Thanks for the suggestions. I have had much more success using real sphere
geo and instancing the shape rather than the default sphere shape.
On Wed, Sep 28, 2016 at 12:19 PM, wrote:
> >
> * resetting orientation when stationary (this snaps them to zero
> unnaturally)
>
>
> * resetting orientation when stationary (this snaps them to zero unnaturally)
rather than resetting (are you doing this with ‘set data’?) you could try
get... > multiply by scalar > set...
with the scalar as 0.5 for example. that way it would gradually slow down,
rather than snap to zero?
it
Instead of restting, maybe you could quaternion interpolate the rotation?
On Wed, Sep 28, 2016 at 4:47 PM, Steve Parish wrote:
> Hey guys,
>
> I've jumped back into Soft for an ICE project and am having trouble with
> rigid bodies. Its a pretty simple simulation,
Hey guys,
I've jumped back into Soft for an ICE project and am having trouble with
rigid bodies. Its a pretty simple simulation, essentially balls whizzing
all over the place and then coming to a complete standstill on the floor. I
am able to get them very still but a few of them get this crazy
4 matches
Mail list logo