Re: Quick question about arnold linear workflow

2013-06-07 Thread Vladimir Jankijevic
sorry man, I couldn't resist :P


On Thu, Jun 6, 2013 at 1:16 PM, Steven Caron car...@gmail.com wrote:

 ack! you replied to him... my filter broken again ;)


 On Thu, Jun 6, 2013 at 1:32 AM, Vladimir Jankijevic 
 vladi...@elefantstudios.ch wrote:

 HA HA HA HA HA HA HA HA HA HA HA HA HA HA!!!
 That's a great one :)




-- 
---
Vladimir Jankijevic
Technical Direction

Elefant Studios AG
Lessingstrasse 15
CH-8002 Zürich

+41 44 500 48 20

www.elefantstudios.ch
---


Re: Quick question about arnold linear workflow

2013-06-07 Thread Christopher
Did Steven originally start with Python and master it or does he have
experience with other languages ? I realize all he does or prefers to do
is code, I'm not disrespected him, just had a question or two for him.

::Christopher::
 Lol Christopher why this is gathering chuckles is because Steven is a pro's 
 pro.

 Although I remember him on one of his first gigs. We gave him the newbie 
 treatment... for about a week. By which time he was shredding through stuff 
 and I think everyone realized we had a real talent and started loading him up 
 with various heinously difficult stuff. :D

 (Me, I still code python with my thumbs, so it's awesome being part of a 
 community where guys with such a high degree of skill take the time to help 
 raise everyone's level.)

 On Jun 5, 2013, at 5:59 PM, Christopher christop...@thecreativesheep.ca 
 wrote:

 Steven how long have you been scripting in Python ?



Re: Quick question about arnold linear workflow

2013-06-06 Thread Vladimir Jankijevic
HA HA HA HA HA HA HA HA HA HA HA HA HA HA!!!
That's a great one :)


On Wed, Jun 5, 2013 at 8:59 PM, Christopher christop...@thecreativesheep.ca
 wrote:

 Steven how long have you been scripting in Python ?

 ::Christopher::


 Steven Caron wrote:

 to get to your question, i would turn all arnold settings to 1.0 and use
 color management for display. the textures are either handled per
 clip/shader or actually converted to linear externally. those types of
 workflow decisions are different per studio.

 we can elaborate on the sitoa list...

 s

 On Wed, Jun 5, 2013 at 5:32 PM, Manuel Huertas Marchena 
 lito...@hotmail.com wrote:

 Hi Andreas,

 Sure yes, I get your point well. I'll check that out tomorrow then, once
 again didn't though it was a big issue to ask here something like that, yes
 I am very aware of NDAs, etc..

 thanks anyways




-- 
---
Vladimir Jankijevic
Technical Direction

Elefant Studios AG
Lessingstrasse 15
CH-8002 Zürich

+41 44 500 48 20

www.elefantstudios.ch
---


Re: Quick question about arnold linear workflow

2013-06-06 Thread Steven Caron
ack! you replied to him... my filter broken again ;)


On Thu, Jun 6, 2013 at 1:32 AM, Vladimir Jankijevic 
vladi...@elefantstudios.ch wrote:

 HA HA HA HA HA HA HA HA HA HA HA HA HA HA!!!
 That's a great one :)




Quick question about arnold linear workflow

2013-06-05 Thread Manuel Huertas Marchena

Hi There,

I have a doubt about setting up linear worflow in arnold/xsi, I just want to 
double check if I am setting stuff right or not.
I do have my gamma correction settings as follows:

Driver 1.0
textures 2.2
lights 1.0
shaders 1.0

I do use xsi's gamma at 2.2 for the preview instead of the arnold driver at 2.2

Now my doubt comes because some guys told me that lights and shaders should be 
at 2.2 and not at 1.0, but doesn't 
lights and shaders need to be working in a linear fashion at 1.0? Still that 
make me question if maybe I was making a mistake,
as I am not an expert in gamma correction.

Please bare with me and let me know if I am working fine or if I need to set 
lights and shaders at 2.2 for proper lwf

thanks!



