Re: Procedural textures on particles

2012-05-24 Thread Andy Moorer
( crickets...) My god, I killed all conversation... o_O On Tue, May 22, 2012 at 11:53 AM, Andy Moorer andymoo...@gmail.com wrote: Hey folks, I'm playing around with a simple particle system to which I've applied a material with a procedural texture (simple noise.) The result is a bunch

Re: Procedural textures on particles

2012-05-24 Thread patrick nethercoat
to 'intersection point') -- uv edit (uncheck the swap checkboxes) -- coordinate input on any of the texture generators, eg fractal. -Original Message- From: Christian Keller Sent: Tuesday, May 22, 2012 6:17 PM To: softimage@listproc.autodesk.com Subject: Re: Procedural textures on particles

RE: Procedural textures on particles

2012-05-24 Thread Schoenberger
| -Original Message- | From: softimage-boun...@listproc.autodesk.com | [mailto:softimage-boun...@listproc.autodesk.com] On Behalf | Of pete...@skynet.be | Sent: Tuesday, May 22, 2012 8:20 PM | To: softimage@listproc.autodesk.com | Subject: Re: Procedural textures on particles

Re: Procedural textures on particles

2012-05-23 Thread Rob Chapman
So this thread is not on the google mailing list archive... https://groups.google.com/forum/#!forum/xsi_list but can see it in gmail, I wonder how many others have disappeared!?

Re: Procedural textures on particles

2012-05-22 Thread patrick nethercoat
Which shader are you using for the noise? Things like the fractal_scalar act that way by default. The other fractal (for eg) doesn't have any way AFAIK of controlling the texture coordinates for particles. I'll have a look... On 22 May 2012 16:53, Andy Moorer andymoo...@gmail.com wrote: Hey