Wow, is it one year later already? It feels like the last Uebertage was
only yesterday...
Thanks for the heads up Oliver!
Stefan
Hi there!
It will happen again, this year..!
SOFTIMAGE|UeberTage 2013 will take place on
Friday, September 13th 2013 from 10.00h-18.00h in Siegen, Germany
Hi guys,
anyone using 3dcoat with softimage here?
How well do the voxel modeling tools work, would you
consider it comfortable to use 3dcoat to clean up raw
scan data (with holes) into solid volumes?
Does 3dcoat play nicely with softimage in general?
Anything you´d find important to point
Pretty cool Alan! So tangency is controlled in the Increment Rotation node
- how would I control the upvector, say with another null?
To better understand how it works, how come it is necessary to key the null
to zero rot and pos for it to work?
Morten
Den 26. juni 2013 kl. 16:45 skrev Alan
So I think I'm going to mute the event on Tank routines.
Thanks!
On Thu, Jun 27, 2013 at 10:20 PM, Luc-Eric Rousseau luceri...@gmail.comwrote:
stuff like this usually happen because the message box pump messages, and
therefore lets notifications through and xsi refreshes/updates some things
It's been a while I didn't visit my own site, but some years ago I made a
writing explaining Phil Taylor video on path constraint with ICE.
Maybe it can help,
Cheers,
On Wed, Jun 26, 2013 at 9:34 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES]
j.ponthi...@nasa.gov wrote:
Is there a way to
http://misterdi.cgpot.com/tutorial/PathConstraint_with_ICE/PathConstraint_with_ICE.html
On Fri, Jun 28, 2013 at 4:55 PM, Daniel Harjanto miste...@cbn.net.idwrote:
It's been a while I didn't visit my own site, but some years ago I made a
writing explaining Phil Taylor video on path constraint
I don't know the official way, but
since the tangency will control the rotation on one axis, you just
need to add a second Set Rotation that look UP on another axis.
Like this :
(Local vector set to 0, 1, 0 )
Le 28/06/2013 10:49, Morten
Hi,
If we use object as an upvector, then we don't need the Increment Rotation
with 2 vectors compound. We can just use 'Direction to Rotation' node.
-tangent as 'Point At'
-the position difference of the upvector object position to the curve
position as 'Up Vector'
Cheers,
edy
On Fri, Jun 28,
Minor rant of the day:
It would be great to have a global option to turn off tangent visibility -
sp2 addition? ;)
--
www.matinai.com
I think you can if we are thinking of the same thing. It is the property
maps checkbox under visibility options.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Morris
Sent: Friday, June 28, 2013 5:35 AM
To:
Thanks for the reply, but the property maps doesn't have any effect on
tangent visibility for me. I can turn vertex color display to 'never show'
for all cameras, but that is scene specific and won't follow a user's
profile/machine. Would be great to have it in the global preferences so
animators
Even better :)
Le 28/06/2013 12:22, Edy Susanto Lim a écrit :
Hi,
If we use object as an upvector, then we don't
need the Increment Rotation with 2 vectors compound. We can
just use 'Direction to Rotation' node.
-tangent
Thank you guys for the help.
Marc, I've sent you a mail, did you get it?
Cheers
Szabolcs
I use 3dcoat with Softimage. It works well for my needs. I don't use scanned
data, but I understand the devs have put a fair amount of work into making
it work well 3d printing and other scanning-related tasks. I've used it
sporadically for several years now and I've been pretty happy with it
So I have 2 meshes. Both have UVs. The UVs overlap in UV space. Point
order is different. Is there a way to get a location or point position
on object b from object a using UV space?
Anyone familiar with Maya, I'm trying to recreate the transfer attribute
tool (point positions) in UV space.
Hi folks! I have a simulated tubey shape thats being deformed by ice.
I'm emitting particles that travel the surface of the shape via the simple
GetPoinPosition -Closest location -SetPointPosition. Then i tried
emitting strand trails and just GetStrandPosition -Closest location
-SetPointPosition,
Possible, yes, but sounds like you'll run into issues.
You'll have to crawl the mesh to see if a particular UV coordinate on object
'b' exists on object 'a'. Since the UVs overlap, you might get multiple
answers leading you to make tough choices.
Why does Maya use UV data for this purpose?
Have you seen this from Julian Johnson?
http://julianjohnsonsblog.blogspot.ca/2013/06/texture-uv-to-location.html
On Fri, Jun 28, 2013 at 11:12 AM, Eric Thivierge ethivie...@hybride.comwrote:
So I have 2 meshes. Both have UVs. The UVs overlap in UV space. Point
order is different. Is there a
try GetStrandPosition – Closest location – SetSTRANDPosition ?
pointposition is the particles’ position - not the points of the strands.
From: Johan Forsgren
Sent: Friday, June 28, 2013 6:12 PM
To: softimage@listproc.autodesk.com
Subject: Constrain strand along simulated shape
Hi folks! I
Friday Flashback #126
Moving the shape tape http://wp.me/powV4-2Lw
Thanks Alan will take a look.
Matt, the UVs overlap in that object A's UVs are in the same UV space
as object B's. If you watch this video it exemplifies what I'm trying
to achieve.
http://www.youtube.com/watch?v=B7ZwPjCubs0
Eric Thivierge
===
Character TD / RnD
Hybride
Multiple ways to attack the problem, but no matter how you implement it you're
crawling the UV space on object 'a' looking for the coordinate found in object
'b'.
You can build a lookup table in advance to accelerate the search, or you can
resort to something using barycentric coordinates,
Nice find Alan! C++ implementation should be snapier, glad Julian was so
kind to share.
Looks like a perfect fit for Erics task...
2013/6/28 Eric Thivierge ethivie...@hybride.com
Thanks Alan will take a look.
Matt, the UVs overlap in that object A's UVs are in the same UV space as
object
Yeah just getting the right contexts is the mission now...
Eric Thivierge
===
Character TD / RnD
Hybride Technologies
On June-28-13 2:33:58 PM, Gustavo Eggert Boehs wrote:
Nice find Alan! C++ implementation should be snapier, glad Julian was
so kind to share.
Looks like a perfect
Hey guys
Trying to find a tut or a compound some where that allows me to push or deform
some geo using an image.
But my Bing skills are failing me.
Anyone know of a tut or compound that does this?
TIA
___
Marc
I should add the most difficult part will be how to read colors from an image
file in ICE. If you want to make things easier, use a script to convert the
image data to vertex color data. There are ICE nodes to read vertex colors
directly from a mesh. Just make sure each polygon node on a
Same principle as using a weight map to do a push, only the texels don't
necessarily fall on a vertex. In which case you're making your own subjective
decision how to handle the case (eg. Use only color of texel on vertex, or
average color of a sampled area, ...).
Matt
From:
Awesome guys! Thanks a ton!
___
Marc Brinkley
GO GO GO
Microsoft Studios
[Fun]ction Studio
marc.brinkley [at] microsoft.com
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com]
Thanks Eric,
that´s a really nice overview. I´ll give it a try asap.
Cheers,
tim
On 28.06.2013 17:10, Eric Cosky wrote:
I use 3dcoat with Softimage. It works well for my needs. I don't use scanned
data, but I understand the devs have put a fair amount of work into making
it work well 3d
“Map” in this case refers to making an association between two or more items.
It’s a programming term.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz
Sent: Friday, June 28, 2013 12:15 PM
To:
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