Re: capturing spherical HDRi's?

2013-01-17 Thread Leonard Koch
You can shoot a chromeball with any kind of lens sort of well.
Telephoto lenses are preferable because they allow you to stand further
away and thus be a smaller object in the reflection on the chrome ball.


On Thu, Jan 17, 2013 at 3:53 PM, olivier jeannel olivier.jean...@noos.frwrote:

  Thank you Phil,

 To shot a chrome ball then, do you know what type of lens is necessary ?
 Is it a macro lens ?

 Cheers,

 Olivier

 Le 17/01/2013 13:24, Phil Williams a écrit :

 I'm no expert by any means, but generally speaking there are pros and cons
 to both ways; chrome balls are quicker, easier and cheaper but are lower
 quality (fine for capturing the light in most cases though).
 Fish-eye/wide-angle lenses make it a bit more technical and time consuming
 but give higher quality results.

  As rough guide (depends on your setup/lenses), a chrome ball only takes
 1 or 2 pics to get the job done (x by multiple exposures). Whereas a
 fish-eye lens with a pano head would take 4-6 photos (x multiple exposures)
 and a wide-angle lens would take considerably more, anywhere between 12-30
 photos depending on the lens and crop factor (x multiple exposures).

  Cheers
 Phil




 On 17 January 2013 11:59, olivier jeannel olivier.jean...@noos.fr wrote:

  I've never captured myself spherical HDRI's, so bare with me if it is a
 dumb question but :
 Nowadays, to capture the HDRI environment, people are still using an HDRI
 ball, or are they using wide angles (10mm or 8mm) fish eye camera lenses
 (without any sphere at all) ?

 Olivier



 Le 17/01/2013 12:06, Adam Seeley a écrit :

 Quiet a few smartphone  tablet solutions around now as well

 Haven't use one yet but looking forward to trying.

 http://www.ononesoftware.com/products/dslr-camera-remote/
 https://play.google.com/store/apps/details?id=com.dslr.dashboardhl=en

 Adam



--
 *From:* adrian wyer 
 adrian.w...@fluid-pictures.comadrian.w...@fluid-pictures.com
 *To:* softimage@listproc.autodesk.com
 *Sent:* Wednesday, 16 January 2013, 15:25
 *Subject:* RE: capturing spherical HDRi's?

   and of course if you shoot Nikon (like you should, if you have any
 sense ;-p )

 http://breezesys.co.uk/NKRemote/index.htm

 a

  --
  *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com ] *On Behalf Of *Lp3dsoft
 *Sent:* 16 January 2013 15:02
 *To:* softimage@listproc.autodesk.com
 *Cc:* softimage@listproc.autodesk.com
 *Subject:* Re: capturing spherical HDRi's?

  Hi,

  I've used this in the past for remote bracketing, works well
  http://www.breezesys.co.uk/DSLRRemotePro/index.htm
  Some other interesting bits on their site as well.
  And I don't think anyone as listed it in the thread but best place to
 look for basics and how things work is http://www.hdrshop.com/

  Hope it helps

  Cheers

   Lawrence

 On 16 Jan 2013, at 14:35, Byron Nash byronn...@gmail.com wrote:

  I find that the slowest thing on set is capturing all the exposures. I
 don't have a tool like the Promote Controller or any other device to
 automatically fire off the brackets. After seeing a video of the author of
 the HDRI Handbook on set, I'm convinced the fastest method is a pano rig
 like the nodal ninja with a spherical fisheye and something to fire the
 brackets automatically. In and out very quickly.

  On Wed, Jan 16, 2013 at 9:08 AM, Jahirul Amin aminjahi...@yahoo.com
 wrote:
  Slightly off topic but this is pretty interesting stuff...


 http://fxguide.com/fxguidetv/fxguidetv-165-scott-metzger-on-mari-and-hdr/

  J



 On 16 Jan 2013, at 13:19, Morten Bartholdy x...@colorshopvfx.dk wrote:

  We do pretty much the same - a fisheye lens shooting in 3 directions
 for good overlap, 10 exposures via software control and stitch the result
 into a fairly highres LatLong HDRI 360. This is good for lighting and in
 most cases reflections too, but hardly enough resolution for a background.
 The software control for multiple exposures makes for better quality HDRI's
 as clouds, cars and pedestrians move less, and we can get in and record the
 HDRI in about a 10th of the time we used to without it, in all only some 5
 minutes break for the crew for one HDRI. The Director and 1st AD will be
 much happier too.

 The chrome ball comes in to use in tight spaces where it is hard to fit
 in a camera on a tripod, but it is mostly sttting and collecting dust on a
 shelf these days. Mind you, if we had more time on a shoot I would like to
 have a chrome ball and a grey ball and have them in front of the liveaction
 camera just after the clapper - it would help setting up HDRI's and lights
 and balance the whole thing faster when lighting your scenes.

 Morten



 Den 16. januar 2013 kl. 12:11 skrev Anthony Martin 
 anthonymarti...@googlemail.com:

   These days I use the chrome ball just for light positioning reference.
 For capturing the actual HDRI I'll use a fish eye lens on a DSLR, nodal
 ninja attached to 

Re: capturing spherical HDRi's?

2013-01-17 Thread Martin Contel
You don't need a macro lens, because you want to place yourself far away
from the wall. The longer the lens (more tele) the less distortion and more
detail your chrome ball photo will have.



On Thu, Jan 17, 2013 at 2:53 PM, olivier jeannel olivier.jean...@noos.frwrote:

  Thank you Phil,

 To shot a chrome ball then, do you know what type of lens is necessary ?
 Is it a macro lens ?

 Cheers,

 Olivier

 Le 17/01/2013 13:24, Phil Williams a écrit :

 I'm no expert by any means, but generally speaking there are pros and cons
 to both ways; chrome balls are quicker, easier and cheaper but are lower
 quality (fine for capturing the light in most cases though).
 Fish-eye/wide-angle lenses make it a bit more technical and time consuming
 but give higher quality results.

  As rough guide (depends on your setup/lenses), a chrome ball only takes
 1 or 2 pics to get the job done (x by multiple exposures). Whereas a
 fish-eye lens with a pano head would take 4-6 photos (x multiple exposures)
 and a wide-angle lens would take considerably more, anywhere between 12-30
 photos depending on the lens and crop factor (x multiple exposures).

  Cheers
 Phil




 On 17 January 2013 11:59, olivier jeannel olivier.jean...@noos.fr wrote:

  I've never captured myself spherical HDRI's, so bare with me if it is a
 dumb question but :
 Nowadays, to capture the HDRI environment, people are still using an HDRI
 ball, or are they using wide angles (10mm or 8mm) fish eye camera lenses
 (without any sphere at all) ?

 Olivier



 Le 17/01/2013 12:06, Adam Seeley a écrit :

 Quiet a few smartphone  tablet solutions around now as well

 Haven't use one yet but looking forward to trying.

 http://www.ononesoftware.com/products/dslr-camera-remote/
 https://play.google.com/store/apps/details?id=com.dslr.dashboardhl=en

 Adam



--
 *From:* adrian wyer 
 adrian.w...@fluid-pictures.comadrian.w...@fluid-pictures.com
 *To:* softimage@listproc.autodesk.com
 *Sent:* Wednesday, 16 January 2013, 15:25
 *Subject:* RE: capturing spherical HDRi's?

   and of course if you shoot Nikon (like you should, if you have any
 sense ;-p )

 http://breezesys.co.uk/NKRemote/index.htm

 a

  --
  *From:* softimage-boun...@listproc.autodesk.com [mailto:
 softimage-boun...@listproc.autodesk.com ] *On Behalf Of *Lp3dsoft
 *Sent:* 16 January 2013 15:02
 *To:* softimage@listproc.autodesk.com
 *Cc:* softimage@listproc.autodesk.com
 *Subject:* Re: capturing spherical HDRi's?

