Thanks Rob.
MB
Den 14. august 2013 kl. 13:27 skrev Rob Wuijster r...@casema.nl:
There's Motek in A'dam: http://www.motekentertainment.com/
http://www.motekentertainment.com/
Rob
\/-\/\/
On 14-8-2013 13:17, Morten Bartholdy wrote:
Hi all
we have GOTOXY in Nuremberg/Germany
2013/12/6 Morten Bartholdy x...@colorshopvfx.dk
Thanks Rob.
MB
Den 14. august 2013 kl. 13:27 skrev Rob Wuijster r...@casema.nl:
There's Motek in A'dam: http://www.motekentertainment.com/
Rob
\/-\/\/
That sounds great Eric!
Thanks for the comparison numbers.
/Jens
On Thu, Dec 5, 2013 at 12:53 PM, Eric Mootz e...@mootzoid.com wrote:
The memory consumption of emPolygonizer4 can grow quite fast. The more
input particles and the higher the level of detail the more memory it will
consume.
Is there a way, when you triangulate a polymesh to change the order of
the cutting?
Let's say a quad plane Triangulate it cut in 2 triangles
But I want the others triangles (the other diagonale)
I found : Apply Invert Polygon Apply Triangulate Apply Invert Polygon
Get the job done, but I
Hey list,
Version 2.110 of emTopolizer2 is available for Softimage 2012, 2013 and
2014, Windows/Linux 64 bit.
The new version now supports instance shape animation, for an example check
out the demo scene Topo_from_Particles3.scn.
The addon, demo scenes, etc. can be found here:
there is a command called Turn polygon Internal Edges it's exactale what
you're looking for :) It's under Modify - Poly. Mesh
cheers
Vladimir
On Fri, Dec 6, 2013 at 10:32 AM, olivier jeannel olivier.jean...@noos.frwrote:
Is there a way, when you triangulate a polymesh to change the order of
What I would do is to make an ICE tree that writes the fog color based from the
distance of the camera to the current vertex and write it to a CAV. The render
tree can then read the CAV and multiply it to the final color.
This is my suggestion because HQV doesn't support all the MR nodes and
Cool, thanks!
MB
Den 6. december 2013 kl. 09:35 skrev philipp seis dpi...@gmail.com:
we have GOTOXY in Nuremberg/Germany
2013/12/6 Morten Bartholdy x...@colorshopvfx.dk
mailto:x...@colorshopvfx.dk
Thanks Rob.
MB
Den 14. august 2013 kl. 13:27 skrev Rob Wuijster
Hi,
Are you rendering using Mental Ray or a third party renderer?
Thanks
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eugen Sares
Sent: Friday, December 06, 2013 8:14 AM
To: softimage@listproc.autodesk.com
Hi, thanks for replying!
Redshift it is...
Am 06.12.2013 11:08, schrieb John Voltaire Tensuan:
Hi,
Are you rendering using Mental Ray or a third party renderer?
Thanks
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On
Just bought Topolizer, can't wait to play with it :)
/Jens
On Fri, Dec 6, 2013 at 10:06 AM, Jens Lindgren
jens.lindgren@gmail.comwrote:
That sounds great Eric!
Thanks for the comparison numbers.
/Jens
On Thu, Dec 5, 2013 at 12:53 PM, Eric Mootz e...@mootzoid.com wrote:
The memory
Much appreciated, Jens, thank you :)
I am currently making a further demo scene for emTopolizer2, sort of an attempt
of a Borgmannesque-Effect.
Will let you know when is finished and available for download.
PS: don't hesitate to request demo scenes if you need some help. emTopolizer2
can be a
https://vimeo.com/81081389
if autodesk had any interest in promoting Soft as the genuinely unique
software that it is, they'd license this and put it on the front page of
their website!
a
Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 580 0829
yep
On 6 December 2013 11:51, adrian wyer adrian.w...@fluid-pictures.comwrote:
https://vimeo.com/81081389
if autodesk had any interest in promoting Soft as the genuinely unique
software that it is, they'd license this and put it on the front page of
their website!
a
Adrian
Am 12/6/2013 12:51 PM, schrieb adrian wyer:
https://vimeo.com/81081389
if autodesk had any interest in promoting Soft as the genuinely unique
software that it is, they'd license this and put it on the front page
of their website!
1+
--
*Walter Volbers*
Senior Animator
*FIFTYEIGHT*3D
+1
That's just a matter of taste, but I prefered the previous music version.
https://vimeo.com/57005606
Le 06/12/2013 12:59, wavo a écrit :
Am 12/6/2013 12:51 PM, schrieb adrian wyer:
https://vimeo.com/81081389
if autodesk had any interest in promoting Soft as the genuinely
unique software
Friday Flashback #149
1996: What SOFTIMAGE|3D might have looked like in an alternate universe
http://wp.me/powV4-2Vz
ih.
Am 12/6/2013 1:16 PM, schrieb Stephen Blair:
Friday Flashback #149
1996: What SOFTIMAGE|3D might have looked like in an alternate universe
http://wp.me/powV4-2Vz
--
*Walter Volbers*
Senior Animator
*FIFTYEIGHT*3D
Animation Digital Effects GmbH
Kontorhaus Osthafen
Ek!!!
-M
--
Martin Chatterjee
[ Freelance Technical Director ]
[ http://www.chatterjee.de ]
[ https://vimeo.com/chatterjee ]
On Fri, Dec 6, 2013 at 1:16 PM, Stephen Blair stephenrbl...@gmail.comwrote:
Friday Flashback #149
1996: What SOFTIMAGE|3D might have looked like in an
Fugly to say the least...
