Re: Intro to the new team (was RE: Softimage development)

2012-04-19 Thread Christian Gotzinger
And apparently Maya still needs lots of help. It sounds like the entire SI team has been dissolved. On Thu, Apr 19, 2012 at 10:29 PM, Jason Brynford-Jones jason.brynford-jo...@autodesk.com wrote: Softimage is mature enough now and in very capable hands.

Re: Intro to the new team (was RE: Softimage development)

2012-04-20 Thread Christian Gotzinger
You've made your point a billion times over, and I'm quite sick of it to be honest. I think we all know by now that you go with the flow in your company and don't have any issues with these other applications. I do, so please stop telling me how wonderful the world outside of SI is. I go there

Divide one big texture into smaller pieces

2012-05-18 Thread Christian Gotzinger
Hi list, We are dealing with a gigantic piece of environment. The ground has a texture of about 18,000x18,000 pixels applied to it. We are now in the process of dividing the entire area up into 200 quadratic segments. Thankfully, Softimage has allowed me to select all 10,000 objects at once and

Re: ICE: Profile Curve for Apply Extrude Polygon Along Axis?

2012-06-09 Thread Christian Gotzinger
The compounds that have been posted have probably answered this already, but just to point it out: To get a random integer array, you plug an array (e.g. via the Build Index Array node) into the ID port of the Random Value node. On Wed, Jun 6, 2012 at 10:22 PM, Byron Nash byronn...@gmail.com

Re: [ICE] random tip about array-per-array ops

2012-06-27 Thread Christian Gotzinger
Ww! This looks super useful, and I've been wanting to do this kind of thing many times before. Particularly the Find in Array has made me use Repeat loops way too often. Thank you for discovering and sharing! On Tue, Jun 26, 2012 at 5:35 PM, Oleg Bliznuk

ICE modeling destroys UVs

2012-06-28 Thread Christian Gotzinger
Hello list, I am slicing a terrain mesh into a square, then delete all polygons outside the square. If I do this with standard modeling operations, my pre-existing UV mapping is fine. If I do it with ICE it gets all jumbled up. What's the standard way to deal with this? Do I really have to fix

Re: ICE modeling destroys UVs

2012-06-28 Thread Christian Gotzinger
. On Thu, Jun 28, 2012 at 3:13 PM, Ben Houston b...@exocortex.com wrote: Oleg implemented a work around in ImplosiaFX to maintain UVs when modelling with ICE. I think he has detailed it before on this list... -ben On Thu, Jun 28, 2012 at 9:02 AM, Christian Gotzinger cgo...@googlemail.com wrote

Parenting to model branch selects it

2012-07-02 Thread Christian Gotzinger
Hi list, Is there a way to stop SI from branch-selecting a model after I parent something to it? It annoys me every single time. I just want the parented object to remain selected.

Re: Parenting to model branch selects it

2012-07-02 Thread Christian Gotzinger
Yes, I was hoping there might be a preference somewhere for when you use the Parent button :-/ On Mon, Jul 2, 2012 at 2:30 PM, patrick nethercoat patr...@brandtanim.co.uk wrote: the only way I think is to drag + drop the child. On 2 July 2012 11:49, Christian Gotzinger cgo

Re: Parenting to model branch selects it

2012-07-02 Thread Christian Gotzinger
if you don't want to change your keyboard. ParentObjects(null); It parents your objects (can be multiple objs) to the last selected one. I almost never use the Parent button (ParentObj command). M.Yara On Mon, Jul 2, 2012 at 10:07 PM, Christian Gotzinger cgo...@googlemail.com wrote

ICE Deform: Rotate polygons

2012-08-28 Thread Christian Gotzinger
Hi list, I want to animate a road building itself by scaling its polygons from 0 to 1. I've already got this done. But I also want to rotate the polygons 180 degrees around their local axes. Can someone explain the math behind this? Thank you!

