Hey Chris,
Here's an oversimplification, if it helps you or others visualize it better:
1. For every point on the source mesh, find the closest triangle our
target's mesh our point fits in -- a quad has 2 triangles, of course, so
one of them.
2. Imagine that triangle's edges are
Nah, not condescending at all. That definitely makes it more clear.
Thanks again Alan!
On Wed, Jun 27, 2012 at 11:07 AM, Alan Fregtman alan.fregt...@gmail.comwrote:
Hey Chris,
Here's an oversimplification, if it helps you or others visualize it
better:
1. For every point on the source
Thanks Alan,
That link you provided is a bit over my head, but I get what you're saying.
On Mon, Jun 25, 2012 at 3:42 PM, Alan Fregtman alan.fregt...@gmail.comwrote:
Well GATOR is not doing a 1:1 copy of the shapes, it's reinterpreting
every point by the transformation of each individual
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