I'm finally back to working on this problem. I have the rotation vectors
lined up for the most part. Is the best way to actually to the particle
rotation to drive a Set Particle Orientation with a Axis and Angle to
Rotation? That final part is stumping me for some reason.
On Tue, Dec 18, 2012 at
Thanks for the tips everyone. I'll be looking very closely at that tutorial
you linked Rob. That example of the flowers bending is pretty close to what
I need.
On Mon, Dec 17, 2012 at 7:06 PM, Rob Chapman tekano@gmail.com wrote:
Hi Byron
heres a different approach but a similar effect if
The rotation axis is the (grass vector - wheel vector) crossing the groud
normal or (0,1,0) if it's flat. You'll have to to also use the wheel
velocity to make the grass bend in the good direction.
Cheers
A
2012/12/18 Byron Nash byronn...@gmail.com
I'm working on a quick rig to mimic how
Get the closest point on the wheel, and get its normal.
Get the emission point/closest point on the ground, and get its normal.
Measure the angle between those two vectors, that's your target angle.
Then cross product of those two vectors, that's your rotation axis for axis
and angle rotation.
Sorry, should have mentioned you will most likely need to negate one of the
two
On Tue, Dec 18, 2012 at 10:09 AM, Raffaele Fragapane
raffsxsil...@googlemail.com wrote:
Get the closest point on the wheel, and get its normal.
Get the emission point/closest point on the ground, and get its
Hi Byron
heres a different approach but a similar effect if you worry about the
deformation of the grass, https://vimeo.com/27071564
dont think I bothered with rotations, just kept each strand 'tip'
always outside the geometry volume of the obstacle with some other
simple rules based on
6 matches
Mail list logo