Re: ICE Deform: Rotate polygons

2012-08-28 Thread Christian Gotzinger
of the local matrix. Hope that helps, also im not 100% sure what kind of rotation effect your trying to achieve? On Tue, Aug 28, 2012 at 5:09 PM, Christian Gotzinger cgo...@googlemail.com wrote: Hi list, I want to animate a road building itself by scaling its polygons from 0 to 1. I've

Growing the Turbulize node to 1

2012-09-04 Thread Christian Gotzinger
Hi list, My brain is fried. I want a Turbulize node to output values that grow to 1. So at the beginning all values would be turbulized, and over time the holes (values between 0 and 1) would close. I'm not simulating, so I want to convert the Current Frame into a value that can be put into the

Re: Growing the Turbulize node to 1

2012-09-04 Thread Christian Gotzinger
wrote: ** You could maybe multiply your turbulence by an increasing value (current frame/10 or whatever) and clamp at 1? /Thomas Christian Gotzinger cgo...@googlemail.com hat am 4. September 2012 um 08:01 geschrieben: Hi list, My brain is fried. I want a Turbulize node to output

Re: JScript - Find out if an object has a texture

2012-11-13 Thread Christian Gotzinger
. Eric Thivierge http://www.ethivierge.com On Tue, Nov 13, 2012 at 7:28 PM, Christian Gotzinger cgo...@googlemail.com wrote: Hi list, Beginner stuff here. I want to test whether an object's material has a texture. If it has a texture, the material should be named like the texture

Re: Offtopic: Python in Maya

2012-12-05 Thread Christian Gotzinger
may be more helpful: http://groups.google.com/group/python_inside_maya Eric Thivierge http://www.ethivierge.com On Wed, Dec 5, 2012 at 8:21 PM, Christian Gotzinger cgo...@googlemail.com wrote: Hi list, I'm rather new to Python, and while

Re: Offtopic: Python in Maya

2012-12-05 Thread Christian Gotzinger
: import pymel.core as pm; for i in range(5): MySphere = pm.PyNode(pm.polySphere()[0]) MySphere.setAttr('translateY', i) Cheers, On Wed, Dec 5, 2012 at 4:21 PM, Christian Gotzinger cgo...@googlemail.com wrote: Hi list, I'm rather new to Python, and while I've got many

Python: Getting and setting view visibility

2013-01-23 Thread Christian Gotzinger
Hi list, I don't understand why this won't work. Consider the following 1-liner: *print Application.Selection(0).Properties(Visibility).viewvis.Value* This works as expected. But when I try this: *for obj in Application.Selection: print obj.Properties(Visibility).viewvis.Value* I get an

Re: Python: Getting and setting view visibility

2013-01-23 Thread Christian Gotzinger
Thank you for the explanations Stephen and César!

Re: FBXImport Materials

2013-01-29 Thread Christian Gotzinger
Thank you Ivan! I mean curves. Would be really cool if we could get them into and out of Softimage with FBX. Christian On Mon, Jan 28, 2013 at 10:07 AM, ivan t ivansoftim...@gmail.com wrote: Hi Christian I have filed your request for FBX layering under SOFT-8222. When you mention spline /

Re: Octane render

2013-02-14 Thread Christian Gotzinger
Nice job there! I find that it doesn't match the Octane version in terms of quality (not your fault): a) It looks floaty. That's just the problem with FG. You'd need insane settings to get the flawless contact shadows of an unbiased renderer. People like to combat that by using ambient occlusion,

Re: Octane render

2013-02-14 Thread Christian Gotzinger
When using high AA samples (which is necessary for DOF or motion blur) I believe you can pretty much keep diffuse samples down to 1 or 2. You have to oversample a lot for the DOF, and this AA oversampling takes care of diffuse areas as well. Also, for this scene with the large windows you may get

Custom importer workflow

2013-02-27 Thread Christian Gotzinger
Hi list, I am writing a custom format and was wondering about the proper way to generate geometry in Softimage. As a proof of concept I've used an ICE tree with the Create Topo node. I parse my text file and input all data into String to Array nodes to feed the Create Topo. To my surprise, this

Re: Custom importer workflow

2013-02-27 Thread Christian Gotzinger
Ah, thank you! That sounds just like what I needed. Sometimes I have a bit of a hard time finding the methods and parameters I'm interested in. But the list always comes to the rescue :-) Christian On Wed, Feb 27, 2013 at 11:33 AM, Ciaran Moloney moloney.cia...@gmail.comwrote: The Python OM

