>
> This is what I would love to understand if you don’t mind…
A conversation best partnered with pint's of ale to fuel the conversation
at some point. :)
On 3 May 2018 at 18:17, Jordi Bares wrote:
>
>
> And by my judgement, Houdini is no closer to being a generalist
>
> And by my judgement, Houdini is no closer to being a generalist replacement
> for Softimage.
This is what I would love to understand if you don’t mind…
jb
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Why is this turning into an argument Jordi.
I said something in jest about hourly rates, which I then reiterated was in
jest, you brought VFXTD veterans of 20 yrs in to the equation.
Everything I've written in this thread goes back to the original post about
Houdini being used as a generalist
below
> On 3 May 2018, at 15:27, Jonathan Moore wrote:
>
> You and I are members of the same private Houdini Discord server and one of
> the smartest individuals on that server only graduated a year or so ago (Jake
> Rice), and he studied motion graphics not VFX.
Chris,
If this is still causing you problems, the missing part of the jigsaw is
likely to be UserData in Maya. This is used by the renderer to pick up the
per particle attributes and map it to the renderer. This is a simple
example for Redshift in Maya (but the tree looks identical for Arnold but
Hello Chris,
I'm not sure what kind of attributes are you trying to send from Soft to
Maya, but this video may help (or not hehehe) Softimage ICE instances to
Maya
Yet again Jordi, I think we're comparing apples with watermelon's.
You and I are members of the same private Houdini Discord server and one of
the smartest individuals on that server only graduated a year or so ago
(Jake Rice), and he studied motion graphics not VFX.
The core of the broadcast
For the motion work I believe Houdini is far superior to C4D. Last C4D user
I talked to told me the normals aren't exposed in Maxxon's software...
2018-05-03 15:17 GMT+02:00 Jordi Bares :
> Is it realistic assuming anyone at all (except someone with a brain the
> size of a
Is it realistic assuming anyone at all (except someone with a brain the size of
a watermelon ;-) can come out of a 2 year course and command Houdini in any
meaningful way? I don’t think so… let alone their art, C4D and Houdini.
In terms of market realities and "in-house teams able to compete”,
Well, I suspect they will have a job.. in fact.. probably a good job.
jb
> On 3 May 2018, at 05:43, Angus Davidson wrote:
>
> Well we are currently hoping that some of our Honours or Masters game design
> students will take up a Houdini project. Cant wait actually ;)
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