Re: SOFTIMAGE|UeberTage 2013 takes place September 13th 2013 in Siegen, Germany

2013-06-28 Thread Stefan Kubicek
Wow, is it one year later already? It feels like the last Uebertage was only yesterday... Thanks for the heads up Oliver! Stefan Hi there! It will happen again, this year..! SOFTIMAGE|UeberTage 2013 will take place on Friday, September 13th 2013 from 10.00h-18.00h in Siegen, Germany

softimage and 3Dcoat Applink

2013-06-28 Thread Tim Leydecker
Hi guys, anyone using 3dcoat with softimage here? How well do the voxel modeling tools work, would you consider it comfortable to use 3dcoat to clean up raw scan data (with holes) into solid volumes? Does 3dcoat play nicely with softimage in general? Anything you´d find important to point

Re: path constraint via ICE

2013-06-28 Thread Morten Bartholdy
Pretty cool Alan! So tangency is controlled in the Increment Rotation node - how would I control the upvector, say with another null? To better understand how it works, how come it is necessary to key the null to zero rot and pos for it to work? Morten Den 26. juni 2013 kl. 16:45 skrev Alan

Re: Crash when disabling Confirm on OpenScene + Arnold onEndNewScene Event

2013-06-28 Thread Oscar Juarez
So I think I'm going to mute the event on Tank routines. Thanks! On Thu, Jun 27, 2013 at 10:20 PM, Luc-Eric Rousseau luceri...@gmail.comwrote: stuff like this usually happen because the message box pump messages, and therefore lets notifications through and xsi refreshes/updates some things

Re: path constraint via ICE

2013-06-28 Thread Daniel Harjanto
It's been a while I didn't visit my own site, but some years ago I made a writing explaining Phil Taylor video on path constraint with ICE. Maybe it can help, Cheers, On Wed, Jun 26, 2013 at 9:34 PM, Ponthieux, Joseph G. (LARC-E1A)[LITES] j.ponthi...@nasa.gov wrote: Is there a way to

Re: path constraint via ICE

2013-06-28 Thread Daniel Harjanto
http://misterdi.cgpot.com/tutorial/PathConstraint_with_ICE/PathConstraint_with_ICE.html On Fri, Jun 28, 2013 at 4:55 PM, Daniel Harjanto miste...@cbn.net.idwrote: It's been a while I didn't visit my own site, but some years ago I made a writing explaining Phil Taylor video on path constraint

Re: path constraint via ICE

2013-06-28 Thread olivier jeannel
I don't know the official way, but since the tangency will control the rotation on one axis, you just need to add a second Set Rotation that look UP on another axis. Like this : (Local vector set to 0, 1, 0 ) Le 28/06/2013 10:49, Morten

Re: path constraint via ICE

2013-06-28 Thread Edy Susanto Lim
Hi, If we use object as an upvector, then we don't need the Increment Rotation with 2 vectors compound. We can just use 'Direction to Rotation' node. -tangent as 'Point At' -the position difference of the upvector object position to the curve position as 'Up Vector' Cheers, edy On Fri, Jun 28,

tangents...

2013-06-28 Thread Matt Morris
Minor rant of the day: It would be great to have a global option to turn off tangent visibility - sp2 addition? ;) -- www.matinai.com

RE: tangents...

2013-06-28 Thread Waylon Winn
I think you can if we are thinking of the same thing. It is the property maps checkbox under visibility options. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Morris Sent: Friday, June 28, 2013 5:35 AM To:

Re: tangents...

2013-06-28 Thread Matt Morris
Thanks for the reply, but the property maps doesn't have any effect on tangent visibility for me. I can turn vertex color display to 'never show' for all cameras, but that is scene specific and won't follow a user's profile/machine. Would be great to have it in the global preferences so animators

Re: path constraint via ICE

2013-06-28 Thread olivier jeannel
Even better :) Le 28/06/2013 12:22, Edy Susanto Lim a écrit : Hi, If we use object as an upvector, then we don't need the Increment Rotation with 2 vectors compound. We can just use 'Direction to Rotation' node.  -tangent

RE: OFF:Game job in Canada?

2013-06-28 Thread Szabolcs Matefy
Thank you guys for the help. Marc, I've sent you a mail, did you get it? Cheers Szabolcs

RE: Softimage and 3Dcoat Applink

2013-06-28 Thread Eric Cosky
I use 3dcoat with Softimage. It works well for my needs. I don't use scanned data, but I understand the devs have put a fair amount of work into making it work well 3d printing and other scanning-related tasks. I've used it sporadically for several years now and I've been pretty happy with it

Closest Location in UV space?

2013-06-28 Thread Eric Thivierge
So I have 2 meshes. Both have UVs. The UVs overlap in UV space. Point order is different. Is there a way to get a location or point position on object b from object a using UV space? Anyone familiar with Maya, I'm trying to recreate the transfer attribute tool (point positions) in UV space.