  Hi,

  I've used this in the past for remote bracketing, works well
  http://www.breezesys.co.uk/DSLRRemotePro/index.htm
  Some other interesting bits on their site as well.
  And I don't think anyone as listed it in the thread but best place to
 look for basics and how things work is http://www.hdrshop.com/

  Hope it helps

  Cheers

   Lawrence

 On 16 Jan 2013, at 14:35, Byron Nash byronn...@gmail.com wrote:

  I find that the slowest thing on set is capturing all the exposures. I
 don't have a tool like the Promote Controller or any other device to
 automatically fire off the brackets. After seeing a video of the author of
 the HDRI Handbook on set, I'm convinced the fastest method is a pano rig
 like the nodal ninja with a spherical fisheye and something to fire the
 brackets automatically. In and out very quickly.

  On Wed, Jan 16, 2013 at 9:08 AM, Jahirul Amin aminjahi...@yahoo.com
 wrote:
  Slightly off topic but this is pretty interesting stuff...


 http://fxguide.com/fxguidetv/fxguidetv-165-scott-metzger-on-mari-and-hdr/

  J



 On 16 Jan 2013, at 13:19, Morten Bartholdy x...@colorshopvfx.dk wrote:

  We do pretty much the same - a fisheye lens shooting in 3 directions
 for good overlap, 10 exposures via software control and stitch the result
 into a fairly highres LatLong HDRI 360. This is good for lighting and in
 most cases reflections too, but hardly enough resolution for a background.
 The software control for multiple exposures makes for better quality HDRI's
 as clouds, cars and pedestrians move less, and we can get in and record the
 HDRI in about a 10th of the time we used to without it, in all only some 5
 minutes break for the crew for one HDRI. The Director and 1st AD will be
 much happier too.

 The chrome ball comes in to use in tight spaces where it is hard to fit
 in a camera on a tripod, but it is mostly sttting and collecting dust on a
 shelf these days. Mind you, if we had more time on a shoot I would like to
 have a chrome ball and a grey ball and have them in front of the liveaction
 camera just after the clapper - it would help setting up HDRI's and lights
 and balance the whole thing faster when lighting your scenes.

 Morten



 Den 16. januar 2013 kl. 12:11 skrev Anthony Martin 
 anthonymarti...@googlemail.com:

   These days I use the chrome ball just for light positioning reference.
 For capturing the actual HDRI I'll use a fish eye lens on a DSLR, nodal
 ninja attached to a tripod and 

Re: TANK + Softimage

2013-01-17 Thread Tony Barbieri
We have been able to get it to work.  We pushed back to them the beginnings
of a Softimage engine.  It's basically at the same level as the Maya or
Nuke engine.  If you email them they should be able to provide you a
location to download it.

-tony


On Thu, Jan 17, 2013 at 9:46 AM, ste dalton s...@ubik.tv wrote:


 Hello all,

 Has anyone here managed to get Shotgun software's 'Tank' asset management
 system working in Softimage? Is there even any integration to Soft yet?
 Can't really find much in google,

 Any info would be great


 thanks

 ste

 --
 Stephen Dalton
 --
 director
 www.ubik.tv




-- 
-tony


Re: TANK + Softimage

2013-01-17 Thread Tony Barbieri
We being Psyop.  I forget that I use my personal email for this list.

-tony


On Thu, Jan 17, 2013 at 10:13 AM, Tony Barbieri great...@gmail.com wrote:

 We have been able to get it to work.  We pushed back to them the
 beginnings of a Softimage engine.  It's basically at the same level as the
 Maya or Nuke engine.  If you email them they should be able to provide you
 a location to download it.

 -tony


 On Thu, Jan 17, 2013 at 9:46 AM, ste dalton s...@ubik.tv wrote:


 Hello all,

 Has anyone here managed to get Shotgun software's 'Tank' asset management
 system working in Softimage? Is there even any integration to Soft yet?
 Can't really find much in google,

 Any info would be great


 thanks

 ste

 --
 Stephen Dalton
 --
 director
 www.ubik.tv




 --
 -tony




-- 
-tony


Re: Pipes and tools u can't live without

2013-01-17 Thread Alan Fregtman
And in the case of FTP, one cannot undelete. At least in Dropbox you have
30 days to restore deleted files. It's bad either way.

Also I think it's unwise to divulge ftp details on a public mailing list.
All it takes is 1 jerk to ruin it for everybody. (I don't think anyone on
the list would, but if it shows up in google searches, which it will
because this is public, any noob hacker could probably come and ruin the
fun.)


On Thu, Jan 17, 2013 at 7:34 AM, Gustavo Eggert Boehs
gustav...@gmail.comwrote:

 One could also upload malicious files up to Dropbox and they would spread
 to all those who share the folder, right?
 Does not sound very safe.


 2013/1/17 Eugen Sares softim...@keyvis.at

  If we use dropbox we have to make damn sure nobody removes items others
 might be needing, which can happen by accident (I don't expect acts of
 sabotage).

 Also, what if someone updates his own tools, with some changes in
 functionality that break downward compatibility?
 Oder versions must remain accessible. We can't afford f*ing up other
 people's production pipelines.
 We could create another workgroup folder for every version that gets
 uploaded, inside the uploader's personal folder.
 Use the newer version? Disconnect from the old, connect to the new folder.

 But maybe it would be better to copy the stuff we need to some local
 offline workgroup. Might be too risky otherwise.


 Btw., does dropbox have any options to set write permissions?



 Am 17.01.2013 10:22, schrieb Thomas Volkmann:

  A dropbox-workgroup (or a workgroup on a FTP) that you can just connect
 to (or make a local copy and get updates every now and then) would be
 awesome.
  I think just having tools on a FTP is not a real advantage over rray.de,
 because you don't have any previews or descriptions for the tools (other
 than just to connect to a workgroup, where you can just try stuff, because
 it's already installed).
  A community workgroup could add a community menu where you select users
 to see their tools... like this:

  user-tools
  - userFoo
 - exporters
 - rigging stuff
 - 
  - userBar
 - exporters
 - animation helpers
 - whatever
  - userFnord
 - curve tools
 - make-awesome tools
 - whatever

  And maybe a similar structure for ICE/Render compounds.
  That way a user can maintain his own section and will probably not break
 some other stuff. Since I never created any AddOns: is it enough to have a
 folder structure inside the addon-folder of the workgroup and place stuff
 there, or is a file in InstalledAddons where you register all that stuff
 necessary as well?
  Anyway, I think if we could get something like that going, it would be
 the shit!
  Personally I would probably connect to it every now and then, check some
 stuff and take the tools I like into my personal workgroup. And of course
 upload some of my new tools to the community workgroup.

  cheers,
  Thomas


 Gene Crucean emailgeneonthel...@gmail.comemailgeneonthel...@gmail.comhat 
 am 17. Januar 2013 um 09:07 geschrieben:

  Why not just a good ol fashioned FTP?


  I'll offer one up to *this* list and 3DPro (Be careful who you give it
 to. Adults get access):
  host: genecrucean.com
  user: softimage
  pass: Add0n555

  I have lots of space and unlimited bandwidth... but if it gets abused,
 I'll just take it down.

  What do you guys think about this? It would need a decent
 naming/directory structure so it didn't become a huge mess.

  Maybe something like:

  - Task
  - Author
  - Addon/Plugin/Script
  - Versions



  On Wed, Jan 16, 2013 at 9:41 PM, Jason S jasonsta...@gmail.com wrote:


 Don't know why I often put extra buts in my sentances,
 in this case we were essentially saying the same thing :)



 On 16/01/2013 11:42 PM, Jason S wrote:

 Ya! but maybe like a common  XSI_SAMPLES_DUMP  Database,
  to which we could then make like a more refined/finished  DB out of
 that,




 --
 Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
 Developer / Filmmaker / Photographer
  **  *Freelance for hire* **
 www.genecrucean.com

 ~~ Please use my website's contact form on www.genecrucean.com for any
 personal emails. Thanks. I may not get them at this address. ~~








 --
 Gustavo E Boehs
 http://www.gustavoeb.com.br/blog



Re: Pipes and tools u can't live without

2013-01-17 Thread Alan Fregtman
Maybe if we could have something like apt-get or Sublime's Package
Control style tool to list, install and update addons?



