Re: Houdini : non VFX jobs?

2018-05-14 Thread Matt Lind
> On this I believe you are way too close to Softimage because it is not > trivial either to follow a complex scene, > or a character? not saying it is not easier (it is) but it is not trivial > either. I disagree. A graph can be traversed and relevant nodes displayed in a view. Softimage,

Re: Houdini : non VFX jobs?

2018-05-14 Thread Andy Chlupka (Goehler)
> On May 14, 2018, at 1:06 PM, wrote: > > I’ve only had a few weeks of Houdini, but I really want to learn it, I do > however, think it needs some consolidating. I found it very hard to figure > stuff out here on my own. I’m trying to do deformation

Re: Any Dinosaurs Still Lurking?

2018-05-14 Thread Olivier Jeannel
Fossilization, fossilisation everywhere ! Joke asside, this list rocks, each time someone is lost in a migrating software this place is still one of the best place to ask. 2018-05-14 19:41 GMT+02:00 Ponthieux, Joseph G. (LARC-E1A)[LITES II] < j.ponthi...@nasa.gov>: > Speaking of jurassic, I was

RE: Any Dinosaurs Still Lurking?

2018-05-14 Thread Ponthieux, Joseph G. (LARC-E1A)[LITES II]
Speaking of jurassic, I was on Cubicomp for 5 years when the dinosaurs arrived in 93. Hard to believe its been 22 years that I’ve been on this list. Still using SI occasionally but less and less these days. What a blast to see all these names today! Glad to know you all are still out there.

Re: Any Dinosaurs Still Lurking?

2018-05-14 Thread phil harbath
I am still using Softimage exclusively, I am wondering if anyone would care to briefly describe the advantage and disadvantages of using Maya for character animation. I am hoping there are some advantages. thanks Phil-- Softimage Mailing List. To unsubscribe, send a mail to

RE: Any Dinosaurs Still Lurking?

2018-05-14 Thread Marc Brinkley
Still reading every now and then. Career changes lead me away from getting hands on software these days. Unless you count Excel as vital software for visual development. Only feels like yesterday when Kim scolded me on the brand new XSI mailing list. And even prior on the old Softimage 3D

Re: Any Dinosaurs Still Lurking?

2018-05-14 Thread Anthony Rossano
I still watch the thread once in a while. We had some good times virtually and a lot of us had good times in person. Working at Omation in San Clemente was a blast! - anthor > On May 12, 2018, at 9:00 AM, Alan Fregtman wrote: > > I read less and less but like

RE: Any Dinosaurs Still Lurking?

2018-05-14 Thread Marc-Andre Carbonneau
Hi jurassic community! I’m still here but haven’t dabbled in Softimage since 2010. I’m managing artists nowadays and they use ZBrush, Max and Maya… A lot of environment artists use Houdini

Re: Any Dinosaurs Still Lurking?

2018-05-14 Thread wavo
Still searching for a female Dinosaur! Apart from that ,still not hit by a meteor and working satiesfied with XSI. Walt -- *Walter Volbers* Senior Animator *FIFTYEIGHT*3D Animation & Digital Effects GmbH Kontorhaus Osthafen Lindleystraße 12 60314 Frankfurt am Main Germany Telefon +49 (0)

Re: Houdini : non VFX jobs?

2018-05-14 Thread Jordi Bares
You only have to store new poses and the operation of bone influence subtraction seems to me easy given you can look at any part of the network. Am I missing something? jb > On 14 May 2018, at 12:48, Andy Chlupka (Goehler) > wrote: > > Hi Paul, > > I believe

RE: Any Dinosaurs Still Lurking?

2018-05-14 Thread Ed Harriss
I’m still here. Don’t use XSI much anymore though… I’m not dead! I don’t want to go on the cart! -Ed From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rui Santos Sent: Monday, May 14, 2018 9:20 AM To: Official Softimage Users Mailing

Re: Houdini : non VFX jobs?

2018-05-14 Thread Anto Matkovic
Pooby, is there something specific you want to know.By my calculations, consolidation is going to happen between 2025 and 2007 (2007 because sometimes it's going backward :) ), we are somewhere in middle...From my small experience, VEX is a way to go, node or code whatever you like. So for rule

Re: Any Dinosaurs Still Lurking?

