Re: MoCap studio in Northern Europe?

2013-12-06 Thread Morten Bartholdy
Thanks Rob. MB Den 14. august 2013 kl. 13:27 skrev Rob Wuijster r...@casema.nl: There's Motek in A'dam: http://www.motekentertainment.com/ http://www.motekentertainment.com/ Rob \/-\/\/ On 14-8-2013 13:17, Morten Bartholdy wrote: Hi all

Re: MoCap studio in Northern Europe?

2013-12-06 Thread philipp seis
we have GOTOXY in Nuremberg/Germany 2013/12/6 Morten Bartholdy x...@colorshopvfx.dk Thanks Rob. MB Den 14. august 2013 kl. 13:27 skrev Rob Wuijster r...@casema.nl: There's Motek in A'dam: http://www.motekentertainment.com/ Rob \/-\/\/

Re: emPolygonizer4 v.4.250

2013-12-06 Thread Jens Lindgren
That sounds great Eric! Thanks for the comparison numbers. /Jens On Thu, Dec 5, 2013 at 12:53 PM, Eric Mootz e...@mootzoid.com wrote: The memory consumption of emPolygonizer4 can grow quite fast. The more input particles and the higher the level of detail the more memory it will consume.

Apply Triangulate Polygon

2013-12-06 Thread olivier jeannel
Is there a way, when you triangulate a polymesh to change the order of the cutting? Let's say a quad plane Triangulate it cut in 2 triangles But I want the others triangles (the other diagonale) I found : Apply Invert Polygon Apply Triangulate Apply Invert Polygon Get the job done, but I

Re: Tim Borgmann's emTopolizer2 Experiments

2013-12-06 Thread Eric Mootz
Hey list, Version 2.110 of emTopolizer2 is available for Softimage 2012, 2013 and 2014, Windows/Linux 64 bit. The new version now supports instance shape animation, for an example check out the demo scene Topo_from_Particles3.scn. The addon, demo scenes, etc. can be found here:

Re: Apply Triangulate Polygon

2013-12-06 Thread Vladimir Jankijevic
there is a command called Turn polygon Internal Edges it's exactale what you're looking for :) It's under Modify - Poly. Mesh cheers Vladimir On Fri, Dec 6, 2013 at 10:32 AM, olivier jeannel olivier.jean...@noos.frwrote: Is there a way, when you triangulate a polymesh to change the order of

RE: Open GL High Quality ?

2013-12-06 Thread John Voltaire Tensuan
What I would do is to make an ICE tree that writes the fog color based from the distance of the camera to the current vertex and write it to a CAV. The render tree can then read the CAV and multiply it to the final color. This is my suggestion because HQV doesn't support all the MR nodes and

Re: MoCap studio in Northern Europe?

2013-12-06 Thread Morten Bartholdy
Cool, thanks! MB Den 6. december 2013 kl. 09:35 skrev philipp seis dpi...@gmail.com: we have GOTOXY in Nuremberg/Germany 2013/12/6 Morten Bartholdy x...@colorshopvfx.dk mailto:x...@colorshopvfx.dk Thanks Rob. MB Den 14. august 2013 kl. 13:27 skrev Rob Wuijster

RE: rendering multiple cameras not working?

2013-12-06 Thread John Voltaire Tensuan
Hi, Are you rendering using Mental Ray or a third party renderer? Thanks -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Eugen Sares Sent: Friday, December 06, 2013 8:14 AM To: softimage@listproc.autodesk.com

Re: rendering multiple cameras not working?

2013-12-06 Thread Eugen Sares
Hi, thanks for replying! Redshift it is... Am 06.12.2013 11:08, schrieb John Voltaire Tensuan: Hi, Are you rendering using Mental Ray or a third party renderer? Thanks -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On

Re: emPolygonizer4 v.4.250

2013-12-06 Thread Jens Lindgren
Just bought Topolizer, can't wait to play with it :) /Jens On Fri, Dec 6, 2013 at 10:06 AM, Jens Lindgren jens.lindgren@gmail.comwrote: That sounds great Eric! Thanks for the comparison numbers. /Jens On Thu, Dec 5, 2013 at 12:53 PM, Eric Mootz e...@mootzoid.com wrote: The memory

Re: emPolygonizer4 v.4.250

2013-12-06 Thread Eric Mootz
Much appreciated, Jens, thank you :) I am currently making a further demo scene for emTopolizer2, sort of an attempt of a Borgmannesque-Effect. Will let you know when is finished and available for download. PS: don't hesitate to request demo scenes if you need some help. emTopolizer2 can be a

OT: nice work Tim

2013-12-06 Thread adrian wyer
https://vimeo.com/81081389 if autodesk had any interest in promoting Soft as the genuinely unique software that it is, they'd license this and put it on the front page of their website! a Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829