On Thu, Jan 17, 2013 at 10:38 AM, Alan Fregtman alan.fregt...@gmail.comwrote:

 And in the case of FTP, one cannot undelete. At least in Dropbox you have
 30 days to restore deleted files. It's bad either way.

 Also I think it's unwise to divulge ftp details on a public mailing list.
 All it takes is 1 jerk to ruin it for everybody. (I don't think anyone on
 the list would, but if it shows up in google searches, which it will
 because this is public, any noob hacker could probably come and ruin the
 fun.)



 On Thu, Jan 17, 2013 at 7:34 AM, Gustavo Eggert Boehs gustav...@gmail.com
  wrote:

 One could also upload malicious files up to Dropbox and they would spread
 to all those who share the folder, right?
 Does not sound very safe.


 2013/1/17 Eugen Sares softim...@keyvis.at

  If we use dropbox we have to make damn sure nobody removes items
 others might be needing, which can happen by accident (I don't expect acts
 of sabotage).

 Also, what if someone updates his own tools, with some changes in
 functionality that break downward compatibility?
 Oder versions must remain accessible. We can't afford f*ing up other
 people's production pipelines.
 We could create another workgroup folder for every version that gets
 uploaded, inside the uploader's personal folder.
 Use the newer version? Disconnect from the old, connect to the new
 folder.

 But maybe it would be better to copy the stuff we need to some local
 offline workgroup. Might be too risky otherwise.


 Btw., does dropbox have any options to set write permissions?



 Am 17.01.2013 10:22, schrieb Thomas Volkmann:

  A dropbox-workgroup (or a workgroup on a FTP) that you can just connect
 to (or make a local copy and get updates every now and then) would be
 awesome.
  I think just having tools on a FTP is not a real advantage over rray.de,
 because you don't have any previews or descriptions for the tools (other
 than just to connect to a workgroup, where you can just try stuff, because
 it's already installed).
  A community workgroup could add a community menu where you select users
 to see their tools... like this:

  user-tools
  - userFoo
 - exporters
 - rigging stuff
 - 
  - userBar
 - exporters
 - animation helpers
 - whatever
  - userFnord
 - curve tools
 - make-awesome tools
 - whatever

  And maybe a similar structure for ICE/Render compounds.
  That way a user can maintain his own section and will probably not
 break some other stuff. Since I never created any AddOns: is it enough to
 have a folder structure inside the addon-folder of the workgroup and place
 stuff there, or is a file in InstalledAddons where you register all that
 stuff necessary as well?
  Anyway, I think if we could get something like that going, it would be
 the shit!
  Personally I would probably connect to it every now and then, check
 some stuff and take the tools I like into my personal workgroup. And of
 course upload some of my new tools to the community workgroup.

  cheers,
  Thomas


 Gene Crucean 
 emailgeneonthel...@gmail.comemailgeneonthel...@gmail.comhat am 17. 
 Januar 2013 um 09:07 geschrieben:

  Why not just a good ol fashioned FTP?


  I'll offer one up to *this* list and 3DPro (Be careful who you give it
 to. Adults get access):
  host: genecrucean.com
  user: softimage
  pass: Add0n555

  I have lots of space and unlimited bandwidth... but if it gets abused,
 I'll just take it down.

  What do you guys think about this? It would need a decent
 naming/directory structure so it didn't become a huge mess.

  Maybe something like:

  - Task
  - Author
  - Addon/Plugin/Script
  - Versions



  On Wed, Jan 16, 2013 at 9:41 PM, Jason S jasonsta...@gmail.comwrote:


 Don't know why I often put extra buts in my sentances,
 in this case we were essentially saying the same thing :)



 On 16/01/2013 11:42 PM, Jason S wrote:

 Ya! but maybe like a common  XSI_SAMPLES_DUMP  Database,
  to which we could then make like a more refined/finished  DB out of
 that,




 --
 Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
 Developer / Filmmaker / Photographer
  **  *Freelance for hire* **
 www.genecrucean.com

 ~~ Please use my website's contact form on www.genecrucean.com for any
 personal emails. Thanks. I may not get them at this address. ~~








 --
 Gustavo E Boehs
 http://www.gustavoeb.com.br/blog





Re: TANK + Softimage

2013-01-17 Thread ste dalton
Brilliant thanks Tony, i will email them.

(have you found it useful/ worth the money, by the way)


On 17 January 2013 15:14, Tony Barbieri great...@gmail.com wrote:

 We being Psyop.  I forget that I use my personal email for this list.

 -tony


 On Thu, Jan 17, 2013 at 10:13 AM, Tony Barbieri great...@gmail.comwrote:

 We have been able to get it to work.  We pushed back to them the
 beginnings of a Softimage engine.  It's basically at the same level as the
 Maya or Nuke engine.  If you email them they should be able to provide you
 a location to download it.

 -tony


 On Thu, Jan 17, 2013 at 9:46 AM, ste dalton s...@ubik.tv wrote:


 Hello all,

 Has anyone here managed to get Shotgun software's 'Tank' asset
 management system working in Softimage? Is there even any integration to
 Soft yet? Can't really find much in google,

 Any info would be great


 thanks

 ste

 --
 Stephen Dalton
 --
 director
 www.ubik.tv




 --
 -tony




 --
 -tony




-- 
Stephen Dalton
--
director
www.ubik.tv


Re: Pipes and tools u can't live without

2013-01-17 Thread Stefan Kubicek

I like the initiative, but what would be the advantage over rray.de?





One could also upload malicious files up to Dropbox and they would spread
to all those who share the folder, right?
Does not sound very safe.


2013/1/17 Eugen Sares softim...@keyvis.at


 If we use dropbox we have to make damn sure nobody removes items others
might be needing, which can happen by accident (I don't expect acts of
sabotage).

Also, what if someone updates his own tools, with some changes in
functionality that break downward compatibility?
Oder versions must remain accessible. We can't afford f*ing up other
people's production pipelines.
We could create another workgroup folder for every version that gets
uploaded, inside the uploader's personal folder.
Use the newer version? Disconnect from the old, connect to the new folder.

But maybe it would be better to copy the stuff we need to some local
offline workgroup. Might be too risky otherwise.


Btw., does dropbox have any options to set write permissions?



Am 17.01.2013 10:22, schrieb Thomas Volkmann:

 A dropbox-workgroup (or a workgroup on a FTP) that you can just connect
to (or make a local copy and get updates every now and then) would be
awesome.
 I think just having tools on a FTP is not a real advantage over rray.de,
because you don't have any previews or descriptions for the tools (other
than just to connect to a workgroup, where you can just try stuff, because
it's already installed).
 A community workgroup could add a community menu where you select users
to see their tools... like this:

 user-tools
 - userFoo
- exporters
- rigging stuff
- 
 - userBar
- exporters
- animation helpers
- whatever
 - userFnord
- curve tools
- make-awesome tools
- whatever

 And maybe a similar structure for ICE/Render compounds.
 That way a user can maintain his own section and will probably not break
some other stuff. Since I never created any AddOns: is it enough to have a
folder structure inside the addon-folder of the workgroup and place stuff
there, or is a file in InstalledAddons where you register all that stuff
necessary as well?
 Anyway, I think if we could get something like that going, it would be
the shit!
 Personally I would probably connect to it every now and then, check some
stuff and take the tools I like into my personal workgroup. And of course
upload some of my new tools to the community workgroup.

 cheers,
 Thomas


Gene Crucean emailgeneonthel...@gmail.com emailgeneonthel...@gmail.comhat 
am 17. Januar 2013 um 09:07 geschrieben:

 Why not just a good ol fashioned FTP?