-Manuel




IMDB | Portfolio | Vimeo
| Linkedin
  

Re: Quick question about arnold linear workflow

2013-06-05 Thread Andreas Bystrom
you should be asking these questions on the arnold list really



On Thu, Jun 6, 2013 at 12:07 PM, Manuel Huertas Marchena 
lito...@hotmail.com wrote:


 Hi There,

 I have a doubt about setting up linear worflow in arnold/xsi, I just want
 to double check if I am setting stuff right or not.
 I do have my gamma correction settings as follows:

 Driver 1.0
 textures 2.2
 lights 1.0
 shaders 1.0

 I do use xsi's gamma at 2.2 for the preview instead of the arnold driver
 at 2.2

 Now my doubt comes because some guys told me that lights and shaders
 should be at 2.2 and not at 1.0, but doesn't
 lights and shaders need to be working in a linear fashion at 1.0? Still
 that make me question if maybe I was making a mistake,
 as I am not an expert in gamma correction.

 Please bare with me and let me know if I am working fine or if I need to
 set lights and shaders at 2.2 for proper lwf

 thanks!



 -Manuel




 IMDB http://www.imdb.com/name/nm4755969/ | Portfolio
 http://envmanu.com http://envmanu.carbonmade.com/| 
 Vimeohttp://vimeo.com/manuelhuertasmarchena|
 Linkedin http://www.linkedin.com/in/manuelhuertas




-- 
Andreas Byström
Weta Digital


Re: Quick question about arnold linear workflow

2013-06-05 Thread Andres Stephens
.. pardon the intrusion, is there an Arnold toSI (StoA) email list? I missed 
that one, I only found the MtoA email list, but that isn’t too helpful... 



-Draise



From: Andreas Bystrom
Sent: ‎Wednesday‎, ‎June‎ ‎5‎, ‎2013 ‎7‎:‎09‎ ‎PM
To: softimage@listproc.autodesk.com

you should be asking these questions on the arnold list really




On Thu, Jun 6, 2013 at 12:07 PM, Manuel Huertas Marchena lito...@hotmail.com 
wrote:




Hi There,

I have a doubt about setting up linear worflow in arnold/xsi, I just want to 
double check if I am setting stuff right or not.
I do have my gamma correction settings as follows:

Driver 1.0
textures 2.2
lights 1.0
shaders 1.0

I do use xsi's gamma at 2.2 for the preview instead of the arnold driver at 2.2

Now my doubt comes because some guys told me that lights and shaders should be 
at 2.2 and not at 1.0, but doesn't 
lights and shaders need to be working in a linear fashion at 1.0? Still that 
make me question if maybe I was making a mistake,
as I am not an expert in gamma correction.

Please bare with me and let me know if I am working fine or if I need to set 
lights and shaders at 2.2 for proper lwf

thanks!



-Manuel




IMDB | Portfolio | Vimeo | Linkedin




-- 
Andreas Byström
Weta Digital

RE: Quick question about arnold linear workflow

2013-06-05 Thread Manuel Huertas Marchena
Hi,

I have access to the list at my job but I haven't use it yet to be honest, 
didn't thought it was an issue to ask something 
somehow generic here, as I am more used to... :)




IMDB | Portfolio | Vimeo
| Linkedin


From: drais...@outlook.com
To: softimage@listproc.autodesk.com
Subject: Re: Quick question about arnold linear workflow
Date: Thu, 6 Jun 2013 00:10:06 +

.. pardon the intrusion, is there an Arnold to SI (StoA) email list? I missed 
that one, I only found the MtoA email list, but that isn’t too helpful...  
-Draise From: Andreas Bystrom
Sent: ‎Wednesday‎, ‎June‎ ‎5‎, ‎2013 ‎7‎:‎09‎ ‎PM
To: softimage@listproc.autodesk.com you should be asking these questions on the 
arnold list really



On Thu, Jun 6, 2013 at 12:07 PM, Manuel Huertas Marchena lito...@hotmail.com 
wrote:





Hi There,

I have a doubt about setting up linear worflow in arnold/xsi, I just want to 
double check if I am setting stuff right or not.
I do have my gamma correction settings as follows:


Driver 1.0
textures 2.2
lights 1.0
shaders 1.0

I do use xsi's gamma at 2.2 for the preview instead of the arnold driver at 2.2

Now my doubt comes because some guys told me that lights and shaders should be 
at 2.2 and not at 1.0, but doesn't 

lights and shaders need to be working in a linear fashion at 1.0? Still that 
make me question if maybe I was making a mistake,
as I am not an expert in gamma correction.

