Re: Animation mixer heritage?

2020-07-07 Thread Steve Parish
Did you look at the Time Editor? Feels pretty inspired by the mixer ;)

Cool Softimage branding

2020-05-08 Thread Steve Parish

Re: Friday Flashback #341

2018-06-20 Thread Steve Parish
Wasn't there a video that came out with Face Robot? Downtown Jimmy or something? On Fri, Jun 8, 2018 at 2:37 PM, Stephen Blair wrote: > June 2006 headlines: > >- Face Robot Now Available! >- SOFTIMAGE|XSI Advanced – ALL the Power, HALF the Price! > >

Re: Any Dinosaurs Still Lurking?

2018-05-15 Thread Steve Parish
15 years, I guess I'm a dinosaur, maybe the Cretaceous period?! Certainly miss Softimage, but Maya is fine once you get over the bumps. Next thing to tackle is Houdini, although MASH has impressed me a lot recently. SP On Tue, May 15, 2018 at 10:02 AM, Tim Crowson wrote: >

Re: OTish - Maya equivalent to weightmap in Softimage?

2017-08-08 Thread Steve Parish
If using Arnold hit "Export Vertex Colors" under the Arnold property on the object. Steve On Tue, Aug 8, 2017 at 9:45 AM, Morten Bartholdy wrote: > Thanks for clarifying Anto - I sort of suspected that much :/ > > MB > > > > > Den 5. august 2017 klokken 00:13 skrev Anto

Re: Maya Character Workflow

2017-07-05 Thread Steve Parish
xport a lot better. > > Hope that helps a bit. > > > Eric Thivierge > http://www.ethivierge.com > > On Fri, Jun 30, 2017 at 3:42 PM, Steve Parish <porkypar...@gmail.com> > wrote: > >> Sorry for the Maya question on a Softy board but I wondered if

Maya Character Workflow

2017-06-30 Thread Steve Parish
Sorry for the Maya question on a Softy board but I wondered if people would mind sharing their character workflow. Working in advertising I'm having to make quick changes at all stages of the pipeline and in Soft things were nice and nimble. In Maya I'm using some scripts but things are very

Re: ot: writing Re-Assign Locally for Maya

2017-06-30 Thread Steve Parish
+1!!! On Thu, Jun 29, 2017 at 6:07 AM, Matt Morris wrote: > Hi Oz, I'm interested if you got anywhere with this, and would be willing > to share? Its one of the things I'm really missing! > > Cheers, > Matt > > > On 19 December 2016 at 08:31, Oz Adi

XSI licenses

2017-06-16 Thread Steve Parish
This inquiry is more whimsical probably at this stage but I was wondering if it was still possible to transfer a Softimage license to someone / somewhere else? There are just a couple of tools I'd love to use on a project and my request for Houdini isn't being heard... Thanks Steve_P --

Re: Maya

2017-02-16 Thread Steve Parish
renderThumbnailUpdate false; Made my life somewhat happier... On Thu, Feb 16, 2017 at 4:25 PM, Eugene Flormata wrote: > you can tell maya to not remember any windows in the settings > but sometimes it stops redshift from rendering > > also reference files break the render

Re: ICE Rigid Bodies endless spin..

2016-09-28 Thread Steve Parish
Thanks for the suggestions. I have had much more success using real sphere geo and instancing the shape rather than the default sphere shape. On Wed, Sep 28, 2016 at 12:19 PM, wrote: > > > * resetting orientation when stationary (this snaps them to zero > unnaturally) > >

ICE Rigid Bodies endless spin..

2016-09-28 Thread Steve Parish
Hey guys, I've jumped back into Soft for an ICE project and am having trouble with rigid bodies. Its a pretty simple simulation, essentially balls whizzing all over the place and then coming to a complete standstill on the floor. I am able to get them very still but a few of them get this crazy

Re: Maya the server destroyer

2016-05-24 Thread Steve Parish
> -Original Message- > > |> From: softimage-boun...@listproc.autodesk.com > > |> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf > > |> Of Morten Bartholdy > > |> Sent: Monday, May 23, 2016 10:43 AM > > |> To: Steve Parish; s