 I'll offer one up to *this* list and 3DPro (Be careful who you give it
to. Adults get access):
 host: genecrucean.com
 user: softimage
 pass: Add0n555

 I have lots of space and unlimited bandwidth... but if it gets abused,
I'll just take it down.

 What do you guys think about this? It would need a decent
naming/directory structure so it didn't become a huge mess.

 Maybe something like:

 - Task
 - Author
 - Addon/Plugin/Script
 - Versions



 On Wed, Jan 16, 2013 at 9:41 PM, Jason S jasonsta...@gmail.com wrote:


Don't know why I often put extra buts in my sentances,
in this case we were essentially saying the same thing :)



On 16/01/2013 11:42 PM, Jason S wrote:

Ya! but maybe like a common  XSI_SAMPLES_DUMP  Database,
 to which we could then make like a more refined/finished  DB out of that,




--
Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
Developer / Filmmaker / Photographer
 **  *Freelance for hire* **
www.genecrucean.com

~~ Please use my website's contact form on www.genecrucean.com for any
personal emails. Thanks. I may not get them at this address. ~~












--
---
Stefan Kubicek   Co-founder
---
  keyvis digital imagery
 Wehrgasse 9 - Grüner Hof
   1050 Vienna  Austria
Phone:+43/699/12614231
--- www.keyvis.at  ste...@keyvis.at ---
--  This email and its attachments are
--confidential and for the recipient only--



Re: TANK + Softimage

2013-01-17 Thread Tim Crowson
We haven't done anything with Tank per se, but we've done something 
similar using ActionMenuItems, custom protocols and an open socket in 
Soft. We're able to send commands from Shotgun to Soft directly that 
way. Works great for loading stuff, and we're still in the process of 
expanding that functionality. And of course, we can create directory 
structures from inside SG too, so it's kinda Tank-like.


*Tim Crowson
*/Lead CG Artist/

*Magnetic Dreams Animation Studio, Inc.
*2525 Lebanon Pike, Building C. Nashville, TN 37214
*Ph*  615.885.6801 | *Fax*  615.889.4768 | www.magneticdreams.com
tim.crow...@magneticdreams.com




On 1/17/2013 9:14 AM, Tony Barbieri wrote:

We being Psyop.  I forget that I use my personal email for this list.

-tony


On Thu, Jan 17, 2013 at 10:13 AM, Tony Barbieri great...@gmail.com 
mailto:great...@gmail.com wrote:


We have been able to get it to work.  We pushed back to them the
beginnings of a Softimage engine.  It's basically at the same
level as the Maya or Nuke engine.  If you email them they should
be able to provide you a location to download it.

-tony


On Thu, Jan 17, 2013 at 9:46 AM, ste dalton s...@ubik.tv
mailto:s...@ubik.tv wrote:


Hello all,

Has anyone here managed to get Shotgun software's 'Tank' asset
management system working in Softimage? Is there even any
integration to Soft yet? Can't really find much in google,

Any info would be great


thanks

ste

-- 
Stephen Dalton

--
director
www.ubik.tv http://www.ubik.tv




-- 
-tony





--
-tony


--
Signature


Re: Pipes and tools u can't live without

2013-01-17 Thread Eric Thivierge
I'm with Alan on a package control type setup. But there would need to be a
central databaseto maintain the package list. Too bad Autodesk can't find
the time and money for something like this.


Re: TANK + Softimage

2013-01-17 Thread Tim Crowson
Apologies if I post this twice. I'm having email trouble and I'm not 
sure if my first reply went through or not...


We haven't done anything with Tank per se, but we've done something 
similar using ActionMenuItems, custom protocols and an open socket in 
Soft. We're able to send commands from Shotgun to Soft directly that 
way. Works great for loading stuff, and we're still in the process of 
expanding that functionality. And of course, we can create directory 
structures from inside SG too, so it's kinda Tank-like.


-Tim C.

On 1/17/2013 9:43 AM, ste dalton wrote:

Brilliant thanks Tony, i will email them.

(have you found it useful/ worth the money, by the way)


On 17 January 2013 15:14, Tony Barbieri great...@gmail.com 
mailto:great...@gmail.com wrote:


We being Psyop.  I forget that I use my personal email for this list.

-tony


On Thu, Jan 17, 2013 at 10:13 AM, Tony Barbieri
great...@gmail.com mailto:great...@gmail.com wrote:

We have been able to get it to work.  We pushed back to them
the beginnings of a Softimage engine.  It's basically at the
same level as the Maya or Nuke engine.  If you email them they
should be able to provide you a location to download it.

-tony


On Thu, Jan 17, 2013 at 9:46 AM, ste dalton s...@ubik.tv
mailto:s...@ubik.tv wrote:


Hello all,

Has anyone here managed to get Shotgun software's 'Tank'
asset management system working in Softimage? Is there
even any integration to Soft yet? Can't really find much
in google,

Any info would be great


thanks

ste

-- 
Stephen Dalton

--
director
www.ubik.tv http://www.ubik.tv




-- 
-tony





-- 
-tony





--
Stephen Dalton
--
director
www.ubik.tv http://www.ubik.tv


--
Signature




Re: Pipes and tools u can't live without

2013-01-17 Thread olivier jeannel

A survival kit à Rray.de sounds better imho. That's where we all go, no ?


Le 17/01/2013 16:45, Stefan Kubicek a écrit :

I like the initiative, but what would be the advantage over rray.de?




One could also upload malicious files up to Dropbox and they would 
spread

to all those who share the folder, right?
Does not sound very safe.


2013/1/17 Eugen Sares softim...@keyvis.at

 If we use dropbox we have to make damn sure nobody removes items 
others

might be needing, which can happen by accident (I don't expect acts of
sabotage).

Also, what if someone updates his own tools, with some changes in
functionality that break downward compatibility?
Oder versions must remain accessible. We can't afford f*ing up other
people's production pipelines.
We could create another workgroup folder for every version that gets
uploaded, inside the uploader's personal folder.
Use the newer version? Disconnect from the old, connect to the new 
folder.


But maybe it would be better to copy the stuff we need to some local
offline workgroup. Might be too risky otherwise.


Btw., does dropbox have any options to set write permissions?



Am 17.01.2013 10:22, schrieb Thomas Volkmann:

 A dropbox-workgroup (or a workgroup on a FTP) that you can just 
connect

to (or make a local copy and get updates every now and then) would be
awesome.
 I think just having tools on a FTP is not a real advantage over 
rray.de,
because you don't have any previews or descriptions for the tools 
(other
than just to connect to a workgroup, where you can just try stuff, 
because

it's already installed).
 A community workgroup could add a community menu where you select 
users

to see their tools... like this:

 user-tools
 - userFoo
- exporters
- rigging stuff
- 
 - userBar
- exporters
- animation helpers
- whatever
 - userFnord
- curve tools
- make-awesome tools
- whatever

 And maybe a similar structure for ICE/Render compounds.
 That way a user can maintain his own section and will probably not 
break
some other stuff. Since I never created any AddOns: is it enough to 
have a
folder structure inside the addon-folder of the workgroup and place 
stuff
there, or is a file in InstalledAddons where you register all that 
stuff

necessary as well?
 Anyway, I think if we could get something like that going, it would be
the shit!
 Personally I would probably connect to it every now and then, check 
some
stuff and take the tools I like into my personal workgroup. And of 
course

upload some of my new tools to the community workgroup.

 cheers,
 Thomas


Gene Crucean emailgeneonthel...@gmail.com 
emailgeneonthel...@gmail.comhat am 17. Januar 2013 um 09:07 
geschrieben:


 Why not just a good ol fashioned FTP?


 I'll offer one up to *this* list and 3DPro (Be careful who you give it
to. Adults get access):
 host: genecrucean.com
 user: softimage
 pass: Add0n555

 I have lots of space and unlimited bandwidth... but if it gets abused,
I'll just take it down.

 What do you guys think about this? It would need a decent
naming/directory structure so it didn't become a huge mess.

