Sorry, I didn't mean to be a negative asshole.
On Jul 19, 2012 6:19 AM, Steven Caron car...@gmail.com wrote:
oh, i was teasing. i think its great...
On Wed, Jul 18, 2012 at 8:55 PM, Sven Constable
sixsi_l...@imagefront.dewrote:
maybe it is. But softimage is mentionend all over the
Funny, nailing the look would probably be easier if he just stayed inside
Soft ;-)
On Thu, Jul 19, 2012 at 4:01 AM, Siddharth Bolurker
siddharth.bolur...@autodesk.com wrote:
Great story here on how Leviathan uses ICE in their pipeline. From the
official Autodesk channels
One way I have found to do really good motion blur on wings and other stuff
that needs big MB (did not test this case with it as the scene that was posted
was 2012 or 2013 and I am running 2011 here) is to create the animation cycle
over a number of frames - say wing flap - up fr1 - full down
Hello All,
I have a couple of Array questions.
I create an array of size 100 using Build Array from Constant, how can I
fill that with random numbers?
With array nodes such as Push on Array, Insert in Array etc, where does the
output of those go? I can't plug them into a set data node because it
Ok this might give away my age, but I remember a time when the add
nulls to points script gave you a choice between constrain to nulls,
and constrain points to nulls.
In 2013 it only constrains to the nulls.
Anyone know where I can find a script to create nulls on selected
points, constrained
'###
#
'NAME: Add Null To Point v2.0
'AUTHOR: Olivier Ozoux olivi...@softimage.com
'LAST MODIFIED: 2001-05-22
'
'v2.0 is a complete rewrite using the Object Model where possible
'
'INSTALL
'
'1. Copy the SPDL file:
'
Apparently my mailserver didn't let my mail get through due to a zip
attachments...
So here is another attempt. (change .js__BLABLA to .js)
A quick correction on how to use the script:
- select components or object
- run script
- pick object to be duplicated
- select your options
Here my
So, in 2012 SP1, I exported a model containing only an ICE Modelling
geometry (with the ice tree live) a curve and two nulls
when I try and import said model I get
' INFO : 4152 - Data loaded from file \\aka03\in_progress\**path
snipped**\ICE_SLIDE_Model.emdl was created with build number:
You sure everything involved in that ICEtree was in that exported model?
Also, if you had explicit model references (modelname.someobject) to
its own model, you should change those to use this_model in place of
the explicit model name so it's more portable.
Does it still error after considering
Hi Alan,
thanks for your reply, just trying alternatives out but it seems that
somehow my scene is now corrupted and won't load again when all I did was
put the ice tree under a model and exported...
On 19 July 2012 15:49, Alan Fregtman alan.fregt...@gmail.com wrote:
You sure everything
and further investigation it seems it was a curve that was created with
'fit curve' not being frozen and its input curve being outside the model is
the main culprit here. apologies to ICE modelling, always blame the new guy
first :)
On 19 July 2012 16:15, Rob Chapman tekano@gmail.com wrote:
Is this something that could be controlled by the host application, or is it
strictly a Mental Ray issue? Seems like Soft should be able to send vectors
per-point to MR?
Yes, using UserMotion properties or PointUserMotion attributes. However, you
need to calculate and set the vectors you
oh, interesting !
But when I freeze my envelope the lock operator disappear but the
information of locking is still there... so it is probably stored in the
envelope weights property... well too bad we can't read it !
thanks Matt
On 18 July 2012 19:17, Matt Lind ml...@carbinestudios.com wrote:
This is pure wackiness.
I have 3 polymeshes in my scene, all derived from Grid primitives.
Transforms frozen, modeling frozen, UVs frozen. They are called:
Shrubbery_Card_A
Shrubbery_Card_B
Shrubbery_Card_C
Cards B and C are fine. For Shrubbery_Type_A, I am unable to edit the
topology in any
Hey guys,
At the risk of looking stupid, I'm wondering if anyone knows a cool
way of procedurally generating an array from a given length that
results in:
#0: 1
#1: 10
#2: 100
#3: 1000
#4: 1
#5: ...
and so on.
The reason I used the term self-referential is because with a
repeat/while loop I
I'd check the stack for locks. There's a Node/Topology Lock kind of
lock which can lock topo and make some things error.
I've never heard of the lock disappearing after renaming though, so it
may not be that. Very odd indeed!
On Thu, Jul 19, 2012 at 1:13 PM, Tim Crowson
...try tagging all the polygons extract (delete or keep) freeze.
Now see if you can edit this new mesh.
Those are powers of 10, so plug an Build Index Array into an Exponent node and
...
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman
Sent: July-19-12 1:18 PM
To: XSI Mailing List
Subject: ICE
A! Completely forgot about the Exponent node. Thanks Stephen!
On Thu, Jul 19, 2012 at 1:22 PM, Stephen Blair
stephen.bl...@autodesk.com wrote:
Those are powers of 10, so plug an Build Index Array into an Exponent node
and ...
-Original Message-
From:
yeah that was my first try but there is only 2 Nested Objects under the
envelope weight map :
Name and DefLimit ... not what I'm looking for
On 19 July 2012 10:21, Alan Fregtman alan.fregt...@gmail.com wrote:
Don't have time to check but did you try exploring NestedObjects? You
can often get
Get Array Sub Indices Integer to Scalar Exponent (Base = 10)
gray
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman
Sent: Thursday, July 19, 2012 01:18 PM
To: XSI Mailing List
Subject: ICE
I am using REBUS render farm and it seems to be pretty quick and
economical. It only seems to render the whole scene however. Is there an
easy way to make passes not render when you hit render all? I assume that's
sort of what this farm is doing.
I cheat it by setting the start and stop frames to zero (I still get one
frame)
I would also like the ability to make a pass non-renderable.
It is great for tweaking a scene after you have all your passes created.
I also can create a pass called do not render and make the
view visibility and
Delete it?
:D
On Thu, Jul 19, 2012 at 12:30 PM, Byron Nash byronn...@gmail.com wrote:
I am using REBUS render farm and it seems to be pretty quick and economical.
It only seems to render the whole scene however. Is there an easy way to
make passes not render when you hit render all? I
Set the pass to render with a camera that is hidden?
Eric Thivierge
http://www.ethivierge.com
On Fri, Jul 20, 2012 at 8:42 AM, Gene Crucean
emailgeneonthel...@gmail.comwrote:
Delete it?
:D
On Thu, Jul 19, 2012 at 12:30 PM, Byron Nash
Hi,
I just tried using the Mojoke drivers for the first time in SI2013sp1 and so
far I haven't been able to get them to do anything. The stock mouse driver
works as expected, I've tried rebooting reinstalling. I've had useful fun
with this in the past
Reboot your computer.
Matt
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Crowson
Sent: Thursday, July 19, 2012 10:13 AM
To: softimage@listproc.autodesk.com
Subject: Can't edit geo on a polymesh under this very strange
Upon experimentation, disabling the main frame-buffer (un-checking
it) seems to be
the best solution. It produces an error, but does continue to render the
rest of the passes.
I know this seems like it is something that you wouldn't use, but when you
have a dozen
passes created, all with render
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