://vimeo.com/45571409
We built the stadium and the crowds using Softimage 2012. We rendered
everything with Arnold.
CC welcomed!
--
Martin Contel
Glassworks Barcelona
Interesting question. He did the dirtmap shader back when I started using
XSI
Hope he's doing fine.
On Thu, Dec 6, 2012 at 4:04 PM, Dan Yargici danyarg...@gmail.com wrote:
Daniel Rind
--
Martin Contel
http://seminoize.com
/
--**--
Eric Thivierge
http://www.ethivierge.com
--
Martin Contel
http://seminoize.com
corporations and don't forget that we little people can make the difference
and stay against the money sucking monsters.We are not zombies.This is
the only way to see progress...
--
Martin Contel
http://seminoize.com
|
Technical Supervisor
http://triggerfish.co.za/en
http://www.facebook.com/triggerfishanimation
--
Martin Contel
http://seminoize.com
be nightmare weight-wise.
Regarding the Surface Pro, I'm totally in love with it, but I don't think
it's a machine conceived for heavy 3D work (or any) at all. I can see it
replacing my iPad and my laptop for all the internet and digital life
stuff, though.
Regards,
--
Martin Contel
http
: 2013.0.2890 / Virus Database: 2638/6034 - Release Date: 01/15/13
--
No virus found in this message.
Checked by AVG - www.avg.com
Version: 2012.0.2221 / Virus Database: 2638/5536 - Release Date: 01/15/13
--
Martin Contel
http://seminoize.com
, so
suggestions are always welcome :)
Cheers!
--
Octavian Ureche
+40 732 774 313 (GMT+2)
Animation Visual Effects
www.okto.ro
--
Martin Contel
Square Enix Visual Works
it but on the recent years it's been more difficult to
find Softimage jobs or Softimage artists.
If I had the money, I would buy Maya from Autodesk and bury it in the
dessert together with those E.T. the Extra-Terrestrial Atari video-game
cartridges, making the world a better place. :)
Cheers,
--
Martin
Wait a minute, are you serious that today (March 4th) Autodesk will
announce that Softimage 2015 is the last version they will release?!?!
--
Martin Contel
Square Enix (Visual Works)
:__(
--
Martin Contel
Square Enix (Visual Works)
On Tue, Mar 4, 2014 at 9:18 AM, Eric Thivierge ethivie...@hybride.comwrote:
I suspect somewhere around 12-16 hrs from now-ish.
On Monday, March 03, 2014 7:13:49 PM, Martin Contel wrote:
Wait a minute, are you serious that today
: +44 (0) 1202 965805
Profile: http://uk.linkedin.com/in/sofronisefstathiou
--
gonebadfx.com
- your source for bad fx
--
--
Martin Contel
Square Enix (Visual Works)
Axis Animation is one of the largest Houdini houses, and they run
everything on Windows.
--
Martin Contel
Square Enix (Visual Works)
I'm interested in this private discussion too.
--
Martin Contel
Square Enix (Visual Works)
On Mon, Mar 10, 2014 at 6:32 AM, Chris Marshall
chrismarshal...@gmail.comwrote:
Sorry, how do we sign up for a private discussion?
On Sunday, 9 March 2014, Chris Vienneau chris.vienn...@autodesk.com
appropriate sites. Any ideas on that front?
*An open letter to Autodesk. Dear Autodesk *
--
--
Martin Contel
Square Enix (Visual Works)
Done.
--
Martin Contel
Square Enix (Visual Works)
On Tue, Mar 18, 2014 at 12:02 AM, Alastair Hearsum hear...@glassworks.co.uk
wrote:
I've tried but need an introduction
Can anyone introduce me?
Alastair Hearsum
Head of 3d
[image: GLASSWORKS]
33/34 Great Pulteney Street
London
I wish I could be there, Jordi... :-/
--
Martin Contel
Square Enix (Visual Works)
On Tue, Mar 18, 2014 at 3:30 AM, Jordi Bares jordiba...@gmail.com wrote:
For those of you in London this Thursday, just to let know now the London
Houdini User Group are meeting
6.30 Jerusalem bar
Sad but true, Jacob... The worst thing is that Maya users who have never
tried something else don't know that the grass was greener on the other
side.
