Re: Is the next Softimage also getting that DirectX 11 threatment?

2012-08-06 Thread Stefan Andersson
I'm thinking that a better DX or OpenGL viewport could be used as follows 1.) Create a few generic shaders for wood, metal, skin, organics that can easily replace the diffuse channel with a texture 2.) Animators could view/animate their animations with better understanding of the lighting 3.)

Re: OT: CG places to visit in London + Softimage meetings

2012-08-06 Thread Matt Morris
Completely agree with Raffaele, it's a bad idea to turn up on a doorstep and expect a chat or tour. Won't go down well! On the other hand, talented softimage users are hard to come by and if you email ahead i'm sure quite a few studios would happily arrange something ahead of time. I guess

RE: Maya trying to get credit for Softimage ( Mootzoids) work

2012-08-06 Thread Graham Bell
I did some checking and I believe Piranha Bar run with Softimage, Max, Vray, and also some Flame. -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Dominik Sent: 03 August 2012 21:31 To:

Re: Is the next Softimage also getting that DirectX 11 threatment?

2012-08-06 Thread Richard Bensley
On 5 August 2012 21:16, Luc-Eric Rousseau luceri...@gmail.com wrote: There is an audience that needs DirectX 11 authoring in the app, this isn't a either/or proposal. These guys don't need at all Mental Ray, Arnold, or Renderman authoring. Realtime previews is a timesaver. DX and OpenGL,

Re: ICE modelling - polygon area

2012-08-06 Thread Alok Gandhi
Hi Rob, Although I am not entirely sure about it, but I think the polygon area is a dependent variable and thus it cannot be set. It depends simply on the vertex information. Infinite number of polygons can be produced given the same polygon area, so setting such data uniquely is not possible

Re: ICE modelling - polygon area

2012-08-06 Thread Rob Chapman
Hi Alok, yes the attribute PolygonArea is read only. I have a list of selected polygons taken from the polygon index and I would like to scale them arbitrarily with per polgon values I have set up already like inset amount extrude length. I am wondering if there is an easier way to scale

RE: beerage tonight

2012-08-06 Thread adrian wyer
oh yeah... always time for a cheeky pint! a _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Morris Sent: 06 August 2012 13:30 To: softimage@listproc.autodesk.com Subject: beerage tonight Anybody around soho

Re: beerage tonight

2012-08-06 Thread Matt Morris
Awesome! Think I might be able to drag one or two of the lola lot out. Shaston? On 6 August 2012 13:44, adrian wyer adrian.w...@fluid-pictures.com wrote: oh yeah... always time for a cheeky pint! ** ** a ** ** -- *From:*

Re: beerage tonight

2012-08-06 Thread Rob Chapman
on a Monday..! outrageous. :) sorry have to be elsewhere this evening - but deffo more towards the end of the week next time :) Inbox (10,117) https://mail.google.com/mail/ca/#inbox On 6 August 2012 13:53, Matt Morris matt...@gmail.com wrote: Awesome! Think I might be able to drag one or

Re: Maya trying to get credit for Softimage ( Mootzoids) work

2012-08-06 Thread olivier jeannel
Well, often working with agencies here. You have no idea (maybe) how these guys are thirsty of fresh concept. It's behance, iso50, butdoesitfloat, etc. all the day. I agree, this one is at the limit... But I'm so happy it is Sofimage :) Le 06/08/2012 11:33, Octavian Ureche a écrit :

Re: beerage tonight

2012-08-06 Thread Andy Nicholas
Cool. Will try and make it. On 06 August 2012 at 13:53 Matt Morris matt...@gmail.com wrote: Awesome! Think I might be able to drag one or two of the lola lot out. Shaston? On 6 August 2012 13:44, adrian wyer adrian.w...@fluid-pictures.com mailto:adrian.w...@fluid-pictures.com

Re: Maya trying to get credit for Softimage ( Mootzoids) work

2012-08-06 Thread Eric Lampi
Motion capture combined with particle F/X is hardly a new thing. Am I just imagining things or have people been doing animations like both of them for many years? I just don't think the Quayola work can really be pointed at as being something that was never done before and that no one previously

Re: beerage tonight

2012-08-06 Thread Matt Morris
Think i owe you one from last time if it helps? ;-) On Monday, 6 August 2012, Richard Bensley richardbens...@gmail.com wrote: Hmm beeror fixing animation imports? On 6 August 2012 14:36, Andy Nicholas a...@andynicholas.com wrote: Cool. Will try and make it. On 06 August 2012 at

Re: beerage tonight

2012-08-06 Thread Richard Bensley
Who am I to get in the way of chivalry? Where shall I head to? On 6 August 2012 17:22, Matt Morris matt...@gmail.com wrote: Think i owe you one from last time if it helps? ;-) On Monday, 6 August 2012, Richard Bensley richardbens...@gmail.com wrote: Hmm beeror fixing animation imports?

RE: beerage tonight

2012-08-06 Thread adrian wyer
time and place gentlemen? a _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Richard Bensley Sent: 06 August 2012 17:26 To: Matt Morris Cc: softimage@listproc.autodesk.com Subject: Re: beerage tonight Who am I to get

Re: beerage tonight

2012-08-06 Thread Matt Morris
Shaston arms, ganton st, nr carnaby st On Monday, 6 August 2012, Richard Bensley richardbens...@gmail.com wrote: Who am I to get in the way of chivalry? Where shall I head to? On 6 August 2012 17:22, Matt Morris matt...@gmail.com wrote: Think i owe you one from last time if it helps? ;-)

Re: beerage tonight

2012-08-06 Thread Matt Morris
7ish? Ill be there 6.30 onwards... On Monday, 6 August 2012, adrian wyer adrian.w...@fluid-pictures.com wrote: time and place gentlemen? a From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of

RE: beerage tonight

2012-08-06 Thread adrian wyer
see you at 6:30 a _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Matt Morris Sent: 06 August 2012 17:53 To: softimage@listproc.autodesk.com Subject: Re: beerage tonight 7ish? Ill be there 6.30 onwards... On

SDK: How is the order of evaluation of code for same event handled ?

2012-08-06 Thread Alok Gandhi
Hi all, If I have the same event, like OnBeginOpenScene registered in more than one plugin, in what order the events are evaluated. For example if plugin_A has some code for OnBeginSceneOpen and pluin_B has some other code for the same event, which piece of code will run first ? As always, any

Re: Is the next Softimage also getting that DirectX 11 threatment?

2012-08-06 Thread Juhani Karlsson
Now that here is much more new blood in the SI team from game developing side you would think theres some more focus toward this issue. : ) On 6 August 2012 22:01, Matt Lind ml...@carbinestudios.com wrote: We would've used DX10 if it had been implemented as our principal engine developer