OK I have a very interesting one here - I have setup a system to cache our Fur 
setups as we have found a huge render speed gain by doing this.  Now I have a 
very strange thing going on - when a particular character is cached using this 
system some of the point clouds cache into 1k icecache files and do not work.  
If I run the caching in scene - they work fine.

System is written in python and caches on the farm and uses exactly the same 
command including cache attributes as the in scene one does - I can see nothing 
different in that regard at all - AND all other point clouds work fine!

Any ideas I can look at - I have even set the environment sim time control from 
live to standard etc.. to see if this makes any difference?

I am a bit stumped right now - so any help/guesses/shots in the dark/crazy 
ideas would be most appreciated.

Thanks

Sandy

_____________________________
Sandy Sutherland
Technical Supervisor
sandy.sutherl...@triggerfish.co.za
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