Re: automatic Random color for ID Material color

2014-02-17 Thread Cristobal Infante
In Arnold there is the utility shader that does out of the box. Another option is to have several multimattes (R,G,B,A) this way it will be easier to matte.. On Monday, 17 February 2014, Siew Yi Liang soni...@gmail.com wrote: It's not really object id here...but it's a similar thing using the

automatic Random color for ID Material color

2014-02-16 Thread David Rivera
Hello, I´ve seen a video tutorial where the guy explains that he uses a random function to color each object with a random-non-repeating color for later compositing. Anyone knows such technique? or recalls where could the video be found? I don´t remember well, but he uses it on the color

Re: automatic Random color for ID Material color

2014-02-16 Thread Siew Yi Liang
It's not really object id here...but it's a similar thing using the store colour in channel node. Personally I don't like object IDs for compositing, I'd rather composite the passes over each other...more clean that way rather than dealing with matte fringes.