Re: Softimage 2014 SP2 - Crashing when opening material editor

2016-11-08 Thread Tenshi Sama
Exactly, turn off the thumbnail preview. I have the same issues a while ago, now i only have "text" materials.; but only in the Material Manager; in the render tree i always have thumbnails on. On Tue, Nov 8, 2016 at 4:55 PM, Stephen Davidson wrote: > Turn off the

Re: Softimage 2014 SP2 - Crashing when opening material editor

2016-11-08 Thread Stephen Davidson
Turn off the material ball preview, then load your scene. Best Regards, * Stephen P. Davidson* *(954) 552-7956*sdavid...@3danimationmagic.com 3D Animation Magic Facebook page *Any sufficiently advanced technology is indistinguishable from

Softimage 2014 SP2 - Crashing when opening material editor

2016-11-08 Thread Pierre Schiller
Hello everyone. I´m on a tight deadline, and I have been using arnold 3.13.0 for my renders. It all went fine until 2 days ago. My scene crashes every time I dare to touch the material editor /or/ resize it. I´m cheking the sources for all of my textures to be path relative to the user of the

Re: [SItoA] Babies

2016-11-08 Thread Chris Marshall
very good! On 8 November 2016 at 14:26, toonafish wrote: > > Thanks peeps :-) > > -Ronald > > > > > > On 8 Nov 2016, at 15:08, Pablo Tufaro wrote: > > EXCELLENT! > > > On Nov 7, 2016, at 5:28 PM, toonafish wrote: > > Just

Re: [SItoA] Babies

2016-11-08 Thread toonafish
Thanks peeps :-) -Ronald > On 8 Nov 2016, at 15:08, Pablo Tufaro wrote: > > EXCELLENT! > > >> On Nov 7, 2016, at 5:28 PM, toonafish > > wrote: >> >> Just a funny litte Mixamo experiment that went overboard

Re: Exploding fractured mesh

2016-11-08 Thread Olivier Jeannel
I would advice to use the current version of Houdini. They do enhance it each time, it would be a shame not to use the last one. Other than that, the expressions are really mental. You can speak to every bit of what is in your scene. Of course, you don't "have to", but try considering this as

Re: Babies

2016-11-08 Thread Kofi Opoku-Ansah
Brilliant! This might go viral! On 8 November 2016 at 09:44, Simon Reeves wrote: > very nice > > On Tue, 8 Nov 2016 at 05:19 Olivier Jeannel > wrote: > >> Excellent ! >> >> >> On Mon, Nov 7, 2016 at 9:28 PM, toonafish wrote:

Re: Exploding fractured mesh

2016-11-08 Thread Morten Bartholdy
Thanks Simon. It looks like a good repository, but I have to say it makes my head hurt straight away. Back to XSI for now. Morten > Den 8. november 2016 klokken 10:54 skrev Simon Reeves : > > > Completely agree APART from the spells obviously. > > I have been using

Re: Exploding fractured mesh

2016-11-08 Thread Gerbrand Nel
Rohan Dalvi made a few tutorials worth buying. The floating island one is probably the most fun and comprehensive course you could take. He approaches it from an artist point of view, rather than coding and scripting stuff. He also has a few free vids on vimeo. Peter Quint is another guy who

Re: Exploding fractured mesh

2016-11-08 Thread Simon Reeves
Completely agree APART from the spells obviously. I have been using vops all the time and now am starting to think I should learn some more basic vex code for wrangles. When I have seen more experienced working I see how they could be really useful. On the other hand vop networks (the ones like

Re: Babies

2016-11-08 Thread Simon Reeves
very nice On Tue, 8 Nov 2016 at 05:19 Olivier Jeannel wrote: > Excellent ! > > > On Mon, Nov 7, 2016 at 9:28 PM, toonafish wrote: > > Just a funny litte Mixamo experiment that went overboard ;-) > > https://youtu.be/CSjReQFFPRw > > > -Ronald > > > >

Re: Exploding fractured mesh

2016-11-08 Thread Morten Bartholdy
Thanks for the advice Gerbrand, it is much appreciated. I have no love for Maya and if anything, that might help me get over the steep part of the learning curve with Houdini, knowing greener grass fields lay ahead. I guess it is time to give it some attention. BTW did you learn these