Please bare with me and let me know if I am working fine or if I need to set 
lights and shaders at 2.2 for proper lwf


thanks!



-Manuel




IMDB | Portfolio | Vimeo
| Linkedin
  


-- 
Andreas ByströmWeta Digital

  

Re: Quick question about arnold linear workflow

2013-06-05 Thread Andreas Bystrom
well, technically you and the studio you work for are still under NDA,
thats why they have private mailing lists setup.

also when you signed up you should have gotten info about what mailing
lists are available etc.

all in all I'm not sure if its a big deal posting here, but you are still
more likely to get a better answer on the solid angle lists as the
devs/support check those lists as well as most of the arnold users around..



-Andreas

On Thu, Jun 6, 2013 at 12:15 PM, Manuel Huertas Marchena 
lito...@hotmail.com wrote:

 Hi,

 I have access to the list at my job but I haven't use it yet to be honest,
 didn't thought it was an issue to ask something
 somehow generic here, as I am more used to... :)




 IMDB http://www.imdb.com/name/nm4755969/ | Portfolio
 http://envmanu.com http://envmanu.carbonmade.com/| 
 Vimeohttp://vimeo.com/manuelhuertasmarchena|
 Linkedin http://www.linkedin.com/in/manuelhuertas


 --
 From: drais...@outlook.com
 To: softimage@listproc.autodesk.com
 Subject: Re: Quick question about arnold linear workflow
 Date: Thu, 6 Jun 2013 00:10:06 +


 .. pardon the intrusion, is there an Arnold to SI (StoA) email list? I
 missed that one, I only found the MtoA email list, but that isn’t too
 helpful...

 -Draise

 *From:* Andreas Bystrom
 *Sent:* Wednesday, June 5, 2013 7:09 PM
 *To:* softimage@listproc.autodesk.com

 you should be asking these questions on the arnold list really



 On Thu, Jun 6, 2013 at 12:07 PM, Manuel Huertas Marchena 
 lito...@hotmail.com wrote:


 Hi There,

 I have a doubt about setting up linear worflow in arnold/xsi, I just want
 to double check if I am setting stuff right or not.
 I do have my gamma correction settings as follows:

 Driver 1.0
 textures 2.2
 lights 1.0
 shaders 1.0

 I do use xsi's gamma at 2.2 for the preview instead of the arnold driver
 at 2.2

 Now my doubt comes because some guys told me that lights and shaders
 should be at 2.2 and not at 1.0, but doesn't
 lights and shaders need to be working in a linear fashion at 1.0? Still
 that make me question if maybe I was making a mistake,
 as I am not an expert in gamma correction.

 Please bare with me and let me know if I am working fine or if I need to
 set lights and shaders at 2.2 for proper lwf

 thanks!



 -Manuel




 IMDB http://www.imdb.com/name/nm4755969/ | Portfolio
 http://envmanu.com http://envmanu.carbonmade.com/| 
 Vimeohttp://vimeo.com/manuelhuertasmarchena|
 Linkedin http://www.linkedin.com/in/manuelhuertas




 --
 Andreas Byström
 Weta Digital




-- 
Andreas Byström
Weta Digital


RE: Quick question about arnold linear workflow

2013-06-05 Thread Manuel Huertas Marchena
Hi Andreas,

Sure yes, I get your point well. I'll check that out tomorrow then, once again 
didn't though it was a big issue to ask here something like that, yes I am very 
aware of NDAs, etc.. 

thanks anyways




IMDB | Portfolio | Vimeo
| Linkedin


Date: Thu, 6 Jun 2013 12:24:48 +1200
Subject: Re: Quick question about arnold linear workflow
From: andreas.byst...@gmail.com
To: softimage@listproc.autodesk.com

well, technically you and the studio you work for are still under NDA, thats 
why they have private mailing lists setup.

also when you signed up you should have gotten info about what mailing lists 
are available etc.


all in all I'm not sure if its a big deal posting here, but you are still more 
likely to get a better answer on the solid angle lists as the devs/support 
check those lists as well as most of the arnold users around..




