Re: PLUG: Fabric 2.2 Released!

2016-05-11 Thread Eric Thivierge
No and start up time has been improved a lot! -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and reply to confirm.

Re: PLUG: Fabric 2.2 Released!

2016-05-11 Thread Sebastien Sterling
Does any of this affect performance ? On 12 May 2016 at 01:45, Sebastien Sterling wrote: > So this is to do with UI building, making it more accessible. > > I suppose it is a little odd to offer an alternative to c++ coding, and > then still have c++ for building

Re: PLUG: Fabric 2.2 Released!

2016-05-11 Thread Sebastien Sterling
So this is to do with UI building, making it more accessible. I suppose it is a little odd to offer an alternative to c++ coding, and then still have c++ for building interfaces :P On 12 May 2016 at 00:33, Eric Thivierge wrote: > The Python bindings of the UI widgets is a

Re: PLUG: Fabric 2.2 Released!

2016-05-11 Thread Eric Thivierge
The Python bindings of the UI widgets is a first step and is going to be worked on more going forward but this means that users can now build their own stand alone applications using Python instead of C++ to use the provided widgets but also their own. Users can also use the canvas.py and

Re: PLUG: Fabric 2.2 Released!

2016-05-11 Thread Steven Caron
Basically the UI is being made in Python and some new functionality to control the creation of Canvas with Python scripts (think Softimage's scripting to create ICE graphs) But it is more nuanced than that... Fabric's core has had python bindings for a while now. The UI widgets for the Canvas

Re: PLUG: Fabric 2.2 Released!

2016-05-11 Thread Ahmidou Lyazidi
It means the standalone application is now using pyqt instead of qt c++ Le 2016-05-11 17:30, "Sebastien Sterling" a écrit : > "Python! Canvas has been converted to a Python app making it > straightforward to create purpose-built applications. Using the source code >

Re: PLUG: Fabric 2.2 Released!

2016-05-11 Thread Sebastien Sterling
"Python! Canvas has been converted to a Python app making it straightforward to create purpose-built applications. Using the source code to the Canvas python files, you can automate the creation and modification of Canvas graphs without needing to know C++." Does this mean Canvas is no longer

Re: Change object visibility with another object?

2016-05-11 Thread Jason S
    On 05/11/16 16:55, Jason S wrote:     > I guess this can be used to just as easily toggle or set anything by volume?     > (which is cool :) ) Or toggle/set anything by any testable condition :) On 05/11/16 16:55, Jason S wrote:

Re: Change object visibility with another object?

2016-05-11 Thread Jason S
        On Tue, May 10, 2016 at 5:41 PM, Oscar Juarez wrote:         if any point is inside a volume the visibility get turns off.         You could play with averages and thresholds so it fits better to your

Re: Alembic advices

2016-05-11 Thread Ed Manning
On Wed, May 11, 2016 at 11:28 AM, Olivier Jeannel wrote: > Shape plot ? > > Think he means Plot>Shape Manager>Write>ICEcache? ;-) -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the subject, and

PLUG: Fabric 2.2 Released!

2016-05-11 Thread Eric Thivierge
A Fabric point release - 2.2 is here! Python bindings have been introduced and TDs no longer need to go through build environment woes. :) Tons of bug fixes as well so checkout the release notes here for a list of many of them:

Re: Alembic advices

2016-05-11 Thread Olivier Jeannel
Shape plot ? On Wed, May 11, 2016 at 4:12 PM, Morten Bartholdy wrote: > I had this a while back when importing a bunch of motion graphics animated > tiles from C4D - dogslow when scrubbing the timeline in XSI with abc files. > > We received the alembic files from elsewhere

RE: redshift - best 980Ti

2016-05-11 Thread Andi Farhall
I looked at the asus strix 980ti. Couldn't actually fit it into my t7600 so something to watch out for also. https://www.epsilonpc.co.uk/asus-strix-gtx980ti-dc3oc-6gd5-gaming-nvidia-geforce-gtx-980-ti-6gb.html A.

