The friend of mine tried to move n-gon vertices and select edge ring from
the same (1) > (2) edges. The result edge ring changes. So i suppose its
not just an index calculation approach.
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I got Gator to work just fone. Just needed the right workflow etc and now
it's all cool.
Cheers
On 14 June 2017 at 14:49, Thomas Volkmann wrote:
> ICE should work too right?
> Create dummy UVs on the mesh, create an ice tree, and then it's:
> get NodePosition and
Andrew,
Actually it looks like it is using two different approaches depending on
whether we are dealing with quads or N-gons with more than 4 sides.
For quads it simply add 2 to the index. For N-gons it is looking for the most
parallel non-adjacent edge. (using dot product and ignoring edges
Hi,
I feel stuck (probably stupidly)
I'm in VOP
I have a geo with several primitives (lines / strands), each primitive has
a different number of points.
I can know how many points per primitive there is with @numvtx.
I've build an array of sub indices per primitive (with a for loop)
prim0
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