Hi Maurice,
*(...) *
*Building a new DCC app from the ground up in the traditional way is really
not a realistic expectation. It nearly killed both Alias and Softimage. We
could take that risk if we were a start-up with no customers but we have
hundreds of thousands. And they need their
I think you are right.
On 21 March 2014 03:36, Luc-Eric Rousseau luceri...@gmail.com wrote:
FYI, Alembic is a Softimage 2015 feature, and neither Alembic nor
OpenSubDiv have been ruled out for other products.
I think it's time for this thread to end and people to take a break, there
is
Of *Alexander
Akbarov
*Sent:* Monday, March 17, 2014 1:07 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Why MAX is not option for me.
If Max crashes about 5 times in an hour there is definitely something
wrong with your PC. Max is shitty, old and awkward especially after using
XSI
That's why I call 3DMax as a Plugin Container, not a 3D package. ;)
---
Daniel Kim
Animation Director Professional 3D Generalist
http://www.danielkim3d.com
---
That's why I call 3DMax a Plugin Container
That not really the issue, maya is pretty much wall to wall third party as
well by nature.
This is AD not being arsed with developing content, so it looks around for
pre existing solutions, snaps them up, adds them in, Then they market them
as New
: Tél: 514 954-7134
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tenshi S.
Sent: Thursday, March 20, 2014 4:41 AM
To: softimage@listproc.autodesk.com
Subject: Re: Why MAX is not option for me.
That's a joke right? I mean for the Most
...@listproc.autodesk.com] On Behalf Of Sebastien Sterling
Sent: Thursday, March 20, 2014 8:40 AM
To: softimage@listproc.autodesk.com
Subject: Re: Why MAX is not option for me.
That's why I call 3DMax a Plugin Container
That not really the issue, maya is pretty much wall to wall third party as well
by nature.
This is AD
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tenshi S.
Sent: Thursday, March 20, 2014 4:41 AM
To: softimage@listproc.autodesk.com
Subject: Re: Why MAX is not option for me.
That's a joke right? I mean for the Most Requested Feature?... was another
plugin? !!!
On Wed, Mar 19
: 514 954-7134
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling
Sent: Thursday, March 20, 2014 5:23 PM
To: softimage@listproc.autodesk.com
Subject: Re: Why MAX is not option for me.
It is incorrect to think
On 3/20/2014 4:54 PM, Maurice Patel wrote:
We could take that risk if we were a start-up with no customers but we have
hundreds of thousands. And*they need their current products to move forward not
to stop* for the next 7 years while we try to do this.
Yeah, well.
(my highlighting)
+1
I really can only wonder. So this becomes more and more a real satire.
On 3/20/2014 4:54 PM, Maurice Patel wrote:
We could take that risk if we were a start-up with no customers but we have
hundreds of thousands. And*they need their current products to move forward not
to stop* for the
Of Sebastien Sterling
Sent: Thursday, March 20, 2014 8:40 AM
To: softimage@listproc.autodesk.com
Subject: Re: Why MAX is not option for me.
That's why I call 3DMax a Plugin Container
That not really the issue, maya is pretty much wall to wall third party as
well by nature.
This is AD
exactly, Softimage users were never then true Autodesk customers ,
they were raw materials for your *real* customers. you never bothered
to move Softimage forward yet neither told us this fact whilst taking
our money and pretending we were 'customers' but not actually. since
2008.
Building a new DCC app from the ground up in the traditional way is really
not a realistic expectation. It nearly killed both Alias and Softimage. We
could take that risk if we were a start-up with no customers but we have
hundreds of thousands. And they need their current products to move forward
-7134
From: softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Sebastien Sterling
Sent: Thursday, March 20, 2014 8:40 AM
To: softimage@listproc.autodesk.com
Subject: Re: Why MAX is not option for me.
That's why I call 3DMax a Plugin
Well that's what make all this story dramatic. Softimage took a high
risk and they SURVIVED. Not only they survived but they also inspired
the 3d industry.
This acquisition should have never happened.
On 2014-03-20 22:54, Maurice Patel wrote:
Building a new DCC app from the ground up in the
*OpenSubdiv, Alembic, Open EXR are not acquired code - they are
open-sourced standards that the industry is adopting that we support. It
seems clear that you feel that those standards are of little use.*
Ow Maurice ! how wrong of you. I'm extremely aware of the value of
Opensubdiv, Alembic and
FYI, Alembic is a Softimage 2015 feature, and neither Alembic nor
OpenSubDiv have been ruled out for other products.
