"What's funny is, I interviewed with Weta and Dneg recently and they both
asked me a lot about fabricengine (it occupied the majority of the
interviews) and expressed their intentions to leverage it more.
When this was announced, we had a meeting at Dneg. It was like, "Crap,
well, there goes a
Oliver, you've gotta tell Michael your thoughts on this. AFAIK, they're
further developing the CHOP's route as it's been well received on the
whole. Let them know that you prefer VOPs and they might make relevant
accommodations.
On 2 November 2017 at 21:16, Olivier Jeannel
What's funny is, I interviewed with Weta and Dneg recently and they both
asked me a lot about fabricengine (it occupied the majority of the
interviews) and expressed their intentions to leverage it more.
When this was announced, we had a meeting at Dneg. It was like, "Crap,
well, there goes a
If I knew how to talk to the SRT at obj level the constraint orient would
be trivial to do in vop...
2017-11-02 21:56 GMT+01:00 Graham D. Clark :
> I prefer the new setup in CHOPs, but its still hard to *SEE* in one view
> what's going on, so hopefully they move CHOPs
I prefer the new setup in CHOPs, but its still hard to *SEE* in one view
what's going on, so hopefully they move CHOPs along with everything else
into VOPs so we can make sense of it all in one place to change world local
space, geo, etc just like in ICE.
Graham D Clark
phone: why-I-stereo
Thank you Jonathan, I'll give it a go! They have been really good with support
so far so I'm hopeful of getting an answer :)
From: softimage-boun...@listproc.autodesk.com
on behalf of Jonathan Moore
Oliver/Tim, best way to contact will be to contact Michael Goldfarb
directly via Discord (with a direct message or by tagging Michael on a
public post). Michael heads up the rigging tools and is involved with the
design of the new CHOPs based constraints systems.
This route will give you far
Hey,
Maybe drop a line to Houdini devs, because from what I heard they're super
helpful.
Artur
2017-11-02 13:51 GMT+01:00 Tim Bolland :
> Haha that's literally what I'm trying to. Well I'm trying to send it to
> another object...
>
> If you go into the constraints
Haha that's literally what I'm trying to. Well I'm trying to send it to another
object...
If you go into the constraints network and find where the look-at is, you can
toggle on the "export" flag. This is different to the "Output" flag and it will
show the values on the SRT of the constrained
Hey tim, I received your mail.
If by any chance you find a way to send the rx ry rz from the Chop LookAt
to the SRT of the Object, I'd be interested.
Frankly, I navigate into the doc and various threads , but I'm unable to
solve this. And I don't get why it is so convoluted.
2017-11-02 13:03
And, yeah, what I've suggested in previous post, it works if curve and cross
section are not parented under anything. In case of some component parented to
something, most likely there's new set of rules - or maybe not, I really don't
have willing power to investigate.
From: Morten
Basically, it's 'component pivot', 'use profile normal' 'fixed path' and 'tube'
as extrude type. Difference against all normal 3d apps is, that Maya considers
SRT of cross-section too, and there is option to have a custom pivot of cross
section... and to make things even more complicated, it
Your not alone, I'm currently doing some rigging and using constraints such as
look-at and I'm stumbling across a whole bunch of update/override issues.
CHOPs seem to be very sensitive to what flags you use, for example the look-at
doesn't set the export flag, which is why I think you don't
Also, have a look at the Bonus Tools. There are some additional extra's
in there regarding extrusions.
Rob
\/-\/\/
On 1-11-2017 20:38, Eugene Flormata wrote:
The worst beeing if I middle clic on the object constrained, I can read
some r(x,y,z) values that are the correct local rotation, I just don't know
how to copy them back to the rx ry rz at object level :/
2017-11-02 7:57 GMT+01:00 Olivier Jeannel :
> Hi there,
>
> I'm
Hi there,
I'm "discovering" the constraint behaviour in Houdini (never used it before
whatever version).
So, I'm using that new "LookAt" in the Constraint shelf and it builds that
Chop constraint.
Where I'm confused, is that while the geometry is aligned at SOP level (ie
: faces prims are
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