In Arnold there is the utility shader that does out of the box. Another option
is to have several multimattes (R,G,B,A) this way it will be easier to
matte..
On Monday, 17 February 2014, Siew Yi Liang soni...@gmail.com wrote:
It's not really object id here...but it's a similar thing using the
Hello, I´ve seen a video tutorial where the guy explains that he uses a random
function to color each object with a random-non-repeating color for later
compositing.
Anyone knows such technique? or recalls where could the video be found?
I don´t remember well, but he uses it on the color
It's not really object id here...but it's a similar thing using the
store colour in channel node. Personally I don't like object IDs for
compositing, I'd rather composite the passes over each other...more
clean that way rather than dealing with matte fringes.
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