Texture Grid?

2012-11-23 Thread Ponthieux, Joey
Hello, I want to create a large terrain texture comprised of several hundred adjacent orthographic geotiff image files. Each file is a high res image. The grid will be about 30 images by 30 images, 900 images total. In whole they make up a very large texture that would otherwise not be

Re: 16 bit tif from photoshop not working in softimage?

2012-11-16 Thread Ponthieux, Joey
So I am curious why no one is using SI pic? That is the native format. Joey Ponthieux LaRC Information Technology Enhanced Services (LITES) Mymic Technical Services NASA Langley Research Center Opinions stated here-in are strictly

Re: 16 bit tif from photoshop not working in softimage?

2012-11-16 Thread Ponthieux, Joey
have some problem with pic in some of the Photoshop versions when the pic alpha channel layer gets change to transparency layer On 11/16/2012 2:16 PM, Ponthieux, Joey wrote: So I am curious why no one is using SI pic? That is the native format. Joey Ponthieux LaRC Information Technology Enhanced

Re: 16 bit tif from photoshop not working in softimage?

2012-11-16 Thread Ponthieux, Joey
. In XSI, .pic is just the file format default due to inertia and fear of change. On Fri, Nov 16, 2012 at 3:25 PM, Ponthieux, Joey j.ponthi...@nasa.gov mailto:j.ponthi...@nasa.gov wrote: I guess what I am really curious about is why there is so much interest by folks in using these non

Re: 16 bit tif from photoshop not working in softimage?

2012-11-15 Thread Ponthieux, Joey
Na. Photoshop would NEVER do that. Joey Ponthieux Opinions stated here-in are strictly those of the author and do not represent the opinions of NASA or any other party. On 11/15/2012 7:08 PM, Steven Caron wrote: .unless

Re: Uniform UV texture

2012-11-14 Thread Ponthieux, Joey
. Just my 2 cent stab in the dark G On 2012/11/14 04:17 PM, Ponthieux, Joey wrote: Hi yall, I have a nurbs surface generated from bezier curves. The shape is a simlar to the letter U in the Impact font. or The extrusion surface length from tip to tip compromises the U(as in UV) direction. The knots

Re: Uniform UV texture

2012-11-14 Thread Ponthieux, Joey
Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joey Sent: Wednesday, November 14, 2012 09:18 AM To: softimage@listproc.autodesk.com Subject: Uniform UV texture Hi yall, I have a nurbs surface generated from bezier

Re: render curves

2012-11-06 Thread Ponthieux, Joey
Everyone, Thanks for the great responses. I'm really intrigued by the 3Delight solution but I'd much rather have a native way to deal with this in Soft. I'm embarrassed to ask, having been away from CGI for almost two years, but how would you apply a strand to a nurbs circle with ICE? Joey

render curves

2012-11-05 Thread Ponthieux, Joey
Hi yall, So I'm curious to know if in the last several years there has been a curve rendering solution. What I need is the ability to render a curve as a set pixel width line. Sort of like Illustrator but within 3D space. It doesn't need to be OpenGL supported, in fact I'd rather it not be