I think it's time for this thread to end and people to take a break, there
is nothing productive coming out of this thread.
On Thursday, March 20, 2014, Sebastien Sterling
@listproc.autodesk.com
Subject: Re: Why MAX is not option for me.
If Max crashes about 5 times in an hour there is definitely something wrong
with your PC. Max is shitty, old and awkward especially after using XSI, but
it's very good for archviz. And its is pretty universal because of myriads
plug-ins
.
*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Alexander Akbarov
*Sent:* Monday, March 17, 2014 1:07 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Why MAX is not option for me.
If Max crashes about 5 times in an hour
.
*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Alexander Akbarov
*Sent:* Monday, March 17, 2014 1:07 PM
*To:* softimage@listproc.autodesk.com
*Subject:* Re: Why MAX is not option for me.
If Max crashes about 5 times in an hour
..because this is the only 3d app that can crash without using it. Seriously.
On the weekend I had a short freelance job with Max. That piece of shit crashed
about 5 times in an hour, ate up 3 gigabytes of memory with a realtime
motorbike model and it's realtime shader. The final stab was when
Haha, I had this too, it does indeed crash randomly even with not interacted
with.
It's crashing even more often running on bootcamp on curent-gen IMacs, but I
guess that's mostly due to gfx-card drivers.
I'm currently teaching a class of 5 once in a week on the basics of CG on
3dsmax (because
Max is a well known Frankenstein monster that's only survived this long
because it has a ridiculous installed user base.
I don't think anybody on this list would have ever have considered it. Even
the game market has been trying as hard as they possibly can to move away
from it despite a massive
If Max crashes about 5 times in an hour there is definitely something
wrong with your PC. Max is shitty, old and awkward especially after using
XSI, but it's very good for archviz. And its is pretty universal because of
myriads plug-ins many of them much better than Max itself...
2014-03-17
I've been using a little of MAX the last month, most basically to convert SI
data, apply materials using some plugins and rendering (plugins only available
in MAX, the only reason why we are using MAX) and I haven't had stability
problems. It feels heavy and slow, it takes a lot of time to
Max is a container of plugins. Too much crashes, uncountable.
I'm just curious though. So many game studio use Max, like Blizzard,
NCSoft, etc. Don't they notice that Max crashes a lot? or they just got
used to it? Either way is stupid for me though...
Max will never be an option for SI users,
The only difference between Max and Maya is that Max is a plugin container,
and Maya is script container with plugins AD bought and sell them as
integrated and innovation.
---
Emilio Hernández VFX 3D animation.
2014-03-17 14:20 GMT-06:00
You know how it is.. I was in position to observe that strange species
called Max users.
They are used to it, it is normal like day and night. So they don;t even
notice, how long it takes for Max to even start and to do anything. Another
thing that I've noticed with most of Max users is that they
2014-03-17 17:23 GMT-03:00 Emilio Hernandez emi...@e-roja.com:
The only difference between Max and Maya is that Max is a plugin
container, and Maya is script container with plugins AD bought and sell
them as integrated and innovation.
The best definition of Maya and Max I ever saw.
: Why MAX is not option for me...
Max is a container of plugins. Too much crashes, uncountable.
I'm just curious though. So many game studio use Max, like Blizzard, NCSoft,
etc. Don't they notice that Max crashes a lot? or they just got used to it?
Either way is stupid for me though...
Max
What's the big deal about plugins/scripts?
I mean, I've been reading such comments A LOT lately and I honestly don't
see the problem.
What about softimage? fluid simulation, rendering, even rigging is often
tackled through plugins (and scripts/compounds).
I think it's not good for anyone go
Huh?
Blizzard uses Max only for legacy WoW content, they moved to Maya dog ages
ago.
NCSoft is a publisher and distributor, they mostly use MS Office. What
studios under NCS are you thinking of? I know only three (and they have a
stash of large and small ones, some local to SEA only), but all of
NCSoft uses Hangul, not MS Office. '-)
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Raffaele Fragapane
Sent: Monday, March 17, 2014 3:47 PM
To: softimage@listproc.autodesk.com
Subject: Re: Why MAX is not option for me
I didn't know Blizz moved to Maya, but NCsoft's main office in South Korea,
they use Max : /
---
Daniel Kim
Animation Director Professional 3D Generalist
http://www.danielkim3d.com
35 matches
Mail list logo