Re: Quick question about arnold linear workflow
sorry man, I couldn't resist :P On Thu, Jun 6, 2013 at 1:16 PM, Steven Caron car...@gmail.com wrote: ack! you replied to him... my filter broken again ;) On Thu, Jun 6, 2013 at 1:32 AM, Vladimir Jankijevic vladi...@elefantstudios.ch wrote: HA HA HA HA HA HA HA HA HA HA HA HA HA HA!!! That's a great one :) -- --- Vladimir Jankijevic Technical Direction Elefant Studios AG Lessingstrasse 15 CH-8002 Zürich +41 44 500 48 20 www.elefantstudios.ch ---
Re: Quick question about arnold linear workflow
Did Steven originally start with Python and master it or does he have experience with other languages ? I realize all he does or prefers to do is code, I'm not disrespected him, just had a question or two for him. ::Christopher:: Lol Christopher why this is gathering chuckles is because Steven is a pro's pro. Although I remember him on one of his first gigs. We gave him the newbie treatment... for about a week. By which time he was shredding through stuff and I think everyone realized we had a real talent and started loading him up with various heinously difficult stuff. :D (Me, I still code python with my thumbs, so it's awesome being part of a community where guys with such a high degree of skill take the time to help raise everyone's level.) On Jun 5, 2013, at 5:59 PM, Christopher christop...@thecreativesheep.ca wrote: Steven how long have you been scripting in Python ?
Re: Quick question about arnold linear workflow
HA HA HA HA HA HA HA HA HA HA HA HA HA HA!!! That's a great one :) On Wed, Jun 5, 2013 at 8:59 PM, Christopher christop...@thecreativesheep.ca wrote: Steven how long have you been scripting in Python ? ::Christopher:: Steven Caron wrote: to get to your question, i would turn all arnold settings to 1.0 and use color management for display. the textures are either handled per clip/shader or actually converted to linear externally. those types of workflow decisions are different per studio. we can elaborate on the sitoa list... s On Wed, Jun 5, 2013 at 5:32 PM, Manuel Huertas Marchena lito...@hotmail.com wrote: Hi Andreas, Sure yes, I get your point well. I'll check that out tomorrow then, once again didn't though it was a big issue to ask here something like that, yes I am very aware of NDAs, etc.. thanks anyways -- --- Vladimir Jankijevic Technical Direction Elefant Studios AG Lessingstrasse 15 CH-8002 Zürich +41 44 500 48 20 www.elefantstudios.ch ---
Re: Quick question about arnold linear workflow
ack! you replied to him... my filter broken again ;) On Thu, Jun 6, 2013 at 1:32 AM, Vladimir Jankijevic vladi...@elefantstudios.ch wrote: HA HA HA HA HA HA HA HA HA HA HA HA HA HA!!! That's a great one :)
Quick question about arnold linear workflow
Hi There, I have a doubt about setting up linear worflow in arnold/xsi, I just want to double check if I am setting stuff right or not. I do have my gamma correction settings as follows: Driver 1.0 textures 2.2 lights 1.0 shaders 1.0 I do use xsi's gamma at 2.2 for the preview instead of the arnold driver at 2.2 Now my doubt comes because some guys told me that lights and shaders should be at 2.2 and not at 1.0, but doesn't lights and shaders need to be working in a linear fashion at 1.0? Still that make me question if maybe I was making a mistake, as I am not an expert in gamma correction. Please bare with me and let me know if I am working fine or if I need to set lights and shaders at 2.2 for proper lwf thanks! -Manuel IMDB | Portfolio | Vimeo | Linkedin
Re: Quick question about arnold linear workflow
you should be asking these questions on the arnold list really On Thu, Jun 6, 2013 at 12:07 PM, Manuel Huertas Marchena lito...@hotmail.com wrote: Hi There, I have a doubt about setting up linear worflow in arnold/xsi, I just want to double check if I am setting stuff right or not. I do have my gamma correction settings as follows: Driver 1.0 textures 2.2 lights 1.0 shaders 1.0 I do use xsi's gamma at 2.2 for the preview instead of the arnold driver at 2.2 Now my doubt comes because some guys told me that lights and shaders should be at 2.2 and not at 1.0, but doesn't lights and shaders need to be working in a linear fashion at 1.0? Still that make me question if maybe I was making a mistake, as I am not an expert in gamma correction. Please bare with me and let me know if I am working fine or if I need to set lights and shaders at 2.2 for proper lwf thanks! -Manuel IMDB http://www.imdb.com/name/nm4755969/ | Portfolio http://envmanu.com http://envmanu.carbonmade.com/| Vimeohttp://vimeo.com/manuelhuertasmarchena| Linkedin http://www.linkedin.com/in/manuelhuertas -- Andreas Byström Weta Digital
