.com wrote: Enrique, are you using old SSS or new one Raytraced? It is FAST On Tue, Mar 19, 2013 at 11:21 AM, Enrique Caballero enriquecaball...@gmail.com wrote: We've used

Re: Who Uses Arnold Anyway ? an appeal to fans

2013-03-18 Thread Steven Caron
no, nothing becomes 'unlocked' after purchase. there are some publicly available shaders provided without support, but you can test this without needing to purchase arnold. having a shader writer around wouldn't hurt :) On Mon, Mar 18, 2013 at 3:11 PM, Sebastien Sterling

Re: Who Uses Arnold Anyway ? an appeal to fans

2013-03-18 Thread Stephen Blair
Hi Sebastien You already have access to everything. The Arnold testing and evaluation program includes it all. Fur is one of our strong points, at least if set up properly. Thanks Stephen Blair Solid Angle Support On 18/03/2013 6:11 PM, Sebastien Sterling wrote: Looks like we are going to

Re: Who Uses Arnold Anyway ? an appeal to fans

2013-03-18 Thread Gene Crucean
Say what? How on earth was fur/hair a problem for anyone using Arnold? Something else must have been very jacked up for this to make a con list. For me personally... I could give you a list a mile long about all of the pro's... and one single con. Interior rendering. Like the Classroom scene.

Re: Who Uses Arnold Anyway ? an appeal to fans

2013-03-18 Thread Raffaele Fragapane
At some point, before it even hit SI afaik, it was struggling with some of the old paradigms for fur rendering. It's since earned this back alley talk reputation of struggling with fur, despite the fact nowadays it's probably the single strongest engine of its kind for it out there. It's not

Re: Who Uses Arnold Anyway ? an appeal to fans

2013-03-17 Thread César Sáez
Yes, we happily moved from 3dsmax to softimage 4~5 years ago :) On Sat, Mar 16, 2013 at 4:12 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: ow ! is Justin a full softimage pipline ? On 16 March 2013 14:50, César Sáez cesa...@gmail.com wrote: I'm not a render guy but we use

Re: Who Uses Arnold Anyway ? an appeal to fans

2013-03-17 Thread Mirko Jankovic
how HOW we can;t find more stories like this in spot light all over internet?? instead maya and max are pushed everywhere :) SOftimage + Arnold = winning solution :) On Sun, Mar 17, 2013 at 9:23 PM, César Sáez cesa...@gmail.com wrote: Yes, we happily moved from 3dsmax to softimage 4~5 years

RE: Who Uses Arnold Anyway ? an appeal to fans

2013-03-17 Thread Jack Kao
Semi-unrelated to the topic… But, that trailer looks awesome! Any plans of releasing this film in Asia when it’s ready? On 16 March 2013 14:50, César Sáez cesa...@gmail.com wrote: … we use softimage+arnold in Justin (http://justinandtheknightsofvalour.com) and the lighters seemed much happier

Re: Who Uses Arnold Anyway ? an appeal to fans

2013-03-17 Thread Sebastien Sterling
Not at all it is very heartening to see features being made with this pipeline. may there be many more ! i hope Justin does well and helps legitimize Softimage as a feature efficient pipeline. On 18 March 2013 02:13, Jack Kao jack@grapecity.com wrote: Semi-unrelated to the topic… But, that

Re: Who Uses Arnold Anyway ? an appeal to fans

2013-03-17 Thread Jason S
Awesome is a light word, leaves nothing to be desired from anything I've seen personally. Where/when will it be released? On 17/03/2013 9:43 PM, Sebastien Sterling wrote: Not at all it is very heartening to see features being made with this pipeline. may there be many more ! i hope Justin does

Re: Who Uses Arnold Anyway ? an appeal to fans

2013-03-16 Thread Gerbrand Nel
My short synopsis: Arnold is easy to use and looks great!! V-ray is hard to use and looks great!! I love it when software doesn’t assume I have a PHD in being smart. If you need to switch to a new render, Arnold might be the faster switch. You just give it to your lighting department and wait

Re: Who Uses Arnold Anyway ? an appeal to fans

2013-03-16 Thread Alan Fregtman
Not a myth at all! In Arnold really the quality comes down to like four sliders, where you basically crank up your samples. :p I don't have experience with hair but I doubt it's terribly complicated. On Fri, Mar 15, 2013 at 6:25 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote:

Re: Who Uses Arnold Anyway ? an appeal to fans

2013-03-15 Thread Steven Caron
the classroom thread on this list provides you with some information. you should check that out and there are many many other threads about this on the solid angle hosted lists. if you are considering testing arnold for a production, contact them about joining. we, whiskytree, inc., use arnold

RE: Who Uses Arnold Anyway ? an appeal to fans

2013-03-15 Thread Sandy Sutherland
...@listproc.autodesk.com] on behalf of Sebastien Sterling [sebastien.sterl...@gmail.com] Sent: 15 March 2013 22:41 To: softimage@listproc.autodesk.com Subject: Who Uses Arnold Anyway ? an appeal to fans Good evening/day everyone ! The people i am working for are currently debating whether or not to take

