Bumping the subject,

Because I found an "old" but cool tut by Luc Frolicher.
http://lulu1315.wordpress.com/2007/10/23/anisotropicfun-part1/

It's in 2 parts, worth the read if you're into anisotropy.

Le 15/02/2011 13:59, Morten Bartholdy a écrit :
I have tried getting Anisotropic reflections using the Architectural
shader, but it seems broken or I have missed something altogether. I have
tried all sorts of combinations of UVs, tangent maps and texturemaps to
rotate the anisotropic reflections and while it responds somewhat i cant
seem to get the type usually seen on top of flat cylindertype brushed
metal surfaces. What gives - is it broken or badly documented - or perhaps
I am overlooking something really simple here...?


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