Re: PyQtForSoftimage: QFileDialog

2012-10-19 Thread jo benayoun
Hey Cesar, there is no limitations nor bugs, its just softimage is setting new controls to use its style and qt lets do. Use this and you should be safe. void

Re: PyQtForSoftimage: QFileDialog

2012-10-19 Thread César Sáez
Oh, so simple! :) Thanks On Fri, Oct 19, 2012 at 8:07 AM, jo benayoun jobenay...@gmail.com wrote: Hey Cesar, there is no limitations nor bugs, its just softimage is setting new controls to use its style and qt lets do. Use this and you should be safe. void

Re: PyQtForSoftimage: QFileDialog

2012-10-19 Thread Stefan Kubicek
This is not just happening with PyQt, the default file dialog for fcurve import in the fcurve editor has a similar issue. On Fri, Oct 19, 2012 at 7:26 AM, César Sáez cesa...@gmail.com wrote: Hi list, I'm starting to use PyQtForSoftimage and I'm having some issues with a QFileDialog, it

RE: [custom tool sdk] Disabling snapping when ctrl is pressed

2012-10-19 Thread Min Rui Tan
Snapping should be disabled by default in the toolcontext. You see the snap toggled in the UI but using for example GetWorldPosition won't return the snapped positions. Regards, Minrui -Original Message- From: softimage-boun...@listproc.autodesk.com

Re: [custom tool sdk] Disabling snapping when ctrl is pressed

2012-10-19 Thread Ahmidou Lyazidi
Hi Minrui, Thanks for your reply, It is disabeld in the context which is fine, but if the options are set to: Application.SetValue(preferences.SnapProperties.Enable0D, True, ) Application.SetValue(preferences.SnapProperties.Centers, True, ) Application.SetValue(preferences.SnapProperties.Points,

Hierarchic blending or whatever

2012-10-19 Thread Szabolcs Matefy
Hi guys, I have a bunch of animated nulls. I need to create a transition in the mixer. For blending I use the left foot as source. Since I have no IK, on transition the foot are moving, even if the clip is matched. Does anybody have idea how to create a transition where the leg is planted,

RE: [custom tool sdk] Disabling snapping when ctrl is pressed

2012-10-19 Thread Brent McPherson
Hi Ahmidou, It look like a bug. Snapping targets should not be displayed for tools that don't have snapping enabled. The picking issue sounds like a secondary bug that is probably triggered by the snap target display. Have you tried disabling the snap properties inside your tool as a

Re: [custom tool sdk] Disabling snapping when ctrl is pressed

2012-10-19 Thread Ahmidou Lyazidi
Hi Brent That's exactly what I'm doing right now :) I have a few (small) bugs with the custom tool SDK, I'll report them as soon as possible! Thanks. A. 2012/10/19 Brent McPherson brent.mcpher...@autodesk.com Hi Ahmidou, It look like a bug. Snapping targets should not be displayed for

RE: Maya to Soft via fbx

2012-10-19 Thread Min Rui Tan
Hi, Softimage adds the whatever imported fbx objects under a new Model, rather than directly to the scene root. This interferes with the update animation which needs the imported scene to be exactly the same as what is in Softimage right now (ie. without the Model) I'm guessing this is the

Animation Editor question - randomize keys

2012-10-19 Thread Rob Wuijster
Hi all, Maybe a silly question, but in the AE, is there a way to randomize a bunch of similar keyframes between a given frame range? Like the r(x,y) command in the MCP? e.g. all objects from frame 1 to frame 1 to 25, and from frame 100 to frame 75 to100. I would like randomize start and

RE: Maya to Soft via fbx

2012-10-19 Thread Nick Angus
Thanks Min Rui, I will try that! N From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Min Rui Tan Sent: Friday, 19 October 2012 6:36 PM To: softimage@listproc.autodesk.com Subject: RE: Maya to Soft via fbx Hi, Softimage adds the

RE: Animation Editor question - randomize keys

2012-10-19 Thread Sandy Sutherland
Does the same thing not work - grab them all, tag the frame in question and enter R(x,y) in the relevant field - does work here (I think LOL - busy doing something else so cannot check it right now) S. Sandy Sutherlandmailto:sandy.sutherl...@triggerfish.co.za | Technical Supervisor