Re: SI 2014 sneak peek

2013-02-28 Thread Christian Gotzinger
I don't quite follow the concept of you don't edit in 3d. Editing real life footage is a different story since you usually have tons and tons of footage. But where I come from, we don't animate and render tons and tons of footage unnecessarily, just so we can cut it all out later. We only model,

Re: SDK: Preserve selection

2013-02-28 Thread Christian Gotzinger
Hi Mihail, Using the GetAsString and SetAsString is bad whenever you add, reparent or delete objects - it tends to break because the selection is stored according to the object names. Here's how I usually do it (not sure if there is a better way), Python: preselection = [s for s in

Re: SDK: Preserve selection

2013-02-28 Thread Christian Gotzinger
P.S.: It also respects branch selections.

Re: Maya realtime viewport

2013-03-12 Thread Christian Gotzinger
Our High Quality Viewport in its current state is complete and utter trash. I've attempted to use it a few times, but it's so incredibly slow that it's unusable. I just wanted anti-aliasing and trees to show alpha-mapped leaves. HQV does give me those options, but the performance is so bad it's

Re: Maya realtime viewport

2013-03-12 Thread Christian Gotzinger
Very cool clip there. It says that HQV was used to render certain elements, so that doesn't negate my own experiences: good quality but horrible realtime performance. May I ask how and on what content you use HQV? On Tue, Mar 12, 2013 at 5:11 PM, Greg Punchatz g...@janimation.com wrote: I

Re: Announcing Redshift - Biased GPU Renderer

2013-03-15 Thread Christian Gotzinger
Excuse the language, but: Holy shit! Mighty impressive stuff! On Fri, Mar 15, 2013 at 3:35 AM, Nicolas Burtnyk nico...@redshift3d.comwrote: Hey guys, I'm going to respond to the last few messages regarding the importance of speed later, but in the meantime here is a video of some live

Re: User data within an exported FBX model?

2013-03-19 Thread Christian Gotzinger
We ran some tests a while back and were able to import and export custom attributes from Softimage to Maya and vice versa. 3ds max did not play along with either of the two applications. If I remember correctly, you must create a custom property set and add a custom parameter. I seem to recall

Render a single frame without frame number in file name

2013-05-07 Thread Christian Gotzinger
Hi list, Is there a way to set up a pass such that the rendered file does not contain the frame number? I want my file to be called filename.png, not filename.1.png. Thank you Christian

No anti aliasing while navigating?

2013-06-11 Thread Christian Gotzinger
Hi list, I turned on the High Quality viewport in SI 2014 in my scene to get anti-aliasing. But the anti-aliasing only works when the camera is stationary. As soon as start navigating, I get the old pixelated mess. I want it to be enabled all the time, not just when I stop navigating. What gives?

Re: Raycast by camera instead of direction

2013-06-18 Thread Christian Gotzinger
As the direction you vector you can use the vector from your camera position to the object. You simply subtract one position from the other: yourobject.kine.global.pos MINUS camera.kine.global.pos (and plug the result into the raycast) On Tue, Jun 18, 2013 at 5:26 PM, Jimmy Marrero

Re: Poly islands in ICE

2013-08-30 Thread Christian Gotzinger
Hi, I'm practically in the weekend, but here's a super quick compound. Probably not perfectly laid out, but I tried it on an example and it works. Christian On Thu, Aug 29, 2013 at 9:30 PM, Mario Domingos mdomingos.p...@gmail.comwrote: Hi list! I hope you can help me here. Please refer

Re: Poly islands in ICE

2013-08-30 Thread Christian Gotzinger
Oh, I forgot. This works based on a polygon cluster. So you'll need a cluster for the compound to work. Sorry no time to fix, haha On Thu, Aug 29, 2013 at 9:30 PM, Mario Domingos mdomingos.p...@gmail.comwrote: Hi list! I hope you can help me here. Please refer to the attached image.

