And apparently Maya still needs lots of help. It sounds like the entire SI
team has been dissolved.
On Thu, Apr 19, 2012 at 10:29 PM, Jason Brynford-Jones
jason.brynford-jo...@autodesk.com wrote:
Softimage is mature enough now and in very capable hands.
You've made your point a billion times over, and I'm quite sick of it to be
honest.
I think we all know by now that you go with the flow in your company and
don't have any issues with these other applications. I do, so please stop
telling me how wonderful the world outside of SI is. I go there
Hi list,
We are dealing with a gigantic piece of environment. The ground has a
texture of about 18,000x18,000 pixels applied to it. We are now in the
process of dividing the entire area up into 200 quadratic segments.
Thankfully, Softimage has allowed me to select all 10,000 objects at once
and
The compounds that have been posted have probably answered this already,
but just to point it out:
To get a random integer array, you plug an array (e.g. via the Build Index
Array node) into the ID port of the Random Value node.
On Wed, Jun 6, 2012 at 10:22 PM, Byron Nash byronn...@gmail.com
Ww! This looks super useful, and I've been
wanting to do this kind of thing many times before. Particularly the Find
in Array has made me use Repeat loops way too often.
Thank you for discovering and sharing!
On Tue, Jun 26, 2012 at 5:35 PM, Oleg Bliznuk
Hello list,
I am slicing a terrain mesh into a square, then delete all polygons outside
the square.
If I do this with standard modeling operations, my pre-existing UV mapping
is fine. If I do it with ICE it gets all jumbled up. What's the standard
way to deal with this? Do I really have to fix
.
On Thu, Jun 28, 2012 at 3:13 PM, Ben Houston b...@exocortex.com wrote:
Oleg implemented a work around in ImplosiaFX to maintain UVs when
modelling with ICE. I think he has detailed it before on this list...
-ben
On Thu, Jun 28, 2012 at 9:02 AM, Christian Gotzinger
cgo...@googlemail.com wrote
Hi list,
Is there a way to stop SI from branch-selecting a model after I parent
something to it? It annoys me every single time. I just want the parented
object to remain selected.
Yes, I was hoping there might be a preference somewhere for when you use
the Parent button :-/
On Mon, Jul 2, 2012 at 2:30 PM, patrick nethercoat patr...@brandtanim.co.uk
wrote:
the only way I think is to drag + drop the child.
On 2 July 2012 11:49, Christian Gotzinger cgo
if you don't want to change
your keyboard.
ParentObjects(null);
It parents your objects (can be multiple objs) to the last selected one.
I almost never use the Parent button (ParentObj command).
M.Yara
On Mon, Jul 2, 2012 at 10:07 PM, Christian Gotzinger
cgo...@googlemail.com wrote
Hi list,
I want to animate a road building itself by scaling its polygons from 0 to
1. I've already got this done. But I also want to rotate the polygons 180
degrees around their local axes. Can someone explain the math behind this?
Thank you!
of the local matrix.
Hope that helps, also im not 100% sure what kind of rotation effect your
trying to achieve?
On Tue, Aug 28, 2012 at 5:09 PM, Christian Gotzinger
cgo...@googlemail.com wrote:
Hi list,
I want to animate a road building itself by scaling its polygons from 0
to 1. I've
Hi list,
My brain is fried. I want a Turbulize node to output values that grow to 1.
So at the beginning all values would be turbulized, and over time the
holes (values between 0 and 1) would close. I'm not simulating, so I want
to convert the Current Frame into a value that can be put into the
wrote:
**
You could maybe multiply your turbulence by an increasing value (current
frame/10 or whatever) and clamp at 1?
/Thomas
Christian Gotzinger cgo...@googlemail.com hat am 4. September 2012 um
08:01 geschrieben:
Hi list,
My brain is fried. I want a Turbulize node to output
.
Eric Thivierge
http://www.ethivierge.com
On Tue, Nov 13, 2012 at 7:28 PM, Christian Gotzinger
cgo...@googlemail.com wrote:
Hi list,
Beginner stuff here. I want to test whether an object's material has a
texture. If it has a texture, the material should be named like the texture
may be more helpful:
http://groups.google.com/group/python_inside_maya
Eric Thivierge
http://www.ethivierge.com
On Wed, Dec 5, 2012 at 8:21 PM, Christian Gotzinger cgo...@googlemail.com
wrote:
Hi list,
I'm rather new to Python, and while
:
import pymel.core as pm;
for i in range(5):
MySphere = pm.PyNode(pm.polySphere()[0])
MySphere.setAttr('translateY', i)
Cheers,
On Wed, Dec 5, 2012 at 4:21 PM, Christian Gotzinger cgo...@googlemail.com
wrote:
Hi list,
I'm rather new to Python, and while I've got many
Hi list,
I don't understand why this won't work. Consider the following 1-liner:
*print Application.Selection(0).Properties(Visibility).viewvis.Value*
This works as expected. But when I try this:
*for obj in Application.Selection:
print obj.Properties(Visibility).viewvis.Value*
I get an
Thank you for the explanations Stephen and César!