Re: Quick question about arnold linear workflow
.. pardon the intrusion, is there an Arnold toSI (StoA) email list? I missed that one, I only found the MtoA email list, but that isn’t too helpful... -Draise From: Andreas Bystrom Sent: Wednesday, June 5, 2013 7:09 PM To: softimage@listproc.autodesk.com you should be asking these questions on the arnold list really On Thu, Jun 6, 2013 at 12:07 PM, Manuel Huertas Marchena lito...@hotmail.com wrote: Hi There, I have a doubt about setting up linear worflow in arnold/xsi, I just want to double check if I am setting stuff right or not. I do have my gamma correction settings as follows: Driver 1.0 textures 2.2 lights 1.0 shaders 1.0 I do use xsi's gamma at 2.2 for the preview instead of the arnold driver at 2.2 Now my doubt comes because some guys told me that lights and shaders should be at 2.2 and not at 1.0, but doesn't lights and shaders need to be working in a linear fashion at 1.0? Still that make me question if maybe I was making a mistake, as I am not an expert in gamma correction. Please bare with me and let me know if I am working fine or if I need to set lights and shaders at 2.2 for proper lwf thanks! -Manuel IMDB | Portfolio | Vimeo | Linkedin -- Andreas Byström Weta Digital
RE: Quick question about arnold linear workflow
Hi, I have access to the list at my job but I haven't use it yet to be honest, didn't thought it was an issue to ask something somehow generic here, as I am more used to... :) IMDB | Portfolio | Vimeo | Linkedin From: drais...@outlook.com To: softimage@listproc.autodesk.com Subject: Re: Quick question about arnold linear workflow Date: Thu, 6 Jun 2013 00:10:06 + .. pardon the intrusion, is there an Arnold to SI (StoA) email list? I missed that one, I only found the MtoA email list, but that isn’t too helpful... -Draise From: Andreas Bystrom Sent: Wednesday, June 5, 2013 7:09 PM To: softimage@listproc.autodesk.com you should be asking these questions on the arnold list really On Thu, Jun 6, 2013 at 12:07 PM, Manuel Huertas Marchena lito...@hotmail.com wrote: Hi There, I have a doubt about setting up linear worflow in arnold/xsi, I just want to double check if I am setting stuff right or not. I do have my gamma correction settings as follows: Driver 1.0 textures 2.2 lights 1.0 shaders 1.0 I do use xsi's gamma at 2.2 for the preview instead of the arnold driver at 2.2 Now my doubt comes because some guys told me that lights and shaders should be at 2.2 and not at 1.0, but doesn't lights and shaders need to be working in a linear fashion at 1.0? Still that make me question if maybe I was making a mistake, as I am not an expert in gamma correction. Please bare with me and let me know if I am working fine or if I need to set lights and shaders at 2.2 for proper lwf thanks! -Manuel IMDB | Portfolio | Vimeo | Linkedin -- Andreas ByströmWeta Digital
Re: Quick question about arnold linear workflow
well, technically you and the studio you work for are still under NDA, thats why they have private mailing lists setup. also when you signed up you should have gotten info about what mailing lists are available etc. all in all I'm not sure if its a big deal posting here, but you are still more likely to get a better answer on the solid angle lists as the devs/support check those lists as well as most of the arnold users around.. -Andreas On Thu, Jun 6, 2013 at 12:15 PM, Manuel Huertas Marchena lito...@hotmail.com wrote: Hi, I have access to the list at my job but I haven't use it yet to be honest, didn't thought it was an issue to ask something somehow generic here, as I am more used to... :) IMDB http://www.imdb.com/name/nm4755969/ | Portfolio http://envmanu.com http://envmanu.carbonmade.com/| Vimeohttp://vimeo.com/manuelhuertasmarchena| Linkedin http://www.linkedin.com/in/manuelhuertas -- From: drais...@outlook.com To: softimage@listproc.autodesk.com Subject: Re: Quick question about arnold linear workflow Date: Thu, 6 Jun 2013 00:10:06 + .. pardon the intrusion, is there an Arnold to SI (StoA) email list? I missed that one, I only found the MtoA email list, but that isn’t too helpful... -Draise *From:* Andreas Bystrom *Sent:* Wednesday, June 5, 2013 7:09 PM *To:* softimage@listproc.autodesk.com you should be asking these questions on the arnold list really On Thu, Jun 6, 2013 at 12:07 PM, Manuel Huertas Marchena lito...