That's awfully complicated :/ (for me)
I renamed my files with zero digit
:)
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found this on rray.de/xsi:
http://www.paoloemilioselva.it/citygenerator.html
On Thu, Feb 25, 2016 at 10:11 AM, Morten Bartholdy
wrote:
> Thanks Chris, but I am looking for something that allows for more
> irregular and
> organic looking cityscapes. I found the tool I
If you are really considering learning programming, I would recommend you
learn python instead.
You will be able to use it another apps like maya or houdini.
On 25 February 2016 at 17:12, Olivier Jeannel
wrote:
> That's awfully complicated :/ (for me)
> I renamed my
+1 on Python - I did and have not looked back!
S.
On Thu, Feb 25, 2016 at 5:20 PM, Cristobal Infante wrote:
> If you are really considering learning programming, I would recommend you
> learn python instead.
>
> You will be able to use it another apps like maya or houdini.
>
And holy crap, if you Google "procedural City" there's a lot out there!
Probably not much using Softimage, but maybe something cheap -- there seem
to be Unity plug-ins for it.
Hey, I have something working good ! :)
My only problem is with the names :
They are named like this : "visage_5.tga"
I do :
for (i=0 ; i<20 ; i++){
SICreateImageClip("Pictures\\Visages\\Visages_"+i+".tga", null, null);
}
it works good until itteration 9
I get :
"visage_9.tga"
at
In JScript?
Maybe something like this:
http://stackoverflow.com/questions/1267283/how-can-i-create-a-zerofilled-value-using-javascript/1268377#1268377
On Thu, Feb 25, 2016 at 11:53 AM, Olivier Jeannel
wrote:
> Hey, I have something working good ! :)
> My only problem is
Just checked the list after a hiatus. A big thanks and round of applause
to Mr Gabe, Eric Mootz, Guillame, Anto Matkovic, Jonah Friedman, Thiago,
Helge Mathee,
Eric Thivierge, Nika Ragua, Stephen Blair, Alan Fregtman, Andy Moorer,
Fabricio Chamon, Julian Johnson, Ciaran Moloney, Todd Akita, Paul
You could also try reaching out to Christian Gotzinger, who did this
several years ago now :
https://vimeo.com/40777017
On Thu, Feb 25, 2016 at 11:34 AM, Ed Manning wrote:
> found this on rray.de/xsi:
>
> http://www.paoloemilioselva.it/citygenerator.html
>
>
>
> On Thu,
I'm already lurking a bit at vex in houdini, it doesn't seem far from JS.
But anyway, I'm missing the basics whatever the langage, the switch to
Houdini is not soon, my heas is exploding atm...
But that's really pleasant nonetheless when it works.
So far in xsi I have a complete set of two tools
This script can be useful for having one image file per UV which can
also have it's benefits,
as you can have an arbitrary and easy to setup image sequence of
images which each UV can pick from, which can also be easier to
manage and replace sources than having
there is also http://www.kilad.net/ghosttown/ for 3dsmax in case you have
that available.
mvh,
Fabian
On 22 February 2016 at 11:07, Morten Bartholdy wrote:
> I thought I once saw an ICE based City Generator system for XSI, but I
> might be
> mistaken. I found two systems
I did this really simple one:-
https://vimeo.com/5200892
On 22 February 2016 at 13:00, Morten Bartholdy wrote:
> Thanks Sven - I will check that one out :)
>
> MB
>
>
>
> > Den 22. februar 2016 klokken 13:51 skrev Sven Constable
> > :
> >
> >
>
Hi All,
Slightly off at a tangent. Anyone know anything about modding Total War?
I've never done anything like that before and have no idea where to start?
What copy of Total War do I need? Where do I start?
Cheers
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10/02/2016 13:47 tarihinde patrick nethercoat yazdı:
Potentially embarrassing compounds? I'd better have a look.
On 9 February 2016 at 22:30, Ognjen Vukovic > wrote:
Much apriciated.
Thanks Dan.
On 9 Feb 2016 7:42 pm, "toonafish"
Thanks Chris, but I am looking for something that allows for more irregular and
organic looking cityscapes. I found the tool I was thinking of - unfortunately
it was not ICE based:
http://www.esri.com/software/cityengine
https://www.youtube.com/watch?v=aFRqSJFp-I0
Morten
> Den 25. februar
Hello there,
Following my yesterday question "1 texture per polygon", I ended up
connecting a huge TextureArraySwitch with up to 95 Textures. Did it by
hand, took me a while.
Ok no my deep desire is to do it with Jscript.
Now, I have this :
for (i=0 ; i<10 ; i++){
it's been a while, but my rusty jscript says you have to split this:
SetValue("Sources.Materials.DefaultLib.Material.Texture_Array_Switch.values.Item[i].index",
i, null);
}
like this:
SetValue("Sources.Materials.DefaultLib.Material.Texture_Array_Switch.values.Item["
+ i + "].index", i, null);
}
i = 10
LogMessage( "item[i]" )
LogMessage( "item["+i+"]" )
On Thu, Feb 25, 2016 at 10:46 AM, Olivier Jeannel
wrote:
> Hello there,
>
> Following my yesterday question "1 texture per polygon", I ended up
> connecting a huge TextureArraySwitch with up to 95 Textures. Did
Gold !
What is ["+i+"] ?
On Thu, Feb 25, 2016 at 5:00 PM, Stephen Blair
wrote:
> i = 10
> LogMessage( "item[i]" )
> LogMessage( "item["+i+"]" )
>
> On Thu, Feb 25, 2016 at 10:46 AM, Olivier Jeannel
> wrote:
>
>> Hello there,
>>
>>
i is the number (variable), but if you have inside " " it becomes a string.
the plus concatenates strings with variables
On 25 February 2016 at 16:09, Olivier Jeannel
wrote:
> Gold !
> What is ["+i+"] ?
>
>
>
>
>
>
> On Thu, Feb 25, 2016 at 5:00 PM, Stephen Blair
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