Re: Houdini : non VFX jobs?

2018-05-10 Thread Olivier Jeannel
I'm from an old fine art degree. Proceduralism and other math / vector thingy are the best creative things that happened to me :) 2018-05-10 21:32 GMT+02:00 Graham D. Clark : > > On Thu, May 10, 2018 at 4:54 AM, Alastair Hearsum < > alast...@glassworks.co.uk> wrote: >

Re: Houdini : non VFX jobs?

2018-05-10 Thread Graham D. Clark
On Thu, May 10, 2018 at 4:54 AM, Alastair Hearsum wrote: > Oh dear > > On 02/05/2018 22:26, Jonathan Moore wrote: > > Those at the tail end of their career, that came from a pure fine arts > education are at a definite disadvantage with a technical application like >

Re: Houdini : non VFX jobs?

2018-05-10 Thread Andy Chlupka (Goehler)
Funny how that is. When I first got my feet wet with Houdini I had the same feelings. I could rage about the looks of everything UI. Then something else happened… And this is not to say that the UI/UX doesn’t need work, but while learning the ins and outs of Houdini I started to appreciate how

Re: Set Driven Key Copy/Paste in Maya

2018-05-10 Thread Adam Sale
Duplicate special with input graph checked on is the key to mirroring more complex hierarchies in Maya. That, and making sure every striking element involved in the rig needs to be parented under a group node that is at the origin. This group node and children is what you duplicate special with

Re: Houdini : non VFX jobs?

2018-05-10 Thread David Saber
LOL. I have the same one at home, a gift from my granny !! On 2018-05-10 11:06, Alastair Hearsum wrote: > that GI Light icon is like your granny's occasional table table cloth -- Softimage Mailing List. To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with

Re: Houdini : non VFX jobs?

2018-05-10 Thread David Saber
Thanks Olive this works much better :) On 2018-05-10 00:27, Olivier Jeannel wrote: is this better ? https://discord.gg/WeSFNAR 2018-05-09 16:35 GMT+02:00 Anto Matkovic :

Re: Houdini : non VFX jobs?

2018-05-10 Thread Alastair Hearsum
Their declared aims are commendable but as I said in another mail they don't comprehend how far they have to go to attract the non technical artist/animator and I don't think they appreciate how irritating the sludgy workflow is. Don't get me started on the graphic design of the interface;

Re: Houdini : non VFX jobs?

2018-05-10 Thread Alastair Hearsum
Oh dear On 02/05/2018 22:26, Jonathan Moore wrote: Those at the tail end of their career, that came from a pure fine arts education are at a definite disadvantage with a technical application like Houdini. -- Alastair Hearsum Creative Director of 3d GLASSWORKS