Re: my first experiment with rigging in Houdini :-))))

2014-04-24 Thread Max Evgrafov
2014-04-24 3:30 GMT+04:00 Sergio Mucino sergio.muc...@gmail.com: I agree. Awesome work man. Really. Sergio Muciño. Sent from my iPad. On Apr 23, 2014, at 6:27 PM, Sylvain Lebeau s...@shedmtl.com wrote: Please! Keep hem comming Jordi! ... thanks for sharring sly *Sylv**ain Lebeau

Re: my first experiment with rigging in Houdini :-))))

2014-04-24 Thread Max Evgrafov
http://www.youtube.com/watch?v=B7bRzijbsnAfeature=youtu.becompleted the effect of collisions. (there are some bugs in the corners of obstacles. but I'm tired of doing this rig. :) Next step creating digital asset( I think it like model in XSI), Reach an understanding how working reference

Procedural textures?

2014-04-24 Thread Szabolcs Matefy
Hey folks I have an pointcached liquid. I'd like to apply a procedural texture on it (without) and I'd like to also transform this texture. I was considering the Edit UV node in the render tree, but I couldn't really figure out how it works. Anybody could help? Cheers Szabolcs ___ This

Re: my first experiment with rigging in Houdini :-))))

2014-04-24 Thread David Saber
Cool! How about transforms on rig objects, how do you zero out control objects? Is the object's coordinate relative to its parent, like in XSI's parent translation mode? is there add mode for rotations? On 2014-04-24 13:23, Max Evgrafov wrote:

Geometry cache question - mixing SRT animation and Momentum simulation?

2014-04-24 Thread Morten Bartholdy
I have about a hundred objects that scale up for the first part of an annimation to build a structure, then the structure collapses (no breaking) using Momentum(3) rigid body sim. I want to plot or cache this and have tried different methods, so far without much luck. Momentum manual plot

Re: my first experiment with rigging in Houdini :-))))

2014-04-24 Thread Jon Swindells
houdini's handling of transforms is about as good as it gets. by default, you will get a zeroed out transform on creation but this can be pushed back onto the stack as needed. you can also quite happily stack utility transforms ala xsiNulls too if that floats your boat. the real eye opener

Re: Geometry cache question - mixing SRT animation and Momentum simulation?

2014-04-24 Thread Morten Bartholdy
Dohh - a bit more tampering and it works. Carry on - please disregard. MB Den 24. april 2014 kl. 14:05 skrev Morten Bartholdy x...@colorshopvfx.dk: I have about a hundred objects that scale up for the first part of an annimation to build a structure, then the structure collapses (no

Re: my first experiment with rigging in Houdini :-))))

2014-04-24 Thread Jordi Bares
Well put Jon, it is true that the character rig Side Effects provide is painfully slow when deforming but the issue is that it is trying to do s much it is really sophisticated… and slow. I will suggest to play with a fast rig like this one to get a feel… it won't be as fast as Maya, this

Re: Houdini Engine for Cinema4D

2014-04-24 Thread Luc-Eric Rousseau
On Thu, Apr 24, 2014 at 6:36 AM, pete...@skynet.be wrote: Now two competitors, across different continents, are doing it. Are announcing when they expect to deliver: this summer for HE in maya, and before the end of the year for HE in C4D. And you are belittling their initiative - saying if

Re: my first experiment with rigging in Houdini :-))))

2014-04-24 Thread Jordi Bares
I hear you Jon, this is one of the things I have been stressing out as it is very important for today's breed of animators that are used to real time performance in many situations. :-P Jordi Bares jordiba...@gmail.com On 24 Apr 2014, at 15:00, Jon Swindells jon_swinde...@fastmail.fm wrote:

Re: my first experiment with rigging in Houdini :-))))

2014-04-24 Thread Jordi Bares
I would say it is going to be much faster… let me bounce the question to our Houdini guru's at Realise and will let you know the details… Jordi Bares jordiba...@gmail.com On 24 Apr 2014, at 15:09, Max Evgrafov summ...@gmail.com wrote: Jordi Bares, what do you think about custom deformer

Re: SI and Houdini

2014-04-24 Thread Jordi Bares
The very short introduction and transform guides are now online… https://www.dropbox.com/sh/y0ti6tyf7o3435u/thsQH1Kf2o Jordi Bares jordiba...@gmail.com On 16 Apr 2014, at 08:08, javier mansilla jmansill...@gmail.com wrote: Thankss! 2014-04-15 23:55 GMT+02:00 Jordi Bares

Re: SI and Houdini

2014-04-24 Thread Jon Swindells
if only my animation was timed as well... thanks lots :) -- Jon Swindells jon_swinde...@fastmail.fm On Thu, Apr 24, 2014, at 05:42 PM, Jordi Bares wrote: The very short introduction and transform guides are now online… [1]https://www.dropbox.com/sh/y0ti6tyf7o3435u/thsQH1Kf2o

RE: Procedural textures?

