It takes color attribute.
2016-10-14 23:05 GMT+02:00 Kris Rivel :
> Is it possible to use ice driven alpha/color levels to drive transparency
> or sprite shader in the render tree in redshift?
>
> Kris
>
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Is it possible to use ice driven alpha/color levels to drive transparency
or sprite shader in the render tree in redshift?
Kris
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Digital Video - The Environment Redefined
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OK so my workaround to have many eliptical waves is to have individual
grids with waves on, scaled to make them elliptical, then my main surface
is shrinkwrapped onto those using raycast location in ICE.
I've still got a slight issue where they overlap, but it's pretty much
there.
On 14 October
ideally I want to apply 7 or 8 waves to the same surface, each with a
different elliptical profile.
On 14 October 2016 at 14:19, Andy Nicholas wrote:
> Could you scale the grid points, apply the wave deformer, and then scale
> it back after?
>
>
> On 14/10/2016 11:58,
Could you scale the grid points, apply the wave deformer, and then scale
it back after?
On 14/10/2016 11:58, Chris Marshall wrote:
Hi All,
I'm using a standard wave deformer in Soft to deform a grid into a
ripple effect. This is fine as I've done this a thousand times, but on
this occasion I
Oh I see. Rather than use a wave, use ICE to deform the surface using sin.
Or I was just trying the lattice on wave idea, but can't get that to work.
I'll carry on dabbling.
Thanks
On 14 October 2016 at 12:33, Olivier Jeannel wrote:
> [image: Inline image 1]
>
> On Fri,
[image: Inline image 1]
On Fri, Oct 14, 2016 at 12:58 PM, Chris Marshall
wrote:
> Hi All,
> I'm using a standard wave deformer in Soft to deform a grid into a ripple
> effect. This is fine as I've done this a thousand times, but on this
> occasion I need the ripple to
Use a lattice box on the grid and scale it as needed? Just put the lattice
deformer on top of the wave deformer.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall
Sent: Friday, October 14, 2016 12:59 PM
To:
Hi All,
I'm using a standard wave deformer in Soft to deform a grid into a ripple
effect. This is fine as I've done this a thousand times, but on this
occasion I need the ripple to emit in an eliptical way. I thought just
scaling the wave deformer would do this, but it doesn't Or I've done
Also, lasercutting is not just cutting - it can also provide relief and
engraving, so you could laser engrave the pages.
http://www.cutlasercut.com/showcase
http://www.thisiscolossal.com/2015/04/geometric-laser-cut-wood-relief-sculptures-by-gabriel-schama/
Morten
> Den 14. oktober 2016
Shapeways is a very cool service with lots of material options, as Morten
mentioned.
They do specify the min and max dimensions, thicknesses etc on the site.
Some of the materials are also designed for high levels of detail
https://www.shapeways.com/materials/high-definition-acrylate?li=nav
On
Perhaps I m missing what you need, but there are available 3D printers that can
handle that level of detail. That said - if you need very flat and thin
letters, it sounds more like you need to use CNC foil cutting, or lasercutting.
http://www.shapeways.com/materials/frosted-detail-plastic
:-D
> Den 13. oktober 2016 klokken 14:17 skrev Artur W :
>
>
> now do that in Maya.
>
> Artur
>
> 2016-10-13 14:14 GMT+02:00 Morten Bartholdy :
>
> > Please ignore. I found that I needed to move the push op from modeling to
> > animation on the
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