Constrain strand along simulated shape

2013-06-28 Thread Johan Forsgren
Hi folks! I have a simulated tubey shape thats being deformed by ice. I'm emitting particles that travel the surface of the shape via the simple GetPoinPosition -Closest location -SetPointPosition. Then i tried emitting strand trails and just GetStrandPosition -Closest location -SetPointPosition,

RE: Closest Location in UV space?

2013-06-28 Thread Matt Lind
Possible, yes, but sounds like you'll run into issues. You'll have to crawl the mesh to see if a particular UV coordinate on object 'b' exists on object 'a'. Since the UVs overlap, you might get multiple answers leading you to make tough choices. Why does Maya use UV data for this purpose?

Re: Closest Location in UV space?

2013-06-28 Thread Alan Fregtman
Have you seen this from Julian Johnson? http://julianjohnsonsblog.blogspot.ca/2013/06/texture-uv-to-location.html On Fri, Jun 28, 2013 at 11:12 AM, Eric Thivierge ethivie...@hybride.comwrote: So I have 2 meshes. Both have UVs. The UVs overlap in UV space. Point order is different. Is there a

Re: Constrain strand along simulated shape

2013-06-28 Thread peter_b
try GetStrandPosition – Closest location – SetSTRANDPosition ? pointposition is the particles’ position - not the points of the strands. From: Johan Forsgren Sent: Friday, June 28, 2013 6:12 PM To: softimage@listproc.autodesk.com Subject: Constrain strand along simulated shape Hi folks! I

Friday Flashback #126

2013-06-28 Thread Stephen Blair
Friday Flashback #126 Moving the shape tape http://wp.me/powV4-2Lw

Re: Closest Location in UV space?

2013-06-28 Thread Eric Thivierge
Thanks Alan will take a look. Matt, the UVs overlap in that object A's UVs are in the same UV space as object B's. If you watch this video it exemplifies what I'm trying to achieve. http://www.youtube.com/watch?v=B7ZwPjCubs0 Eric Thivierge === Character TD / RnD Hybride

RE: Closest Location in UV space?

2013-06-28 Thread Matt Lind
Multiple ways to attack the problem, but no matter how you implement it you're crawling the UV space on object 'a' looking for the coordinate found in object 'b'. You can build a lookup table in advance to accelerate the search, or you can resort to something using barycentric coordinates,

Re: Closest Location in UV space?

2013-06-28 Thread Gustavo Eggert Boehs
Nice find Alan! C++ implementation should be snapier, glad Julian was so kind to share. Looks like a perfect fit for Erics task... 2013/6/28 Eric Thivierge ethivie...@hybride.com Thanks Alan will take a look. Matt, the UVs overlap in that object A's UVs are in the same UV space as object

Re: Closest Location in UV space?

2013-06-28 Thread Eric Thivierge
Yeah just getting the right contexts is the mission now... Eric Thivierge === Character TD / RnD Hybride Technologies On June-28-13 2:33:58 PM, Gustavo Eggert Boehs wrote: Nice find Alan! C++ implementation should be snapier, glad Julian was so kind to share. Looks like a perfect

ICE: Deform Geo by Image

2013-06-28 Thread Marc Brinkley
Hey guys Trying to find a tut or a compound some where that allows me to push or deform some geo using an image. But my Bing skills are failing me. Anyone know of a tut or compound that does this? TIA ___ Marc

RE: Deform Geo by Image

2013-06-28 Thread Matt Lind
I should add the most difficult part will be how to read colors from an image file in ICE. If you want to make things easier, use a script to convert the image data to vertex color data. There are ICE nodes to read vertex colors directly from a mesh. Just make sure each polygon node on a

RE: Deform Geo by Image

2013-06-28 Thread Matt Lind
Same principle as using a weight map to do a push, only the texels don't necessarily fall on a vertex. In which case you're making your own subjective decision how to handle the case (eg. Use only color of texel on vertex, or average color of a sampled area, ...). Matt From:

RE: ICE: Deform Geo by Image

2013-06-28 Thread Marc Brinkley
Awesome guys! Thanks a ton! ___ Marc Brinkley GO GO GO Microsoft Studios [Fun]ction Studio marc.brinkley [at] microsoft.com From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com]

Re: Softimage and 3Dcoat Applink

2013-06-28 Thread Tim Leydecker
Thanks Eric, that´s a really nice overview. I´ll give it a try asap. Cheers, tim On 28.06.2013 17:10, Eric Cosky wrote: I use 3dcoat with Softimage. It works well for my needs. I don't use scanned data, but I understand the devs have put a fair amount of work into making it work well 3d

RE: Deform Geo by Image

2013-06-28 Thread Matt Lind
“Map” in this case refers to making an association between two or more items. It’s a programming term. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Greg Punchatz Sent: Friday, June 28, 2013 12:15 PM To: