Re: deleating Particals

2013-04-11 Thread Peter Agg
The reason to do it post-emittion is because then you know that whatever's left will be doing the same thing (presuming you're not doing any neighbour lookups or anything) that it did before, but there'll just be less of them. It's the path of least resistance when a client's looked at something

Re: deleating Particals

2013-04-10 Thread Ben Beckett
The modula works good but the random value is better in this case thanks for all your help guys Cool Ben On 10 April 2013 20:52, Peter Agg peter@googlemail.com wrote: For what it's worth, I'd actually recommend giving every each particle a random value between 0 and 1, then delete any

Re: deleating Particals

2013-04-10 Thread Alan Fregtman
What about the Test Random Probability and setting the ratio value to 0.5? That should work also. On Wed, Apr 10, 2013 at 5:09 PM, Ben Beckett nebbeck...@gmail.com wrote: The modula works good but the random value is better in this case thanks for all your help guys Cool Ben On 10

Re: deleating Particals

2013-04-10 Thread Raffaele Fragapane
I have to ask, if you want to almost unconditionally halve the particles, what prevents you from doing it at generation time instead of using resources unnecessarily to generate double the number and then using resources again to cull them? On Thu, Apr 11, 2013 at 8:14 AM, Alan Fregtman

Re: deleating Particals

2013-04-10 Thread Eric Thivierge
On Wed, Apr 10, 2013 at 8:46 PM, Raffaele Fragapane raffsxsil...@googlemail.com wrote: I have to ask, if you want to almost unconditionally halve the particles, what prevents you from doing it at generation time instead of using resources unnecessarily to generate double the number and then

Re: deleating Particals

2013-04-10 Thread Andy Moorer
Sometimes when the opportunity presents itself (such as a weekend available to cache on a local machine) I like to save out the maximum density I can in a given timeframe simply because its easier to remove data than to not have it at all or build up density by interpolating between particles

Re: deleating Particals

2013-04-10 Thread Ben Beckett
Yep I made a super heavy bug swarm and I need to take out a few to render it. On 11 April 2013 03:51, Andy Moorer andymoo...@gmail.com wrote: Sometimes when the opportunity presents itself (such as a weekend available to cache on a local machine) I like to save out the maximum density I can

Re: deleating Particals

2013-04-10 Thread Raffaele Fragapane
I'm aware of plenty cases where one might need to, especially post-facto stuff where you just can't go back upstream (caches, things produced as manually operated chains for hacks, LODding something, bracketing something and so on). In this case I was more proposing it's worth looking at that.