Re: Who has switched to Vray and loves it?

2012-06-22 Thread Serguei Kalentchouk
My two cents: VRay was used very successfully for Tron and Real Steel. It was easy to set up and manage the VRay pipeline. The turnaround time was really fast and results were consistently good. The support we got from the Chaos Group was good as well. And finally the transition for most lighters

Re: New emTools 1.33

2012-07-03 Thread Serguei Kalentchouk
Great stuff, many thanks! -- Technical Director @ DreamWorks Animation

Re: Is the next Softimage also getting that DirectX 11 threatment?

2012-08-02 Thread Serguei Kalentchouk
Hmm DirectX... does this mean no Linux (or Mac) support then? So this feature would be pretty much useless for the majority of Maya users working in film? Looks pretty through! On Thu, Aug 2, 2012 at 10:04 AM, Marc-Andre Carbonneau marc-andre.carbonn...@ubisoft.com wrote: I sure hope so,

Re: fullbody IK system

2012-08-24 Thread Serguei Kalentchouk
You wouldn't use a full body solver to animate a shot however it comes in very handy for proccesing mocap data or retargeting animation, which in my experience so far is the main (if not the only) reason we've deployed Motionbuilder. There are also certain problems that require a full body ik

Re: Friday Flashback

2012-08-31 Thread Serguei Kalentchouk
Sad news indeed! Switching to alternative software is easier said than done. There are alternatives that adequately (if not better) address specific areas of development. Areas such as Modeling, FX, Rendering and now Lighting with the release of Katana could be handled quite well. There is

Re: In case you missed it..

2012-09-10 Thread Serguei Kalentchouk
I feel a strong sense of deja vu... I know we all like XSI on this list but I always feel in these discussions that the the perceived benefit of XSI over Maya is greatly exaggerated due to personal preference. Yes, more marketing of the product is always great but the reality is that the people

Re: Luxology and the Foundry merged

2012-09-25 Thread Serguei Kalentchouk
In-depth article about the merger: http://fxguide.com/featured/foundry-and-luxology-merge-fxg-exclusive/ On Tue, Sep 25, 2012 at 1:23 AM, Szabolcs Matefy szabol...@crytek.com wrote: Hey folks, An interesting news for today: See Luxology and the Foundry homepage ___ This message

Re: Why I can't post or reply

2013-02-11 Thread Serguei Kalentchouk
I see your post just fine! On Monday, February 11, 2013, Emilio Hernandez wrote: Hello I want to know why I can't post or reply at the Softimage Mailing List Archive? Thank you. -- -- Technical Director @ DreamWorks Animation [sent from mobile]

Re: Interest/Opinions on a (possible) rigging workshop

2013-02-13 Thread Serguei Kalentchouk
I would be interested, I can use a good refresher on XSI rigging, however it would depend on the curriculum. I would echo the sentiments for advanced topics and math. Cheers! On Wed, Feb 13, 2013 at 10:46 AM, Juhani Karlsson juhani.karls...@talvi.com wrote: Math is fundamental right? ; )

Re: SI 2014 sneak peek

2013-02-27 Thread Serguei Kalentchouk
The grease-pencil tool looks great, one less custom tool to support is always a good thing! On Wednesday, February 27, 2013, Matt Lind wrote: Games studios creating cinematic sequences for realtime environments. ** ** There is no video to edit in these scenarios. All content is 3D and

Re: LEGO - the Movie Trailer

2013-06-19 Thread Serguei Kalentchouk
Great sharp look and appears to be loads of fun! Well done AL! On Tue, Jun 18, 2013 at 10:47 PM, Jeremie Passerin gerem@gmail.comwrote: Woow Woow ! Thumb up to the Animals ! On 18 June 2013 20:58, Ivan Tay ivansoftim...@gmail.com wrote: Fantastic ! looking forward to watching it.

Re: [plug]Creation:Splice - coming soon for Softimage

2013-06-25 Thread Serguei Kalentchouk
Raff is spot on, the return on investment is just not there. Very small user base and prolific use of pirated software makes 3rd party development completely unsustainable. However, I have been thinking that crowd funding model could work reasonable well in this case. Morpheus

Re: OT: Pacific Rim

2013-07-15 Thread Serguei Kalentchouk
Congrats to everyone at Rodeo FX, really outstanding work! -- Technical Director @ DreamWorks Animation

Re: Thread safety in Softimage

2013-07-24 Thread Serguei Kalentchouk
It's worth mentioning that Maya has been using Intel's Threading Building Blocks library internally in addition to OpenMP. Although it's not directly exposed through their API you could use the library directly to write threaded code. Unfortunately the vast majority of Maya API methods are still

Re: OT: ChronoSculpt

2013-07-24 Thread Serguei Kalentchouk
Very interesting. I've definitely seen some of these ideas like sculpt over time done before with proprietary tools but nowhere as slick and effortless as it appears in the demo at least. I could definitely see this used in a CFX/Tech Anim pipeline with some success! On Wed, Jul 24, 2013 at

Maya Xgen

2013-08-09 Thread Serguei Kalentchouk
I don't understand the knee-jerk reaction I see so often among vfx artists to dismiss thing outright just because its not part of their beloved toolset, most of the time prior to actually using it! While I can't vouch for this particular implementation by Autodesk yet, the original Disney

Re: DQ Deformation compound and scaling...

2013-11-12 Thread Serguei Kalentchouk
Disney gave a talk at Siggraph this year about their implementation of DQ. I haven't checked, but if you're lucky the talk material might be up on the ACM library. http://s2013.siggraph.org/attendees/talks/events/enhanced-dual-quaternion-skinning-production-use On Tuesday, November 12, 2013,

Relax deformer equivalent?

2014-01-11 Thread Serguei Kalentchouk
The Soup plugin had a smooth deformed with volume preservation through projection available, soup-dev.com On Saturday, January 11, 2014, Jordi Bares wrote: I was trying the same in Houdini and the relax operator is not good at all... Another case we give for granted its going to be 1 second to

Re: [OT] Autodesk announces 2015 3D product updates.

2014-03-18 Thread Serguei Kalentchouk
I first saw this technique here, note the date: http://blog.wolfire.com/2009/11/volumetric-heat-diffusion-skinning/ The Autodesk implementation has a better voxelization and weight falloff solution though. Having implemented this technique before, the most difficult part it to get a reasonable

Re: Softimage Python versus Maya Python

2014-05-05 Thread Serguei Kalentchouk
That certainly holds true if you intend to do any plugin development. For all the pipeline / glew / build code you will still need to operate within Maya Python unfortunately. Otherwise the Python implementation in Maya is very straight forward but you have to make your piece with the fact that