Re: Fabric engine is gone

2017-11-02 Thread Andreas Bystrom
"What's funny is, I interviewed with Weta and Dneg recently and they both asked me a lot about fabricengine (it occupied the majority of the interviews) and expressed their intentions to leverage it more. When this was announced, we had a meeting at Dneg. It was like, "Crap, well, there goes a

Re: H16 Constraint behavior

2017-11-02 Thread Jonathan Moore
Oliver, you've gotta tell Michael your thoughts on this. AFAIK, they're further developing the CHOP's route as it's been well received on the whole. Let them know that you prefer VOPs and they might make relevant accommodations. On 2 November 2017 at 21:16, Olivier Jeannel

Re: Fabric engine is gone

2017-11-02 Thread Michael Amasio
What's funny is, I interviewed with Weta and Dneg recently and they both asked me a lot about fabricengine (it occupied the majority of the interviews) and expressed their intentions to leverage it more. When this was announced, we had a meeting at Dneg. It was like, "Crap, well, there goes a

Re: H16 Constraint behavior

2017-11-02 Thread Olivier Jeannel
If I knew how to talk to the SRT at obj level the constraint orient would be trivial to do in vop... 2017-11-02 21:56 GMT+01:00 Graham D. Clark : > I prefer the new setup in CHOPs, but its still hard to *SEE* in one view > what's going on, so hopefully they move CHOPs

Re: H16 Constraint behavior

2017-11-02 Thread Graham D. Clark
I prefer the new setup in CHOPs, but its still hard to *SEE* in one view what's going on, so hopefully they move CHOPs along with everything else into VOPs so we can make sense of it all in one place to change world local space, geo, etc just like in ICE. Graham D Clark phone: why-I-stereo

Re: H16 Constraint behavior

2017-11-02 Thread Tim Bolland
Thank you Jonathan, I'll give it a go! They have been really good with support so far so I'm hopeful of getting an answer :) From: softimage-boun...@listproc.autodesk.com on behalf of Jonathan Moore

Re: H16 Constraint behavior

2017-11-02 Thread Jonathan Moore
Oliver/Tim, best way to contact will be to contact Michael Goldfarb directly via Discord (with a direct message or by tagging Michael on a public post). Michael heads up the rigging tools and is involved with the design of the new CHOPs based constraints systems. This route will give you far

Re: H16 Constraint behavior

2017-11-02 Thread Artur W
Hey, Maybe drop a line to Houdini devs, because from what I heard they're super helpful. Artur 2017-11-02 13:51 GMT+01:00 Tim Bolland : > Haha that's literally what I'm trying to. Well I'm trying to send it to > another object... > > If you go into the constraints

Re: H16 Constraint behavior

2017-11-02 Thread Tim Bolland
Haha that's literally what I'm trying to. Well I'm trying to send it to another object... If you go into the constraints network and find where the look-at is, you can toggle on the "export" flag. This is different to the "Output" flag and it will show the values on the SRT of the constrained

Re: H16 Constraint behavior

2017-11-02 Thread Olivier Jeannel
Hey tim, I received your mail. If by any chance you find a way to send the rx ry rz from the Chop LookAt to the SRT of the Object, I'd be interested. Frankly, I navigate into the doc and various threads , but I'm unable to solve this. And I don't get why it is so convoluted. 2017-11-02 13:03

Re: OT - Maya extrusion explained?

2017-11-02 Thread Anto Matkovic
And, yeah, what I've suggested in previous post, it works if curve and cross section are not parented under anything. In case of some component parented to something, most likely there's new set of rules - or maybe not, I really don't have willing power to investigate. From: Morten

Re: OT - Maya extrusion explained?

2017-11-02 Thread Anto Matkovic
Basically, it's 'component pivot', 'use profile normal' 'fixed path' and 'tube' as extrude type. Difference against all normal 3d apps is,  that Maya considers SRT of cross-section too, and there is option to have a custom pivot of cross section... and to make things even more complicated, it

Re: H16 Constraint behavior

2017-11-02 Thread Tim Bolland
Your not alone, I'm currently doing some rigging and using constraints such as look-at and I'm stumbling across a whole bunch of update/override issues. CHOPs seem to be very sensitive to what flags you use, for example the look-at doesn't set the export flag, which is why I think you don't

Re: OT - Maya extrusion explained?

2017-11-02 Thread Rob Wuijster
Also, have a look at the Bonus Tools. There are some additional extra's in there regarding extrusions. Rob \/-\/\/ On 1-11-2017 20:38, Eugene Flormata wrote:

Re: H16 Constraint behavior

2017-11-02 Thread Olivier Jeannel
The worst beeing if I middle clic on the object constrained, I can read some r(x,y,z) values that are the correct local rotation, I just don't know how to copy them back to the rx ry rz at object level :/ 2017-11-02 7:57 GMT+01:00 Olivier Jeannel : > Hi there, > > I'm

H16 Constraint behavior

2017-11-02 Thread Olivier Jeannel
Hi there, I'm "discovering" the constraint behaviour in Houdini (never used it before whatever version). So, I'm using that new "LookAt" in the Constraint shelf and it builds that Chop constraint. Where I'm confused, is that while the geometry is aligned at SOP level (ie : faces prims are