Re: Facial rigging.

2018-05-18 Thread Jeremie Passerin
BCS allows for two important things if you build your facial with morphs. Non linear interpolation and combo corrective. The second one being by far the most important. This is our approach at blur. We're not using bcs, we have our custom tools for that. It's also how they are doing it at weta

Re: Facial rigging.

2018-05-18 Thread Sebastien Sterling
At the mo I'm looking into the most obvious methods; the blend shape/bcs method. Creating an initial set of clusters on the mouth corners, brows etc... Then using them to extract your shapes, and a second time at the end as a secondary layer of control. It would be nice to find some breakdown,

Re: Facial rigging.

2018-05-18 Thread Sebastien Sterling
Hey people, sorry for the late response. Basically I'm looking for any decent information on facial rigging. Am trying to level up to showcase some characters, I'd like to do so in a way that could potentially interest some employers. Facial rigging is pretty obscure field of study, I have most

Friday Flashback #339

2018-05-18 Thread Stephen Blair
2005: Resident Evil 4 uses SOFTIMAGE|XSI to redefine survival horror

Any mid-term work going on in London ?

2018-05-18 Thread pedro santos
Hey list Came to London to work for Crowd at MPC. Here's a summary of the challenges I responded to in Houdini:

Re: Any Dinosaurs Still Lurking?

2018-05-18 Thread Dave Shirk
Still here, mostly on momentum. I do enjoy hearing the occasional reminiscence by anyone from the ancient days :) On Fri, 11 May 2018 at 17:23, Bradley Gabe wrote: > Just curious? > > Now that I’m a resident in San Antonio, I was reminiscing about old > SIGGRAPHs on the