Re: Maya the server destroyer

2016-05-20 Thread Steve Parish
o be loaded by the network machines >- turn off any unnecessary aovs >- try to set up local simulation caches on the render machines >- don't know what renderer you're using, but most can save you a lot >of disk read if you convert all textures to tiled mipmapped versions &g

Maya the server destroyer

2016-05-20 Thread Steve Parish
My Maya misery continues.. We can't seem to be able to submit jobs without bringing the server to its knees. Anything with simulation or large scenes just jams everything up. I can only really submit to 3 machines. We're using Royal Render.. Any suggestions? Thanks Steve P -- Softimage

Re: Animating lights on instances ICE

2014-12-19 Thread Steve Parish
December 2014 at 22:35, Steve Parish porkypar...@gmail.com wrote: Any ideas on animating lights to then be distributed on ICE particles? I can get the lights instanced using instance shape but then animating them? Or maybe some way to animate objects that I can then constrain lights

Animating lights on instances ICE

2014-12-18 Thread Steve Parish
Any ideas on animating lights to then be distributed on ICE particles? I can get the lights instanced using instance shape but then animating them? Or maybe some way to animate objects that I can then constrain lights to? Cheers S

Fixing disconnected polygons..

2014-06-02 Thread Steve Parish
I'm getting more and more assets where the polygons are disconnected. Sometimes the whole model is this way. Anyone know of a graceful solution to reconnect the components? It doesn't have to be a fix in Soft.. but I figured it would be nice if there was an ICE node out there. Or maybe there is

Re: Fixing disconnected polygons..

2014-06-02 Thread Steve Parish
...@listproc.autodesk.com] On Behalf Of Steve Parish Sent: Monday, June 02, 2014 12:35 PM To: softimage@listproc.autodesk.com Subject: Fixing disconnected polygons.. I'm getting more and more assets where the polygons are disconnected. Sometimes the whole model is this way. Anyone know of a graceful solution

Re: Rendering to multichannel EXR

2014-04-20 Thread Steve Parish
It's also possible to write a post render script in nuke that would compile them into one file. On Sunday, April 20, 2014, Stephen Davidson magic...@bellsouth.net wrote: I just saw that 3Delight also supports multichannel EXR and offers on free license.

Re: A confession

2014-03-19 Thread Steve Parish
+1 for Where are the transition videos I would have expected these from someone who genuinely wanted to ease my transition pains On Wed, Mar 19, 2014 at 11:40 AM, Graham Bell graham.b...@autodesk.comwrote: Ha, I see what you did there. From: softimage-boun...@listproc.autodesk.com

Re: Softimage transition webinar is starting in 10 minutes

2014-03-17 Thread Steve Parish
This webinar is actually more relevant to people currently using 3D Max. How many times have they talked about Maya over 3D Max? Their road map seems very clear from now on. On Mon, Mar 17, 2014 at 12:12 PM, Nicolas Esposito 3dv...@gmail.com wrote: Smooth streaming here...they look a bit

Re: Softimage 2015 Last Release Announcement

2014-03-04 Thread Steve Parish
I don't actually see anything to aid the transition. How about some courses? Videos? The approach (so far) has been to just use something else. For a company that has just screwed a portion of its users, I would have thought they would have bent over backwards to keep their loyalty. Its funny,

Re: new upgrade policy

2014-02-27 Thread Steve Parish
I see that everyone is at different stages at the moment, http://en.wikipedia.org/wiki/K%C3%BCbler-Ross_model#Stages Refusing to accept the fact is still stage 1! Its pretty obvious that one has to adapt or die. Who knows any compositors who will only work in Shake? It'll be fine for a few years

Arnold Displacement Subdivisions

2014-02-25 Thread Steve Parish
I know this must be really obvious, but is there a way to change the way Arnold subdivides surfaces for displacement? All I want to do is put a simple decal displaced logo on a piece of geo that hasn't been built to be subdivided, such as a default cube. I've sliced up the geo, but this seems

Re: Arnold Displacement Subdivisions

2014-02-25 Thread Steve Parish
I should have been more clear. It appears that the additional iterations option uses a Catmull-Clark (or something similar) method of subdivision. Can this be changed? On Tue, Feb 25, 2014 at 11:59 AM, gareth bell garethb...@outlook.comwrote: stick an arnold parameter on it and in that there