@hotmail.com wrote: Hi There, I have a doubt about setting up linear worflow in arnold/xsi, I just want to double check if I am setting stuff right or not. I do have my gamma correction settings as follows: Driver 1.0 textures 2.2 lights 1.0 shaders 1.0 I do use xsi's gamma at 2.2 for the preview instead of the arnold driver at 2.2 Now my doubt comes because some guys told me that lights and shaders should be at 2.2 and not at 1.0, but doesn't lights and shaders need to be working in a linear fashion at 1.0? Still that make me question if maybe I was making a mistake, as I am not an expert in gamma correction. Please bare with me and let me know if I am working fine or if I need to set lights and shaders at 2.2 for proper lwf thanks! -Manuel IMDB http://www.imdb.com/name/nm4755969/ | Portfolio http://envmanu.com http://envmanu.carbonmade.com/| Vimeohttp://vimeo.com/manuelhuertasmarchena| Linkedin http://www.linkedin.com/in/manuelhuertas -- Andreas Byström Weta Digital -- Andreas Byström Weta Digital
RE: Quick question about arnold linear workflow
Hi Andreas, Sure yes, I get your point well. I'll check that out tomorrow then, once again didn't though it was a big issue to ask here something like that, yes I am very aware of NDAs, etc.. thanks anyways IMDB | Portfolio | Vimeo | Linkedin Date: Thu, 6 Jun 2013 12:24:48 +1200 Subject: Re: Quick question about arnold linear workflow From: andreas.byst...@gmail.com To: softimage@listproc.autodesk.com well, technically you and the studio you work for are still under NDA, thats why they have private mailing lists setup. also when you signed up you should have gotten info about what mailing lists are available etc. all in all I'm not sure if its a big deal posting here, but you are still more likely to get a better answer on the solid angle lists as the devs/support check those lists as well as most of the arnold users around.. -Andreas On Thu, Jun 6, 2013 at 12:15 PM, Manuel Huertas Marchena lito...@hotmail.com wrote: Hi, I have access to the list at my job but I haven't use it yet to be honest, didn't thought it was an issue to ask something somehow generic here, as I am more used to... :) IMDB | Portfolio | Vimeo | Linkedin From: drais...@outlook.com To: softimage@listproc.autodesk.com Subject: Re: Quick question about arnold linear workflow Date: Thu, 6 Jun 2013 00:10:06 + .. pardon the intrusion, is there an Arnold to SI (StoA) email list? I missed that one, I only found the MtoA email list, but that isn’t too helpful... -Draise From: Andreas Bystrom Sent: Wednesday, June 5, 2013 7:09 PM To: softimage@listproc.autodesk.com you should be asking these questions on the arnold list really On Thu, Jun 6, 2013 at 12:07 PM, Manuel Huertas Marchena lito...@hotmail.com wrote: Hi There, I have a doubt about setting up linear worflow in arnold/xsi, I just want to double check if I am setting stuff right or not. I do have my gamma correction settings as follows: Driver 1.0 textures 2.2 lights 1.0 shaders 1.0 I do use xsi's gamma at 2.2 for the preview instead of the arnold driver at 2.2 Now my doubt comes because some guys told me that lights and shaders should be at 2.2 and not at 1.0, but doesn't lights and shaders need to be working in a linear fashion at 1.0? Still that make me question if maybe I was making a mistake, as I am not an expert in gamma correction. Please bare with me and let me know if I am working fine or if I need to set lights and shaders at 2.2 for proper lwf thanks! -Manuel IMDB | Portfolio | Vimeo | Linkedin -- Andreas ByströmWeta Digital -- Andreas ByströmWeta Digital
Re: Quick question about arnold linear workflow