2018-05-14 Thread Rui Santos
Yeah...another one over herei already was a dinossaur when xsi was released...hehehe...man!...been working with softimage since 1995... 2018-05-14 13:36 GMT+01:00 Tim Borgmann : > I'm still here and actually following the 'Houdini: non vfx jobs?' very > interested. I added

Re: Any Dinosaurs Still Lurking?

2018-05-14 Thread Morten Bartholdy
Now who would you be calling dinosaurs, Brad? ;-) Morten Bartholdy > Den 11. maj 2018 klokken 18:23 skrev Bradley Gabe : > > > Just curious? > > Now that I’m a resident in San Antonio, I was reminiscing about old SIGGRAPHs > on the Riverwalk, and came to the

Re: Any Dinosaurs Still Lurking?

2018-05-14 Thread Tim Borgmann
I'm still here and actually following the 'Houdini: non vfx jobs?' very interested. I added Houdini 2 and a half years ago to my daily weapons but still use SI on some projects. Some tasks are simply so much faster and easier to do in SI. It always depends on the project. Cheers Tim still

Re: Houdini : non VFX jobs?

2018-05-14 Thread Alastair Hearsum
Yes he has but mainly on the technology front, definitely not on the interaction with the software front. On 14/05/2018 12:53, Andy Chlupka (Goehler) wrote: I hope this isn't trolling, as I find it a very informative discussion. But I wonder, if this hair pulling has an opposite to it? Has he

Re: Houdini : non VFX jobs?

2018-05-14 Thread Andy Chlupka (Goehler)
I hope this isn't trolling, as I find it a very informative discussion. But I wonder, if this hair pulling has an opposite to it? Has he not experienced anything that he liked? Andy On Mon 14. May 2018 at 11:32, Alastair Hearsum wrote: > Is this trolling? I'm not

Re: Houdini : non VFX jobs?

2018-05-14 Thread Andy Chlupka (Goehler)
Hi Paul, I believe the Edit SOP can create deltas, it should be in the manual. And store shapes as point attributes as you like. Same goes for the rest P attribute. Cheers, Andy On Mon 14. May 2018 at 11:35, wrote: > In soft, you can make a shape in Secondary shape mode

Re: Houdini : non VFX jobs?

2018-05-14 Thread Jordi Bares
Misunderstood it, sorry :-) Well, it makes sense to carry on telling them so and showcase things that you like… they are very responsive and have changed countless UI things already jb > On 14 May 2018, at 10:41, Alastair Hearsum wrote: > > I didnt mean you were

Re: Houdini : non VFX jobs?

2018-05-14 Thread Anto Matkovic
Shape editor in Maya 2017 has a Bay Raitt style shape fixers. Some comments are

Re: Houdini : non VFX jobs?

2018-05-14 Thread Alastair Hearsum
I didnt mean you were trolling I meant is what I am doing trolling? I'm popping up and shooting everything down. I'm just trying to get an aknowledgement that there is a huge gap to be filled in the user experience of Houdini and its something they dont take seriously enough On 14/05/2018

Re: Houdini : non VFX jobs?

2018-05-14 Thread Jordi Bares
The opposite of trolling actually, I hope it is obvious I only mean to share my experiences and ideas on how to get the best possible Houdini ride. But I won’t insist any more on the “try it” part… jb > On 14 May 2018, at 10:32, Alastair Hearsum wrote: > > Is this

Re: Houdini : non VFX jobs?

2018-05-14 Thread paul
In soft, you can make a shape in Secondary shape mode and have it reverse the skinning and save the shape, and in Maya, the new Shape manager allows the easy creation of corrective shapes in context of others. How are blendshapes stored in Houdini? Are they always procedurally generated from

Re: Houdini : non VFX jobs?

2018-05-14 Thread Alastair Hearsum
Is this trolling? I'm not sure. But I feel I have to keep shooting this kind of thing down. Without naming names you know the guy that created a very complex feather system in ICE here at Glasswork, on the job. We have been using Houdini as you know for a few years now, so with the combination

Re: Any Dinosaurs Still Lurking?

