Re: Leviathan using ICE

2012-07-19 Thread Leonard Koch
Sorry, I didn't mean to be a negative asshole. On Jul 19, 2012 6:19 AM, Steven Caron car...@gmail.com wrote: oh, i was teasing. i think its great... On Wed, Jul 18, 2012 at 8:55 PM, Sven Constable sixsi_l...@imagefront.dewrote: maybe it is. But softimage is mentionend all over the

Re: Leviathan using ICE

2012-07-19 Thread Arvid Björn
Funny, nailing the look would probably be easier if he just stayed inside Soft ;-) On Thu, Jul 19, 2012 at 4:01 AM, Siddharth Bolurker siddharth.bolur...@autodesk.com wrote: Great story here on how Leviathan uses ICE in their pipeline. From the official Autodesk channels

RE: Car wheel motion blur

2012-07-19 Thread Sandy Sutherland
One way I have found to do really good motion blur on wings and other stuff that needs big MB (did not test this case with it as the scene that was posted was 2012 or 2013 and I am running 2011 here) is to create the animation cycle over a number of frames - say wing flap - up fr1 - full down

ICE fill an array with random numbers

2012-07-19 Thread Chris Marshall
Hello All, I have a couple of Array questions. I create an array of size 100 using Build Array from Constant, how can I fill that with random numbers? With array nodes such as Push on Array, Insert in Array etc, where does the output of those go? I can't plug them into a set data node because it

OO_addnullstopoint script

2012-07-19 Thread Gerbrand Nel
Ok this might give away my age, but I remember a time when the add nulls to points script gave you a choice between constrain to nulls, and constrain points to nulls. In 2013 it only constrains to the nulls. Anyone know where I can find a script to create nulls on selected points, constrained

RE: OO_addnullstopoint script

2012-07-19 Thread Claudio Pavan
'### # 'NAME: Add Null To Point v2.0 'AUTHOR: Olivier Ozoux olivi...@softimage.com 'LAST MODIFIED: 2001-05-22 ' 'v2.0 is a complete rewrite using the Object Model where possible ' 'INSTALL ' '1. Copy the SPDL file: '

RE: OO_addnullstopoint script

2012-07-19 Thread Juan Brockhaus
Apparently my mailserver didn't let my mail get through due to a zip attachments... So here is another attempt. (change .js__BLABLA to .js) A quick correction on how to use the script: - select components or object - run script - pick object to be duplicated - select your options Here my

ERROR : 2006-FILE-SIImportModel - Unexpected failure.

2012-07-19 Thread Rob Chapman
So, in 2012 SP1, I exported a model containing only an ICE Modelling geometry (with the ice tree live) a curve and two nulls when I try and import said model I get ' INFO : 4152 - Data loaded from file \\aka03\in_progress\**path snipped**\ICE_SLIDE_Model.emdl was created with build number:

Re: ERROR : 2006-FILE-SIImportModel - Unexpected failure.

2012-07-19 Thread Alan Fregtman
You sure everything involved in that ICEtree was in that exported model? Also, if you had explicit model references (modelname.someobject) to its own model, you should change those to use this_model in place of the explicit model name so it's more portable. Does it still error after considering

Re: ERROR : 2006-FILE-SIImportModel - Unexpected failure.

2012-07-19 Thread Rob Chapman
Hi Alan, thanks for your reply, just trying alternatives out but it seems that somehow my scene is now corrupted and won't load again when all I did was put the ice tree under a model and exported... On 19 July 2012 15:49, Alan Fregtman alan.fregt...@gmail.com wrote: You sure everything

Re: ERROR : 2006-FILE-SIImportModel - Unexpected failure.

2012-07-19 Thread Rob Chapman
and further investigation it seems it was a curve that was created with 'fit curve' not being frozen and its input curve being outside the model is the main culprit here. apologies to ICE modelling, always blame the new guy first :) On 19 July 2012 16:15, Rob Chapman tekano@gmail.com wrote:

RE: Car wheel motion blur

2012-07-19 Thread Grahame Fuller
Is this something that could be controlled by the host application, or is it strictly a Mental Ray issue? Seems like Soft should be able to send vectors per-point to MR? Yes, using UserMotion properties or PointUserMotion attributes. However, you need to calculate and set the vectors you

Re: Get the locked deformers of an envelope

2012-07-19 Thread Jeremie Passerin
oh, interesting ! But when I freeze my envelope the lock operator disappear but the information of locking is still there... so it is probably stored in the envelope weights property... well too bad we can't read it ! thanks Matt On 18 July 2012 19:17, Matt Lind ml...@carbinestudios.com wrote:

Can't edit geo on a polymesh under this very strange condition...