 Maybe something like:

 - Task
 - Author
 - Addon/Plugin/Script
 - Versions



 On Wed, Jan 16, 2013 at 9:41 PM, Jason S jasonsta...@gmail.com 
wrote:



Don't know why I often put extra buts in my sentances,
in this case we were essentially saying the same thing :)



On 16/01/2013 11:42 PM, Jason S wrote:

Ya! but maybe like a common  XSI_SAMPLES_DUMP  Database,
 to which we could then make like a more refined/finished  DB out of 
that,





--
Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
Developer / Filmmaker / Photographer
 **  *Freelance for hire* **
www.genecrucean.com

~~ Please use my website's contact form on www.genecrucean.com for any
personal emails. Thanks. I may not get them at this address. ~~
















Re: TANK + Softimage

2013-01-17 Thread Tony Barbieri
I have.  There is quite a bit to do but it is definitely evolving pretty
quickly.  The team has been very helpful and accommodating.

If you use Shotgun and haven't written a bridge between it and your
infrastructure, then I would recommend looking into Tank.  In short it
handles folder creation, schema templating, context awareness and like I
mentioned before provides the bridge between these things, Shotgun and your
various software platforms.

It also comes down to the size of the development team you are able to
maintain internally and the turn around time you would expect to get a
system in place.  It's taken us awhile to get everything in place, but we
are overhauling our entire pipeline from server setup, naming conventions,
implementing Shotgun, developer workflow, source control technology, code
deployment, artist tools and more.  If you have some or most of these
things already in place, but need a better way to integrate your pipeline
with Shotgun and various software platforms then I think you can get Tank
up and running pretty quickly.

In the end you aren't just paying for the framework, you are also paying
for the continued development and support.  They are handling integration
with a lot of different software platforms like Photoshop, 3dsmax, Maya,
Softimage, Nuke, Hiero, etc.  This is definitely very useful if you don't
have the development team or individuals with the experience all the
various software to code your own integration.  As more studios adopt it,
hopefully we'll see more cross studio collaboration.

In the end I guess it all depends on your situation whether it would be
useful for you or worth it's cost.  For us, with not having a solid system
in place and transitioning to Shotgun, I have found it to be a great head
start and very useful.  I also look forward to being able to take advantage
of the continued support and development.

Hope that helps!

Best,

-tony


On Thu, Jan 17, 2013 at 10:43 AM, ste dalton s...@ubik.tv wrote:

 Brilliant thanks Tony, i will email them.

 (have you found it useful/ worth the money, by the way)


 On 17 January 2013 15:14, Tony Barbieri great...@gmail.com wrote:

 We being Psyop.  I forget that I use my personal email for this list.

 -tony


 On Thu, Jan 17, 2013 at 10:13 AM, Tony Barbieri great...@gmail.comwrote:

 We have been able to get it to work.  We pushed back to them the
 beginnings of a Softimage engine.  It's basically at the same level as the
 Maya or Nuke engine.  If you email them they should be able to provide you
 a location to download it.

 -tony


 On Thu, Jan 17, 2013 at 9:46 AM, ste dalton s...@ubik.tv wrote:


 Hello all,

 Has anyone here managed to get Shotgun software's 'Tank' asset
 management system working in Softimage? Is there even any integration to
 Soft yet? Can't really find much in google,

 Any info would be great


 thanks

 ste

 --
 Stephen Dalton
 --
 director
 www.ubik.tv




 --
 -tony




 --
 -tony




 --
 Stephen Dalton
 --
 director
 www.ubik.tv




-- 
-tony


Re: Pipes and tools u can't live without

2013-01-17 Thread Jason S


I think the dump would be mostly for collection convenience purposes,
or for browsing while knowing it's a raw dump
with some things unfinished yet potentially still useful.

But we could then go through all that
and pick-out / organize and make available in a neat way on RRay.de
the specially selected potatoes :)



On 17/01/2013 11:22 AM, olivier jeannel wrote:

A survival kit à Rray.de sounds better imho. That's where we all go, no ?


Le 17/01/2013 16:45, Stefan Kubicek a écrit :

I like the initiative, but what would be the advantage over rray.de?






Re: Pipes and tools u can't live without

2013-01-17 Thread Andy Moorer
The nice thing about a workgroup is you can connect to it whenever/wherever, 
without picking thru items and installing stuff. You just connect, see what's 
there, give it a try.

But such a thing would have to be moderated and maintained, plus secure. This 
kind of sharing is one of the untapped advantages of Softimage, it drives me 
crazy that netview is just sitting there unused... 

On Jan 17, 2013, at 11:22 AM, olivier jeannel olivier.jean...@noos.fr wrote:

 A survival kit à Rray.de sounds better imho. That's where we all go, no ?
 
 
 Le 17/01/2013 16:45, Stefan Kubicek a écrit :
 I like the initiative, but what would be the advantage over rray.de?
 
 
 
 
 One could also upload malicious files up to Dropbox and they would spread
 to all those who share the folder, right?
 Does not sound very safe.
 
 
 2013/1/17 Eugen Sares softim...@keyvis.at
 
 If we use dropbox we have to make damn sure nobody removes items others
 might be needing, which can happen by accident (I don't expect acts of
 sabotage).
 
 Also, what if someone updates his own tools, with some changes in
 functionality that break downward compatibility?
 Oder versions must remain accessible. We can't afford f*ing up other
 people's production pipelines.
 We could create another workgroup folder for every version that gets
 uploaded, inside the uploader's personal folder.
 Use the newer version? Disconnect from the old, connect to the new folder.
 
 But maybe it would be better to copy the stuff we need to some local
 offline workgroup. Might be too risky otherwise.
 
 
 Btw., does dropbox have any options to set write permissions?
 
 
 
 Am 17.01.2013 10:22, schrieb Thomas Volkmann:
 
 A dropbox-workgroup (or a workgroup on a FTP) that you can just connect
 to (or make a local copy and get updates every now and then) would be
 awesome.
 I think just having tools on a FTP is not a real advantage over rray.de,
 because you don't have any previews or descriptions for the tools (other
 than just to connect to a workgroup, where you can just try stuff, because
 it's already installed).
 A community workgroup could add a community menu where you select users
 to see their tools... like this:
 
 user-tools
 - userFoo
- exporters
- rigging stuff
- 
 - userBar
- exporters
- animation helpers
- whatever
 - userFnord
- curve tools
- make-awesome tools
- whatever
 
 And maybe a similar structure for ICE/Render compounds.
 That way a user can maintain his own section and will probably not break
 some other stuff. Since I never created any AddOns: is it enough to have a
 folder structure inside the addon-folder of the workgroup and place stuff
 there, or is a file in InstalledAddons where you register all that stuff
 necessary as well?
 Anyway, I think if we could get something like that going, it would be
 the shit!
 Personally I would probably connect to it every now and then, check some
 stuff and take the tools I like into my personal workgroup. And of course
 upload some of my new tools to the community workgroup.
 
 cheers,
 Thomas
 
 
 Gene Crucean emailgeneonthel...@gmail.com 
 emailgeneonthel...@gmail.comhat am 17. Januar 2013 um 09:07 geschrieben:
 
 Why not just a good ol fashioned FTP?
 
 
 I'll offer one up to *this* list and 3DPro (Be careful who you give it
 to. Adults get access):
 host: genecrucean.com
 user: softimage
 pass: Add0n555
 
 I have lots of space and unlimited bandwidth... but if it gets abused,
 I'll just take it down.
 
 What do you guys think about this? It would need a decent
 naming/directory structure so it didn't become a huge mess.
 