Thank you Ivan!
I mean curves. Would be really cool if we could get them into and out of
Softimage with FBX.
Christian
On Mon, Jan 28, 2013 at 10:07 AM, ivan t ivansoftim...@gmail.com wrote:
Hi Christian
I have filed your request for FBX layering under SOFT-8222. When you
mention spline /
Nice job there! I find that it doesn't match the Octane version in terms of
quality (not your fault):
a) It looks floaty. That's just the problem with FG. You'd need insane
settings to get the flawless contact shadows of an unbiased renderer.
People like to combat that by using ambient occlusion,
When using high AA samples (which is necessary for DOF or motion blur) I
believe you can pretty much keep diffuse samples down to 1 or 2. You have
to oversample a lot for the DOF, and this AA oversampling takes care of
diffuse areas as well. Also, for this scene with the large windows you may
get
Hi list,
I am writing a custom format and was wondering about the proper way to
generate geometry in Softimage. As a proof of concept I've used an ICE tree
with the Create Topo node. I parse my text file and input all data into
String to Array nodes to feed the Create Topo. To my surprise, this
Ah, thank you! That sounds just like what I needed. Sometimes I have a bit
of a hard time finding the methods and parameters I'm interested in. But
the list always comes to the rescue :-)
Christian
On Wed, Feb 27, 2013 at 11:33 AM, Ciaran Moloney
moloney.cia...@gmail.comwrote:
The Python OM
I don't quite follow the concept of you don't edit in 3d. Editing real
life footage is a different story since you usually have tons and tons of
footage.
But where I come from, we don't animate and render tons and tons of footage
unnecessarily, just so we can cut it all out later. We only model,
Hi Mihail,
Using the GetAsString and SetAsString is bad whenever you add, reparent or
delete objects - it tends to break because the selection is stored
according to the object names.
Here's how I usually do it (not sure if there is a better way), Python:
preselection = [s for s in
P.S.: It also respects branch selections.
Our High Quality Viewport in its current state is complete and utter trash.
I've attempted to use it a few times, but it's so incredibly slow that it's
unusable. I just wanted anti-aliasing and trees to show alpha-mapped
leaves. HQV does give me those options, but the performance is so bad it's
Very cool clip there. It says that HQV was used to render certain elements,
so that doesn't negate my own experiences: good quality but horrible
realtime performance.
May I ask how and on what content you use HQV?
On Tue, Mar 12, 2013 at 5:11 PM, Greg Punchatz g...@janimation.com wrote:
I
Excuse the language, but: Holy shit! Mighty impressive stuff!
On Fri, Mar 15, 2013 at 3:35 AM, Nicolas Burtnyk nico...@redshift3d.comwrote:
Hey guys,
I'm going to respond to the last few messages regarding the importance of
speed later, but in the meantime here is a video of some live
We ran some tests a while back and were able to import and export custom
attributes from Softimage to Maya and vice versa. 3ds max did not play
along with either of the two applications.
If I remember correctly, you must create a custom property set and add a
custom parameter. I seem to recall
Hi list,
Is there a way to set up a pass such that the rendered file does not
contain the frame number?
I want my file to be called filename.png, not filename.1.png.
Thank you
Christian
Hi list,
I turned on the High Quality viewport in SI 2014 in my scene to get
anti-aliasing. But the anti-aliasing only works when the camera is
stationary. As soon as start navigating, I get the old pixelated mess. I
want it to be enabled all the time, not just when I stop navigating. What
gives?
As the direction you vector you can use the vector from your camera
position to the object. You simply subtract one position from the other:
yourobject.kine.global.pos MINUS camera.kine.global.pos (and plug the
result into the raycast)
On Tue, Jun 18, 2013 at 5:26 PM, Jimmy Marrero
Hi,
I'm practically in the weekend, but here's a super quick compound. Probably
not perfectly laid out, but I tried it on an example and it works.
Christian
On Thu, Aug 29, 2013 at 9:30 PM, Mario Domingos mdomingos.p...@gmail.comwrote:
Hi list! I hope you can help me here.
Please refer
Oh, I forgot. This works based on a polygon cluster. So you'll need a
cluster for the compound to work. Sorry no time to fix, haha
On Thu, Aug 29, 2013 at 9:30 PM, Mario Domingos mdomingos.p...@gmail.comwrote:
Hi list! I hope you can help me here.
Please refer to the attached image.
The basic idea is to check for every edge that's part of the selection
whether both its polygons are also part of the selection. For the edge to
be an outline edge, only one of its polygons may be part of the selection.
