Testing. test test.
On Sun, May 27, 2012 at 2:22 AM, Matt Morris matt...@gmail.com wrote:
Yeah!! All good. Receiving loud and clear again!
On Sunday, 27 May 2012, Alan Fregtman alan.fregt...@gmail.com wrote:
Finally some mail. Tumbleweeds be gone! :D
On Sat, May 26, 2012 at 9:39 PM,
The one thing I take from reading this thread is the Soft community at
large is generally upset and concerned. Whether the individual concerns
are real or perceived, I would think Autodesk would hear the frustration
and appreciate where it's coming from. Even speak to how to resolve it
perhaps.
and, to bring the thread full-circle and kick a dead horse... saw this
today.
http://cgmemes.blogspot.com/2012/09/best-particles-system-ever.html
I just saw this article posted on the Soft Facebook page, but I'm posting
it here because I know most of you are hard at work, and don't have time to
check pages like Facebook. ;-)
http://area.autodesk.com/blogs/cory/enabling-cip-in-softimage
It doesn't seem to be an option in my Linux build,
Yeah, I'd say generally, most AE ops don't know what to do with them,
What I usually do is 'hue-key' the color, and multiply the Pixel Coverage
back over to get your aliased edges.
I think there is a 3rd party plug-in that does it too..
On Thu, Oct 18, 2012 at 10:51 AM, Eric Lampi
Isn't Soft free with Maya now!? Isn't a rental of Maya, in effect, a
Rental of Soft!?
On Mon, Mar 4, 2013 at 9:38 AM, Byron Nash byronn...@gmail.com wrote:
I discovered the other day that Maya has a 90 day rental for $199. Do
they offer the same thing for Softimage if you install the
I was hoping you'd come to my apartment, and lecture me from the couch.
It looks like a Pre-viz though ;)
Probably not, looks like he's animating a rigged animation-model on the
backplate.
It's probably a proxy-geo for faster feedback for the animator. ;-)
Fun stuff.
Actually, That's false.
Hairs are strands in ICE.
Source: Jimmy Gass sits across from me.
On Mon, May 20, 2013 at 5:30 PM, Christopher
christop...@thecreativesheep.ca wrote:
Nice work. The Hairs are old school XSI Hair system.
::Christopher
Kris Rivel wrote:
Just wanted to say
http://mommys-timeout.com/wp-content/uploads/2013/03/wookie-monster.jpg
On Thu, Aug 1, 2013 at 11:19 AM, Angus Davidson
angus.david...@wits.ac.zawrote:
taste of Wookie. My brain is going to hurt for weeks just getting over
the mental image of that ;) Let alone New Wookie!
an expression.
On Mon, Oct 7, 2013 at 6:14 PM, Jeffrey Dates jda...@kungfukoi.comwrote:
Hiya guys,
I'm running into something I don't remember coming across before and was
hoping you guys can point out what I'm doing wrong.
I have an ICE Shape mixer controlled by a Custom Property Params
I'd think whomever makes the suite of scripts and plugins for Maya for the
Softimage refugees soon to be converting over would certainly have a
built-in base of users.
I also think there is an opportunity for a Fabric Engine Developer to
capture some of the refugees with the same thinking...
Hmm.. I don't know why.. I must not understand the challenge. How I'd do
it is:
1) duplicate your astroid(s) ( in this case not instances for
art-direction ) # of times you want.
2) select all, and path constrain to a Circle Curve. ( roughly 40 units )
3) Multi-select their constraint, and
Yeah, I expect tons of these...
http://cgmemes.blogspot.com/2014/03/autodesk-you-c.html
and
http://cgmemes.blogspot.com/2014/03/softimage-sniffle.html
On Tue, Mar 4, 2014 at 9:28 AM, Ed Manning etmth...@gmail.com wrote:
I think it would be an amusing exercise to do a comparison of technique and
workflow for these projects. What would it take to do the SAME effect in
Maya!?
Side by side. It would show how one framework is capable of so much more
than 'just particles'. Maya will have to tap every corner of
Agreed Ed.
The fact ICE is accessible to generalists to do advanced technical FX
without a TD, or scripting, is lost on Autodesk I'm afraid.
On Fri, Mar 21, 2014 at 11:14 AM, Ed Manning etmth...@gmail.com wrote:
On Fri, Mar 21, 2014 at 11:06 AM, Jeffrey Dates jda...@kungfukoi.comwrote:
I
As someone who uses both packages...
I think Soft users underestimate Render Layers in Maya. Granted, the
horror stories would turn anyone off... but like anything there are the
workarounds to the minefield. #1 being, don't put materials on polygon
faces. ( hey, in soft you don't put them on
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