Re: OT:OGL Crash

2012-11-22 Thread Ben Houston
...@gmail.com] Sent: 22 November 2012 14:21 To: softimage@listproc.autodesk.com Subject: Re: OT:OGL Crash A couple of times the past two weeks actually, but nothing a restart didn't fix for the next few days so I put it down to 'shit happens'. I didn't keep a record of what I was doing, but I

RE: OT:OGL Crash

2012-11-22 Thread Sandy Sutherland
To: softimage@listproc.autodesk.com Subject: Re: OT:OGL Crash We have improved the situation in Fury 2 so that this no longer happens (or not as much, please tell us if it still happens.) The issue with Fury is that if you were to render a large number of particles that has large screen coverage