Hey Cesar,
there is no limitations nor bugs, its just softimage is setting new
controls to use its style and qt lets do. Use this and you should be safe.
void
Oh, so simple! :)
Thanks
On Fri, Oct 19, 2012 at 8:07 AM, jo benayoun jobenay...@gmail.com wrote:
Hey Cesar,
there is no limitations nor bugs, its just softimage is setting new
controls to use its style and qt lets do. Use this and you should be safe.
void
This is not just happening with PyQt, the default file dialog for fcurve import
in the fcurve editor has a similar issue.
On Fri, Oct 19, 2012 at 7:26 AM, César Sáez cesa...@gmail.com wrote:
Hi list,
I'm starting to use PyQtForSoftimage and I'm having some issues with a
QFileDialog, it
Snapping should be disabled by default in the toolcontext.
You see the snap toggled in the UI but using for example GetWorldPosition won't
return the snapped positions.
Regards,
Minrui
-Original Message-
From: softimage-boun...@listproc.autodesk.com
Hi Minrui,
Thanks for your reply, It is disabeld in the context which is fine, but if
the options are set to:
Application.SetValue(preferences.SnapProperties.Enable0D, True, )
Application.SetValue(preferences.SnapProperties.Centers, True, )
Application.SetValue(preferences.SnapProperties.Points,
Hi guys,
I have a bunch of animated nulls. I need to create a transition in the
mixer. For blending I use the left foot as source. Since I have no IK,
on transition the foot are moving, even if the clip is matched. Does
anybody have idea how to create a transition where the leg is planted,
Hi Ahmidou,
It look like a bug.
Snapping targets should not be displayed for tools that don't have snapping
enabled. The picking issue sounds like a secondary bug that is probably
triggered by the snap target display.
Have you tried disabling the snap properties inside your tool as a
Hi Brent
That's exactly what I'm doing right now :)
I have a few (small) bugs with the custom tool SDK, I'll report them as
soon as possible!
Thanks.
A.
2012/10/19 Brent McPherson brent.mcpher...@autodesk.com
Hi Ahmidou,
It look like a bug.
Snapping targets should not be displayed for
Hi,
Softimage adds the whatever imported fbx objects under a new Model, rather than
directly to the scene root.
This interferes with the update animation which needs the imported scene to be
exactly the same as what is in Softimage right now (ie. without the Model)
I'm guessing this is the
Hi all,
Maybe a silly question, but in the AE, is there a way to randomize a
bunch of similar keyframes between a given frame range?
Like the r(x,y) command in the MCP? e.g. all objects from frame 1 to
frame 1 to 25, and from frame 100 to frame 75 to100.
I would like randomize start and
Thanks Min Rui, I will try that!
N
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Min Rui Tan
Sent: Friday, 19 October 2012 6:36 PM
To: softimage@listproc.autodesk.com
Subject: RE: Maya to Soft via fbx
Hi,
Softimage adds the
Does the same thing not work - grab them all, tag the frame in question and
enter R(x,y) in the relevant field - does work here (I think LOL - busy doing
something else so cannot check it right now)
S.
Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical
Supervisor
Friday Flashback #90
Softimage NT
http://wp.me/powV4-2b7
It looks like SI|3D v3.0 was the first NT version, but SI|3D Extreme
wasn't NT until v3.5...
For the name change, I think that had already happened by late 94
On 16/10/2012 1:28 AM, Raffaele Fragapane wrote:
Bit late on this, but you
Does anyone know why when I add the copyright symbol into a ppg.AddStaticText
it comes out with a  in front?
ppgLayout.AddStaticText (©)
gareth bell | xsi artist
t: +44 (0)20 7565 1000
e: gareth.b...@primefocusworld.com
a: 37, dean street, london, w1d 4pt, uk.
It is the result of character encoding issues. Here is related description:
http://stackoverflow.com/questions/1461907/html-encoding-issues-character-showing-up-instead-of-nbsp
Basically your string is in the wrong encoding.
-ben
On Fri, Oct 19, 2012 at 8:54 AM, Gareth Bell
Is this in Python code? if so, put a u before the string to indicate it to
be Unicode... so ppgLayout.AddStaticText(u©)
I don't know if Soft deals with Unicode strings but I assume it would
seeing as there is a Japanese translation (and that requires that sort of
thing.)
On Fri, Oct 19, 2012 at
Funny... Gmail converted it to (c) in the subject header (for compatibility
sake I imagine) and it's ruining the threading. Silly Google!
On Fri, Oct 19, 2012 at 9:25 AM, Alan Fregtman alan.fregt...@gmail.comwrote:
Is this in Python code? if so, put a u before the string to indicate it to
be
Magic!
cheers
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman
Sent: 19 October 2012 14:25
To: softimage@listproc.autodesk.com
Subject: Re: ppgLayout.AddStaticText ((c))
Is this
Hi,
so it's pretty simple after all to have interesting interaction between
RBDs and Lagoa simulations: https://vimeo.com/51754990.
But, if you have a bunch of objects in your scene that need to interact
with the fluid, you'll need to instance them to a pointcloud - not such a
big deal most of the
p.s. I miss you Naiad
Me too, but there might be other solutions coming up. Here's one:
http://www.qualoth.com/home/product/flux.asp
I've never seen it or heard of anyone using it so far though, looks like a
pretty young product.
Btw, Does ne1 know how Houdini compares to Realflow and Naiad
Multiplying by coverage is only half of it. You also need to get a 1-pixel
edge around your hard matte, and multiply that by the inverse of the
pixel coverage, then add the result to the first part. So:
Good Matte = (Aliased Matte) * Pixel Coverage + (1-pixel edge of Aliased
Matte) * (1 - Pixel
Yeah, I'd say generally, most AE ops don't know what to do with them,
What I usually do is 'hue-key' the color, and multiply the Pixel Coverage
back over to get your aliased edges.
I think there is a 3rd party plug-in that does it too..
On Thu, Oct 18, 2012 at 10:51 AM, Eric Lampi
As a note I would recommend putting it in a try / finally statement to
ensure it gets set back even if part of it fails unless it does this
automatically:
#Python
def launchFileBrowser(self):
try:
# suspend control hooks so our filedialog looks normal
desktop =
It might be nice to know what version of XSI, whether it's a x64 or 32, and the
amount of ram your machine has?
Chris
On 19 Oct, 2012, at 12:06 AM, Jean-Sebastien Guillemette j...@shedmtl.com
wrote:
Hey guys,
I have an heavy scene with alot of objects. The scene opens fine up until a
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