-Andreas

On Thu, Jun 6, 2013 at 12:15 PM, Manuel Huertas Marchena lito...@hotmail.com 
wrote:




Hi,

I have access to the list at my job but I haven't use it yet to be honest, 
didn't thought it was an issue to ask something 
somehow generic here, as I am more used to... :)





IMDB | Portfolio | Vimeo
| Linkedin


From: drais...@outlook.com

To: softimage@listproc.autodesk.com
Subject: Re: Quick question about arnold linear workflow
Date: Thu, 6 Jun 2013 00:10:06 +



.. pardon the intrusion, is there an Arnold to SI (StoA) email list? I missed 
that one, I only found the MtoA email list, but that isn’t too helpful...  
-Draise 
From: Andreas Bystrom

Sent: Wednesday, June 5, 2013 7:09 PM
To: softimage@listproc.autodesk.com you should be asking these questions on the 
arnold list really




On Thu, Jun 6, 2013 at 12:07 PM, Manuel Huertas Marchena lito...@hotmail.com 
wrote:






Hi There,

I have a doubt about setting up linear worflow in arnold/xsi, I just want to 
double check if I am setting stuff right or not.
I do have my gamma correction settings as follows:



Driver 1.0
textures 2.2
lights 1.0
shaders 1.0

I do use xsi's gamma at 2.2 for the preview instead of the arnold driver at 2.2

Now my doubt comes because some guys told me that lights and shaders should be 
at 2.2 and not at 1.0, but doesn't 


lights and shaders need to be working in a linear fashion at 1.0? Still that 
make me question if maybe I was making a mistake,
as I am not an expert in gamma correction.

Please bare with me and let me know if I am working fine or if I need to set 
lights and shaders at 2.2 for proper lwf



thanks!



-Manuel




IMDB | Portfolio | Vimeo
| Linkedin
  


-- 
Andreas ByströmWeta Digital

  


-- 
Andreas ByströmWeta Digital
  

Re: Quick question about arnold linear workflow

2013-06-05 Thread Andreas Bystrom
to answer your question, if you set lights and shader gamma to 2.2 it means
it will de-gamma the color inputs of your shaders and lights for you, just
like setting the texture gamma to 2.2 will make it de-gamma any 8 and 16
bit images you plug in. (it will leave float images linear just as it
should)

I used to keep them all to 2.2, but there isn't actually anything wrong
with leaving the shader and light gamma at 1.0, if you don't de-gamma your
textures they will obviously turn out milky in the final render, but the
shader and light colors are just... colors so if you don't de-gamma them it
just means you will have to adjust them differently to get the desired
result.



On Thu, Jun 6, 2013 at 12:32 PM, Manuel Huertas Marchena 
lito...@hotmail.com wrote:

 Hi Andreas,

 Sure yes, I get your point well. I'll check that out tomorrow then, once
 again didn't though it was a big issue to ask here something like that, yes
 I am very aware of NDAs, etc..

 thanks anyways




 IMDB http://www.imdb.com/name/nm4755969/ | Portfolio
 http://envmanu.com http://envmanu.carbonmade.com/| 
 Vimeohttp://vimeo.com/manuelhuertasmarchena|
 Linkedin http://www.linkedin.com/in/manuelhuertas


 --
 Date: Thu, 6 Jun 2013 12:24:48 +1200

 Subject: Re: Quick question about arnold linear workflow
 From: andreas.byst...@gmail.com
 To: softimage@listproc.autodesk.com


 well, technically you and the studio you work for are still under NDA,
 thats why they have private mailing lists setup.

 also when you signed up you should have gotten info about what mailing
 lists are available etc.

 all in all I'm not sure if its a big deal posting here, but you are still
 more likely to get a better answer on the solid angle lists as the
 devs/support check those lists as well as most of the arnold users around..