2012-07-19 Thread Tim Crowson
This is pure wackiness. I have 3 polymeshes in my scene, all derived from Grid primitives. Transforms frozen, modeling frozen, UVs frozen. They are called: Shrubbery_Card_A Shrubbery_Card_B Shrubbery_Card_C Cards B and C are fine. For Shrubbery_Type_A, I am unable to edit the topology in any

ICE self-referential array building, without a loop?

2012-07-19 Thread Alan Fregtman
Hey guys, At the risk of looking stupid, I'm wondering if anyone knows a cool way of procedurally generating an array from a given length that results in: #0: 1 #1: 10 #2: 100 #3: 1000 #4: 1 #5: ... and so on. The reason I used the term self-referential is because with a repeat/while loop I

Re: Can't edit geo on a polymesh under this very strange condition...

2012-07-19 Thread Alan Fregtman
I'd check the stack for locks. There's a Node/Topology Lock kind of lock which can lock topo and make some things error. I've never heard of the lock disappearing after renaming though, so it may not be that. Very odd indeed! On Thu, Jul 19, 2012 at 1:13 PM, Tim Crowson

Re: Can't edit geo on a polymesh under this very strange condition...

2012-07-19 Thread Fabricio Chamon
...try tagging all the polygons extract (delete or keep) freeze. Now see if you can edit this new mesh.

RE: ICE self-referential array building, without a loop?

2012-07-19 Thread Stephen Blair
Those are powers of 10, so plug an Build Index Array into an Exponent node and ... -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman Sent: July-19-12 1:18 PM To: XSI Mailing List Subject: ICE

Re: ICE self-referential array building, without a loop?

2012-07-19 Thread Alan Fregtman
A! Completely forgot about the Exponent node. Thanks Stephen! On Thu, Jul 19, 2012 at 1:22 PM, Stephen Blair stephen.bl...@autodesk.com wrote: Those are powers of 10, so plug an Build Index Array into an Exponent node and ... -Original Message- From:

Re: Get the locked deformers of an envelope

2012-07-19 Thread Jeremie Passerin
yeah that was my first try but there is only 2 Nested Objects under the envelope weight map : Name and DefLimit ... not what I'm looking for On 19 July 2012 10:21, Alan Fregtman alan.fregt...@gmail.com wrote: Don't have time to check but did you try exploring NestedObjects? You can often get

RE: ICE self-referential array building, without a loop?

2012-07-19 Thread Grahame Fuller
Get Array Sub Indices Integer to Scalar Exponent (Base = 10) gray -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman Sent: Thursday, July 19, 2012 01:18 PM To: XSI Mailing List Subject: ICE

Make a pass non-renderable?

2012-07-19 Thread Byron Nash
I am using REBUS render farm and it seems to be pretty quick and economical. It only seems to render the whole scene however. Is there an easy way to make passes not render when you hit render all? I assume that's sort of what this farm is doing.

Re: Make a pass non-renderable?

2012-07-19 Thread Stephen Davidson
I cheat it by setting the start and stop frames to zero (I still get one frame) I would also like the ability to make a pass non-renderable. It is great for tweaking a scene after you have all your passes created. I also can create a pass called do not render and make the view visibility and

Re: Make a pass non-renderable?

2012-07-19 Thread Gene Crucean
Delete it? :D On Thu, Jul 19, 2012 at 12:30 PM, Byron Nash byronn...@gmail.com wrote: I am using REBUS render farm and it seems to be pretty quick and economical. It only seems to render the whole scene however. Is there an easy way to make passes not render when you hit render all? I

Re: Make a pass non-renderable?

2012-07-19 Thread Eric Thivierge
Set the pass to render with a camera that is hidden? Eric Thivierge http://www.ethivierge.com On Fri, Jul 20, 2012 at 8:42 AM, Gene Crucean emailgeneonthel...@gmail.comwrote: Delete it? :D On Thu, Jul 19, 2012 at 12:30 PM, Byron Nash

Mojoke drivers with SI2013sp1?

2012-07-19 Thread Eric Cosky
Hi, I just tried using the Mojoke drivers for the first time in SI2013sp1 and so far I haven't been able to get them to do anything. The stock mouse driver works as expected, I've tried rebooting reinstalling. I've had useful fun with this in the past

RE: Can't edit geo on a polymesh under this very strange condition...

2012-07-19 Thread Matt Lind
Reboot your computer. Matt From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Tim Crowson Sent: Thursday, July 19, 2012 10:13 AM To: softimage@listproc.autodesk.com Subject: Can't edit geo on a polymesh under this very strange

Re: Make a pass non-renderable?

2012-07-19 Thread Stephen Davidson
Upon experimentation, disabling the main frame-buffer (un-checking it) seems to be the best solution. It produces an error, but does continue to render the rest of the passes. I know this seems like it is something that you wouldn't use, but when you have a dozen passes created, all with render