I'd be curious. If you have 5 minutes, can you send it to me via https://www.myairbridge.com/fr/ please ?
On Sat, Sep 12, 2015 at 3:52 PM, kla...@bluewin.ch <kla...@bluewin.ch> wrote: > I have that scene file but it is too big to attach - 172 MB. Archived with > winrar it is still 48 MB. Do you have some sort of ftp where I could upload > it for you? > Cheers, Klaus > > ----Ursprüngliche Nachricht---- > Von : facialdel...@gmail.com > Datum : 11/09/2015 - 20:36 (GMT) > An : softimage@listproc.autodesk.com > Betreff : Re: For each ? > > > The 2nd reality is really impressive, but yep links are dead. > Chris if you have any idea ? > > On Fri, Sep 11, 2015 at 8:29 PM, Adam Sale <adamfs...@gmail.com> wrote: > >> Didn't Chris Marshall do some sort of Quick Brick or stone wall compound >> a while back? >> >> On Fri, Sep 11, 2015 at 9:40 AM, Rares Halmagean <ra...@rarebrush.com> >> wrote: >> >>> Maybe you could ice model some instanced stone bricks over your castle. >>> Here's a video showing a tool that does just that; >>> https://vimeo.com/69068732. >>> >>> >>> The link to the example scene is broken unfortunately. You can make out >>> the ice tree though, hopefully to be able to build your own version >>> somehow. For myself, I would export my castle in zbrush and extract >>> individual bricks using a good texture as mask. >>> >>> >>> -Rares >>> >>> On September 11, 2015 at 4:09 AM Olivier Jeannel <facialdel...@gmail.com> >>> wrote: >>> >>> Hi gang, >>> >>> I'm working on a project that involves a lot of brick wall construction. >>> I'm building castles ! >>> I was wondering if someone had a method to cut a grid in an irregular >>> way. A bit like an old castle wall with his squarred stones having >>> different size. >>> >>> I've tried some implosia setup having nice enough result, but it only >>> function with closed polymesh like "cubes". >>> I'm looking for a more elegant wait to divide / split polygons once or >>> twice with a random value. >>> >>> So I thought (this morning) maybe the Houdini For Each primitive >>> (+stamp) could be ported to Ice. >>> >>> I was wondering if someone has already tried this. >>> >>> >>> >>> >>> >> >> > > >