Re: ice move point towards other point cloud

2016-03-19 Thread Chris Marshall
oh yes. Got it working! Thanks Olivier!! Been a while since I've done that kind of thing. Cheers On 16 March 2016 at 13:44, Olivier Jeannel wrote: > id to location ? > > On Wed, Mar 16, 2016 at 2:42 PM, Chris Marshall > wrote: > >> OK I'm

RE: 0 undo levels

2016-03-19 Thread Tim Bolland
This has happened to me before once or twice. By any chance do you have Fabric Engine installed? I don't know if there is any link, but I only remembered this happening when I was playing around with Fabric. I'm running 2015 SP2. Regards, Tim From: adrian.w...@fluid-pictures.com To:

0 undo levels

2016-03-19 Thread adrian wyer
we have a random issue where occasionally a session will start with undo levels set to zero anyone seen this, and more importantly, stopped it from happening!? 2015 x64 a Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829

Re: Using viewport stats will slow down interaction speed

2016-03-19 Thread Luc-Eric Rousseau
If they added that in 2015, they shouldn't have... It sounds like it's the same problem that Edit->Info Scene: showing the number of triangle causes the mesh to be triangulated and that blow up in term of CPU and GPU ram and additional processing. Unfortunately, once that triangulation has been

Re: OT:PLUG houdini to blender workflow

2016-03-19 Thread Juhani Karlsson
Heyyy that`s neato! Thanks, - J On 17 March 2016 at 16:47, Dan Yargici wrote: > That's great! Cheers Gerbrand! > > DAN > > > On Thu, Mar 17, 2016 at 2:27 PM, Gerbrand Nel wrote: > >> Hey guys >> Anyone interested in getting scenes from Houdini into

Re: 0 undo levels

2016-03-19 Thread Thomas Volkmann
Which reminded me instantly of this classic: https://www.youtube.com/watch?v=FOOynE1F4P4 On 03/18/2016 05:04 PM, adrian wyer wrote: hmmm interesting, will have a trawl through the workgroup then a

Re: 0 undo levels

2016-03-19 Thread Saeed Kalhor
*Number of Undo Levels reset to zero* http://xsisupport.com/2012/07/14/number-of-undo-levels-reset-to-zero/ On Fri, Mar 18, 2016 at 6:24 PM, Tim Bolland wrote: > This has happened to me before once or twice. By any chance do you have > Fabric Engine installed? I don't

Re: ice move point towards other point cloud

2016-03-19 Thread Olivier Jeannel
Cool :) On Wed, Mar 16, 2016 at 2:47 PM, Chris Marshall wrote: > oh yes. Got it working! > Thanks Olivier!! Been a while since I've done that kind of thing. > > Cheers > > > On 16 March 2016 at 13:44, Olivier Jeannel wrote: > >> id to location

Re: 0 undo levels

2016-03-19 Thread peter_b
wow, thanks for that link. I’ll never think of undo in quite the same way. From: Thomas Volkmann Sent: Friday, March 18, 2016 9:34 PM To: softimage@listproc.autodesk.com Subject: Re: 0 undo levels Which reminded me instantly of this classic: https://www.youtube.com/watch?v=FOOynE1F4P4 On

ice move point towards other point cloud

2016-03-19 Thread Chris Marshall
OK I'm being dull here. I need to move points in one point cloud, to the positions of identical point id's in a second point cloud. But I'm struggling. I keep getting context issues when trying to get the point positions of the second cloud. Any thoughts? Thanks a lot Chris -- Softimage

Re: ice move point towards other point cloud

2016-03-19 Thread Olivier Jeannel
id to location ? On Wed, Mar 16, 2016 at 2:42 PM, Chris Marshall wrote: > OK I'm being dull here. > I need to move points in one point cloud, to the positions of identical > point id's in a second point cloud. But I'm struggling. I keep getting > context issues when

OT:PLUG houdini to blender workflow

2016-03-19 Thread Gerbrand Nel
Hey guys Anyone interested in getting scenes from Houdini into blender, Check this out! The main guy behind it all is Johannes Kollmer. We are trying to expand this to all kinds of data, like pointclouds, Hair, and VDB. Anyone who wants to help, or try it out, follow the links below

Re: Using viewport stats will slow down interaction speed

2016-03-19 Thread pedro santos
Mentioned by rray: http://www.si-community.com/community/viewtopic.php?p=53855=852995c5a7dfdf839a7d133f20236f55#p53855 On Fri, Mar 18, 2016 at 10:32 PM, Sven Constable wrote: > Hello list, > > I just discovered an issue when using viewport stats. Playback speed isn't >

