Re: Linking a light (Sun) to a Physical sky ?

2014-01-09 Thread olivier jeannel
Bump... So nobody has a method ? Le 08/01/2014 16:32, olivier jeannel a écrit : Very dumb question, I did it before, I'm sure... How do I link a light (infinite - sun) rotation to a vector (Sun direction) in a Physicla sky property page ? (So that my light is a sun...) I'm in redshift...

Re: Linking a light (Sun) to a Physical sky ?

2014-01-09 Thread Rob Chapman
rendereditinit physical sky ?this one constrains the light direction into the shader for you (mental Ray) maybe you could copy the expression from here? On 9 January 2014 11:54, olivier jeannel olivier.jean...@noos.fr wrote: Bump... So nobody has a method ? Le 08/01/2014 16:32,

Re: Linking a light (Sun) to a Physical sky ?

2014-01-09 Thread olivier jeannel
N There is a Render /Edit/Create RedShift SkyShader I NEVER go through these menus.. Bangging my head on the desk Pulverized by the shame... Thank you oh grandmaster of the infinite knowledge ! Le 09/01/2014 13:14, Rob Chapman a écrit : rendereditinit

Re: Linking a light (Sun) to a Physical sky ?

2014-01-09 Thread Nicolas Burtnyk
For future reference, to connect an existing sun's light direction with an existing sky shader in Redshift or Mental Ray, you use the command ApplySunDirectionOp (undocumented I believe). E.g. (in python): Application.ApplySunDirectionOp( sun.kine.global,

Linking a light (Sun) to a Physical sky ?

2014-01-08 Thread olivier jeannel
Very dumb question, I did it before, I'm sure... How do I link a light (infinite - sun) rotation to a vector (Sun direction) in a Physicla sky property page ? (So that my light is a sun...) I'm in redshift...

Re: Linking a light (Sun) to a Physical sky ?

2014-01-08 Thread olivier jeannel
Seems to work with Mia Phisical Sun .. I Le 08/01/2014 16:32, olivier jeannel a écrit : Very dumb question, I did it before, I'm sure... How do I link a light (infinite - sun) rotation to a vector (Sun direction) in a Physicla sky property page ? (So that my light is a sun...) I'm in