Re: Who Uses Arnold Anyway ? an appeal to fans

2013-03-15 Thread John Clausing
We just finished this with Arnold http://vimeo.com/61292772 We love it,the integrated GI, and Final rendering are terrific. It takes a bit of time to figure out the optimization, but we love its very unique look. John Clausing Director of CG Poetica Sent from my iPhone On Mar 15, 2013, at

Re: Who Uses Arnold Anyway ? an appeal to fans

2013-03-15 Thread Sebastien Sterling
Thanks Steven, a fist full of people here, have been beta testing Arnold for the past couple of months, however they seem to have come down pretty split 50/50 half. pros - - Amazing GI, catches so much more then 3Dlight - can handle massive scenes - Anything polygon renders really fast

Re: Who Uses Arnold Anyway ? an appeal to fans

2013-03-15 Thread Sebastien Sterling
Ow and thanks John, i have been shown this prior by one of the color keyers, most haunting, its a pleasure to see fresh things, and definitely that is an incentive we are gunning for. On 15 March 2013 22:52, Sebastien Sterling sebastien.sterl...@gmail.comwrote: Thanks Steven, a fist full of

Re: Who Uses Arnold Anyway ? an appeal to fans

2013-03-15 Thread Steven Caron
transparency is tricky for sure, but not impossible to improve. arnold is almost unmatched when it comes to fur/hair/strands, at least in the raytracing market. i would suggest, getting the solid angle crew to look at some of your issues. i am sure they would like to see you use it and would help

Re: Who Uses Arnold Anyway ? an appeal to fans

2013-03-15 Thread Sebastien Sterling
I understand from what I have heard that they are pretty hands on, good support is rare, this would be another bonus. would be good to get a dialogue going. On 15 March 2013 22:56, Steven Caron car...@gmail.com wrote: transparency is tricky for sure, but not impossible to improve. arnold is

Re: Who Uses Arnold Anyway ? an appeal to fans

2013-03-15 Thread John Clausing
One other item to consider...we do a lot of product work as well. Most we choose to stick with MR. Because of Arnold's transparency issues. The point being, use the best tool, why not have multiple renderers if one (MR) comes with Soft? They have different looks/capabilities for sure. Pick

Re: Who Uses Arnold Anyway ? an appeal to fans

2013-03-15 Thread Sebastien Sterling
The are pretty paramount on consistency, its been a problem in the past and that was with just 1 renderer On 15 March 2013 23:06, John Clausing jclausin...@yahoo.com wrote: One other item to consider...we do a lot of product work as well. Most we choose to stick with MR. Because of

Re: Who Uses Arnold Anyway ? an appeal to fans

2013-03-15 Thread Sebastien Sterling
Yes some testers found the out of the box shaders a little lacking. On 15 March 2013 23:08, Sebastien Sterling sebastien.sterl...@gmail.comwrote: The are pretty paramount on consistency, its been a problem in the past and that was with just 1 renderer On 15 March 2013 23:06, John Clausing

Re: Who Uses Arnold Anyway ? an appeal to fans

2013-03-15 Thread Alan Fregtman
We use it for everything here at Rodeo FX http://www.rodeofx.com/ and have been so happy with it there's even a press release about it: :) http://www.awn.com/news/business/rodeo-fx-taps-arnold-boost-pipeline It's really insane the sheer monstrosity of geometry and textures you can throw at it,

Re: Who Uses Arnold Anyway ? an appeal to fans

2013-03-15 Thread Sebastien Sterling
That sounds good Alan, the more testimonies we can get the better, especially like the bit about freeing up artists time to concentrate on the creative aspects I assume the intuitiveness and ease of use is not a myths then ? On 15 March 2013 23:16, Alan Fregtman alan.fregt...@gmail.com wrote:

Re: Who Uses Arnold Anyway ? an appeal to fans

2013-03-15 Thread Simon van de Lagemaat
What are you going to be rendering? On Fri, Mar 15, 2013 at 1:41 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Good evening/day everyone ! The people i am working for are currently debating whether or not to take on Arnold, as their official renderer on their next feature

Re: Who Uses Arnold Anyway ? an appeal to fans

2013-03-15 Thread Sebastien Sterling
tropical island setting: foliage rocks, primitive inhabitation, water lots of water, seascapes (all this is fine actual characters we have quite a few furry quadrupeds characters and 2 feathery ones as well On 15 March 2013 23:40, Simon van de Lagemaat si...@theembassyvfx.comwrote: What are

Re: Who Uses Arnold Anyway ? an appeal to fans

2013-03-15 Thread Sebastien Sterling
its the characters who will be the furry problem On 15 March 2013 23:56, Sebastien Sterling sebastien.sterl...@gmail.comwrote: tropical island setting: foliage rocks, primitive inhabitation, water lots of water, seascapes (all this is fine actual characters we have quite a few furry

Re: Who Uses Arnold Anyway ? an appeal to fans

2013-03-15 Thread Tim Leydecker
With Arnold, you have to embrace the concept of simplicity in settings for tweaking wholeheartedly and accept it´s meant to be unbiased, leanmean brute force physical correct. There are ways to optimize on a per shader level to influence what an individual rays sees or hits as well as