Re: OT:PLUG houdini to blender workflow

2016-03-19 Thread Dan Yargici
That's great! Cheers Gerbrand! DAN On Thu, Mar 17, 2016 at 2:27 PM, Gerbrand Nel wrote: > Hey guys > Anyone interested in getting scenes from Houdini into blender, Check > this out! > The main guy behind it all is Johannes Kollmer. > > We are trying to expand this to all

Re: veryOT: amd gpu in blender/cycles

2016-03-19 Thread Saeed Kalhor
See this page: https://www.blender.org/manual/render/cycles/features.html ​ > *Supported Features and Limitations* > For an overview of supported features, check the comparison in the > Features. > *CUDA:* ​​ > The maximum amount of individual textures is limited to 88 byte-image > textures

Re: 0 undo levels

2016-03-19 Thread Matt Lind
I dealt with this issue quite heavily while working on wildstar. Mostly occurred in Softimage 7.5, but did experience a few in 2013 SP1. In our case, having undo level reset to zero meant there was a corruption somewhere in the user's default profile under C:\users\\Autodesk\Softimage_xxx.

Re: Beta of new Binary Alchemy shaders available for free

2016-03-19 Thread Kris Rivel
Thanks for this Holger!!! Kris On Tue, Mar 8, 2016 at 4:39 PM, Leoung O'Young wrote: > Let's put it this way, if it wasn't for Redshift we would probably have > move to another 3D package, it has given Soft a bit more life. > Sorry, didn't mean to take over Holger's

Re: Softimage 2015 SP2 Crashes due to scrubbing

2016-03-19 Thread Nuno Conceicao
Hi Lawrence I think I found that thread and Stephen Blair mentioned this was fixed in Softimage 2014 SP1. Looks like that this was related to SitoA2.10, we use SitoA also, but a more recent release, in any case this seems like a Softimage bug that wasn't completely addressed since it still

Friday Flashback #267

2016-03-19 Thread Stephen Blair
Softimage Store circa 2003: mental ray licenses for $1,895 http://wp.me/powV4-3iO -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: veryOT: amd gpu in blender/cycles

2016-03-19 Thread Gerbrand Nel
That's sad, but helpful.. Thanks G On 17/03/2016 14:19, Saeed Kalhor wrote: See this page: https://www.blender.org/manual/render/cycles/features.html ​ *Supported Features and Limitations* For an overview of supported features, check the comparison in the Features.

Re: OT: looking for maya Blendshape plugin

2016-03-19 Thread Sebastien Sterling
Cheers Jeremy, you are a legend. Do you guys actually use this in production ? I get the impression quite a few places do. On 17 March 2016 at 00:18, Jeremie Passerin wrote: > BCS > http://www.stargrav.com/bcs.php > > On 16 March 2016 at 16:53, Sebastien Sterling < >

Weight Tools

2016-03-19 Thread Martin Yara
In Maya I'm using a heavily modified version of a script called skinWrangler. (I'm writing Maya Python like crazy these days, and to be honest, it's pretty cool. Tons of options with OpenMaya, Pymel and the old commands) https://github.com/chrisevans3d/skinWrangler Is there something like this

Re: OT: looking for maya Blendshape plugin

2016-03-19 Thread Jeremie Passerin
BCS http://www.stargrav.com/bcs.php On 16 March 2016 at 16:53, Sebastien Sterling wrote: > Hey Peeps am looking for a plugin for maya it has a name in three letters > > SBP CPS something like that, and its an alternative blendshape workflow > > with sculpting and

RE: 0 undo levels

2016-03-19 Thread adrian wyer
hmmm interesting, will have a trawl through the workgroup then a _ From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Saeed Kalhor Sent: 18 March 2016 15:08 To: softimage@listproc.autodesk.com Subject: Re: 0 undo levels

Re: OT: looking for maya Blendshape plugin

2016-03-19 Thread Jeremie Passerin
We used it in Softimage but now we have replaced it with our own proprietary solution. It's a great tool nevertheless On 16 March 2016 at 17:22, Sebastien Sterling wrote: > Cheers Jeremy, you are a legend. > > Do you guys actually use this in production ? > > I get

Softimage 2015 SP2 Crashes due to scrubbing

2016-03-19 Thread Nuno Conceicao
Hi guys Was wondering if anyone else has experienced crashes just by scrubbing the timeline on medium to heavy scenes. It's just that we have been plagued by this issue since Softimage 2014 across different projects and specialties, not just animation scenes, but layout or render scenes... I'm

OT: looking for maya Blendshape plugin

2016-03-19 Thread Sebastien Sterling
Hey Peeps am looking for a plugin for maya it has a name in three letters SBP CPS something like that, and its an alternative blendshape workflow with sculpting and some such utilities, anyone heard of it ? -- Softimage Mailing List. To unsubscribe, send a mail to