Saludetes!
--
Martin Contel
Square Enix (Visual Works)
On Wed, Mar 19, 2014 at 7:18 PM, Jacob Gonzalez jacobgo...@gmail.comwrote:
I had
a better option to leave it on the
shelf as it doesn't exist anymore or is not good enough for today's (and
tomorrow's) market needs?
--
Martin Contel
Square Enix (Visual Works)
On Fri, Mar 21, 2014 at 2:02 PM, Martin furik...@gmail.com wrote:
I'm also tired of all this BS. I'm not a very active
LOL!!! I love it:
*halfdan wrote:* Fixed in tomorrow's build.
tomorrow, like the day after today?
then...
*Quote:* tomorrow, like the day after today?
Thats how we roll here in Houdini land
--
Martin Contel
Square Enix (Visual Works)
On Tue, Mar 25, 2014 at 4:41 AM, Jordi
Cool!
--
Martin Contel
Square Enix (Visual Works)
On Wed, Apr 2, 2014 at 6:14 PM, Jordi Bares jordiba...@gmail.com wrote:
Latest news, now hosted by Side Effects after my dropbox account was
blocked by excessive traffic!!!
X-DDD
http://www.sidefx.com/index.php?option=com_contenttask
That's 3:00 AM here in Tokyo... :(
--
Martin Contel
Square Enix (Visual Works)
On Thu, Apr 3, 2014 at 7:40 AM, Tim Crowson
tim.crow...@magneticdreams.comwrote:
Trying to find out now...
-Tim
On 4/2/2014 5:20 PM, James De Colling wrote:
will this be put online for those of us who aren't
Data management makes sense to me.
Thanks Jordi!
--
Martin Contel
Square Enix (Visual Works)
On Wed, Apr 9, 2014 at 2:20 AM, Jordi Bares jordiba...@gmail.com wrote:
I got that feeling... will do that first then.
thx
BTW, for all of you following this thread AND living in London
Autodesk is currently doing a big campaign on Twitter with promoted tweets
about renting options for Maya and 3dsmax
--
--
Martin Contel
Square Enix (Visual Works)
It works. :)
--
Martin Contel
Square Enix (Visual Works)
On Thu, Jan 22, 2015 at 12:47 PM, Fabian Schnuer Gohde list@gohde.no
wrote:
testing
-Fabian
So cool, Miquel!!! :D
--
Martin Contel
Square Enix (Visual Works)
On Tue, Jan 27, 2015 at 2:49 AM, Andreas Böinghoff
boeingh...@themarmalade.com wrote:
Nice Stuff Miquel!
On 26/01/2015 17:25, Miquel Campos wrote:
Hello,
I didn't post in the Softimage list since long time. But today
4,5,6
--
Martin Contel
CG Supervisor
Square Enix (Visual Works Division)
On Fri, Apr 24, 2015 at 12:13 PM, Tim Leydecker bauero...@gmx.de wrote:
1,2,3
I started with XSI 3.0. I was a Maya artist back then and I absolutely fell
in love with XSI when our reseller made us a presentation.
XSI 4.2 was the first release I bought as freelancer, best purchase ever.
As Alan said, good times!!!
--
Martin Contel
CG Supervisor
Square Enix (Visual Works
Really, for Square?! :)
There are still lots of XSI seats here, all of them on the game development
teams. At Visual Works (the CG cinematics division) everything is Maya and
a tinny bit of Houdini.
Cheers,
--
Martin Contel
CG Supervisor
Square Enix (Visual Works Division)
On Thu, May 28, 2015
I'm one of those still lurking around... :)
--
Martin Contel
CG Supervisor
Square Enix (Visual Works Division)
On Fri, Feb 5, 2016 at 9:12 AM, Jason S <jasonsta...@gmail.com> wrote:
> I think everyone here can get an impression of the active members, and
> there is also good portio
gt; Softimage Mailing List.
> To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com
> <javascript:_e(%7B%7D,'cvml','softimage-requ...@listproc.autodesk.com');>
> with "unsubscribe" in the subject, and reply to confirm.
>
>
>
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