On Fri, Dec 6, 2013 at 2:31 PM, Martin Chatterjee
martin.chatterjee.li...@googlemail.com wrote:
Ek!!!
-M
--
Martin Chatterjee
[ Freelance Technical Director ]
[ http://www.chatterjee.de ]
[ https://vimeo.com/chatterjee ]
On Fri, Dec 6, 2013
windows 3.11 style - beautiful
On 6 December 2013 12:31, Martin Chatterjee
martin.chatterjee.li...@googlemail.com wrote:
Ek!!!
-M
--
Martin Chatterjee
[ Freelance Technical Director ]
[ http://www.chatterjee.de ]
[ https://vimeo.com/chatterjee ]
On Fri, Dec 6, 2013
i like it!
_
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mr Alexei
Godek
Sent: 06 December 2013 12:34
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #149
windows 3.11 style - beautiful
On 6
excellent work
On 6 December 2013 12:16, olivier jeannel olivier.jean...@noos.fr wrote:
That's just a matter of taste, but I prefered the previous music version.
https://vimeo.com/57005606
Le 06/12/2013 12:59, wavo a écrit :
Am 12/6/2013 12:51 PM, schrieb adrian wyer:
nice and primary, almost medieval
On 6 December 2013 12:36, adrian wyer adrian.w...@fluid-pictures.comwrote:
i like it!
--
*From:* softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] *On Behalf Of *Mr Alexei Godek
it's a lot better than 3dmax actual interface ja! and judging by the tools
i see on the pic, i could say the same !
Francisco.
On Friday, December 6, 2013, Stephen Blair wrote:
Friday Flashback #149
1996: What SOFTIMAGE|3D might have looked like in an alternate universe
Apart from being incredibly powerful it is unnervingly fast!
N
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jens Lindgren
Sent: Friday, 6 December 2013 9:28 PM
To: softimage@listproc.autodesk.com
Subject: Re: emPolygonizer4 v.4.250
Okay, there is a new emTopolizer2 demo scene called Clothy_FX1.
It is really not that great (i.e. my plan to make something à la Tim Borgmann
failed), but hopefully it will give you some ideas.
my first thought was, it looks like Lightwave...
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mr Alexei
Godek
Sent: Friday, December 06, 2013 1:34 PM
To: softimage@listproc.autodesk.com
Subject: Re: Friday Flashback #149
Haha, thanks everyone for the nice comments.
Cheers
Tim
https://vimeo.com/81081389
if autodesk had any interest in promoting Soft as the genuinely unique
software that it is, they'd license this and put it on the front page
of their website!
a
Adrian Wyer
Fluid Pictures
75-77 Margaret St.
It was a working sumatra/XSI mockup in visual basic.
Or did you guys have a special version of Softimage|3D with layouts, a
scene explorer, selection filters, etc.
maybe i'm miss-remembering, but didn't nurbs object conversion to polygons
used to give you the option to keep the UV sets intact?
i have some sections of a sphere, that make up a whole sphere, they each
have a uv set that covers 0-1
i want to convert to polys for use in arnold, but need
you can move the uv tiles numerically, in the tools button of the texture
editor, there is a transform uvs tool
On Fri, Dec 6, 2013 at 3:56 PM, adrian wyer
adrian.w...@fluid-pictures.comwrote:
maybe i'm miss-remembering, but didn't nurbs object conversion to
polygons used to give you
That's what I was about to say. It looks like it could have been a mockup. It's
brilliant. Would be nice as a easter egg. lol
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau
Sent: 6 décembre
the behavior of the UV input boxes goes together with the “set” button – all
too easily overlooked.
with set checked, if you type a number in U or v, it will set this value for
each selected sample (collapsing to a specific value in one go), with “set”
unchecked, it will move the whole
thanks Oscar, forgot about that
it works, kind of!
hopefully only have to do this once!!!
a
_
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Oscar Juarez
Sent: 06 December 2013 14:59
To:
Hi list, I'm a bit a shame to ask this but...
I'm having trouble workin in linear mode. I've set up XSI a long time
ago to work like that, and finaly I'm getting some problems.
In short, my image are rendered with a gamma of 1 ,which I apply a Gamma
2.2 later in compositing.
Thing is
Hi I was trying to add ice compounds to menus today and noticed that only
ICE and Simulation tabs are available. I rememeber being able to add
deformes to the modeling tab. Has this been deprecated in 2014, or am I
doing something wrong?
This was nice since no modeler needs to know the operator
Your memory may be faulty. 2014, 2013, and 2012 all add to menus in the ICE
and Simulation modules only.
On Fri, Dec 6, 2013 at 12:25 PM, Gustavo Eggert Boehs
gustav...@gmail.comwrote:
Hi I was trying to add ice compounds to menus today and noticed that only
ICE and Simulation tabs are
Yeah looks like they changed it. Or hid it somewhere else.
You could create a custom plug-in to register a new menu item on that
menu and use the ApplyICEOp() command to do the same thing I believe
though.
Eric T.
On Friday, December 06, 2013 12:25:35 PM, Gustavo Eggert Boehs wrote:
Hi I
Your memory may be faulty
my bad. maybe it is leaking :D
Gustavo E Boehs
Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina |
http://www.gustavoeb.com.br/
2013/12/6 Stephen Blair stephenrbl...@gmail.com
Your memory may be faulty. 2014, 2013, and 2012 all add to menus in
If textures are png, tga, bmp etc. they'll have usually gamma inside :) and
are not linear. If you use 'automatic' mode for newly created imageclips in
the preferences, they should be correctly interpreted by softimage in the
first place and they will be internally de-gammaed (not sure if this
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