Re: Poly islands in ICE

2013-09-02 Thread Christian Gotzinger
The basic idea is to check for every edge that's part of the selection whether both its polygons are also part of the selection. For the edge to be an outline edge, only one of its polygons may be part of the selection. Looking at it again, I noticed that the two Filter nodes behind

Re: scale relative to camera

2013-09-04 Thread Christian Gotzinger
You'll have to adjust for the shift from the camera center. Instead of using the camera-to-object distance as your multiplier, you should use (I haven't tried it, so hopefully the math is right): (cosine alpha) * (distance camera-to-object) alpha is the angle between your camera-to-object-vector

Re: Poly islands in ICE

2013-09-05 Thread Christian Gotzinger
or integer per poly so you used Get Array Average for that Am i right? Just want to be sure that I understand this. — Sent from Mailbox https://www.dropbox.com/mailbox for iPhone On Wed, Sep 4, 2013 at 5:00 PM, Christian Gotzinger cgo...@googlemail.com wrote: It's all about getting

Re: Navigating relationships in Softimage (new to the software)

2013-09-19 Thread Christian Gotzinger
Just a quick tip: you can also press Ctrl+A, which always respects your selection filter. If the filter is set to lattice, Ctrl+A selects all lattices in the scene. For example, if you want to find all lattices in the scene, you can set the selection filter to lattice then do a rectangular

Re: ICETree symbol with a B?

2013-10-08 Thread Christian Gotzinger
a deformer operator ? Le 08/10/2013 10:16, Christian Gotzinger a écrit : Hi list, I have a script that generates a new pointcloud, an ICE tree and adds a few nodes to the ICE tree. When I check in the Explorer, the little symbol to the left of the ICETree has a bold B in front of it. What does

Re: ICETree symbol with a B?

2013-10-08 Thread Christian Gotzinger
I found it, the connect type in the ApplyOp was set incorrectly. Thanks for pointing me in the right direction Olivier. On Tue, Oct 8, 2013 at 10:33 AM, Christian Gotzinger cgo...@googlemail.comwrote: Yes, that's actually it. Must be a little mistake in the script then probably, as nothing

Re: SI selections driving me nuts...

2013-10-30 Thread Christian Gotzinger
I don't know what the shortcuts are for the Maya layout, but I would assume that there are two different shortcuts for the polygon selection tools. By SI defaults, Y is polygon rectangle, U is polygon raycast, E is edge rectangle, I is edge raycast, T is point rectangle, and I have never in my

Controlling a parameter live via slider through scripting

2013-11-05 Thread Christian Gotzinger
Hi list, My script generates a bevel operator on an object. I then want a PPG to pop up that allows the user to change certain parameters of the bevel operator. These parameters should update whenever the values in the PPG are changed. However, they only update after the PPG is closed via OK. Can

Re: Controlling a parameter live via slider through scripting

2013-11-05 Thread Christian Gotzinger
I may be doing it wrong because I've never used this, but I don't seem to be able to access the operator by doing this? The operator is defined outside the injected script. On Tue, Nov 5, 2013 at 12:37 PM, gareth bell garethb...@outlook.com wrote: I think you need some PPG.Logic

Re: Controlling a parameter live via slider through scripting

2013-11-05 Thread Christian Gotzinger
No, it's not Immediate Mode. After the PPG is closed, the operator values update correctly. But they don't update when changing the slider value while the PPG is open. I will delete the custom property once the user closes the PPG, so I think it's not too important where it's stored. On Tue, Nov

Re: Controlling a parameter live via slider through scripting

2013-11-05 Thread Christian Gotzinger
Thank you for the links, I think these contain what I need. What would be the standard way for controlling operators? I'm not trying to do anything special, really just looking for the most straightforward way to: 1) Add a bevel operator 2) Allow the user to change settings of the bevel operator

Re: Controlling a parameter live via slider through scripting

2013-11-06 Thread Christian Gotzinger
Thank you everyone for the additional tips! On Wed, Nov 6, 2013 at 8:20 AM, Stefan Kubicek s...@tidbit-images.com wrote: The cleanest way I suppose would be to have the PPG reside on the operator directly. Write a command to apply the op and display its PPG (points 1 and 2 in your list),

