e
>>> run into, that's not likely to happen.
>>>
>>> You don't have to write the operator in C++. Scripted operator will also
>>> work and be less hassle. In fact, you could've been done with it
>>> already.
>>> If you have to deliver, t
eady.
>>> If you have to deliver, the amount of time it takes to find the ICE
>>> workaround (and a reliable one) will exceed the amount of time it
>>> would've
>>> taken to write the operator using the standard SDK.
>>>
>>> do what you want.
>&
workaround (and a reliable one) will exceed the amount of time it would've
>> taken to write the operator using the standard SDK.
>>
>> do what you want.
>>
>>
>> Matt
>>
>>
>>
>> Date: Fri, 22 Apr 2016 13:48:13 +0100
>> From: pedro sant
sing the standard SDK.
>
> do what you want.
>
>
> Matt
>
>
>
> Date: Fri, 22 Apr 2016 13:48:13 +0100
> From: pedro santos <probi...@gmail.com>
> Subject: Re: Distribute between knots? Know the percentage position of
> a knot?
> To: Softimage Mailing Lis
to find the ICE
workaround (and a reliable one) will exceed the amount of time it would've
taken to write the operator using the standard SDK.
do what you want.
Matt
Date: Fri, 22 Apr 2016 13:48:13 +0100
From: pedro santos <probi...@gmail.com>
Subject: Re: Distribute between knots
Will do Matt, one day. Got that C++ plus course I referenced. Seems great.
But now I have to deliver something x) I apologize if this is cringy for
you!! Yes the bits you talk about are the most annoying for me, building
the algorithms in straight up code is already a bit slower but the SDK part
obi...@gmail.com>
Subject: Re: Distribute between knots? Know the percentage position of
a knot?
To: Softimage Mailing List <softimage@listproc.autodesk.com>
Ended up having quite the fun with Variable FK too.
https://gfycat.com/AgileInsidiousGrebe
But now I have a different proble
Ended up having quite the fun with Variable FK too.
https://gfycat.com/AgileInsidiousGrebe
But now I have a different problem and I need actually Path Percentage
constrain x) But, there's no percentage curve constrain via ICE. It seems
that I have to calculate it with repeat node like I've see
Does XSI allow one to have an IK solve with any arbitrary chain of objects,
or skeletons are the only way?
Thanks
@Olivier the only odd thing is the scaling the rest is just two curves
deformed doing a surface strip and deformers constrained on them.
Cheers
--
Softimage Mailing List.
To
Wh !
On Mon, Apr 18, 2016 at 4:45 PM, pedro santos wrote:
> Thanks, Nuno.
>
> On Mon, Apr 18, 2016 at 2:37 PM, Nuno Conceicao <
> nunoalexconcei...@gmail.com> wrote:
>
>> This looks really nice!
>>
>>
>> On Mon, Apr 18, 2016 at 2:08 PM, pedro santos
Thanks, Nuno.
On Mon, Apr 18, 2016 at 2:37 PM, Nuno Conceicao wrote:
> This looks really nice!
>
>
> On Mon, Apr 18, 2016 at 2:08 PM, pedro santos wrote:
>
>>
>>
>>
>> *Hey Matt.Thanks for the extended explanation and insight! I'll tinker
>>
This looks really nice!
On Mon, Apr 18, 2016 at 2:08 PM, pedro santos wrote:
>
>
>
> *Hey Matt.Thanks for the extended explanation and insight! I'll tinker
> with your expression and see what I develop with it. My C++ skills though
> at the moment are none. So I'll have to
*Hey Matt.Thanks for the extended explanation and insight! I'll tinker with
your expression and see what I develop with it. My C++ skills though at the
moment are none. So I'll have to invest in that in the future. This seems
like a good place to start *
obi...@gmail.com>
Subject: Distribute between knots? Know the percentage position of a
knot?
To: Softimage Mailing List <softimage@listproc.autodesk.com>
Hi
How can I distribute deformers along a curve not by the total curve
percentage, but in between-knot percentage? This because when I st
Yeah I probably should have mentioned what I was after.
- Have a fk chain if controllers with all SRT transformations and
accordingly mesh deformation.
- Not having the mesh passing strictly by the controlers (interpolated)
null chain
└ envelope deform a curve
└ curve deform the mesh.
Hey Pedro,
Not sure I understand what you are after, but to bounce on Cesar (^^)
there's a fit bezier node in ice, and also Bradley - master -Gabe explain
how to build your own.
https://vimeo.com/11016782
https://vimeo.com/11079196
On Wed, Apr 13, 2016 at 2:52 PM, Cesar Saez
Hi,
I think you are mixing up the U coordinate, also known as the "time" of the
cubic equation (or whatever you choose to go with) used under the hood,
with a linearly distributed points on a curve (basically a post process
done after the initial interpolation, length based instead of "time"
This is something I'm also curious to know if has a solution :)
On Tue, Apr 12, 2016 at 10:18 PM, pedro santos wrote:
> Hi
> How can I distribute deformers along a curve not by the total curve
> percentage, but in between-knot percentage? This because when I stretch a
> part
Hi
How can I distribute deformers along a curve not by the total curve
percentage, but in between-knot percentage? This because when I stretch a
part of the curve I don't want all the deformers to be re-distributed, but
only the ones where where the curve length between their bounding knots
have
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