2014-04-24 Thread Grahame Fuller
There's no need to use the Edit UV shader. When you apply a spatial projection, you get a texture support object parented under the liquid. You can just select and transform the texture support like any other. If the projection has been frozen, you can still use the sliders on the texture

Re: Softimage to MODO - Forum participation?

2014-04-24 Thread Sergio Mucino
Saw your post in the Modo forums. Mine is located here... C:\Users\{userName}\AppData\Roaming\Luxology Should be called MODO701.CFG. Just trash it and you should be good to go. Sergio Muciño. Sent from my iPad. On Apr 23, 2014, at 11:47 PM, Sebastien Sterling sebastien.sterl...@gmail.com

Re: Softimage to MODO - Forum participation?

2014-04-24 Thread Serch Mucino
No prob! Sergio Mucino On Thu, Apr 24, 2014 at 12:16 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Cheers! it got solved in the end, was a windows issue after all, thanks for looking out for me Sergio ;) On 24 April 2014 16:50, Sergio Mucino sergio.muc...@gmail.com

Syflex cloth Zipper

2014-04-24 Thread Szabolcs Matefy
Hey folks I need to create a tearing cloth, but I have the topology locked. I thought, that I can use syflex zipper, but unfortunately it doesn't seems to work really. Anybody has any idea? Cheers Szabolcs ___ This message contains confidential information and is intended only for the

RE: Houdini Engine for Cinema4D

2014-04-24 Thread Marc-Andre Carbonneau
“Artists with Houdini or Houdini FX licenses will be able to run the Houdini Engine using their existing keys. For artists who only need to work in a host application, a new Houdini Engine license has been created. Houdini Engine workstation licenses will be available for $495 annually while

Re: Syflex cloth Zipper

2014-04-24 Thread olivier jeannel
Tearing like this ? https://vimeo.com/84852881 Le 24/04/2014 18:57, Szabolcs Matefy a écrit : Hey folks I need to create a tearing cloth, but I have the topology locked. I thought, that I can use syflex zipper, but unfortunately it doesn't seems to work really. Anybody has any idea?

Re: my first experiment with rigging in Houdini :-))))

2014-04-24 Thread Max Evgrafov
Jon Swindells, good to see you ! ( i didn't try your rig, but i wont to do it) I am sorry for my question. Can you say , are you xsi user ? Were are you going migrait? 2014-04-24 18:39 GMT+04:00 Jordi Bares jordiba...@gmail.com: I would say it is going to be much faster… let me bounce the

Re: aaOcean

2014-04-24 Thread peter_b
shader not found is very often because of missing dll’s. with http://www.dependencywalker.com/ you can find which ones are missing. From: Francisco Criado Sent: Thursday, April 24, 2014 7:06 PM To: softimage@listproc.autodesk.com Subject: aaOcean Hi guys, doing some tests here with this

Re: aaOcean

2014-04-24 Thread Francisco Criado
thanks a lot Peter! F. 2014-04-24 18:27 GMT-03:00 pete...@skynet.be: shader not found is very often because of missing dll’s. with http://www.dependencywalker.com/ you can find which ones are missing. *From:* Francisco Criado malcriad...@gmail.com *Sent:* Thursday, April 24, 2014

Re: my first experiment with rigging in Houdini :-))))

2014-04-24 Thread David Saber
Thanks Summatr and others who replied my questions!

Re: aaOcean

2014-04-24 Thread Amaan Akram
Hi Francisco Peter's suggestion is on point -- give that a go to find out if you are missing any dll's Also, check the Plugin Manager and see if aaOceanDataShader is showing up there or not. That will help with finding if it is a shaderDef issue, or an actual shader issue amaan On 24 April

Re: my first experiment with rigging in Houdini :-))))

2014-04-24 Thread Jon Swindells
Hi Max, XSI user since v2 currently migrating to Houdini as my main commercial app with a view to going full Houdini/Modo sometime early next year Blender/Krita/FOSS stack for my personal work :) Jon Swindells jon_swinde...@fastmail.fm On Thu, Apr 24, 2014, at 11:33 PM, Max

[OT] : Automated green screen removal / keying

2014-04-24 Thread Alok Gandhi
I am looking for an application which can do automated keying. A client of mine wants to get an automated process, used by non-artist with some kind of interface to do automated keying. I was thinking of doing a nuke script / plugin to do this. Any other ideas ? --

Re: aaOcean

2014-04-24 Thread Ryan Maguire
I had this problem, I I run softimage 2013 , so i downloaded from the bitbucket aaocean download site the file Softimage_2013_rev235_stable.rar. I just figured the file Softimage_2014_rev235_stable.rar was for softimage 2014... I tried the latter, and It loaded fine! -Ryan On Thu, Apr 24,