Re: Houdini : non VFX jobs?

2018-05-03 Thread Jonathan Moore
> > This is what I would love to understand if you don’t mind… A conversation best partnered with pint's of ale to fuel the conversation at some point. :) On 3 May 2018 at 18:17, Jordi Bares wrote: > > > And by my judgement, Houdini is no closer to being a generalist >

Re: Houdini : non VFX jobs?

2018-05-03 Thread Jordi Bares
> And by my judgement, Houdini is no closer to being a generalist replacement > for Softimage. This is what I would love to understand if you don’t mind… jb -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with "unsubscribe" in the

Re: Houdini : non VFX jobs?

2018-05-03 Thread Jonathan Moore
Why is this turning into an argument Jordi. I said something in jest about hourly rates, which I then reiterated was in jest, you brought VFXTD veterans of 20 yrs in to the equation. Everything I've written in this thread goes back to the original post about Houdini being used as a generalist

Re: Houdini : non VFX jobs?

2018-05-03 Thread Jordi Bares
below > On 3 May 2018, at 15:27, Jonathan Moore wrote: > > You and I are members of the same private Houdini Discord server and one of > the smartest individuals on that server only graduated a year or so ago (Jake > Rice), and he studied motion graphics not VFX.

Re: ice to maya workflow

2018-05-03 Thread Jonathan Moore
Chris, If this is still causing you problems, the missing part of the jigsaw is likely to be UserData in Maya. This is used by the renderer to pick up the per particle attributes and map it to the renderer. This is a simple example for Redshift in Maya (but the tree looks identical for Arnold but

Re: ice to maya workflow

2018-05-03 Thread Orlando Esponda
Hello Chris, I'm not sure what kind of attributes are you trying to send from Soft to Maya, but this video may help (or not hehehe) Softimage ICE instances to Maya

Re: Houdini : non VFX jobs?

2018-05-03 Thread Jonathan Moore
Yet again Jordi, I think we're comparing apples with watermelon's. You and I are members of the same private Houdini Discord server and one of the smartest individuals on that server only graduated a year or so ago (Jake Rice), and he studied motion graphics not VFX. The core of the broadcast

Re: Houdini : non VFX jobs?

2018-05-03 Thread Olivier Jeannel
For the motion work I believe Houdini is far superior to C4D. Last C4D user I talked to told me the normals aren't exposed in Maxxon's software... 2018-05-03 15:17 GMT+02:00 Jordi Bares : > Is it realistic assuming anyone at all (except someone with a brain the > size of a

Re: Houdini : non VFX jobs?

2018-05-03 Thread Jordi Bares
Is it realistic assuming anyone at all (except someone with a brain the size of a watermelon ;-) can come out of a 2 year course and command Houdini in any meaningful way? I don’t think so… let alone their art, C4D and Houdini. In terms of market realities and "in-house teams able to compete”,

Re: Suspected Spam:Re: Houdini : non VFX jobs?

2018-05-03 Thread Jordi Bares
Well, I suspect they will have a job.. in fact.. probably a good job. jb > On 3 May 2018, at 05:43, Angus Davidson wrote: > > Well we are currently hoping that some of our Honours or Masters game design > students will take up a Houdini project. Cant wait actually ;)