Hi,

Has anyone been able to get the Mental Ray vector displacement shader to work with tangent vector displacement maps coming from Zbrush ?

The diagnostic file tells me I should use a FlipandSwitch setting of 10, but that only results in chewing gum : https://dl.dropbox.com/u/4271217/mentalvec_tangent.jpg

I tried switching color channels in the render tree, and different tangent evaluation modes in Zbrush, but no cigar so far.

Thanks,

- Ronald

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