RE: Friday Flashback #306

2017-06-26 Thread Sven Constable
That is the IRIX version, no? -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy Sent: Monday, June 26, 2017 2:26 PM To: Official Softimage Users Mailing List.

RE: EdgeRing ALG for n-gons

2017-06-26 Thread Brent McPherson
Hi Andrew, You really want a path finding algorithm. Trying to follow a straight line doesn't generally yield good results since the edges may not align with the shortest distance. (e.g. think about a path on a sphere where the shortest distance cuts through the center) Have a look at

Re: Friday Flashback #306

2017-06-26 Thread Morten Bartholdy
Having grown up with the Irix version I actually didn't like the UI version for NT :) The buttons reminded me a bit of the ugliness of 3D Studio. Morten > Den 23. juni 2017 klokken 20:36 skrev Stephen Blair : > > > 20 year old screenshots > http://wp.me/powV4-3qX >

RE: Friday Flashback #306

2017-06-26 Thread Sven Constable
I remember, 3.9x of Softimage|3D had the option to change the appearance of the GUI slightly. There was an environment variable to change the roundness of the "buttons". Sven -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com]

RE: EdgeRing ALG for n-gons

2017-06-26 Thread Brent McPherson
Hi Andrew, Edge loops are trickier and employ many different approaches including quads and following edges based on collinearity (dot product), following border edges, creases to name a few. Too many approaches to go into details but if they all fail (e.g. when dealing with an arbitrary loop

Re: EdgeRing ALG for n-gons

2017-06-26 Thread Andrew Prostrelov
Ok. So i finished full and segment(or range) edge ring selection block. Also finished full edge loop selection. But edge loop segment(range) selection is a tricky one. It definitely use different approach to collect edges. http://c2n.me/3LCDqzC First i tryed to creat CLine primitive from center

Re: GEAR - Single guides

2017-06-26 Thread Tenshi Sama
@Miguel Campos, thanks for clarified that. I'll stay with the last gear for xsi then. :) On Sun, Jun 25, 2017 at 9:47 PM, Pierre Schiller < activemotionpictu...@gmail.com> wrote: > Okay, guess it´s time to move to Gear MC. > I´d really like to learn how to use the eyebrows and eye modules, mouth

Re: GEAR - Single guides

2017-06-26 Thread pedro santos
Gear in Houdini! eheh On Mon, Jun 26, 2017 at 8:09 AM, Tenshi Sama wrote: > @Miguel Campos, thanks for clarified that. I'll stay with the last gear > for xsi then. :) > > On Sun, Jun 25, 2017 at 9:47 PM, Pierre Schiller < > activemotionpictu...@gmail.com> wrote: > >> Okay,

Re: GEAR - Single guides

2017-06-26 Thread Juan Brockhaus
ah, nice. great to hear mGear is still in development. used Gear on SI quite a bit :-) great stuff! ...and since forced move to maya still on the lookout for a good rigging solution .. and for long run houdini hopefully.. ;-) cheers On Mon, Jun 26, 2017 at 9:23 AM, pedro santos

Re: EdgeRing ALG for n-gons

2017-06-26 Thread Andrew Prostrelov
Yes you right. I already done border cases quads etc. So i guess the simplest way is to construct vector from far neighbor edge vert to end edge and get edge with smallest vector length. It's like a tentacle i guess ) -- Softimage Mailing List. To unsubscribe, send a mail to