Re: Jscript question, building a shader.

2016-02-25 Thread Olivier Jeannel
That's awfully complicated :/ (for me) I renamed my files with zero digit :) -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: City generator?

2016-02-25 Thread Ed Manning
found this on rray.de/xsi: http://www.paoloemilioselva.it/citygenerator.html On Thu, Feb 25, 2016 at 10:11 AM, Morten Bartholdy wrote: > Thanks Chris, but I am looking for something that allows for more > irregular and > organic looking cityscapes. I found the tool I

Re: Jscript question, building a shader.

2016-02-25 Thread Cristobal Infante
If you are really considering learning programming, I would recommend you learn python instead. You will be able to use it another apps like maya or houdini. On 25 February 2016 at 17:12, Olivier Jeannel wrote: > That's awfully complicated :/ (for me) > I renamed my

Re: Jscript question, building a shader.

2016-02-25 Thread Sandy Sutherland
+1 on Python - I did and have not looked back! S. On Thu, Feb 25, 2016 at 5:20 PM, Cristobal Infante wrote: > If you are really considering learning programming, I would recommend you > learn python instead. > > You will be able to use it another apps like maya or houdini. >

Re: City generator?

2016-02-25 Thread Ed Manning
And holy crap, if you Google "procedural City" there's a lot out there! Probably not much using Softimage, but maybe something cheap -- there seem to be Unity plug-ins for it.

Re: Jscript question, building a shader.

2016-02-25 Thread Olivier Jeannel
Hey, I have something working good ! :) My only problem is with the names : They are named like this : "visage_5.tga" I do : for (i=0 ; i<20 ; i++){ SICreateImageClip("Pictures\\Visages\\Visages_"+i+".tga", null, null); } it works good until itteration 9 I get : "visage_9.tga" at

Re: Jscript question, building a shader.

2016-02-25 Thread Stephen Blair
In JScript? Maybe something like this: http://stackoverflow.com/questions/1267283/how-can-i-create-a-zerofilled-value-using-javascript/1268377#1268377 On Thu, Feb 25, 2016 at 11:53 AM, Olivier Jeannel wrote: > Hey, I have something working good ! :) > My only problem is

Re: Goodbyes (was this is the end...)

2016-02-25 Thread John Payne
Just checked the list after a hiatus. A big thanks and round of applause to Mr Gabe, Eric Mootz, Guillame, Anto Matkovic, Jonah Friedman, Thiago, Helge Mathee, Eric Thivierge, Nika Ragua, Stephen Blair, Alan Fregtman, Andy Moorer, Fabricio Chamon, Julian Johnson, Ciaran Moloney, Todd Akita, Paul

Re: City generator?

2016-02-25 Thread Ed Manning
You could also try reaching out to Christian Gotzinger, who did this several years ago now : https://vimeo.com/40777017 On Thu, Feb 25, 2016 at 11:34 AM, Ed Manning wrote: > found this on rray.de/xsi: > > http://www.paoloemilioselva.it/citygenerator.html > > > > On Thu,

Re: Jscript question, building a shader.

2016-02-25 Thread Olivier Jeannel
I'm already lurking a bit at vex in houdini, it doesn't seem far from JS. But anyway, I'm missing the basics whatever the langage, the switch to Houdini is not soon, my heas is exploding atm... But that's really pleasant nonetheless when it works. So far in xsi I have a complete set of two tools

Re: 1 texture per polygon

2016-02-25 Thread Jason S
This script can be useful for having one image file per UV which can also have it's benefits, as you can have an arbitrary and easy to setup image sequence of images which each UV can pick from, which can also be easier to manage and replace sources than having

Re: City generator?

2016-02-25 Thread Fabian Schnuer Gohde
there is also http://www.kilad.net/ghosttown/ for 3dsmax in case you have that available. mvh, Fabian On 22 February 2016 at 11:07, Morten Bartholdy wrote: > I thought I once saw an ICE based City Generator system for XSI, but I > might be > mistaken. I found two systems

Re: City generator?

2016-02-25 Thread Chris Marshall
I did this really simple one:- https://vimeo.com/5200892 On 22 February 2016 at 13:00, Morten Bartholdy wrote: > Thanks Sven - I will check that one out :) > > MB > > > > > Den 22. februar 2016 klokken 13:51 skrev Sven Constable > > : > > > > >

modding

2016-02-25 Thread Chris Marshall
Hi All, Slightly off at a tangent. Anyone know anything about modding Total War? I've never done anything like that before and have no idea where to start? What copy of Total War do I need? Where do I start? Cheers -- Softimage Mailing List. To unsubscribe, send a mail to

Re: danyTools

2016-02-25 Thread Arda Sernaz
10/02/2016 13:47 tarihinde patrick nethercoat yazdı: Potentially embarrassing compounds? I'd better have a look. On 9 February 2016 at 22:30, Ognjen Vukovic > wrote: Much apriciated. Thanks Dan. On 9 Feb 2016 7:42 pm, "toonafish"

Re: City generator?

2016-02-25 Thread Morten Bartholdy
Thanks Chris, but I am looking for something that allows for more irregular and organic looking cityscapes. I found the tool I was thinking of - unfortunately it was not ICE based: http://www.esri.com/software/cityengine https://www.youtube.com/watch?v=aFRqSJFp-I0 Morten > Den 25. februar

Jscript question, building a shader.

2016-02-25 Thread Olivier Jeannel
Hello there, Following my yesterday question "1 texture per polygon", I ended up connecting a huge TextureArraySwitch with up to 95 Textures. Did it by hand, took me a while. Ok no my deep desire is to do it with Jscript. Now, I have this : for (i=0 ; i<10 ; i++){

Re: Jscript question, building a shader.

2016-02-25 Thread patrick nethercoat
it's been a while, but my rusty jscript says you have to split this: SetValue("Sources.Materials.DefaultLib.Material.Texture_Array_Switch.values.Item[i].index", i, null); } like this: SetValue("Sources.Materials.DefaultLib.Material.Texture_Array_Switch.values.Item[" + i + "].index", i, null); }

Re: Jscript question, building a shader.

2016-02-25 Thread Stephen Blair
i = 10 LogMessage( "item[i]" ) LogMessage( "item["+i+"]" ) On Thu, Feb 25, 2016 at 10:46 AM, Olivier Jeannel wrote: > Hello there, > > Following my yesterday question "1 texture per polygon", I ended up > connecting a huge TextureArraySwitch with up to 95 Textures. Did

Re: Jscript question, building a shader.

2016-02-25 Thread Olivier Jeannel
Gold ! What is ["+i+"] ? On Thu, Feb 25, 2016 at 5:00 PM, Stephen Blair wrote: > i = 10 > LogMessage( "item[i]" ) > LogMessage( "item["+i+"]" ) > > On Thu, Feb 25, 2016 at 10:46 AM, Olivier Jeannel > wrote: > >> Hello there, >> >>

Re: Jscript question, building a shader.

2016-02-25 Thread Cristobal Infante
i is the number (variable), but if you have inside " " it becomes a string. the plus concatenates strings with variables On 25 February 2016 at 16:09, Olivier Jeannel wrote: > Gold ! > What is ["+i+"] ? > > > > > > > On Thu, Feb 25, 2016 at 5:00 PM, Stephen Blair