Awesome work guys! Thanks for sharing :)
Yes, we happily moved from 3dsmax to softimage 4~5 years ago :)
On Sat, Mar 16, 2013 at 4:12 PM, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:
ow ! is Justin a full softimage pipline ?
On 16 March 2013 14:50, César Sáez cesa...@gmail.com wrote:
I'm not a render guy but we use
Good luck!
I'm pretty sure TF people won't have any problem finding a new place, you
guys have been doing an amazing job over there :)
They are completely different concepts, in short:
Force = mass * acceleration
Acceleration = Velocity / time
Velocity = distance-traveled / time
Actually speed = distance-traveled/time, velocity is more like position /
time (it's a vector).
On Wed, Feb 13, 2013 at 11:13 AM, César Sáez cesa...@gmail.com wrote:
They are completely different concepts, in short:
Force = mass * acceleration
Acceleration = Velocity / time
Velocity
A couple of things to check:
- Are you sure PyQtForSoftimage plugin is loaded before your plugin?
- *Application.Plugins( 'MD_PublishRenderLayers_Qt' ).OriginPath*is a valid
path?*
** - whatever/MD_PublishRenderLayers_UI.ui* file exist?
BSPR-7495 : Softimage freezes when you type numeric values in the Fcurve
Editor.
It has been logged as SOFT-8283.
On Tue, Feb 5, 2013 at 10:43 PM, Manny Papamanos
manny.papama...@autodesk.com wrote:
Crap !$@
Was meant for Chris.
-manny
From: softimage-boun...@listproc.autodesk.com
As far as the path is in your PYTHONPATH or appended to the sys.path you
should be able to import the module, Softimage doesn't have any special
requirement AFAIK (standard python stuff).
http://docs.python.org/2/tutorial/modules.html#the-module-search-path
The explicit form always work, a bit more to type but it's more reliable
IMHO.
print Application.Selection(0).Properties(Visibility).*Parameters*
(viewvis).Value
On Wed, Jan 23, 2013 at 3:46 PM, Stephen Blair stephenrbl...@gmail.comwrote:
Thanks Steven :)
I've been using your (and Jo) implementation a lot lately and it works
great. The only problem is with keystrokes not being well interpreted in
non-US keyboards (letters and numbers are good, the problem comes with
symbols), Softimage's fault I guess.
On Wed, Jan 23, 2013 at
+1
On Thu, Jan 17, 2013 at 6:04 PM, Alan Fregtman alan.fregt...@gmail.comwrote:
I'm not sure that concept scales... I don't wanna load a crapton of addons
I don't know the purpose of. What if some of them conflict with each other?
What if someone poorly coded a few events? Hell naw!
That happens too!
A centralized launcher and some coding standards helps a lot, otherwise
everything will be a chaos sooner than later.
On Wed, Jan 16, 2013 at 1:25 AM, Sebastian Kowalski l...@sekow.com wrote:
I've wrote so many small tools, that i need a pipeline just for organizing
them ;)
We've been using keyable parameters on Justin's
productionhttp://www.justinandtheknightsofvalour.comwithout issues.
Of course we had to develop some tools to create/manage
'selection groups' and make life easier for the animation crew, but nothing
to fancy to be worried about.
On Fri, Jan 11,
Or just use the preset manager :)
On Wed, Jan 9, 2013 at 2:33 PM, Arvid Björn arvidbj...@gmail.com wrote:
Thanks, sounds good! A default scene takes care of everything except
default shader definitions.
Can't get it to work though, I'm using the example in that article to try
and change
, Jan 3, 2013 at 8:09 AM, Alan Fregtman alan.fregt...@gmail.comwrote:
I use SublimeCodeIntel too but it's not aware of XSI globals like
Application, XSIUtils and so on, so it won't introspect them.
How would one hack it to be more aware of such?
On Wed, Jan 2, 2013 at 9:19 PM, César Sáez cesa
alan.fregt...@gmail.comwrote:
But it won't be able to find global XSI objects just like that, right?
