The reason to do it post-emittion is because then you know that whatever's
left will be doing the same thing (presuming you're not doing any neighbour
lookups or anything) that it did before, but there'll just be less of them.
It's the path of least resistance when a client's looked at something
The modula works good but the random value is better in this case thanks
for all your help guys
Cool
Ben
On 10 April 2013 20:52, Peter Agg peter@googlemail.com wrote:
For what it's worth, I'd actually recommend giving every each particle a
random value between 0 and 1, then delete any
What about the Test Random Probability and setting the ratio value to
0.5? That should work also.
On Wed, Apr 10, 2013 at 5:09 PM, Ben Beckett nebbeck...@gmail.com wrote:
The modula works good but the random value is better in this case thanks
for all your help guys
Cool
Ben
On 10
I have to ask, if you want to almost unconditionally halve the particles,
what prevents you from doing it at generation time instead of using
resources unnecessarily to generate double the number and then using
resources again to cull them?
On Thu, Apr 11, 2013 at 8:14 AM, Alan Fregtman
On Wed, Apr 10, 2013 at 8:46 PM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
I have to ask, if you want to almost unconditionally halve the particles,
what prevents you from doing it at generation time instead of using
resources unnecessarily to generate double the number and then
Sometimes when the opportunity presents itself (such as a weekend available to
cache on a local machine) I like to save out the maximum density I can in a
given timeframe simply because its easier to remove data than to not have it at
all or build up density by interpolating between particles
Yep I made a super heavy bug swarm and I need to take out a few to render
it.
On 11 April 2013 03:51, Andy Moorer andymoo...@gmail.com wrote:
Sometimes when the opportunity presents itself (such as a weekend
available to cache on a local machine) I like to save out the maximum
density I can
I'm aware of plenty cases where one might need to, especially post-facto
stuff where you just can't go back upstream (caches, things produced as
manually operated chains for hacks, LODding something, bracketing something
and so on).
In this case I was more proposing it's worth looking at that.
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