2018-05-14 Thread Mirko Jankovic
Guess wil have to wait for that closing signa bit more hehe Unfortunately I'm not spending much time in SI lately, more on freelancing tasks for animation which is *argh* all maya, learning character animation in Houdini is a bit on long stick as industry looking for char animation in Houdini is

Re: Houdini : non VFX jobs?

2018-05-14 Thread Jordi Bares
> On 14 May 2018, at 09:59, wrote: > Anyway. What I’m talking about is a tool that helps with the creation of > shapes that are , for example in context of the current pose of the skinned > mesh. Or making a shape that is a corrective, in context of 2

RE: Any Dinosaurs Still Lurking?

2018-05-14 Thread adrian wyer
still here, cold dead hands and all that i'll be the one to lock the door on the way out of this list and hang the closed sign on the outside of it #sigh a Adrian Wyer Fluid Pictures 4th Floor 4 Bath Place Rivington Street London EC2A 3DR ++44(0) 207 684 5575

Re: Houdini : non VFX jobs?

2018-05-14 Thread Jordi Bares
> On 14 May 2018, at 00:01, Matt Lind wrote: > you're dissecting things at a more granular level than is intended, and as a > result you're losing sight of the overall discussion. > > a new user coming into Houdini doesn't have that historical background, nor > does

Re: Houdini : non VFX jobs?

2018-05-14 Thread Alastair Hearsum
I think this is the overarching issue. It still feels like separate developers with their own sphere of interest not being unified into a cohesive product. As I said before they really really need someone like Steve Jobs who won't take no for an answer to knock some heads together and really

Re: Houdini : non VFX jobs?

2018-05-14 Thread paul
Hi Andreas, When I say a shape manager, I don’t mean the part that applies the shapes as a deformer. I know that’s very easy to do and I never really use that part in Softimage I mostly use ICE. I do a lot of stuff with the deltas of Blendshapes that aren’t necessarily using them in a

Re: Houdini : non VFX jobs?

2018-05-14 Thread Jordi Bares
It is interesting to note that your OBJ context is meant to show the “big picture” like Softimage could never do. My suggestion is to avoid using the given contexts (SHOPs, MATs, CHOPs, etc…) and do everything as a CHOP network, a MAT network, etc… _inside_ the OBJ, this way you get; - The

Re: Houdini : non VFX jobs?

2018-05-14 Thread Alastair Hearsum
Good stuff Matt. Couldn't find anything to disagree with there. On 14/05/2018 00:01, Matt Lind wrote: you're dissecting things at a more granular level than is intended, and as a result you're losing sight of the overall discussion. a new user coming into Houdini doesn't have that

Re: Any Dinosaurs Still Lurking?

2018-05-14 Thread Laurence Dodd
Still here, Using Soft a bit less all of a sudden, but if I need to do something fast always. laurence On 11 May 2018 at 17:23, Bradley Gabe wrote: > Just curious? > > Now that I’m a resident in San Antonio, I was reminiscing about old > SIGGRAPHs on the Riverwalk, and came

Re: Any Dinosaurs Still Lurking?

2018-05-14 Thread Jens Lindgren
Hi! I'm still here… Doing mainly pipeline and supervising but still uses Softimage with Arnold as main DCC when I need to dig in with my own hands. Still haven't decided what to learn after Softimage but I'm most excited about Unreal and Houdini. /Jens On Mon, May 14, 2018 at 10:12 AM, Juan

Re: Any Dinosaurs Still Lurking?

2018-05-14 Thread Juan Brockhaus
hi, also still lurking around ;-) but hardly used Softimage in the last two years now... missing ICE and the general workflow a lot though... Maya... Houdini really only once on a bigger show. but trying to get my hands on it whenever I can... cheers, Juan On Mon, May 14, 2018 at 9:20 AM,

Re: Any Dinosaurs Still Lurking?

2018-05-14 Thread Graham D. Clark
Glad you mentionend Touch Ed. I stopped using Touch for a decade or so and now I use it for as much as possible before committing to Houdini Maya or Nuke. It’s GLSL support is outstanding. I use Touch osc to present in no way that PowerPointers could dream of. Greg and his team created such a