Application is defined by the axscript module, but I feel like SI
internally dispatches it in a way I don't think Sublime could see it.
On Thu, Jan 3, 2013 at 1:40 PM, César Sáez cesa...@gmail.com
SublimeCodeIntel does a great job autocompleting python modules and import
statements (via introspoction, works with your own modules too), it's not
softimage specific but helps alot.
Another cool package is the SublimeLinter, it highlight potential errors in
your code (IDE-like). I have no idea
Please, leave Softimage's future to someone who can actually do something
about it, we don't have the proper context to know what is happening and
what is coming.
We've been through this, not again!
If the deformers aren't in the scene then the operator couldn't connect
them on the import and you loose the dependencies data.
When you import a model without all the dependencies there's a warning like
this...
# WARNING : 3000 - Cannot reconnect operator *MESH*.polymsh.envelopop to
the
There's an old bug when the rotation parameters have fcurves.
The OM way always works:
objA.Kinematics.Global.Trasnform = objB.Kinematics.Global.Transform
Cheers!
On Mon, Dec 17, 2012 at 11:38 PM, Jeremie Passerin gerem@gmail.comwrote:
Yeah that sounds like the bug we have too !
Good
Hahaha, nice demo!
Bradley Gabe to the rescue :)
ICE Demo: Building a Force from a Curve
http://vimeo.com/1313863
Vortex Control
http://vimeo.com/1330615
I love those t shirts!
That works fine until you need to use resource files, let's say icons.
On Tue, Nov 20, 2012 at 4:47 PM, Tim Crowson tim.crow...@magneticdreams.com
wrote:
Jared, one more thing... Do you have any plans to include a section on
implementing UIs built in QtDesigner? (personally, I don't bother
Hey Renato,
Polymeshes only AFAIK :(
On Tue, Oct 30, 2012 at 8:33 PM, Renato Polimeno rntpolim...@gmail.comwrote:
Hey guys,
is it possible to use ICE modeling to make a surface (NURBS) loft using
two curves? Or does it handle polygons class only?
Thanks in advance,
--
This is a work for a decorator, much simpler and clean ;-)
On Fri, Oct 19, 2012 at 11:45 PM, Eric Thivierge ethivie...@gmail.comwrote:
As a note I would recommend putting it in a try / finally statement to
ensure it gets set back even if part of it fails unless it does this
automatically:
#a890a0a0469659022bb54a1a10d8e108f
()
-- jo
2012/10/18 César Sáez cesa...@gmail.com
On Fri, Oct 19, 2012 at 7:26 AM, César Sáez cesa...@gmail.com wrote:
Hi list,
I'm starting to use PyQtForSoftimage and I'm having some issues with a
QFileDialog, it works but the dialog get mixed with the softimage ones
Hi list,
I'm starting to use PyQtForSoftimage and I'm having some issues with a
QFileDialog, it works but the dialog get mixed with the softimage ones.
Is there any way to make it work properly? Has something to do with model
dialog limitations? Just a known issue?
I'm just calling a
That was fast! :)
On Tue, Sep 25, 2012 at 7:33 PM, Guillaume Laforge
guillaume.laforge...@gmail.com wrote:
Hi everyone,
I can't resist to show you my first application made using Creation
Platform :).
So here is an SPH solver, to simulate various type of liquids using
particles:
Hi,
I think you can get it using ConnectionStackInfo() and parsing the xml,
something like this...
from sipyutils import si, siut
from xml.dom.minidom import parseString
oParam =
si().Dictionary.GetObject(Sources.Materials.DefaultLib.Scene_Material.Phong.diffuse.red)
sData =
).getElementsByTagName(object):
print sObj.toxml()
On Mon, Sep 24, 2012 at 10:38 PM, César Sáez cesa...@gmail.com wrote:
Hi,
I think you can get it using ConnectionStackInfo() and parsing the xml,
something like this...
from sipyutils import si, siut
from xml.dom.minidom import parseString
oParam
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