That is the IRIX version, no?
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten
Bartholdy
Sent: Monday, June 26, 2017 2:26 PM
To: Official Softimage Users Mailing List.
Hi Andrew,
You really want a path finding algorithm.
Trying to follow a straight line doesn't generally yield good results since the
edges may not align with the shortest distance. (e.g. think about a path on a
sphere where the shortest distance cuts through the center)
Have a look at
Having grown up with the Irix version I actually didn't like the UI version for
NT :) The buttons reminded me a bit of the ugliness of 3D Studio.
Morten
> Den 23. juni 2017 klokken 20:36 skrev Stephen Blair :
>
>
> 20 year old screenshots
> http://wp.me/powV4-3qX
>
I remember, 3.9x of Softimage|3D had the option to change the appearance of
the GUI slightly. There was an environment variable to change the roundness
of the "buttons".
Sven
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com]
Hi Andrew,
Edge loops are trickier and employ many different approaches including quads
and following edges based on collinearity (dot product), following border
edges, creases to name a few.
Too many approaches to go into details but if they all fail (e.g. when dealing
with an arbitrary loop
Ok. So i finished full and segment(or range) edge ring selection block.
Also finished full edge loop selection. But edge loop segment(range)
selection is a tricky one.
It definitely use different approach to collect edges.
http://c2n.me/3LCDqzC
First i tryed to creat CLine primitive from center
@Miguel Campos, thanks for clarified that. I'll stay with the last gear for
xsi then. :)
On Sun, Jun 25, 2017 at 9:47 PM, Pierre Schiller <
activemotionpictu...@gmail.com> wrote:
> Okay, guess it´s time to move to Gear MC.
> I´d really like to learn how to use the eyebrows and eye modules, mouth
Gear in Houdini! eheh
On Mon, Jun 26, 2017 at 8:09 AM, Tenshi Sama wrote:
> @Miguel Campos, thanks for clarified that. I'll stay with the last gear
> for xsi then. :)
>
> On Sun, Jun 25, 2017 at 9:47 PM, Pierre Schiller <
> activemotionpictu...@gmail.com> wrote:
>
>> Okay,
ah, nice.
great to hear mGear is still in development.
used Gear on SI quite a bit :-)
great stuff!
...and since forced move to maya still on the lookout for a good rigging
solution
.. and for long run houdini hopefully.. ;-)
cheers
On Mon, Jun 26, 2017 at 9:23 AM, pedro santos
Yes you right. I already done border cases quads etc.
So i guess the simplest way is to construct vector from far neighbor edge
vert to end edge and get edge with smallest vector length.
It's like a tentacle i guess )
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