Re: Friday Flashback

2012-10-19 Thread Stephen Blair
Friday Flashback #90 Softimage NT http://wp.me/powV4-2b7 It looks like SI|3D v3.0 was the first NT version, but SI|3D Extreme wasn't NT until v3.5... For the name change, I think that had already happened by late 94 On 16/10/2012 1:28 AM, Raffaele Fragapane wrote: Bit late on this, but you

ppgLayout.AddStaticText (©)

2012-10-19 Thread Gareth Bell
Does anyone know why when I add the copyright symbol into a ppg.AddStaticText it comes out with a  in front? ppgLayout.AddStaticText (©) gareth bell | xsi artist t: +44 (0)20 7565 1000 e: gareth.b...@primefocusworld.com a: 37, dean street, london, w1d 4pt, uk.

Re: ppgLayout.AddStaticText ((c))

2012-10-19 Thread Ben Houston
It is the result of character encoding issues. Here is related description: http://stackoverflow.com/questions/1461907/html-encoding-issues-character-showing-up-instead-of-nbsp Basically your string is in the wrong encoding. -ben On Fri, Oct 19, 2012 at 8:54 AM, Gareth Bell

Re: ppgLayout.AddStaticText ((c))

2012-10-19 Thread Alan Fregtman
Is this in Python code? if so, put a u before the string to indicate it to be Unicode... so ppgLayout.AddStaticText(u©) I don't know if Soft deals with Unicode strings but I assume it would seeing as there is a Japanese translation (and that requires that sort of thing.) On Fri, Oct 19, 2012 at

Re: ppgLayout.AddStaticText ((c))

2012-10-19 Thread Alan Fregtman
Funny... Gmail converted it to (c) in the subject header (for compatibility sake I imagine) and it's ruining the threading. Silly Google! On Fri, Oct 19, 2012 at 9:25 AM, Alan Fregtman alan.fregt...@gmail.comwrote: Is this in Python code? if so, put a u before the string to indicate it to be

RE: ppgLayout.AddStaticText ((c))

2012-10-19 Thread Gareth Bell
Magic! cheers From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Alan Fregtman Sent: 19 October 2012 14:25 To: softimage@listproc.autodesk.com Subject: Re: ppgLayout.AddStaticText ((c)) Is this

Re: flood simulation

2012-10-19 Thread Ciaran Moloney
Hi, so it's pretty simple after all to have interesting interaction between RBDs and Lagoa simulations: https://vimeo.com/51754990. But, if you have a bunch of objects in your scene that need to interact with the fluid, you'll need to instance them to a pointcloud - not such a big deal most of the

Re: flood simulation

2012-10-19 Thread Stefan Kubicek
p.s. I miss you Naiad Me too, but there might be other solutions coming up. Here's one: http://www.qualoth.com/home/product/flux.asp I've never seen it or heard of anyone using it so far though, looks like a pretty young product. Btw, Does ne1 know how Houdini compares to Realflow and Naiad

Re: Object Label Channel... Nevermind

2012-10-19 Thread Andy Jones
Multiplying by coverage is only half of it. You also need to get a 1-pixel edge around your hard matte, and multiply that by the inverse of the pixel coverage, then add the result to the first part. So: Good Matte = (Aliased Matte) * Pixel Coverage + (1-pixel edge of Aliased Matte) * (1 - Pixel

Re: ObjectID channel in After Effects

2012-10-19 Thread Jeffrey Dates
Yeah, I'd say generally, most AE ops don't know what to do with them, What I usually do is 'hue-key' the color, and multiply the Pixel Coverage back over to get your aliased edges. I think there is a 3rd party plug-in that does it too.. On Thu, Oct 18, 2012 at 10:51 AM, Eric Lampi

Re: PyQtForSoftimage: QFileDialog

2012-10-19 Thread Eric Thivierge
As a note I would recommend putting it in a try / finally statement to ensure it gets set back even if part of it fails unless it does this automatically: #Python def launchFileBrowser(self): try: # suspend control hooks so our filedialog looks normal desktop =

Re: Softimage crash when loading a 2gb scene

2012-10-19 Thread Chris Chia
It might be nice to know what version of XSI, whether it's a x64 or 32, and the amount of ram your machine has? Chris On 19 Oct, 2012, at 12:06 AM, Jean-Sebastien Guillemette j...@shedmtl.com wrote: Hey guys, I have an heavy scene with alot of objects. The scene opens fine up until a