Re: EdgeRing ALG for n-gons

2017-06-15 Thread Andrew Prostrelov
The friend of mine tried to move n-gon vertices and select edge ring from the same (1) > (2) edges. The result edge ring changes. So i suppose its not just an index calculation approach. -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with

Re: uvs transfer from nurbs to polys

2017-06-15 Thread Chris Marshall
I got Gator to work just fone. Just needed the right workflow etc and now it's all cool. Cheers On 14 June 2017 at 14:49, Thomas Volkmann wrote: > ICE should work too right? > Create dummy UVs on the mesh, create an ice tree, and then it's: > get NodePosition and

RE: EdgeRing ALG for n-gons

2017-06-15 Thread Brent McPherson
Andrew, Actually it looks like it is using two different approaches depending on whether we are dealing with quads or N-gons with more than 4 sides. For quads it simply add 2 to the index. For N-gons it is looking for the most parallel non-adjacent edge. (using dot product and ignoring edges

prim array to per point

2017-06-15 Thread Olivier Jeannel
Hi, I feel stuck (probably stupidly) I'm in VOP I have a geo with several primitives (lines / strands), each primitive has a different number of points. I can know how many points per primitive there is with @numvtx. I've build an array of sub indices per primitive (with a for loop) prim0