Hey guys -
Is there a way to get the location of the nearest disconnected edge and set
that as the goal for my particles?
I'm using Eric Mootz's emTV compounds to grow a mesh I want to attract
particles to the newly created disconnected edges.
Thanks,
Paul
Try something with Is Boarder
eg.:
Get all Points of Mesh, as Location.
Use a Filter with Is Border
Get Distance between Points and Particles
Get Array minimum.
Find that Value in the Distance-Array to get the Index- Thats the
might be the Index of the closest Border-Point
Am 06.05.2013
Yep, that's cooperating :)
I've already gone another route but still good to know.
I've put your findings on the github issue as well (hope you dont mind)
Greetz
Philipp
Simon Anderson simonbenandersonl...@gmail.com hat am 6. Mai 2013 um 15:21
geschrieben:
just did a test and it seems
That's great! Thanks!
-Paul
On Mon, May 6, 2013 at 10:25 AM, Vincent Ullmann
vincent.ullm...@googlemail.com wrote:
Here is a little Test, of that what i just wrote.
Might be a bit clearer ;-)
Am 06.05.2013 16:04, schrieb Paul Griswold:
Hey guys -
Is there a way to get the
Super great !
Why I don't get the SortArrayWithKey and the PopFromArray ?
Is it goaling first to the closest border edge and then to the furthest ?
If so, why do you need the Pop ?
(Not tested, just reading the tree)
Le 06/05/2013 16:25, Vincent Ullmann a écrit :
Here is a little Test, of
Sorry, baddly formuled, I meant :
/What I don't get is the SortArrayWithKey and the PopFromArray ///
Le 06/05/2013 16:25, Vincent Ullmann a écrit :
Here is a little Test, of that what i just wrote.
Might be a bit clearer ;-)
Am 06.05.2013 16:04, schrieb Paul Griswold:
Hey guys -
Is
If you want the edges instead of the vertices, you could use a separate
pointcloud , get all border edges and resample the space between each of the
two points of every edge. Use the positions for an add point node.
Then use this pointcloud for the distance lookup.
--
christian keller
visual
Hi everyone,
how could i start a picking-Session for multiple Object?
Found this topic:
https://groups.google.com/forum/?hl=defromgroups=#!searchin/xsi_list/pick$20multiple/xsi_list/gv5cwbuYvgE/Jh3KUJrrb68J
Yes,
i already build a While-Loop, quite similar to Alans-Post
Nevertheless, thanks Eric
Am 06.05.2013 20:52, schrieb Matt Lind:
He already pointed to a post with plenty of code.
Matt
-Original Message-
From: softimage-boun...@listproc.autodesk.com
Are you having difficulty with it or just looking for a different way to do it?
--
Joey Ponthieux
LaRC Information Technology Enhanced Services (LITES)
Mymic Technical Services
NASA Langley Research Center
__
Opinions stated here-in are strictly
On a mac you can completely ignore all the cell phone crap they added.
On W8, just click the Desktop tile, and it's all gone. ;-)
Rob
\/-\/\/
On 5-5-2013 20:02, Sam wrote:
People have good reason to hate windows 8. Because the metro cell
phone menu is useless
What's cooler than mastering Python yield statements and generators? ;)
On Mon, May 6, 2013 at 3:02 PM, Vincent Ullmann
vincent.ullm...@googlemail.com wrote:
I just hoped there would be a cooler Solution. ;-)
Am 06.05.2013 21:03, schrieb Ponthieux, Joseph G. (LARC-E1A)[LITES]:
Are you
I agree. :)
Eric Thivierge
===
Character TD / RnD
Hybride Technologies
On 06/05/2013 3:07 PM, Alan Fregtman wrote:
What's cooler than mastering Python yield statements and generators? ;)
Popping and pushing in arrays always work by skimming the stash/stack.
That means in an insertion ordered array it will be the last element.
It's convenient that it is so if you think about it. The first element you
will always know the index of, therefore you can just retrieve 0 (or 1 if
Hi everyone….
After flaming ferosiously at the 2014 release, seeing the bug fixes list quite
brought me back down to earth. Very extensive list so hat's off to the new devs
for this. Must be quite a puzzle. And to me this is much more important then
new tools.
In the meantime, i would
We haven’t switched to 2014 yet, but in testing we’ve encountered a number of
regressions in important areas to us. Let me emphasize what is important to us
might not be important to you.
In our case the problem has been the ability to upgrade and migrate old data
into a current release and
Until you need to launch a program that you don’t have on your desktop and then
you are stuck with an unorganized mess of cubes that run in all directions and
is so ugly it makes you want to throw up. What I did was just add a folder to
the startup menu and it would pop me up to the desktop and
My god Matt thanks so much for this bible!!!
Altought we dont rely on rt shaders, your manifesto is such a good pointer
man Much appreciated
Thanks a big bunch!
Sly
Sylvain Lebeau // SHED
V-P/Visual effects supervisor
1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8
T 514 849-1555
Let me follow up and say 2014 is probably a safer bet to use in production than
2013, 2012 or 2011.
I would definitely stay away from 2012 as there are some hidden gremlins that
won’t show up until the data is migrated forward into a newer version.
Matt
From:
Hmm i thought 2012 and 2013 were decent releases. 13 for some reason
really slowed down importing of referenced models that had ICE strands in
them
but 2011 was a very troublesome release, the broken shader issue was painful
On Tue, May 7, 2013 at 11:59 AM, Matt Lind ml...@carbinestudios.com
I did a lot of reading on the web when windows 8 first came out and I saw a
lot of people complaining about programs and games not running correctly. I
just saw an article recently where setting a game (dont remember which one)
on its highest setting would cause everything to disappear under
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