to answer your question, if you set lights and shader gamma to 2.2 it means it will de-gamma the color inputs of your shaders and lights for you, just like setting the texture gamma to 2.2 will make it de-gamma any 8 and 16 bit images you plug in. (it will leave float images linear just as it should) I used to keep them all to 2.2, but there isn't actually anything wrong with leaving the shader and light gamma at 1.0, if you don't de-gamma your textures they will obviously turn out milky in the final render, but the shader and light colors are just... colors so if you don't de-gamma them it just means you will have to adjust them differently to get the desired result. On Thu, Jun 6, 2013 at 12:32 PM, Manuel Huertas Marchena lito...@hotmail.com wrote: Hi Andreas, Sure yes, I get your point well. I'll check that out tomorrow then, once again didn't though it was a big issue to ask here something like that, yes I am very aware of NDAs, etc.. thanks anyways IMDB http://www.imdb.com/name/nm4755969/ | Portfolio http://envmanu.com http://envmanu.carbonmade.com/| Vimeohttp://vimeo.com/manuelhuertasmarchena| Linkedin http://www.linkedin.com/in/manuelhuertas -- Date: Thu, 6 Jun 2013 12:24:48 +1200 Subject: Re: Quick question about arnold linear workflow From: andreas.byst...@gmail.com To: softimage@listproc.autodesk.com well, technically you and the studio you work for are still under NDA, thats why they have private mailing lists setup. also when you signed up you should have gotten info about what mailing lists are available etc. all in all I'm not sure if its a big deal posting here, but you are still more likely to get a better answer on the solid angle lists as the devs/support check those lists as well as most of the arnold users around.. -Andreas On Thu, Jun 6, 2013 at 12:15 PM, Manuel Huertas Marchena lito...@hotmail.com wrote: Hi, I have access to the list at my job but I haven't use it yet to be honest, didn't thought it was an issue to ask something somehow generic here, as I am more used to... :) IMDB http://www.imdb.com/name/nm4755969/ | Portfolio http://envmanu.com http://envmanu.carbonmade.com/| Vimeohttp://vimeo.com/manuelhuertasmarchena| Linkedin http://www.linkedin.com/in/manuelhuertas -- From: drais...@outlook.com To: softimage@listproc.autodesk.com Subject: Re: Quick question about arnold linear workflow Date: Thu, 6 Jun 2013 00:10:06 + .. pardon the intrusion, is there an Arnold to SI (StoA) email list? I missed that one, I only found the MtoA email list, but that isn’t too helpful... -Draise *From:* Andreas Bystrom *Sent:* Wednesday, June 5, 2013 7:09 PM *To:* softimage@listproc.autodesk.com you should be asking these questions on the arnold list really On Thu, Jun 6, 2013 at 12:07 PM, Manuel Huertas Marchena lito...@hotmail.com wrote: Hi There, I have a doubt about setting up linear worflow in arnold/xsi, I just want to double check if I am setting stuff right or not. I do have my gamma correction settings as follows: Driver 1.0 textures 2.2 lights 1.0 shaders 1.0 I do use xsi's gamma at 2.2 for the preview instead of the arnold driver at 2.2 Now my doubt comes because some guys told me that lights and shaders should be at 2.2 and not at 1.0, but doesn't lights and shaders need to be working in a linear fashion at 1.0? Still that make me question if maybe I was making a mistake, as I am not an expert in gamma correction. Please bare with me and let me know if I am working fine or if I need to set lights and shaders at 2.2 for proper lwf thanks! -Manuel IMDB http://www.imdb.com/name/nm4755969/ | Portfolio http://envmanu.com http://envmanu.carbonmade.com/| Vimeohttp://vimeo.com/manuelhuertasmarchena| Linkedin http://www.linkedin.com/in/manuelhuertas -- Andreas Byström Weta Digital -- Andreas Byström Weta Digital -- Andreas Byström Weta Digital
RE: Quick question about arnold linear workflow
Thanks guys! Ok that makes sense to me. So yes I'll keep everything at 1.0 on the arnold gamma settings/driver and use xsi's gamma 2.2 for display / color wheels / etc. As for xsi's color profile I tend to use always srgb and specify linear input strightly on the image clip when I work with .hdr / .exr's or if working with 8 bit scalar images for bump or reflection roughness... I find it easier that way. thanks again ..I'll post next time on the list for anything arnold related :) IMDB | Portfolio | Vimeo | Linkedin From: car...@gmail.com Date: Wed, 5 Jun 2013 17:40:45 -0700 Subject: Re: Quick question about arnold linear workflow To: softimage@listproc.autodesk.com to get to your question, i would turn all arnold settings to 1.0 and use color management for display. the textures are either handled per clip/shader or actually converted to linear externally. those types of workflow decisions are different per studio. we can elaborate on the sitoa list... s On Wed, Jun 5, 2013 at 5:32 PM, Manuel Huertas Marchena lito...@hotmail.com wrote: Hi Andreas, Sure yes, I get your point well. I'll check that out tomorrow then, once again didn't though it was a big issue to ask here something like that, yes I am very aware of NDAs, etc.. thanks anyways
