sorry wrong gif i sent, here is animated cutout i want to show
http://g.recordit.co/FHSqM3VwL0.gif
On Mon, Sep 11, 2017 at 11:26 PM, Mladen Kevic
wrote:
> Hi Sven, in my projects i had to do lots of cuts of CADs object, and in
> XSI i used slice PolyMesh in ICE (attach
I think that you may be out of luck - Maya has no conception of World vs
Object space. If you parented the object under a group, you may be able to
set the orientation of that according to the gun and then you'd only have
to animated it in 1 axis (maybe 2 if there's drop... but at least on a ZY
So I understand (to some degree) that there are fundamental differences between
the way transformations are handled in Maya vs Soft, but I just ran into
something which on the surface looks simple, but is quite mindboggling.
Hopefully it is just a case of Mayas way of hiding useful stuff in
More than likely this has something to do with the way your hierarchy is
organized. There is no reason why you can't do this. The key to making this
work is that the gun cannot have had its pivot or transforms modified in
relation to the child. The object as child to the gun must be
Good times :)
MB
> Den 8. september 2017 klokken 17:05 skrev Stephen Blair
> :
>
>
> 1998 Bunny hops to fame
> http://wp.me/powV4-3sC
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> Softimage Mailing List.
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> "unsubscribe" in
Still have that CD(/DVD?) somewhere :-)
Rob
\/-\/\/
On 8-9-2017 17:05, Stephen Blair wrote:
1998 Bunny hops to fame
http://wp.me/powV4-3sC
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Here is another example which is probably closer to what you really want. I'm
making that assumption of course with no knowledge of your scene. (BTW, ignore
the cone2 and pipe2, they are left behind as a result of my editing the MEL.
There are some details in the original MEL which are left
Thanks guys - there is plenty to investigate here :)
//MB
> Den 11. september 2017 klokken 16:50 skrev "Ponthieux, Joseph G.
> (LARC-E1A)[LITES II]" :
>
>
> Here is another example which is probably closer to what you really want. I'm
> making that assumption of
While it won't help with global-local switching - just in case you don't know
already when it comes to 'motion path' thing - there's relative new feature
called "editable motion trail", basically is function curve in 3d viewport,
imho it's nice feature, worth to try.
From: Morten
FYI: seems to me the standard boolean operator in XSI 2015 creates a memory
leak. Create a simple animation(sphere cutted by a box, animated as a cycle) do
a flipbook over a few hundred frames and watch the memory consumption. Even a
'Delete All' command or creating a new scene does not flush
This kind of problem also occurs in SI. If the parent has a rotation the
children objects gimbal axis can get really messed up. I'm having this problem
myself in Softimage now with a character skeleton that who knows why has her
hip bone rotated (client's data) and doesn't have a rig, so some
Hi Sven, in my projects i had to do lots of cuts of CADs object, and in XSI
i used slice PolyMesh in ICE (attach it to null for control), but without
automatic cap (it flicker too much) and then create poly from border edge.
that workflow alow me to do animated cut out without flickering and
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