Bump...
So nobody has a method ?
Le 08/01/2014 16:32, olivier jeannel a écrit :
Very dumb question, I did it before, I'm sure...
How do I link a light (infinite - sun) rotation to a vector (Sun
direction) in a Physicla sky property page ? (So that my light is a
sun...)
I'm in redshift...
rendereditinit physical sky ?this one constrains the light
direction into the shader for you (mental Ray) maybe you could copy the
expression from here?
On 9 January 2014 11:54, olivier jeannel olivier.jean...@noos.fr wrote:
Bump...
So nobody has a method ?
Le 08/01/2014 16:32,
N
There is a Render /Edit/Create RedShift SkyShader
I NEVER go through these menus..
Bangging my head on the desk
Pulverized by the shame...
Thank you oh grandmaster of the infinite knowledge !
Le 09/01/2014 13:14, Rob Chapman a écrit :
rendereditinit
For future reference, to connect an existing sun's light direction with an
existing sky shader in Redshift or Mental Ray, you use the command
ApplySunDirectionOp (undocumented I believe).
E.g. (in python):
Application.ApplySunDirectionOp( sun.kine.global,
Very dumb question, I did it before, I'm sure...
How do I link a light (infinite - sun) rotation to a vector (Sun
direction) in a Physicla sky property page ? (So that my light is a sun...)
I'm in redshift...
Seems to work with Mia Phisical Sun ..
I
Le 08/01/2014 16:32, olivier jeannel a écrit :
Very dumb question, I did it before, I'm sure...
How do I link a light (infinite - sun) rotation to a vector (Sun
direction) in a Physicla sky property page ? (So that my light is a
sun...)
I'm in
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