 -Andreas

 On Thu, Jun 6, 2013 at 12:15 PM, Manuel Huertas Marchena 
 lito...@hotmail.com wrote:

 Hi,

 I have access to the list at my job but I haven't use it yet to be honest,
 didn't thought it was an issue to ask something
 somehow generic here, as I am more used to... :)




 IMDB http://www.imdb.com/name/nm4755969/ | Portfolio
 http://envmanu.com http://envmanu.carbonmade.com/| 
 Vimeohttp://vimeo.com/manuelhuertasmarchena|
 Linkedin http://www.linkedin.com/in/manuelhuertas


 --
 From: drais...@outlook.com
 To: softimage@listproc.autodesk.com
 Subject: Re: Quick question about arnold linear workflow
 Date: Thu, 6 Jun 2013 00:10:06 +


 .. pardon the intrusion, is there an Arnold to SI (StoA) email list? I
 missed that one, I only found the MtoA email list, but that isn’t too
 helpful...

 -Draise

 *From:* Andreas Bystrom
 *Sent:* Wednesday, June 5, 2013 7:09 PM
 *To:* softimage@listproc.autodesk.com

 you should be asking these questions on the arnold list really



 On Thu, Jun 6, 2013 at 12:07 PM, Manuel Huertas Marchena 
 lito...@hotmail.com wrote:


 Hi There,

 I have a doubt about setting up linear worflow in arnold/xsi, I just want
 to double check if I am setting stuff right or not.
 I do have my gamma correction settings as follows:

 Driver 1.0
 textures 2.2
 lights 1.0
 shaders 1.0

 I do use xsi's gamma at 2.2 for the preview instead of the arnold driver
 at 2.2

 Now my doubt comes because some guys told me that lights and shaders
 should be at 2.2 and not at 1.0, but doesn't
 lights and shaders need to be working in a linear fashion at 1.0? Still
 that make me question if maybe I was making a mistake,
 as I am not an expert in gamma correction.

 Please bare with me and let me know if I am working fine or if I need to
 set lights and shaders at 2.2 for proper lwf

 thanks!



 -Manuel




 IMDB http://www.imdb.com/name/nm4755969/ | Portfolio
 http://envmanu.com http://envmanu.carbonmade.com/| 
 Vimeohttp://vimeo.com/manuelhuertasmarchena|
 Linkedin http://www.linkedin.com/in/manuelhuertas




 --
 Andreas Byström
 Weta Digital




 --
 Andreas Byström
 Weta Digital




-- 
Andreas Byström
Weta Digital


RE: Quick question about arnold linear workflow

2013-06-05 Thread Manuel Huertas Marchena
Thanks guys! Ok that makes sense to me. So yes I'll keep everything at 1.0 on 
the arnold gamma settings/driver and use xsi's gamma 2.2 for display / color 
wheels / etc.

As for xsi's color profile I tend to use always srgb and specify linear input 
strightly on the image clip when I work with .hdr / .exr's or if working with 8 
bit scalar images for bump or reflection roughness...  I find it easier that 
way.

thanks again


..I'll post next time on the list for anything arnold related :)




IMDB | Portfolio | Vimeo
| Linkedin


From: car...@gmail.com
Date: Wed, 5 Jun 2013 17:40:45 -0700
Subject: Re: Quick question about arnold linear workflow
To: softimage@listproc.autodesk.com

to get to your question, i would turn all arnold settings to 1.0 and use color 
management for display. the textures are either handled per clip/shader or 
actually converted to linear externally. those types of workflow decisions are 
different per studio.


we can elaborate on the sitoa list...

s
On Wed, Jun 5, 2013 at 5:32 PM, Manuel Huertas Marchena lito...@hotmail.com 
wrote:





Hi Andreas,

Sure yes, I get your point well. I'll check that out tomorrow then, once again 
didn't though it was a big issue to ask here something like that, yes I am very 
aware of NDAs, etc.. 



thanks anyways

  

Re: Quick question about arnold linear workflow

2013-06-05 Thread Christopher
Steven how long have you been scripting in Python ?