Re: OT: nice work Tim

2013-12-06 Thread Chris Marshall
yep On 6 December 2013 11:51, adrian wyer adrian.w...@fluid-pictures.comwrote: https://vimeo.com/81081389 if autodesk had any interest in promoting Soft as the genuinely unique software that it is, they'd license this and put it on the front page of their website! a Adrian

Re: OT: nice work Tim

2013-12-06 Thread wavo
Am 12/6/2013 12:51 PM, schrieb adrian wyer: https://vimeo.com/81081389 if autodesk had any interest in promoting Soft as the genuinely unique software that it is, they'd license this and put it on the front page of their website! 1+ -- *Walter Volbers* Senior Animator *FIFTYEIGHT*3D

Re: nice work Tim

2013-12-06 Thread Eric Mootz
+1

Re: OT: nice work Tim

2013-12-06 Thread olivier jeannel
That's just a matter of taste, but I prefered the previous music version. https://vimeo.com/57005606 Le 06/12/2013 12:59, wavo a écrit : Am 12/6/2013 12:51 PM, schrieb adrian wyer: https://vimeo.com/81081389 if autodesk had any interest in promoting Soft as the genuinely unique software

Friday Flashback #149

2013-12-06 Thread Stephen Blair
Friday Flashback #149 1996: What SOFTIMAGE|3D might have looked like in an alternate universe http://wp.me/powV4-2Vz

Re: Friday Flashback #149

2013-12-06 Thread wavo
ih. Am 12/6/2013 1:16 PM, schrieb Stephen Blair: Friday Flashback #149 1996: What SOFTIMAGE|3D might have looked like in an alternate universe http://wp.me/powV4-2Vz -- *Walter Volbers* Senior Animator *FIFTYEIGHT*3D Animation Digital Effects GmbH Kontorhaus Osthafen

Re: Friday Flashback #149

2013-12-06 Thread Martin Chatterjee
Ek!!! -M -- Martin Chatterjee [ Freelance Technical Director ] [ http://www.chatterjee.de ] [ https://vimeo.com/chatterjee ] On Fri, Dec 6, 2013 at 1:16 PM, Stephen Blair stephenrbl...@gmail.comwrote: Friday Flashback #149 1996: What SOFTIMAGE|3D might have looked like in an

Re: Friday Flashback #149

2013-12-06 Thread Dan Yargici
Fugly to say the least... On Fri, Dec 6, 2013 at 2:31 PM, Martin Chatterjee martin.chatterjee.li...@googlemail.com wrote: Ek!!! -M -- Martin Chatterjee [ Freelance Technical Director ] [ http://www.chatterjee.de ] [ https://vimeo.com/chatterjee ] On Fri, Dec 6, 2013

Re: Friday Flashback #149

2013-12-06 Thread Mr Alexei Godek
windows 3.11 style - beautiful On 6 December 2013 12:31, Martin Chatterjee martin.chatterjee.li...@googlemail.com wrote: Ek!!! -M -- Martin Chatterjee [ Freelance Technical Director ] [ http://www.chatterjee.de ] [ https://vimeo.com/chatterjee ] On Fri, Dec 6, 2013

RE: Friday Flashback #149

2013-12-06 Thread adrian wyer
i like it! _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mr Alexei Godek Sent: 06 December 2013 12:34 To: softimage@listproc.autodesk.com Subject: Re: Friday Flashback #149 windows 3.11 style - beautiful On 6

Re: OT: nice work Tim

2013-12-06 Thread Mr Alexei Godek
excellent work On 6 December 2013 12:16, olivier jeannel olivier.jean...@noos.fr wrote: That's just a matter of taste, but I prefered the previous music version. https://vimeo.com/57005606 Le 06/12/2013 12:59, wavo a écrit : Am 12/6/2013 12:51 PM, schrieb adrian wyer:

Re: Friday Flashback #149

2013-12-06 Thread Mr Alexei Godek
nice and primary, almost medieval On 6 December 2013 12:36, adrian wyer adrian.w...@fluid-pictures.comwrote: i like it! -- *From:* softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] *On Behalf Of *Mr Alexei Godek

Friday Flashback #149

2013-12-06 Thread francisco criado
it's a lot better than 3dmax actual interface ja! and judging by the tools i see on the pic, i could say the same ! Francisco. On Friday, December 6, 2013, Stephen Blair wrote: Friday Flashback #149 1996: What SOFTIMAGE|3D might have looked like in an alternate universe

RE: emPolygonizer4 v.4.250

2013-12-06 Thread Nick Angus
Apart from being incredibly powerful it is unnervingly fast! N From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jens Lindgren Sent: Friday, 6 December 2013 9:28 PM To: softimage@listproc.autodesk.com Subject: Re: emPolygonizer4 v.4.250

Re: emPolygonizer4 v.4.250

2013-12-06 Thread Eric Mootz
Okay, there is a new emTopolizer2 demo scene called Clothy_FX1. It is really not that great (i.e. my plan to make something à la Tim Borgmann failed), but hopefully it will give you some ideas.