 Maybe something like:
 
 - Task
 - Author
 - Addon/Plugin/Script
 - Versions
 
 
 
 On Wed, Jan 16, 2013 at 9:41 PM, Jason S jasonsta...@gmail.com wrote:
 
 
 Don't know why I often put extra buts in my sentances,
 in this case we were essentially saying the same thing :)
 
 
 
 On 16/01/2013 11:42 PM, Jason S wrote:
 
 Ya! but maybe like a common  XSI_SAMPLES_DUMP  Database,
 to which we could then make like a more refined/finished  DB out of that,
 
 
 
 
 -- 
 Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
 Developer / Filmmaker / Photographer
 **  *Freelance for hire* **
 www.genecrucean.com
 
 ~~ Please use my website's contact form on www.genecrucean.com for any
 personal emails. Thanks. I may not get them at this address. ~~
 



Re: Pipes and tools u can't live without

2013-01-17 Thread Gene Crucean
Wow major gmail fail. Lots of new replies and non of them showed up before
I replied. Sorry about that folks.


On Thu, Jan 17, 2013 at 8:40 AM, Gene Crucean
emailgeneonthel...@gmail.comwrote:

 Yeah count me *out* of any dropbox solution. 3 main reasons...

 1: I would go freaking MAD if anyone could add, remove or change versions
 of addon's from my working setup. 2000% deal breaker.
 2: Space is limited with the free accounts and I don't want just anyone
 being able to use my space however they feel is necessary.
 3: A lot of studios don't allow you to install 3rd party software, but *
 especially* things like dropbox that tunnel through firewalls and
 generally disregard network safety.

 @Thomas: If descriptions are the main reason that you prefer rray, then
 why not make a small text file a requirement for submitting? Same level as
 addon/plugin/script that contains a short description.

 Also it does have advantages. First of all it's instant availability for
 everyone, don't forget, the second you upload something, it's available to
 all. Also don't forget that *you* have read/write access to it.


 Here's another idea which has been one that I've been tinkering around
 with the concept for a while now. I've had this idea to create a full blown
 package manager for Soft for a long time now. Think of a full GUI that lets
 you browse all available packages (addon's, plugins, scripts) and their
 versions and also prompts you to update your local copy when a new version
 gets published. It would be crowd sourced, meaning everyone would have
 read/write access. If I had extra time... hah, I could create a whole user
 account system where users create accounts to manager their own packages,
 but only have read access to everyone else's.

 Another advantage is that anything uploaded would also be available via
 http:


 http://www.genecrucean.com/softimageRepo/Rendering/GeneCrucean/AddonName/v001/TestAddon.zip

 I also have a small utility I built that lets me recursively create xml
 files that describe the folder contents and structure:
 http://www.genecrucean.com/softimageRepo/Rendering/GeneCrucean/contents.xml--
  this file could exist in every level of the directory. It's parseable
 ;)

 Or if someone that knows PHP and has more time than I do wants to write a
 proper api endpoint, well then things get really cool. Until then, xml it
 is.




 --
 Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
 Developer / Filmmaker / Photographer
 ** *Freelance for hire* **
 www.genecrucean.com

 ~~ Please use my website's contact form on www.genecrucean.com for any
 personal emails. Thanks. I may not get them at this address. ~~




-- 
Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
Developer / Filmmaker / Photographer
** *Freelance for hire* **
www.genecrucean.com

~~ Please use my website's contact form on www.genecrucean.com for any
personal emails. Thanks. I may not get them at this address. ~~


Re: TANK + Softimage

2013-01-17 Thread ste dalton
Thanks Tim and Tony, really useful info there, i think we will give tank a
go.

thanks again

ste


On 17 January 2013 16:23, Tony Barbieri great...@gmail.com wrote:

 I have.  There is quite a bit to do but it is definitely evolving pretty
 quickly.  The team has been very helpful and accommodating.

 If you use Shotgun and haven't written a bridge between it and your
 infrastructure, then I would recommend looking into Tank.  In short it
 handles folder creation, schema templating, context awareness and like I
 mentioned before provides the bridge between these things, Shotgun and your
 various software platforms.

 It also comes down to the size of the development team you are able to
 maintain internally and the turn around time you would expect to get a
 system in place.  It's taken us awhile to get everything in place, but we
 are overhauling our entire pipeline from server setup, naming conventions,
 implementing Shotgun, developer workflow, source control technology, code
 deployment, artist tools and more.  If you have some or most of these
 things already in place, but need a better way to integrate your pipeline
 with Shotgun and various software platforms then I think you can get Tank
 up and running pretty quickly.

 In the end you aren't just paying for the framework, you are also paying
 for the continued development and support.  They are handling integration
 with a lot of different software platforms like Photoshop, 3dsmax, Maya,
 Softimage, Nuke, Hiero, etc.  This is definitely very useful if you don't
 have the development team or individuals with the experience all the
 various software to code your own integration.  As more studios adopt it,
 hopefully we'll see more cross studio collaboration.

 In the end I guess it all depends on your situation whether it would be
 useful for you or worth it's cost.  For us, with not having a solid system
 in place and transitioning to Shotgun, I have found it to be a great head
 start and very useful.  I also look forward to being able to take advantage
 of the continued support and development.

 Hope that helps!

 Best,

 -tony


 On Thu, Jan 17, 2013 at 10:43 AM, ste dalton s...@ubik.tv wrote:

 Brilliant thanks Tony, i will email them.

 (have you found it useful/ worth the money, by the way)


 On 17 January 2013 15:14, Tony Barbieri great...@gmail.com wrote:

 We being Psyop.  I forget that I use my personal email for this list.

 -tony


 On Thu, Jan 17, 2013 at 10:13 AM, Tony Barbieri great...@gmail.comwrote:

 We have been able to get it to work.  We pushed back to them the
 beginnings of a Softimage engine.  It's basically at the same level as the
 Maya or Nuke engine.  If you email them they should be able to provide you
 a location to download it.

 -tony


 On Thu, Jan 17, 2013 at 9:46 AM, ste dalton s...@ubik.tv wrote:


 Hello all,

 Has anyone here managed to get Shotgun software's 'Tank' asset
 management system working in Softimage? Is there even any integration to
 Soft yet? Can't really find much in google,

 Any info would be great


 thanks

 ste

 --
 Stephen Dalton
 --
 director
 www.ubik.tv




 --
 -tony




 --
 -tony




 --
 Stephen Dalton
 --
 director
 www.ubik.tv




 --
 -tony




-- 
Stephen Dalton
--
director
www.ubik.tv


Re: Pipes and tools u can't live without

2013-01-17 Thread Alan Fregtman
I'm not sure that concept scales... I don't wanna load a crapton of addons
I don't know the purpose of. What if some of them conflict with each other?
What if someone poorly coded a few events? Hell naw!

Besides, with something like Package Control, you gotta be savvy enough to
put up a repo and that weeds out complete beginners from litterring the
package universe. A shared folder is too easy to litter.

Here's a nice overview of how Package Control does things:
http://wbond.net/sublime_packages/package_control/package_developers



On Thu, Jan 17, 2013 at 11:43 AM, Andy Moorer andymoo...@gmail.com wrote:

 The nice thing about a workgroup is you can connect to it
 whenever/wherever, without picking thru items and installing stuff. You
 just connect, see what's there, give it a try.

 But such a thing would have to be moderated and maintained, plus secure.
 This kind of sharing is one of the untapped advantages of Softimage, it
 drives me crazy that netview is just sitting there unused...

 On Jan 17, 2013, at 11:22 AM, olivier jeannel olivier.jean...@noos.fr
 wrote:

  A survival kit à Rray.de sounds better imho. That's where we all go, no ?
 
 
  Le 17/01/2013 16:45, Stefan Kubicek a écrit :
  I like the initiative, but what would be the advantage over rray.de?
 
 
 
 
  One could also upload malicious files up to Dropbox and they would
 spread
  to all those who share the folder, right?
  Does not sound very safe.
 
 
  2013/1/17 Eugen Sares softim...@keyvis.at
 
  If we use dropbox we have to make damn sure nobody removes items
 others
  might be needing, which can happen by accident (I don't expect acts of
  sabotage).
 