::Christopher::

Steven Caron wrote:
 to get to your question, i would turn all arnold settings to 1.0 and
 use color management for display. the textures are either handled per
 clip/shader or actually converted to linear externally. those types of
 workflow decisions are different per studio.

 we can elaborate on the sitoa list...

 s

 On Wed, Jun 5, 2013 at 5:32 PM, Manuel Huertas Marchena
 lito...@hotmail.com mailto:lito...@hotmail.com wrote:

 Hi Andreas,

 Sure yes, I get your point well. I'll check that out tomorrow
 then, once again didn't though it was a big issue to ask here
 something like that, yes I am very aware of NDAs, etc..

 thanks anyways



Re: linear workflow

2012-10-03 Thread olivier jeannel

I keep coming back to the subject, sorry for the old bump
Not sure it was mentionned, as a reminder : another very nice tuts here 
by Rob Wuijster

http://www.rowu-media.nl/rwmblog/using-gamma-correction-in-softimage-version-7-0-or-higher



Le 02/05/2012 18:25, Olivier Jeannel a écrit :

Another super nice video to setup thi,gs within SI
http://vimeo.com/groups/ice/videos/28966508

Le 01/05/2012 22:26, Olivier Jeannel a écrit :

Re bumping this out :
A nice tut, but for Vray here. It's french, but with screen grab and  
a video about hdr :)

http://remimorisset.com/?p=557
http://remimorisset.com/?p=630

Le 03/01/2012 16:41, adrian wyer a écrit :


yes yes, that inevitable can of linear worms has been opened.

i've watched the videos, read the articles, meditated on the nature 
of colour. burnt offerings to the gods of bit depth and yet...


and yet, i STILL can't get an END TO END explanation of the whys and 
wherefores


so we flip some switches in the preferences, tell our textures to 
automagically be interpreted in the correct colour space and use 
physical sky/sun


setup so far so good

but;

do you apply the pass gamma into the image you write out? if not, 
does the erm, darkness of this image bother your compositors?


when you are compositing, whether in Nuke or After Effects, how do 
you interpret the footage?


there are other questions, i just wanted to drag this elephant in 
the room out into the list, and see which way it runs up the flagpole


a

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 580 0829


adrian.w...@fluid-pictures.com 
blocked::blocked::mailto:adrian.w...@fluid-pictures.com


www.fluid-pictures.com 
blocked::blocked::http://www.fluid-pictures.com/


Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71









Re: linear workflow

2012-10-03 Thread olivier jeannel

Excellent, thank you !

Le 03/10/2012 14:36, Alok Gandhi a écrit :

Maybe have a look at this:

http://kobayashystips.blogspot.ca/2009/09/linear-workflow-in-softimage.html






Re: linear workflow

2012-05-01 Thread Olivier Jeannel

Re bumping this out :
A nice tut, but for Vray here. It's french, but with screen grab and  a 
video about hdr :)

http://remimorisset.com/?p=557
http://remimorisset.com/?p=630

Le 03/01/2012 16:41, adrian wyer a écrit :


yes yes, that inevitable can of linear worms has been opened.

i've watched the videos, read the articles, meditated on the nature of 
colour. burnt offerings to the gods of bit depth and yet...


and yet, i STILL can't get an END TO END explanation of the whys and 
wherefores


so we flip some switches in the preferences, tell our textures to 
automagically be interpreted in the correct colour space and use 
physical sky/sun


setup so far so good

but;

do you apply the pass gamma into the image you write out? if not, does 
the erm, darkness of this image bother your compositors?


when you are compositing, whether in Nuke or After Effects, how do you 
interpret the footage?


there are other questions, i just wanted to drag this elephant in the 
room out into the list, and see which way it runs up the flagpole


a

Adrian Wyer
Fluid Pictures
75-77 Margaret St.
London
W1W 8SY
++44(0) 207 580 0829


adrian.w...@fluid-pictures.com 
blocked::blocked::mailto:adrian.w...@fluid-pictures.com


www.fluid-pictures.com blocked::blocked::http://www.fluid-pictures.com/

Fluid Pictures Limited is registered in England and Wales.
Company number:5657815
VAT number: 872 6893 71