Re: Alembic advices

2016-05-11 Thread Morten Bartholdy
I had this a while back when importing a bunch of motion graphics animated tiles from C4D - dogslow when scrubbing the timeline in XSI with abc files. We received the alembic files from elsewhere so we did not have the luxury of changing what or how it was exported, so I had to make do. I found

Re: Alembic advices

2016-05-11 Thread Olivier Jeannel
Ah, this won't do for me in the end. I'm manipulating the intrinsic transform in Dop (Sop Solver) and it seems the Transform Pieces doesn't read those intrinsic transform :/ On Wed, May 11, 2016 at 12:57 PM, Olivier Jeannel wrote: > Super sweet trick, just tested ! > > >

Re: Alembic advices

2016-05-11 Thread Olivier Jeannel
Super sweet trick, just tested ! On Wed, May 11, 2016 at 12:51 PM, Cristobal Infante wrote: > Like this you only cache 1 point per object, and a single frame of > geometry.. > > it's beautiful :) > > > > > On 11 May 2016 at 11:19, Olivier Jeannel

Re: Alembic advices

2016-05-11 Thread Cristobal Infante
Like this you only cache 1 point per object, and a single frame of geometry.. it's beautiful :) On 11 May 2016 at 11:19, Olivier Jeannel wrote: > So : > Rop Output 1 frame 1 bgeo Rop > > then > > Transform piece of that Bgeo with the packed (point) of the Dopimport

Re: Alembic advices

2016-05-11 Thread Cristobal Infante
sorry you were right, packed other wise what's the point ;) transform pieces PORTS (from left to right) 1-> single geo (must have name attribute) 2-> point cached (must have name attribute) 3-> first frozen frame of point data On 11 May 2016 at 11:25, Cristobal Infante wrote:

Re: Alembic advices

2016-05-11 Thread Cristobal Infante
unpacked ;) On 11 May 2016 at 11:19, Olivier Jeannel wrote: > So : > Rop Output 1 frame 1 bgeo Rop > > then > > Transform piece of that Bgeo with the packed (point) of the Dopimport sim ? > > Makes sense, will try. > > > > On Wed, May 11, 2016 at 12:01 PM, Cristobal

Re: Alembic advices

2016-05-11 Thread Olivier Jeannel
So : Rop Output 1 frame 1 bgeo Rop then Transform piece of that Bgeo with the packed (point) of the Dopimport sim ? Makes sense, will try. On Wed, May 11, 2016 at 12:01 PM, Cristobal Infante wrote: > one good trick in houdini is to only cache the points of the geometry

Re: Alembic advices

2016-05-11 Thread Olivier Jeannel
In houdini it is viewed as one sop (dop import). They have some piece - name - class attributes, but these are point attributes. On Wed, May 11, 2016 at 11:39 AM, Matt Morris wrote: > Is it possible to combine the objects into one mesh before exporting? > > On 11 May 2016 at

Re: Alembic advices

2016-05-11 Thread Matt Morris
Is it possible to combine the objects into one mesh before exporting? On 11 May 2016 at 10:16, Olivier Jeannel wrote: > Hi guys, > > I'm importing some RBD simulation from Houdini, around 1500 pieces boucing > around. > I export in .abc and import with Crate (if I import

Alembic advices

2016-05-11 Thread Olivier Jeannel
Hi guys, I'm importing some RBD simulation from Houdini, around 1500 pieces boucing around. I export in .abc and import with Crate (if I import with the "legacy" alambic import, xsi crashe) The thing is, it is super-super slow. I end up with 1500 objects and XSI doesn't like this much. What are

Re: redshift - best 980Ti

2016-05-11 Thread Adam Seeley
Hi Matt, I'll look into that, cheers. I was going to get a new card as the ebay prices weren't that far off for with the 980ti, but the titan x cards look like a better bet. Has anyone experienced any preferences for make? EVGA, MSI, ASUS... is there any real difference? Cheers, Adam. On 9

Re: Change object visibility with another object?

2016-05-11 Thread Morten Bartholdy
Ah, arrays. I had the other bits set up but know next to nothing about arrays. Thanks a lot Oscar - this is exactly what I need :-) //Morten > Den 10. maj 2016 klokken 17:41 skrev Oscar Juarez : > > > You could try something like this: > >