  Also, what if someone updates his own tools, with some changes in
  functionality that break downward compatibility?
  Oder versions must remain accessible. We can't afford f*ing up other
  people's production pipelines.
  We could create another workgroup folder for every version that gets
  uploaded, inside the uploader's personal folder.
  Use the newer version? Disconnect from the old, connect to the new
 folder.
 
  But maybe it would be better to copy the stuff we need to some local
  offline workgroup. Might be too risky otherwise.
 
 
  Btw., does dropbox have any options to set write permissions?
 
 
 
  Am 17.01.2013 10:22, schrieb Thomas Volkmann:
 
  A dropbox-workgroup (or a workgroup on a FTP) that you can just
 connect
  to (or make a local copy and get updates every now and then) would be
  awesome.
  I think just having tools on a FTP is not a real advantage over
 rray.de,
  because you don't have any previews or descriptions for the tools
 (other
  than just to connect to a workgroup, where you can just try stuff,
 because
  it's already installed).
  A community workgroup could add a community menu where you select
 users
  to see their tools... like this:
 
  user-tools
  - userFoo
 - exporters
 - rigging stuff
 - 
  - userBar
 - exporters
 - animation helpers
 - whatever
  - userFnord
 - curve tools
 - make-awesome tools
 - whatever
 
  And maybe a similar structure for ICE/Render compounds.
  That way a user can maintain his own section and will probably not
 break
  some other stuff. Since I never created any AddOns: is it enough to
 have a
  folder structure inside the addon-folder of the workgroup and place
 stuff
  there, or is a file in InstalledAddons where you register all that
 stuff
  necessary as well?
  Anyway, I think if we could get something like that going, it would be
  the shit!
  Personally I would probably connect to it every now and then, check
 some
  stuff and take the tools I like into my personal workgroup. And of
 course
  upload some of my new tools to the community workgroup.
 
  cheers,
  Thomas
 
 
  Gene Crucean emailgeneonthel...@gmail.com 
 emailgeneonthel...@gmail.comhat am 17. Januar 2013 um 09:07 geschrieben:
 
  Why not just a good ol fashioned FTP?
 
 
  I'll offer one up to *this* list and 3DPro (Be careful who you give it
  to. Adults get access):
  host: genecrucean.com
  user: softimage
  pass: Add0n555
 
  I have lots of space and unlimited bandwidth... but if it gets abused,
  I'll just take it down.
 
  What do you guys think about this? It would need a decent
  naming/directory structure so it didn't become a huge mess.
 
  Maybe something like:
 
  - Task
  - Author
  - Addon/Plugin/Script
  - Versions
 
 
 
  On Wed, Jan 16, 2013 at 9:41 PM, Jason S jasonsta...@gmail.com
 wrote:
 
 
  Don't know why I often put extra buts in my sentances,
  in this case we were essentially saying the same thing :)
 
 
 
  On 16/01/2013 11:42 PM, Jason S wrote:
 
  Ya! but maybe like a common  XSI_SAMPLES_DUMP  Database,
  to which we could then make like a more refined/finished  DB out of
 that,
 
 
 
 
  --
  Gene Crucean - Emmy winning - Oscar nominated VFX Supervisor / iOS-OSX
  

Re: Pipes and tools u can't live without

2013-01-17 Thread César Sáez
+1


On Thu, Jan 17, 2013 at 6:04 PM, Alan Fregtman alan.fregt...@gmail.comwrote:

 I'm not sure that concept scales... I don't wanna load a crapton of addons
 I don't know the purpose of. What if some of them conflict with each other?
 What if someone poorly coded a few events? Hell naw!

 Besides, with something like Package Control, you gotta be savvy enough to
 put up a repo and that weeds out complete beginners from litterring the
 package universe. A shared folder is too easy to litter.

 Here's a nice overview of how Package Control does things:
 http://wbond.net/sublime_packages/package_control/package_developers





Re: PyQt Softimage Linux?

2013-01-17 Thread Steven Caron
hey stefan

PyQtForSoftimage doesn't currently work in linux. Its open sourced because
i hoped someone with experience on linux would port it. the cpp has some
extra stuff in there that isn't actually being used right now, which i need
to clean up. if you have the time please give it a shot and ask questions
on here.

there is also Aloys' method with a timer event, which for some reason no
one seems to be trying.

s


On Thu, Jan 17, 2013 at 5:44 AM, Stefan Andersson sander...@gmail.comwrote:

 Hi All,

 I haven't checked or even tried this in a long while. Was there any
 progress with PyQt on the Linux side?

 regards
 stefan



 --
 *Stefan Andersson | Digital Janitor*
 blog http://sanders3d.wordpress.com | showreelhttp://vimeo.com/sanders3d|
 twitter http://twitter.com/sanders3d | 
 LinkedInhttp://www.linkedin.com/in/sanders3d| cell:
 +46-73-6268850 | skype:sanders3d





Re: PyQt Softimage Linux?

2013-01-17 Thread Andy Nicholas
  there is also Aloys' method with a timer event
 which for some reason no one seems to be trying.


That's what we're doing at The Mill, but I'm not sure if Michal here has
modified it at all.

It's workable, although there are some problems, mainly to do with not being
able to easily obtain a windows handle to the main application window, because
it causes issues with window depth, and various other quirky issues.

I'm sure Michal will jump in on this thread with specifics if I've missed
anything.

A



On 17 January 2013 at 18:04 Steven Caron car...@gmail.com wrote:


 hey stefan
  PyQtForSoftimage doesn't currently work in linux. Its open sourced because i
 hoped someone with experience on linux would port it. the cpp has some extra
 stuff in there that isn't actually being used right now, which i need to clean
 up. if you have the time please give it a shot and ask questions on here.
 
  there is also Aloys' method with a timer event, which for some reason no one
 seems to be trying.
 
  s
 
 
 
  On Thu, Jan 17, 2013 at 5:44 AM, Stefan Andersson sander...@gmail.com
 mailto:sander...@gmail.com  wrote:
  Hi All,
  
 I haven't checked or even tried this in a long while. Was there any
  progress with PyQt on the Linux side?
  
 regards
 stefan
  
  
  
 --
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SaveDeformKey returns the key???

2013-01-17 Thread Miquel Campos
Hello,

 I have a little issue with this command: SaveDeformKey

In the documentation say that the command Application.SaveDeformKey() Returns
the key. But I can not catch it . The resulting variable is None.

For example:
Application.CreatePrim(Cube, MeshSurface, , )
Application.SetValue(Context.ConstructionMode, 3, )
Application.SelectGeometryComponents(cube.pnt[LAST])
Application.Translate(cube.pnt[LAST], 3.30369016404418, 1.25013183350569,
-0.125013183350569, siRelative, siView, siObj, siXYZ, , , ,
, , , , , , 3, )
Application.SelectObj(cube, , True)


var = Application.SaveDeformKey()
print var

Any idea?  Is there any other command or method to store pose deform shapes?

Thank u for the help :)


Miq



Miquel Campos
www.akaosaru.com


Re: SaveDeformKey returns the key???

2013-01-17 Thread Stephen Blair

Hi

The doc is wrong. There is no return value.
SaveDeformeKey is implemented by a subroutine in uixsiscripts.vbs 
(SaveDeformKeyProc).


BUT that subroutine calls functions that do return values, so...

On 17/01/2013 2:35 PM, Miquel Campos wrote:

Application.CreatePrim(Cube, MeshSurface, , )
Application.SetValue(Context.ConstructionMode, 3, )
Application.SelectGeometryComponents(cube.pnt[LAST])
Application.Translate(cube.pnt[LAST], 3.30369016404418, 
1.25013183350569, -0.125013183350569, siRelative, siView, siObj, 
siXYZ, , , , , , , , , , 3, )

Application.SelectObj(cube, , True)


var = Application.SaveDeformKey()
print var




Re: SaveDeformKey returns the key???

2013-01-17 Thread Miquel Campos
Thank you Stephen!  I will check it :)



2013/1/17 Stephen Blair stephenrbl...@gmail.com

 uixsiscripts.vbs







Miquel Campos
www.akaosaru.com


Re: PyQt Softimage Linux?

