Re: ICE Rigid Bodies endless spin..

2016-09-28 Thread Steve Parish
Thanks for the suggestions. I have had much more success using real sphere geo and instancing the shape rather than the default sphere shape. On Wed, Sep 28, 2016 at 12:19 PM, wrote: > > > * resetting orientation when stationary (this snaps them to zero > unnaturally) > >

Re: ICE Rigid Bodies endless spin..

2016-09-28 Thread peter_b
> * resetting orientation when stationary (this snaps them to zero unnaturally) rather than resetting (are you doing this with ‘set data’?) you could try get... > multiply by scalar > set... with the scalar as 0.5 for example. that way it would gradually slow down, rather than snap to zero? it

Re: ICE Rigid Bodies endless spin..

2016-09-28 Thread Olivier Jeannel
Instead of restting, maybe you could quaternion interpolate the rotation? On Wed, Sep 28, 2016 at 4:47 PM, Steve Parish wrote: > Hey guys, > > I've jumped back into Soft for an ICE project and am having trouble with > rigid bodies. Its a pretty simple simulation,

ICE Rigid Bodies endless spin..

2016-09-28 Thread Steve Parish
Hey guys, I've jumped back into Soft for an ICE project and am having trouble with rigid bodies. Its a pretty simple simulation, essentially balls whizzing all over the place and then coming to a complete standstill on the floor. I am able to get them very still but a few of them get this crazy