Looking at it again, I noticed that the two Filter nodes behind
You'll have to adjust for the shift from the camera center. Instead of
using the camera-to-object distance as your multiplier, you should use (I
haven't tried it, so hopefully the math is right):
(cosine alpha) * (distance camera-to-object)
alpha is the angle between your camera-to-object-vector
or integer per
poly so you used Get Array Average for that Am i right? Just want to be
sure that I understand this.
—
Sent from Mailbox https://www.dropbox.com/mailbox for iPhone
On Wed, Sep 4, 2013 at 5:00 PM, Christian Gotzinger cgo...@googlemail.com
wrote:
It's all about getting
Just a quick tip: you can also press Ctrl+A, which always respects your
selection filter. If the filter is set to lattice, Ctrl+A selects all
lattices in the scene.
For example, if you want to find all lattices in the scene, you can set the
selection filter to lattice then do a rectangular
a deformer operator ?
Le 08/10/2013 10:16, Christian Gotzinger a écrit :
Hi list,
I have a script that generates a new pointcloud, an ICE tree and adds a
few nodes to the ICE tree. When I check in the Explorer, the little symbol
to the left of the ICETree has a bold B in front of it. What does
I found it, the connect type in the ApplyOp was set incorrectly. Thanks for
pointing me in the right direction Olivier.
On Tue, Oct 8, 2013 at 10:33 AM, Christian Gotzinger
cgo...@googlemail.comwrote:
Yes, that's actually it. Must be a little mistake in the script then
probably, as nothing
I don't know what the shortcuts are for the Maya layout, but I would assume
that there are two different shortcuts for the polygon selection tools.
By SI defaults, Y is polygon rectangle, U is polygon raycast, E is edge
rectangle, I is edge raycast, T is point rectangle, and I have never in my
Hi list,
My script generates a bevel operator on an object. I then want a PPG to pop
up that allows the user to change certain parameters of the bevel operator.
These parameters should update whenever the values in the PPG are changed.
However, they only update after the PPG is closed via OK. Can
I may be doing it wrong because I've never used this, but I don't seem to
be able to access the operator by doing this? The operator is defined
outside the injected script.
On Tue, Nov 5, 2013 at 12:37 PM, gareth bell garethb...@outlook.com wrote:
I think you need some PPG.Logic
No, it's not Immediate Mode. After the PPG is closed, the operator values
update correctly. But they don't update when changing the slider value
while the PPG is open.
I will delete the custom property once the user closes the PPG, so I think
it's not too important where it's stored.
On Tue, Nov
Thank you for the links, I think these contain what I need.
What would be the standard way for controlling operators? I'm not trying to
do anything special, really just looking for the most straightforward way
to:
1) Add a bevel operator
2) Allow the user to change settings of the bevel operator
Thank you everyone for the additional tips!
On Wed, Nov 6, 2013 at 8:20 AM, Stefan Kubicek s...@tidbit-images.com wrote:
The cleanest way I suppose would be to have the PPG reside on the
operator directly.
Write a command to apply the op and display its PPG (points 1 and 2 in
your list),
to say OK or Cancel, but yes, changes are
not reflected live in the scene. This is what modal means.
On 05/11/13 21:59, Christian Gotzinger wrote:
Hi list,
My script generates a bevel operator on an object. I then want a PPG
to pop up that allows the user to change certain parameters
Thank you, finally some positivity! I never participate in all the rants
because they annoy me to no end.
On Fri, Dec 20, 2013 at 12:50 PM, adrian wyer
adrian.w...@fluid-pictures.com wrote:
Hey guys, just wanted to raise some points regarding the general
mood of users and the future of
Hi list,
We have a digital city model that's divided up into several hundred
squares. Our projects require us to make different versions of these
squares for planning purposes. So for any given square, we may have 4 or 5
different versions.
The more projects we do, the more complicated it gets
to do this easily as well.
Kind regards
Angus
From: Christian Gotzinger cgo...@googlemail.com
Reply-To: softimage@listproc.autodesk.com
softimage@listproc.autodesk.com
Date: Tuesday 07 January 2014 at 12:56 PM
To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com
and import those into max.
I think trying to keep that information on each file just needs one
person to forget to update and your screwed. You need to abstract the
physical file and the overall grid data.
--
*From:* Christian Gotzinger [cgo...@googlemail.com
Thank you for the input, Angus. I like your idea of tracking edges, that
makes a lot of sense and is something that I'll definitely look into.
Regarding a tool that might help with organizing this, I take it there may
not be anything out there that applies to our needs. We use Perforce, and
that
Here's my take on it (will take an hour or so before the link shows up)
https://vimeo.com/86461624
7 minutes to set up, but no collision avoidance.
Not sure how best to automate collision avoidance without ICE or scripting.