2013-01-17 Thread Steven Caron
i dont follow... PyQtForSoftimage plugin isn't linking against python. so
the plugin itself cares not about your python version. what is important
would be the version of Qt libraries you link against. that version should
probably match the version of PyQt your are using.

do you mean getting a version of PyQt that works for python 2.5? cause that
might be difficult.


On Thu, Jan 17, 2013 at 2:49 PM, Xavier Lapointe
xl.mailingl...@gmail.comwrote:


 The other issue is also to compile PyQt for Softimage using python 2.5 (
 until they update on linux (: ), but meh. Meant to give it a shot, and
 finally ended up working in the same shop as Aloys so it became useless q:




Re: PyQt Softimage Linux?

2013-01-17 Thread Xavier Lapointe
There's no way to use PyQtForSoftimage in linux since it relies on windows,
and on linux you need pyqt/Qt that is compatible with the python version.
But to be honest I'm not entirely sure about this, just what I've seen so
far points in that direction. Anyway ..



On Fri, Jan 18, 2013 at 9:59 AM, Steven Caron car...@gmail.com wrote:

 i dont follow... PyQtForSoftimage plugin isn't linking against python. so
 the plugin itself cares not about your python version. what is important
 would be the version of Qt libraries you link against. that version should
 probably match the version of PyQt your are using.

 do you mean getting a version of PyQt that works for python 2.5? cause
 that might be difficult.


 On Thu, Jan 17, 2013 at 2:49 PM, Xavier Lapointe xl.mailingl...@gmail.com
  wrote:


 The other issue is also to compile PyQt for Softimage using python 2.5 (
 until they update on linux (: ), but meh. Meant to give it a shot, and
 finally ended up working in the same shop as Aloys so it became useless q:





-- 
Xavier


Re: PyQt Softimage Linux?

2013-01-17 Thread Steven Caron
ok yes, i thought you were suggesting you needed to link the plugin to
python version, which i was pointing out isn't the case. you do need a
pyqt/qt version that works with the version of python (2.5 in this case).
it was probably semantic mis understanding, i just don't want people to
think they are blocked for the wrong reasons.

someone smart enough (or i learn) could make PyQtForSoftimage plugin work
on linux too.


On Thu, Jan 17, 2013 at 3:32 PM, Xavier Lapointe
xl.mailingl...@gmail.comwrote:

 There's no way to use PyQtForSoftimage in linux since it relies on
 windows, and on linux you need pyqt/Qt that is compatible with the python
 version. But to be honest I'm not entirely sure about this, just what I've
 seen so far points in that direction. Anyway ..



Re: PyQt Softimage Linux?

2013-01-17 Thread Alan Fregtman
One of the pipeline TDs here has got PySide to compile for Python 2.5 and
this morning it was showing a rudimentary pyqt modal dialog without
segfaulting. No victory dance yet, but it's a start.



On Thu, Jan 17, 2013 at 6:32 PM, Xavier Lapointe
xl.mailingl...@gmail.comwrote:

 There's no way to use PyQtForSoftimage in linux since it relies on
 windows, and on linux you need pyqt/Qt that is compatible with the python
 version. But to be honest I'm not entirely sure about this, just what I've
 seen so far points in that direction. Anyway ..



 On Fri, Jan 18, 2013 at 9:59 AM, Steven Caron car...@gmail.com wrote:

 i dont follow... PyQtForSoftimage plugin isn't linking against python. so
 the plugin itself cares not about your python version. what is important
 would be the version of Qt libraries you link against. that version should
 probably match the version of PyQt your are using.

 do you mean getting a version of PyQt that works for python 2.5? cause
 that might be difficult.


 On Thu, Jan 17, 2013 at 2:49 PM, Xavier Lapointe 
 xl.mailingl...@gmail.com wrote:


 The other issue is also to compile PyQt for Softimage using python 2.5 (
 until they update on linux (: ), but meh. Meant to give it a shot, and
 finally ended up working in the same shop as Aloys so it became useless q:





 --
 Xavier



Re: PyQt Softimage Linux?

2013-01-17 Thread Steven Caron
pure python implementation, using timer event?

On Thu, Jan 17, 2013 at 3:42 PM, Alan Fregtman alan.fregt...@gmail.comwrote:

 One of the pipeline TDs here has got PySide to compile for Python 2.5 and
 this morning it was showing a rudimentary pyqt modal dialog without
 segfaulting. No victory dance yet, but it's a start.



Re: PyQt Softimage Linux?

2013-01-17 Thread Simon Anderson
crap wrong thread! XD

On Fri, Jan 18, 2013 at 3:31 PM, Simon Anderson 
simonbenandersonl...@gmail.com wrote:

 The market place could be a soft plugin or Qt plugin


 On Fri, Jan 18, 2013 at 3:31 PM, Simon Anderson 
 simonbenandersonl...@gmail.com wrote:

 I was thinking a while back, why not make like a market place, there so
 many hosting options for people to put there files where ever, then you
 have one database, that has the link to that file, a description and maybe
 a pic or link to a video. users could also easily edit the urls, in case a
 tool or site goes down, someone else can host the file. That way all you
 need is someone to host the SQL database or xml file, depending on what the
 market place will use to serialise information.

 thats my mind bubble thought


 On Fri, Jan 18, 2013 at 1:04 PM, Steven Caron car...@gmail.com wrote:

 ah right, modal.


 On Thu, Jan 17, 2013 at 5:57 PM, Alan Fregtman 
 alan.fregt...@gmail.comwrote:

 Well, when I said it was modal it's because we have no timer event to
 handle the callback loop without temporarily halting XSI's main thread...
 but hey, at least it didn't segfault, lol. (In a previous effort just
 importing it would instantly quit SI.) We'll probably try the timer soon.

 About your second question, I believe it's pure; I'll ask.




 On Thu, Jan 17, 2013 at 6:54 PM, Steven Caron car...@gmail.com wrote:

 pure python implementation, using timer event?

 On Thu, Jan 17, 2013 at 3:42 PM, Alan Fregtman 
 alan.fregt...@gmail.com wrote:

 One of the pipeline TDs here has got PySide to compile for Python 2.5
 and this morning it was showing a rudimentary pyqt modal dialog without
 segfaulting. No victory dance yet, but it's a start.






 --
 ---
 Simon Ben Anderson
 blog: http://vinyldevelopment.wordpress.com/




 --
 ---
 Simon Ben Anderson
 blog: http://vinyldevelopment.wordpress.com/




-- 
---
Simon Ben Anderson
blog: http://vinyldevelopment.wordpress.com/


Re: Pipes and tools u can't live without

2013-01-17 Thread Simon Anderson
I have always thought there great assets/plugins/ code snippets. a
marketplace/databank could be a simple solution to easily find things on
the web for softimage.

On Fri, Jan 18, 2013 at 3:33 PM, Simon Anderson 
simonbenandersonl...@gmail.com wrote:

 I was thinking a while back, why not make like a market place, there so
 many hosting options for people to put there files where ever, then you
 have one database, that has the link to that file, a description and maybe
 a pic or link to a video. users could also easily edit the urls, in case a
 tool or site goes down, someone else can host the file. That way all you
 need is someone to host the SQL database or xml file, depending on what the
 market place will use to serialise information.

 thats my mind bubble thought

 could be a soft plugin or Qt plugin.




 On Fri, Jan 18, 2013 at 12:57 PM, Jason S jasonsta...@gmail.com wrote:

 and/or perhaps a JPG?


  Gene Crucean wrote:

 @Thomas: If descriptions are the main reason that you prefer rray, then
 why not make a small text file a requirement for submitting? Same level as
 addon/plugin/script that contains a short description.





 --
 ---
 Simon Ben Anderson
 blog: http://vinyldevelopment.wordpress.com/




-- 
---
Simon Ben Anderson
blog: http://vinyldevelopment.wordpress.com/