Re: Animated booleans now and then

2017-09-11 Thread Mladen Kevic
sorry wrong gif i sent, here is animated cutout i want to show http://g.recordit.co/FHSqM3VwL0.gif On Mon, Sep 11, 2017 at 11:26 PM, Mladen Kevic wrote: > Hi Sven, in my projects i had to do lots of cuts of CADs object, and in > XSI i used slice PolyMesh in ICE (attach

Re: Maya - what were they thinking 2 - transforms

2017-09-11 Thread Tom Kleinenberg
I think that you may be out of luck - Maya has no conception of World vs Object space. If you parented the object under a group, you may be able to set the orientation of that according to the gun and then you'd only have to animated it in 1 axis (maybe 2 if there's drop... but at least on a ZY

Maya - what were they thinking 2 - transforms

2017-09-11 Thread Morten Bartholdy
So I understand (to some degree) that there are fundamental differences between the way transformations are handled in Maya vs Soft, but I just ran into something which on the surface looks simple, but is quite mindboggling. Hopefully it is just a case of Mayas way of hiding useful stuff in

RE: Maya - what were they thinking 2 - transforms

2017-09-11 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
More than likely this has something to do with the way your hierarchy is organized. There is no reason why you can't do this. The key to making this work is that the gun cannot have had its pivot or transforms modified in relation to the child. The object as child to the gun must be

Re: Friday Flashback #315

2017-09-11 Thread Morten Bartholdy
Good times :) MB > Den 8. september 2017 klokken 17:05 skrev Stephen Blair > : > > > 1998 Bunny hops to fame > http://wp.me/powV4-3sC > -- > Softimage Mailing List. > To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with > "unsubscribe" in

Re: Friday Flashback #315

2017-09-11 Thread Rob Wuijster
Still have that CD(/DVD?) somewhere :-) Rob \/-\/\/ On 8-9-2017 17:05, Stephen Blair wrote: 1998 Bunny hops to fame http://wp.me/powV4-3sC -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in

RE: Maya - what were they thinking 2 - transforms

2017-09-11 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
Here is another example which is probably closer to what you really want. I'm making that assumption of course with no knowledge of your scene. (BTW, ignore the cone2 and pipe2, they are left behind as a result of my editing the MEL. There are some details in the original MEL which are left

RE: Maya - what were they thinking 2 - transforms

2017-09-11 Thread Morten Bartholdy
Thanks guys - there is plenty to investigate here :) //MB > Den 11. september 2017 klokken 16:50 skrev "Ponthieux, Joseph G. > (LARC-E1A)[LITES II]" : > > > Here is another example which is probably closer to what you really want. I'm > making that assumption of

Re: Maya - what were they thinking 2 - transforms

2017-09-11 Thread Anto Matkovic
While it won't help with global-local switching - just in case you don't know already when it comes to 'motion path' thing -  there's relative new feature called "editable motion trail", basically is function curve in 3d viewport, imho it's nice feature, worth to try. From: Morten

RE: Animated booleans now and then

2017-09-11 Thread Sven Constable
FYI: seems to me the standard boolean operator in XSI 2015 creates a memory leak. Create a simple animation(sphere cutted by a box, animated as a cycle) do a flipbook over a few hundred frames and watch the memory consumption. Even a 'Delete All' command or creating a new scene does not flush

Re: Maya - what were they thinking 2 - transforms

2017-09-11 Thread Martin
This kind of problem also occurs in SI. If the parent has a rotation the children objects gimbal axis can get really messed up. I'm having this problem myself in Softimage now with a character skeleton that who knows why has her hip bone rotated (client's data) and doesn't have a rig, so some

Re: Animated booleans now and then

2017-09-11 Thread Mladen Kevic
Hi Sven, in my projects i had to do lots of cuts of CADs object, and in XSI i used slice PolyMesh in ICE (attach it to null for control), but without automatic cap (it flicker too much) and then create poly from border edge. that workflow alow me to do animated cut out without flickering and