Re: Controlling a parameter live via slider through scripting

2013-11-07 Thread Christian Gotzinger
to say OK or Cancel, but yes, changes are not reflected live in the scene. This is what modal means. On 05/11/13 21:59, Christian Gotzinger wrote: Hi list, My script generates a bevel operator on an object. I then want a PPG to pop up that allows the user to change certain parameters

Re: positivity

2013-12-20 Thread Christian Gotzinger
Thank you, finally some positivity! I never participate in all the rants because they annoy me to no end. On Fri, Dec 20, 2013 at 12:50 PM, adrian wyer adrian.w...@fluid-pictures.com wrote: Hey guys, just wanted to raise some points regarding the general mood of users and the future of

OT: Organizing files that belong together

2014-01-07 Thread Christian Gotzinger
Hi list, We have a digital city model that's divided up into several hundred squares. Our projects require us to make different versions of these squares for planning purposes. So for any given square, we may have 4 or 5 different versions. The more projects we do, the more complicated it gets

Re: OT: Organizing files that belong together

2014-01-07 Thread Christian Gotzinger
to do this easily as well. Kind regards Angus From: Christian Gotzinger cgo...@googlemail.com Reply-To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com Date: Tuesday 07 January 2014 at 12:56 PM To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com

Re: OT: Organizing files that belong together

2014-01-07 Thread Christian Gotzinger
and import those into max. I think trying to keep that information on each file just needs one person to forget to update and your screwed. You need to abstract the physical file and the overall grid data. -- *From:* Christian Gotzinger [cgo...@googlemail.com

Re: OT: Organizing files that belong together

2014-01-08 Thread Christian Gotzinger
Thank you for the input, Angus. I like your idea of tracking edges, that makes a lot of sense and is something that I'll definitely look into. Regarding a tool that might help with organizing this, I take it there may not be anything out there that applies to our needs. We use Perforce, and that

Re: Survey - how would you do this?

2014-02-11 Thread Christian Gotzinger
Here's my take on it (will take an hour or so before the link shows up) https://vimeo.com/86461624 7 minutes to set up, but no collision avoidance. Not sure how best to automate collision avoidance without ICE or scripting. Maybe rigid body dynamics with a big convex hull? But that's not allowed

Re: Survey - how would you do this?

2014-02-11 Thread Christian Gotzinger
Vimeo tells me that the video starts converting in 35 minutes. Link should work then, sorry about the inconvenience. On Wed, Feb 12, 2014 at 12:03 AM, olivier jeannel olivier.jean...@noos.frwrote: Link not working here.. Le 11/02/2014 23:58, Christian Gotzinger a écrit : Here's my take

Re: Survey - how would you do this?

2014-02-11 Thread Christian Gotzinger
Whoops, while cleaning up my account I managed to delete the video. The correct (and now working) link is: https://vimeo.com/86464710 On Tue, Feb 11, 2014 at 11:58 PM, Christian Gotzinger cgo...@googlemail.com wrote: Here's my take on it (will take an hour or so before the link shows up)

Re: Survey - how would you do this?

2014-02-13 Thread Christian Gotzinger
I don't think you can compare ICE to those other examples you described. At this point, I think the only way for ICE to go down is for the entire package to be discontinued. We are tiny compared to your place, but we also need to build assets that last us for a long time. I use ICE for a lot of

Re: Python and PPG

2014-02-28 Thread Christian Gotzinger
This should do: parentObject = ppgObject.Parent On Fri, Feb 28, 2014 at 10:51 AM, Szabolcs Matefy szabol...@crytek.comwrote: Meanwhile I resolved this...but another issue. How can I refer to the object to which the PPG is attached? Cheers *From:*

Re: ICE migration thread. no tears here )))

2014-03-01 Thread Christian Gotzinger
That's precisely what I intend to do. Mix Houdini with Modo for modeling and throw Fabric Splice on top, and I think you've got a pretty solid replacement for Soft. Of course I say all this without every having tried Houdini or Modo myself because I had had no need. If Autodesk kills Soft, I just

Re: ICE migration thread. no tears here )))

2014-03-01 Thread Christian Gotzinger
to SI as long as possible (hold my breath). Le 01/03/2014 18:59, Christian Gotzinger a écrit : That's precisely what I intend to do. Mix Houdini with Modo for modeling and throw Fabric Splice on top, and I think you've got a pretty solid replacement for Soft. Of course I say all this without

