Re: Softimage Rigging Videos

2014-06-09 Thread Leendert A. Hartog
Thanks, Eric! ;) Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com

Re: Softimage Rigging Videos

2014-06-09 Thread Martin Yara
Awesome! Thanks Eric! And thanks Leendert for asking for the download option. Martin On Mon, Jun 9, 2014 at 5:24 PM, Leendert A. Hartog hirazib...@live.nl wrote: Thanks, Eric! ;) Greetz Leendert -- Leendert A. Hartog AKA Hirazi Blue Administrator NOT the owner of si-community.com

Re: Softimage Rigging Videos

2014-06-09 Thread Nicolas Esposito
Nice one Eric! Thanks for sharing :) 2014-06-09 11:07 GMT+02:00 Martin Yara furik...@gmail.com: Awesome! Thanks Eric! And thanks Leendert for asking for the download option. Martin On Mon, Jun 9, 2014 at 5:24 PM, Leendert A. Hartog hirazib...@live.nl wrote: Thanks, Eric! ;) Greetz

Re: Softimage Rigging Videos

2014-06-09 Thread Stephan Haitz
Surely for non AD-products too... Hello all, Since Softimage is EOL, I figured that I could share these videos with everyone. It's a series of videos I created while teaching at Rutgers University around 2010-2011. The concepts and methods still remain valid and should be able to be ported

Nike The Last Game

2014-06-09 Thread Paulo César Duarte
By Passion Pictures, anyone know details about the production? And congratulations to the team, amazing work. http://www.passion-london.com/featured-video/nike-the-last-game/26c7845d9393ecc2e72fca6f11e76fb0 Cheers. Paulo Duarte -- www.pauloduarte.ws

Re: Softimage Rigging Videos

2014-06-09 Thread John Richard Sanchez
Thats great. Thanks. On Mon, Jun 9, 2014 at 5:40 AM, Stephan Haitz sha...@3d-agenten.de wrote: Surely for non AD-products too... Hello all, Since Softimage is EOL, I figured that I could share these videos with everyone. It's a series of videos I created while teaching at Rutgers

Re: Nike The Last Game

2014-06-09 Thread Jordi Bares
Really great project, love the environment work and the character design. Love to see Softimage project coming out at such incredible standard. Jordi Bares jordiba...@gmail.com On 9 Jun 2014, at 19:17, Paulo César Duarte paulocdua...@gmail.com wrote: By Passion Pictures, anyone know details

Re: Nike The Last Game

2014-06-09 Thread Meng-Yang Lu
Just finished watching it. So much fun. Great work and great message too. -Lu On Mon, Jun 9, 2014 at 2:01 PM, Jordi Bares jordiba...@gmail.com wrote: Really great project, love the environment work and the character design. Love to see Softimage project coming out at such incredible

Re: Nike The Last Game

2014-06-09 Thread Sajjad Amjad
Not sure what kind of production details you're after, but software-wise, we used: Primarily Modo, Zbrush, Mudbox for modelling Mari and Photoshop for texturing Softimage for animation, crowds, fx Rendered with Arnold for Softimage Nuke for comping Marvelous Designer for cloth Houdini was used for

RE: Shameless plug

2014-06-09 Thread Matt Lind
To clarify a bit, Softimage was used for the heavy majority, but not everything: Z-Brush was used for creating hi-resolution character models which were then later downsized (resolution) for use in the game. Modo was also used for initial character modeling, and texturing as it has better

Re: Shameless plug

2014-06-09 Thread Mirko Jankovic
Would be great having you and or someone else frmo team on softimage ubertage to do a round up :) On Tue, Jun 10, 2014 at 12:18 AM, Matt Lind ml...@carbinestudios.com wrote: To clarify a bit, Softimage was used for the heavy majority, but not everything: Z-Brush was used for creating

Re: Nike The Last Game

2014-06-09 Thread Paulo César Duarte
Thank you for the info. Nice to see a project like that using Softimage and the crowd system, I think the crowd in Softimage had great potential for the future... 2014-06-09 18:54 GMT-03:00 Sajjad Amjad sajjad.am...@gmail.com: Not sure what kind of production details you're after, but

More acquisitions from Autodesk

2014-06-09 Thread Emilio Hernandez
Autodesk Buys Bitsquid Game Engine Creator Videogame Technology to Be Integrated in Visualization Tools for Other Content-Creation Products http://www.studiodaily.com/2014/06/autodesk-buys-bitsquid-game-engine-creator/?hq_e=elhq_m=2895337hq_l=6hq_v=231428e7f1

Re: More acquisitions from Autodesk

2014-06-09 Thread Sebastien Sterling
what's the point if you can't make doomsday viruses with it... On 10 June 2014 00:00, Emilio Hernandez emi...@e-roja.com wrote: Autodesk Buys Bitsquid Game Engine Creator Videogame Technology to Be Integrated in Visualization Tools for Other Content-Creation Products

Re: More acquisitions from Autodesk

2014-06-09 Thread activemotionpictu...@yahoo.com
I dont get it:  is it good news for maya users to get the subscription price lowered from 50 to 30 a month? Or is it another strategy to win market (directv vs tvcable battle anyone?) Enviado desde Yahoo Mail en Android

PyQt or PySide

2014-06-09 Thread Halim Negadi
Hello All, I need to write a standalone client to deal with a web database through a rest API. The python CLI is done and I just need to wrap this up in a nice GUI. I will need the GUI to be working as a standalone application as well as embedded in softwares like Soft, Nuke or Maya. Both PySide

Re: PyQt or PySide

2014-06-09 Thread Alok Gandhi
Hi Halim, Although I think pyside is more actively developed but for more information please dig up an old thread for a similar discussion. Sent from my iPhone On Jun 10, 2014, at 10:09 AM, Halim Negadi hneg...@gmail.com wrote: Hello All, I need to write a standalone client to deal with

Re: PyQt or PySide

2014-06-09 Thread Eric Thivierge
PySide if you can get it working with the Softimage Plugin that is available, otherwise if you can't do the work yourself to get it working, use PyQt. Eric Thivierge http://www.ethivierge.com On Tue, Jun 10, 2014 at 12:53 AM, Alok Gandhi

Re: PyQt or PySide

2014-06-09 Thread Halim Negadi
Thank you guys for the hints, really helpfull. Cheers, -H. On Tue, Jun 10, 2014 at 7:01 AM, Eric Thivierge ethivie...@gmail.com wrote: PySide if you can get it working with the Softimage Plugin that is available, otherwise if you can't do the work yourself to get it working, use PyQt.

Re: PyQt or PySide

2014-06-09 Thread Jon Swindells
if your priority is to embed your standalone app then pyside is the api i'd choose. licensing issues aside, it's the supported platform for Maya and Nuke but, having said that, if you are using a qt4.8 based build then it's trivial to switch to either as long as you stick to basic python data