No and start up time has been improved a lot!
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Does any of this affect performance ?
On 12 May 2016 at 01:45, Sebastien Sterling
wrote:
> So this is to do with UI building, making it more accessible.
>
> I suppose it is a little odd to offer an alternative to c++ coding, and
> then still have c++ for building
So this is to do with UI building, making it more accessible.
I suppose it is a little odd to offer an alternative to c++ coding, and
then still have c++ for building interfaces :P
On 12 May 2016 at 00:33, Eric Thivierge wrote:
> The Python bindings of the UI widgets is a
The Python bindings of the UI widgets is a first step and is going to be
worked on more going forward but this means that users can now build their
own stand alone applications using Python instead of C++ to use the
provided widgets but also their own. Users can also use the canvas.py and
Basically the UI is being made in Python and some new functionality to
control the creation of Canvas with Python scripts (think Softimage's
scripting to create ICE graphs)
But it is more nuanced than that... Fabric's core has had python bindings
for a while now. The UI widgets for the Canvas
It means the standalone application is now using pyqt instead of qt c++
Le 2016-05-11 17:30, "Sebastien Sterling" a
écrit :
> "Python! Canvas has been converted to a Python app making it
> straightforward to create purpose-built applications. Using the source code
>
"Python! Canvas has been converted to a Python app making it
straightforward to create purpose-built applications. Using the source code
to the Canvas python files, you can automate the creation and modification
of Canvas graphs without needing to know C++."
Does this mean Canvas is no longer
On 05/11/16 16:55, Jason S wrote:
> I guess this can be used to just as easily toggle or set
anything by volume?
> (which is cool :) )
Or toggle/set anything by any testable condition :)
On 05/11/16 16:55, Jason S wrote:
On Tue,
May 10, 2016 at 5:41 PM, Oscar Juarez
wrote:
if any point is inside a volume the visibility get turns
off.
You could play with averages and thresholds so it fits
better to your
On Wed, May 11, 2016 at 11:28 AM, Olivier Jeannel
wrote:
> Shape plot ?
>
> Think he means Plot>Shape Manager>Write>ICEcache?
;-)
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A Fabric point release - 2.2 is here! Python bindings have been introduced
and TDs no longer need to go through build environment woes. :) Tons of bug
fixes as well so checkout the release notes here for a list of many of them:
Shape plot ?
On Wed, May 11, 2016 at 4:12 PM, Morten Bartholdy
wrote:
> I had this a while back when importing a bunch of motion graphics animated
> tiles from C4D - dogslow when scrubbing the timeline in XSI with abc files.
>
> We received the alembic files from elsewhere
I looked at the asus strix 980ti. Couldn't actually fit it into my t7600 so
something to watch out for also.
https://www.epsilonpc.co.uk/asus-strix-gtx980ti-dc3oc-6gd5-gaming-nvidia-geforce-gtx-980-ti-6gb.html
A.
I had this a while back when importing a bunch of motion graphics animated
tiles from C4D - dogslow when scrubbing the timeline in XSI with abc files.
We received the alembic files from elsewhere so we did not have the luxury of
changing what or how it was exported, so I had to make do. I found
Ah, this won't do for me in the end.
I'm manipulating the intrinsic transform in Dop (Sop Solver) and it seems
the Transform Pieces doesn't read those intrinsic transform :/
On Wed, May 11, 2016 at 12:57 PM, Olivier Jeannel
wrote:
> Super sweet trick, just tested !
>
>
>
Super sweet trick, just tested !
On Wed, May 11, 2016 at 12:51 PM, Cristobal Infante
wrote:
> Like this you only cache 1 point per object, and a single frame of
> geometry..
>
> it's beautiful :)
>
>
>
>
> On 11 May 2016 at 11:19, Olivier Jeannel
Like this you only cache 1 point per object, and a single frame of
geometry..
it's beautiful :)
On 11 May 2016 at 11:19, Olivier Jeannel wrote:
> So :
> Rop Output 1 frame 1 bgeo Rop
>
> then
>
> Transform piece of that Bgeo with the packed (point) of the Dopimport
sorry you were right, packed other wise what's the point ;)
transform pieces PORTS (from left to right)
1-> single geo (must have name attribute)
2-> point cached (must have name attribute)
3-> first frozen frame of point data
On 11 May 2016 at 11:25, Cristobal Infante wrote:
unpacked ;)
On 11 May 2016 at 11:19, Olivier Jeannel wrote:
> So :
> Rop Output 1 frame 1 bgeo Rop
>
> then
>
> Transform piece of that Bgeo with the packed (point) of the Dopimport sim ?
>
> Makes sense, will try.
>
>
>
> On Wed, May 11, 2016 at 12:01 PM, Cristobal
So :
Rop Output 1 frame 1 bgeo Rop
then
Transform piece of that Bgeo with the packed (point) of the Dopimport sim ?
Makes sense, will try.
On Wed, May 11, 2016 at 12:01 PM, Cristobal Infante
wrote:
> one good trick in houdini is to only cache the points of the geometry
In houdini it is viewed as one sop (dop import). They have some piece -
name - class attributes, but these are point attributes.
On Wed, May 11, 2016 at 11:39 AM, Matt Morris wrote:
> Is it possible to combine the objects into one mesh before exporting?
>
> On 11 May 2016 at
Is it possible to combine the objects into one mesh before exporting?
On 11 May 2016 at 10:16, Olivier Jeannel wrote:
> Hi guys,
>
> I'm importing some RBD simulation from Houdini, around 1500 pieces boucing
> around.
> I export in .abc and import with Crate (if I import
Hi guys,
I'm importing some RBD simulation from Houdini, around 1500 pieces boucing
around.
I export in .abc and import with Crate (if I import with the "legacy"
alambic import, xsi crashe)
The thing is, it is super-super slow.
I end up with 1500 objects and XSI doesn't like this much.
What are
Hi Matt,
I'll look into that, cheers. I was going to get a new card as the ebay
prices weren't that far off for with the 980ti, but the titan x cards look
like a better bet.
Has anyone experienced any preferences for make?
EVGA, MSI, ASUS... is there any real difference?
Cheers,
Adam.
On 9
Ah, arrays. I had the other bits set up but know next to nothing about arrays.
Thanks a lot Oscar - this is exactly what I need :-)
//Morten
> Den 10. maj 2016 klokken 17:41 skrev Oscar Juarez :
>
>
> You could try something like this:
>
>
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