Hope somebody help me with this.
I´m trying to build the addon from the github page, but when i try to run
as administrator the ´abuild.bat´, i see a pop up window open and then
immediately closes, i´m trying to run it from inside Softimage and from an
explorer folder, the same happens, but when
i think you can just make it however you want
and just import it into meshlab as obj or fbx
just remember there's no smoothing normals or averaged normals in real
life, so bake the smoothing before export
zbrush was good with that since zbrush has no normals and it's almost
faceted
On Wed, Apr 4,
Thank you guys for the recommendations!
There´s some guide to follow to do this correctly from Softimage? Talking
about the modeling, like.. i model the asset in quad, triangles, can i use
hard edges, and after that i export the asset in obj or fbx, open it in
meshlab/meshmixer. Anything i need
Yep, Meshmixer does STL export.
it also has some nice tools to make things hollow, to save on print material.
You can also check for errors like non-manifold geometry and walls that are too
thin.
Ronald van Vemden
---
3D Graphics & Animation
i use Meshmixer for all this kinda stuff, I know it can prep for print, not
sure on the stl export though
https://urldefense.proofpoint.com/v2/url?u=http-3A__www.meshlab.net_=DwIFaQ=76Q6Tcqc-t2x0ciWn7KFdCiqt6IQ7a_IF9uzNzd_2pA=GmX_32eCLYPFLJ529RohsPjjNVwo9P0jVMsrMw7PFsA=DOX-fumjrrkoEY7IfTtTBNmjz62GKz99u3VJ2UgNqiM=cDkdYhZA2Umx9DKZ9Bbd1BjwziM7164GDc3LPZlL48E=
actually this should be able to do it
On
i used zbrush to export STLs, I know there's a way to measure things in
there too kinda before export
maya 2018 also does it, now that i looked at it, not sure how it gets it's
measurements. maybe on world scale
On Wed, Apr 4, 2018 at 5:15 PM, Tenshi wrote:
> Hi guys,
>
>
Hi guys,
Hope somebody could enlighten me in this, i´ve never worked with 3D
Printing and Softimage, My client wants a model that´s going to be metal,
for what i know it´s a ´simple box´, soon i´ll have the Autocad plane with
all the dimensions.
I´ll use Softimage to model this, but my client
TouchDesigner includes nothing relating to VOP's, as I mentioned it's based
upon Houdini v4, long before VOP's were invented.
In truth TouchDesigner is showing it's age and is being bested for
real-time duties by Notch. Notch is effectively VOP's on the GPU.
My guessing is that it might have a better system than Ice (maybe close to
vop).
Just wondering, why is this better ?
2018-04-04 21:07 GMT+02:00 Jonathan Moore :
> Beat me to Oliver! TouchDesigner is an offshoot of Houdini v4 made for
> real-time, so what it has to do
Beat me to Oliver! TouchDesigner is an offshoot of Houdini v4 made for
real-time, so what it has to do with ICE I'm quite confused. :)
Hey Ed, could you expand your answer a bit ? Just curious, Touch Designer ?
2018-04-04 20:25 GMT+02:00 Ed Manning :
> On Wed, Apr 4, 2018 at 11:45 AM, Chris Marshall > wrote:
>
>> How does ICE get phased out?
>>
>
> Slowly.
>
> But actually --
On Wed, Apr 4, 2018 at 11:45 AM, Chris Marshall
wrote:
> How does ICE get phased out?
>
Slowly.
But actually -- Touchdesigner.
>
> On 4 April 2018 at 02:42, Pierre Schiller
> wrote:
>
>> I am forgetting basic stuff such modeling
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