Re: render flavor for architecture rendering

2014-03-03 Thread Christian Gotzinger
If I had to do an architectural walkthrough right now, I'd use Redshift for sure. That thing is incredible, you may not even need a farm. On Mon, Mar 3, 2014 at 12:32 PM, Rob Wuijster r...@casema.nl wrote: V-Ray? RedShift is very interesting too, but not sure if that will work properly on a

Ridiculous: Some great ICE improvements

2014-03-04 Thread Christian Gotzinger
I'm only half-way through the What's New list, and it seems there are a ton of useful ICE additions. All sorts of improvements regarding attributes, the ability to drag-and-drop reorder ports etc. These are things I've wanted for a long time. They would improve my everyday workflow

Re: Softimage transition audience poll

2014-03-04 Thread Christian Gotzinger
Thank you for this detailed insight, Vincent. This makes me feel better, and almost eager to try Houdini now. I know it's very powerful, just a little worried about the day-to-day workflow. On Tue, Mar 4, 2014 at 8:10 PM, Vincent Fortin vfor...@gmail.com wrote: This is just my 0.02c regarding

Re: Let's Rock Soft with more love

2014-03-06 Thread Christian Gotzinger
I'm with Raffaele, I think it doesn't make much sense to cling to SI when it comes to developing tools. I've built a ton of custom Soft and ICE tools that help us in our workflow, but ever since the news has been dropped I don't intend to spend much more time developing them further. This is a

Re: Scrub timeline while mouse is in viewport?

2014-03-07 Thread Christian Gotzinger
It may be the hard way, but finding out about this neat trick was worth it. I had no idea you could do that. On Fri, Mar 7, 2014 at 3:50 PM, Alan Fregtman alan.fregt...@gmail.comwrote: You guys are doing it the hard way. There's already a tool for this! Been there forever:

Re: Scrub timeline while mouse is in viewport?

2014-03-07 Thread Christian Gotzinger
Maybe this works too, it's worth a try. Application.SelectObj(Autodesk.ShotCallers) Application.DeleteObj() On Fri, Mar 7, 2014 at 5:42 AM, Cesar Saez cesa...@gmail.com wrote: Hi Siew, It's a bit of a hack but works ;) Application.SelectObj(Application)

Re: A germ of an idea.

2014-03-12 Thread Christian Gotzinger
I think the video has got to be visually stunning. Short (i.e. doable) but very epic, and Paul's idea fits the bill. Also, I completely hate the thought of doing a documentary with interviews. How do you feel about the discontinuation of Softimage? - Well, it certainly has affected us a lot,

Re: Wise up

2014-03-16 Thread Christian Gotzinger
On Sun, Mar 16, 2014 at 2:30 AM, David Saber davidsa...@sfr.fr wrote: If Ad asks you to leave your young beautiful wife, and choose your fat ugly mother in law instead, would you accept? Well, to be fair, Autodesk are promising to apply many layers of makeup to her face and make her use the

Re: Houdini Weaknesses

2014-05-22 Thread Christian Gotzinger
From everything I've seen so far, Houdini is built in a very logical fashion, and I'm not under the impression that it's so much harder to learn than other applications. My experience with it has been very positive so far. I haven't had much time to put aside for learning Houdini yet, I'd say

Help with FBX SDK (FbxProperty)

2014-08-25 Thread Christian Gotzinger
Hi list, Does anybody have some experience with the FBX SDK? I'm writing an external Python application to analyze FBX files. Everything has worked well so far, but here's where I'm stuck: I need to read shader information, such as diffuse color or specular color. The core code inside my loop

Re: Help with FBX SDK (FbxProperty)

2014-08-25 Thread Christian Gotzinger
Well, of course I figure it out 3 minutes after I sent the question. castProperty.Get()[0] gives me the first of the three values. Problem solved. On Mon, Aug 25, 2014 at 4:26 PM, Christian Gotzinger cgo...@googlemail.com wrote: Hi list, Does anybody have some experience with the FBX SDK