RE: Friday Flashback #149

2013-12-06 Thread Sven Constable
my first thought was, it looks like Lightwave... From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Mr Alexei Godek Sent: Friday, December 06, 2013 1:34 PM To: softimage@listproc.autodesk.com Subject: Re: Friday Flashback #149

Re: OT: nice work Tim

2013-12-06 Thread Tim Borgmann
Haha, thanks everyone for the nice comments. Cheers Tim https://vimeo.com/81081389 if autodesk had any interest in promoting Soft as the genuinely unique software that it is, they'd license this and put it on the front page of their website! a Adrian Wyer Fluid Pictures 75-77 Margaret St.

Re: Friday Flashback #149

2013-12-06 Thread Luc-Eric Rousseau
It was a working sumatra/XSI mockup in visual basic. Or did you guys have a special version of Softimage|3D with layouts, a scene explorer, selection filters, etc.

nurbs to mesh

2013-12-06 Thread adrian wyer
maybe i'm miss-remembering, but didn't nurbs object conversion to polygons used to give you the option to keep the UV sets intact? i have some sections of a sphere, that make up a whole sphere, they each have a uv set that covers 0-1 i want to convert to polys for use in arnold, but need

Re: nurbs to mesh

2013-12-06 Thread Oscar Juarez
you can move the uv tiles numerically, in the tools button of the texture editor, there is a transform uvs tool On Fri, Dec 6, 2013 at 3:56 PM, adrian wyer adrian.w...@fluid-pictures.comwrote: maybe i'm miss-remembering, but didn't nurbs object conversion to polygons used to give you

RE: Friday Flashback #149

2013-12-06 Thread Marc-Andre Carbonneau
That's what I was about to say. It looks like it could have been a mockup. It's brilliant. Would be nice as a easter egg. lol -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Luc-Eric Rousseau Sent: 6 décembre

Re: nurbs to mesh

2013-12-06 Thread peter_b
the behavior of the UV input boxes goes together with the “set” button – all too easily overlooked. with set checked, if you type a number in U or v, it will set this value for each selected sample (collapsing to a specific value in one go), with “set” unchecked, it will move the whole

RE: nurbs to mesh

2013-12-06 Thread adrian wyer
thanks Oscar, forgot about that it works, kind of! hopefully only have to do this once!!! a _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Oscar Juarez Sent: 06 December 2013 14:59 To:

Linear rendering Revert back configuration

2013-12-06 Thread olivier jeannel
Hi list, I'm a bit a shame to ask this but... I'm having trouble workin in linear mode. I've set up XSI a long time ago to work like that, and finaly I'm getting some problems. In short, my image are rendered with a gamma of 1 ,which I apply a Gamma 2.2 later in compositing. Thing is

Add operator to menu crippled?

2013-12-06 Thread Gustavo Eggert Boehs
Hi I was trying to add ice compounds to menus today and noticed that only ICE and Simulation tabs are available. I rememeber being able to add deformes to the modeling tab. Has this been deprecated in 2014, or am I doing something wrong? This was nice since no modeler needs to know the operator

Re: Add operator to menu crippled?

2013-12-06 Thread Stephen Blair
Your memory may be faulty. 2014, 2013, and 2012 all add to menus in the ICE and Simulation modules only. On Fri, Dec 6, 2013 at 12:25 PM, Gustavo Eggert Boehs gustav...@gmail.comwrote: Hi I was trying to add ice compounds to menus today and noticed that only ICE and Simulation tabs are

Re: Add operator to menu crippled?

2013-12-06 Thread Eric Thivierge
Yeah looks like they changed it. Or hid it somewhere else. You could create a custom plug-in to register a new menu item on that menu and use the ApplyICEOp() command to do the same thing I believe though. Eric T. On Friday, December 06, 2013 12:25:35 PM, Gustavo Eggert Boehs wrote: Hi I

Re: Add operator to menu crippled?

2013-12-06 Thread Gustavo Eggert Boehs
Your memory may be faulty my bad. maybe it is leaking :D Gustavo E Boehs Dpto. de Expressão Gráfica | Universidade Federal de Santa Catarina | http://www.gustavoeb.com.br/ 2013/12/6 Stephen Blair stephenrbl...@gmail.com Your memory may be faulty. 2014, 2013, and 2012 all add to menus in

RE: Linear rendering Revert back configuration

2013-12-06 Thread Sven Constable
If textures are png, tga, bmp etc. they'll have usually gamma inside :) and are not linear. If you use 'automatic' mode for newly created imageclips in the preferences, they should be correctly interpreted by softimage in the first place and they will be internally de-gammaed (not sure if this