Re: Quick question about arnold linear workflow
Steven how long have you been scripting in Python ? ::Christopher:: Steven Caron wrote: to get to your question, i would turn all arnold settings to 1.0 and use color management for display. the textures are either handled per clip/shader or actually converted to linear externally. those types of workflow decisions are different per studio. we can elaborate on the sitoa list... s On Wed, Jun 5, 2013 at 5:32 PM, Manuel Huertas Marchena lito...@hotmail.com mailto:lito...@hotmail.com wrote: Hi Andreas, Sure yes, I get your point well. I'll check that out tomorrow then, once again didn't though it was a big issue to ask here something like that, yes I am very aware of NDAs, etc.. thanks anyways
Re: linear workflow
I keep coming back to the subject, sorry for the old bump Not sure it was mentionned, as a reminder : another very nice tuts here by Rob Wuijster http://www.rowu-media.nl/rwmblog/using-gamma-correction-in-softimage-version-7-0-or-higher Le 02/05/2012 18:25, Olivier Jeannel a écrit : Another super nice video to setup thi,gs within SI http://vimeo.com/groups/ice/videos/28966508 Le 01/05/2012 22:26, Olivier Jeannel a écrit : Re bumping this out : A nice tut, but for Vray here. It's french, but with screen grab and a video about hdr :) http://remimorisset.com/?p=557 http://remimorisset.com/?p=630 Le 03/01/2012 16:41, adrian wyer a écrit : yes yes, that inevitable can of linear worms has been opened. i've watched the videos, read the articles, meditated on the nature of colour. burnt offerings to the gods of bit depth and yet... and yet, i STILL can't get an END TO END explanation of the whys and wherefores so we flip some switches in the preferences, tell our textures to automagically be interpreted in the correct colour space and use physical sky/sun setup so far so good but; do you apply the pass gamma into the image you write out? if not, does the erm, darkness of this image bother your compositors? when you are compositing, whether in Nuke or After Effects, how do you interpret the footage? there are other questions, i just wanted to drag this elephant in the room out into the list, and see which way it runs up the flagpole a Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829 adrian.w...@fluid-pictures.com blocked::blocked::mailto:adrian.w...@fluid-pictures.com www.fluid-pictures.com blocked::blocked::http://www.fluid-pictures.com/ Fluid Pictures Limited is registered in England and Wales. Company number:5657815 VAT number: 872 6893 71
Re: linear workflow
Excellent, thank you ! Le 03/10/2012 14:36, Alok Gandhi a écrit : Maybe have a look at this: http://kobayashystips.blogspot.ca/2009/09/linear-workflow-in-softimage.html
Re: linear workflow
Re bumping this out : A nice tut, but for Vray here. It's french, but with screen grab and a video about hdr :) http://remimorisset.com/?p=557 http://remimorisset.com/?p=630 Le 03/01/2012 16:41, adrian wyer a écrit : yes yes, that inevitable can of linear worms has been opened. i've watched the videos, read the articles, meditated on the nature of colour. burnt offerings to the gods of bit depth and yet... and yet, i STILL can't get an END TO END explanation of the whys and wherefores so we flip some switches in the preferences, tell our textures to automagically be interpreted in the correct colour space and use physical sky/sun setup so far so good but; do you apply the pass gamma into the image you write out? if not, does the erm, darkness of this image bother your compositors? when you are compositing, whether in Nuke or After Effects, how do you interpret the footage? there are other questions, i just wanted to drag this elephant in the room out into the list, and see which way it runs up the flagpole a Adrian Wyer Fluid Pictures 75-77 Margaret St. London W1W 8SY ++44(0) 207 580 0829 adrian.w...@fluid-pictures.com blocked::blocked::mailto:adrian.w...@fluid-pictures.com www.fluid-pictures.com blocked::blocked::http://www.fluid-pictures.com/ Fluid Pictures Limited is registered in England and Wales. Company number:5657815 VAT number: 872 6893 71