Re: Asymmetrical GATORing

2012-06-27 Thread Alan Fregtman
Hey Chris, Here's an oversimplification, if it helps you or others visualize it better: 1. For every point on the source mesh, find the closest triangle our target's mesh our point fits in -- a quad has 2 triangles, of course, so one of them. 2. Imagine that triangle's edges are

Re: Asymmetrical GATORing

2012-06-27 Thread Chris Covelli
Nah, not condescending at all. That definitely makes it more clear. Thanks again Alan! On Wed, Jun 27, 2012 at 11:07 AM, Alan Fregtman alan.fregt...@gmail.comwrote: Hey Chris, Here's an oversimplification, if it helps you or others visualize it better: 1. For every point on the source

Re: Asymmetrical GATORing

2012-06-26 Thread Chris Covelli
Thanks Alan, That link you provided is a bit over my head, but I get what you're saying. On Mon, Jun 25, 2012 at 3:42 PM, Alan Fregtman alan.fregt...@gmail.comwrote: Well GATOR is not doing a 1:1 copy of the shapes, it's reinterpreting every point by the transformation of each individual