( crickets...)
My god, I killed all conversation... o_O
On Tue, May 22, 2012 at 11:53 AM, Andy Moorer andymoo...@gmail.com wrote:
Hey folks, I'm playing around with a simple particle system to which I've
applied a material with a procedural texture (simple noise.)
The result is a bunch
to 'intersection point') -- uv edit (uncheck the swap
checkboxes) -- coordinate input on any of the texture generators, eg
fractal.
-Original Message- From: Christian Keller
Sent: Tuesday, May 22, 2012 6:17 PM
To: softimage@listproc.autodesk.com
Subject: Re: Procedural textures on particles
| -Original Message-
| From: softimage-boun...@listproc.autodesk.com
| [mailto:softimage-boun...@listproc.autodesk.com] On Behalf
| Of pete...@skynet.be
| Sent: Tuesday, May 22, 2012 8:20 PM
| To: softimage@listproc.autodesk.com
| Subject: Re: Procedural textures on particles
So this thread is not on the google mailing list archive...
https://groups.google.com/forum/#!forum/xsi_list
but can see it in gmail, I wonder how many others have disappeared!?
Which shader are you using for the noise? Things like the fractal_scalar
act that way by default. The other fractal (for eg) doesn't have any way
AFAIK of controlling the texture coordinates for particles.
I'll have a look...
On 22 May 2012 16:53, Andy Moorer andymoo...@gmail.com wrote:
Hey
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