disconnected edges?

2013-05-06 Thread Paul Griswold
Hey guys - Is there a way to get the location of the nearest disconnected edge and set that as the goal for my particles? I'm using Eric Mootz's emTV compounds to grow a mesh I want to attract particles to the newly created disconnected edges. Thanks, Paul

Re: disconnected edges?

2013-05-06 Thread Vincent Ullmann
Try something with Is Boarder eg.: Get all Points of Mesh, as Location. Use a Filter with Is Border Get Distance between Points and Particles Get Array minimum. Find that Value in the Distance-Array to get the Index- Thats the might be the Index of the closest Border-Point Am 06.05.2013

Re: PyQtForSoftimage: typing in an 'editable' combobox seems to be passed on to Softimage shortcuts?

2013-05-06 Thread philipp.oeser
Yep, that's cooperating :) I've already gone another route but still good to know. I've put your findings on the github issue as well (hope you dont mind) Greetz Philipp Simon Anderson simonbenandersonl...@gmail.com hat am 6. Mai 2013 um 15:21 geschrieben: just did a test and it seems

Re: disconnected edges?

2013-05-06 Thread Paul Griswold
That's great! Thanks! -Paul On Mon, May 6, 2013 at 10:25 AM, Vincent Ullmann vincent.ullm...@googlemail.com wrote: Here is a little Test, of that what i just wrote. Might be a bit clearer ;-) Am 06.05.2013 16:04, schrieb Paul Griswold: Hey guys - Is there a way to get the

Re: disconnected edges?

2013-05-06 Thread olivier jeannel
Super great ! Why I don't get the SortArrayWithKey and the PopFromArray ? Is it goaling first to the closest border edge and then to the furthest ? If so, why do you need the Pop ? (Not tested, just reading the tree) Le 06/05/2013 16:25, Vincent Ullmann a écrit : Here is a little Test, of

Re: disconnected edges?

2013-05-06 Thread olivier jeannel
Sorry, baddly formuled, I meant : /What I don't get is the SortArrayWithKey and the PopFromArray /// Le 06/05/2013 16:25, Vincent Ullmann a écrit : Here is a little Test, of that what i just wrote. Might be a bit clearer ;-) Am 06.05.2013 16:04, schrieb Paul Griswold: Hey guys - Is

Re: disconnected edges?

2013-05-06 Thread Christian Keller
If you want the edges instead of the vertices, you could use a separate pointcloud , get all border edges and resample the space between each of the two points of every edge. Use the positions for an add point node. Then use this pointcloud for the distance lookup. -- christian keller visual

[Script] Multiple Pick Session

2013-05-06 Thread Vincent Ullmann
Hi everyone, how could i start a picking-Session for multiple Object? Found this topic: https://groups.google.com/forum/?hl=defromgroups=#!searchin/xsi_list/pick$20multiple/xsi_list/gv5cwbuYvgE/Jh3KUJrrb68J

Re: [Script] Multiple Pick Session

2013-05-06 Thread Vincent Ullmann
Yes, i already build a While-Loop, quite similar to Alans-Post Nevertheless, thanks Eric Am 06.05.2013 20:52, schrieb Matt Lind: He already pointed to a post with plenty of code. Matt -Original Message- From: softimage-boun...@listproc.autodesk.com

RE: [Script] Multiple Pick Session

2013-05-06 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES]
Are you having difficulty with it or just looking for a different way to do it? -- Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center __ Opinions stated here-in are strictly

Re: Aw: RE: Graphics update problem in animation editors

2013-05-06 Thread Rob Wuijster
On a mac you can completely ignore all the cell phone crap they added. On W8, just click the Desktop tile, and it's all gone. ;-) Rob \/-\/\/ On 5-5-2013 20:02, Sam wrote: People have good reason to hate windows 8. Because the metro cell phone menu is useless

Re: [Script] Multiple Pick Session

2013-05-06 Thread Alan Fregtman
What's cooler than mastering Python yield statements and generators? ;) On Mon, May 6, 2013 at 3:02 PM, Vincent Ullmann vincent.ullm...@googlemail.com wrote: I just hoped there would be a cooler Solution. ;-) Am 06.05.2013 21:03, schrieb Ponthieux, Joseph G. (LARC-E1A)[LITES]: Are you

Re: [Script] Multiple Pick Session

2013-05-06 Thread Eric Thivierge
I agree. :) Eric Thivierge === Character TD / RnD Hybride Technologies On 06/05/2013 3:07 PM, Alan Fregtman wrote: What's cooler than mastering Python yield statements and generators? ;)

Re: disconnected edges?

2013-05-06 Thread Raffaele Fragapane
Popping and pushing in arrays always work by skimming the stash/stack. That means in an insertion ordered array it will be the last element. It's convenient that it is so if you think about it. The first element you will always know the index of, therefore you can just retrieve 0 (or 1 if

2014 in production anyone?

2013-05-06 Thread Sylvain Lebeau
Hi everyone…. After flaming ferosiously at the 2014 release, seeing the bug fixes list quite brought me back down to earth. Very extensive list so hat's off to the new devs for this. Must be quite a puzzle. And to me this is much more important then new tools. In the meantime, i would

RE: 2014 in production anyone?

2013-05-06 Thread Matt Lind
We haven’t switched to 2014 yet, but in testing we’ve encountered a number of regressions in important areas to us. Let me emphasize what is important to us might not be important to you. In our case the problem has been the ability to upgrade and migrate old data into a current release and

RE: Aw: RE: Graphics update problem in animation editors

2013-05-06 Thread Sam
Until you need to launch a program that you don’t have on your desktop and then you are stuck with an unorganized mess of cubes that run in all directions and is so ugly it makes you want to throw up. What I did was just add a folder to the startup menu and it would pop me up to the desktop and

Re: 2014 in production anyone?

2013-05-06 Thread Sylvain Lebeau
My god Matt thanks so much for this bible!!! Altought we dont rely on rt shaders, your manifesto is such a good pointer man Much appreciated Thanks a big bunch! Sly Sylvain Lebeau // SHED V-P/Visual effects supervisor 1410, RUE STANLEY, 11E ÉTAGE MONTRÉAL (QUÉBEC) H3A 1P8 T 514 849-1555

RE: 2014 in production anyone?

2013-05-06 Thread Matt Lind
Let me follow up and say 2014 is probably a safer bet to use in production than 2013, 2012 or 2011. I would definitely stay away from 2012 as there are some hidden gremlins that won’t show up until the data is migrated forward into a newer version. Matt From:

Re: 2014 in production anyone?

2013-05-06 Thread Enrique Caballero
Hmm i thought 2012 and 2013 were decent releases. 13 for some reason really slowed down importing of referenced models that had ICE strands in them but 2011 was a very troublesome release, the broken shader issue was painful On Tue, May 7, 2013 at 11:59 AM, Matt Lind ml...@carbinestudios.com

RE: Aw: RE: Graphics update problem in animation editors

2013-05-06 Thread Sam
I did a lot of reading on the web when windows 8 first came out and I saw a lot of people complaining about programs and games not running correctly. I just saw an article recently where setting a game (don’t remember which one) on its highest setting would cause everything to disappear under