Maybe rigid body dynamics with a big convex hull? But that's not allowed
Vimeo tells me that the video starts converting in 35 minutes. Link should
work then, sorry about the inconvenience.
On Wed, Feb 12, 2014 at 12:03 AM, olivier jeannel
olivier.jean...@noos.frwrote:
Link not working here..
Le 11/02/2014 23:58, Christian Gotzinger a écrit :
Here's my take
Whoops, while cleaning up my account I managed to delete the video.
The correct (and now working) link is:
https://vimeo.com/86464710
On Tue, Feb 11, 2014 at 11:58 PM, Christian Gotzinger cgo...@googlemail.com
wrote:
Here's my take on it (will take an hour or so before the link shows up)
I don't think you can compare ICE to those other examples you described. At
this point, I think the only way for ICE to go down is for the entire
package to be discontinued. We are tiny compared to your place, but we also
need to build assets that last us for a long time. I use ICE for a lot of
This should do:
parentObject = ppgObject.Parent
On Fri, Feb 28, 2014 at 10:51 AM, Szabolcs Matefy szabol...@crytek.comwrote:
Meanwhile I resolved this...but another issue. How can I refer to the object
to which the PPG is attached?
Cheers
*From:*
That's precisely what I intend to do. Mix Houdini with Modo for modeling
and throw Fabric Splice on top, and I think you've got a pretty solid
replacement for Soft. Of course I say all this without every having tried
Houdini or Modo myself because I had had no need.
If Autodesk kills Soft, I just
to SI as long as possible (hold my breath).
Le 01/03/2014 18:59, Christian Gotzinger a écrit :
That's precisely what I intend to do. Mix Houdini with Modo for modeling
and throw Fabric Splice on top, and I think you've got a pretty solid
replacement for Soft. Of course I say all this without
If I had to do an architectural walkthrough right now, I'd use Redshift for
sure. That thing is incredible, you may not even need a farm.
On Mon, Mar 3, 2014 at 12:32 PM, Rob Wuijster r...@casema.nl wrote:
V-Ray?
RedShift is very interesting too, but not sure if that will work properly
on a
I'm only half-way through the What's New list, and it seems there are a
ton of useful ICE additions. All sorts of improvements regarding
attributes, the ability to drag-and-drop reorder ports etc.
These are things I've wanted for a long time. They would improve my
everyday workflow
Thank you for this detailed insight, Vincent. This makes me feel better,
and almost eager to try Houdini now. I know it's very powerful, just a
little worried about the day-to-day workflow.
On Tue, Mar 4, 2014 at 8:10 PM, Vincent Fortin vfor...@gmail.com wrote:
This is just my 0.02c regarding
I'm with Raffaele, I think it doesn't make much sense to cling to SI when
it comes to developing tools. I've built a ton of custom Soft and ICE tools
that help us in our workflow, but ever since the news has been dropped I
don't intend to spend much more time developing them further.
This is a
It may be the hard way, but finding out about this neat trick was worth it.
I had no idea you could do that.
On Fri, Mar 7, 2014 at 3:50 PM, Alan Fregtman alan.fregt...@gmail.comwrote:
You guys are doing it the hard way. There's already a tool for this! Been
there forever:
Maybe this works too, it's worth a try.
Application.SelectObj(Autodesk.ShotCallers)
Application.DeleteObj()
On Fri, Mar 7, 2014 at 5:42 AM, Cesar Saez cesa...@gmail.com wrote:
Hi Siew,
It's a bit of a hack but works ;)
Application.SelectObj(Application)
I think the video has got to be visually stunning. Short (i.e. doable) but
very epic, and Paul's idea fits the bill.
Also, I completely hate the thought of doing a documentary with interviews.
How do you feel about the discontinuation of Softimage? - Well, it
certainly has affected us a lot,
On Sun, Mar 16, 2014 at 2:30 AM, David Saber davidsa...@sfr.fr wrote:
If Ad asks you to leave your young beautiful wife, and choose your fat
ugly mother in law instead, would you accept?
Well, to be fair, Autodesk are promising to apply many layers of makeup to
her face and make her use the
From everything I've seen so far, Houdini is built in a very logical
fashion, and I'm not under the impression that it's so much harder to learn
than other applications.
My experience with it has been very positive so far. I haven't had much
time to put aside for learning Houdini yet, I'd say
Hi list,
Does anybody have some experience with the FBX SDK? I'm writing an external
Python application to analyze FBX files.
Everything has worked well so far, but here's where I'm stuck: I need to
read shader information, such as diffuse color or specular color.
The core code inside my loop
Well, of course I figure it out 3 minutes after I sent the question.
castProperty.Get()[0] gives me the first of the three values. Problem
solved.
On Mon, Aug 25, 2014 at 4:26 PM, Christian Gotzinger cgo...@googlemail.com
wrote:
Hi list,
Does anybody have some experience with the FBX SDK
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