M
> To: “softimage@listproc.autodesk.com” <softimage@listproc.autodesk.com>
> Subject: Re: test
>
> Depends on your perspective.
>
> From a reading perspective, the new formatting is an upgrade as I can now
> read the message in the sea of text.
>
> For replying/edit
ril 30, 2018 at 3:28 PM
To: "softimage@listproc.autodesk.com" <softimage@listproc.autodesk.com>
Subject: Re: test
Depends on your perspective.
From a reading perspective, the new formatting is an upgrade as I can now
read the message in the sea of text.
Depends on your perspective.
From a reading perspective, the new formatting is an upgrade as I can now
read the message in the sea of text.
For replying/editing, it’s a downgrade as the message is a picture/object
that cannot be trimmed/edited in a message.
You'd think by 2018 somebody
; Sent: Wednesday, August 02, 2017 3:57 PM
> > To: Official Softimage Users Mailing List.
> > https://groups.google.com/forum/#!forum/xsi_list
> > Subject: RE: test
> >
> > Yes, "How To Make A Cube" is a true classic
> > http://www.geocities.ws/porlp/tutor
ssage-
> From: softimage-boun...@listproc.autodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ed Harriss
> Sent: Wednesday, August 02, 2017 3:57 PM
> To: Official Softimage Users Mailing List.
> https://groups.google.com/forum/#!forum/xsi_list
> Subject: RE: te
To: Official Softimage Users Mailing List.
https://groups.google.com/forum/#!forum/xsi_list
Subject: RE: test
Yes, "How To Make A Cube" is a true classic
http://www.geocities.ws/porlp/tutorial5.htm
My personal favorite is "How to Get a Job"
http://www.geocities.ws/porlp/tutor
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Morten Bartholdy
Sent: Wednesday, August 2, 2017 5:38 AM
To: Official Softimage Users Mailing List.
https://groups.google.com/forum/#!forum/xsi_list
<softimage@listproc.autodesk.com>
Subject: R
utodesk.com
> [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Chris Marshall
> Sent: Thursday, July 27, 2017 12:06 PM
> To: r...@casema.nl; Official Softimage Users Mailing List.
> https://groups.google.com/forum/#!forum/xsi_list
> <softimage@listproc.autodesk.com>
> S
age@listproc.autodesk.com>
Subject: Re: test
pong
--
Softimage Mailing List.
To unsubscribe, send a mail to softimage-requ...@listproc.autodesk.com with
"unsubscribe" in the subject, and reply to confirm.
Never - for now ;)
Morten
> Den 27. juli 2017 klokken 10:50 skrev wavo :
>
>
> haha,
> i thought I was the last!
>
>
> schönen urlaub noch.
>
> Am 7/27/2017 um 10:47 AM schrieb Andy Chlupka (Goehler):
> > pong
> >
> >> On Jul 27, 2017, at 10:14 AM, wavo
pong
On 27 July 2017 at 10:39, Rob Wuijster wrote:
> By Grabthar's Hammer, you shall be avenged!!
>
>
> Rob
>
> \/-\/\/
>
> On 27-7-2017 11:28, patrick nethercoat wrote:
>
> Never give up. Never surrender.
>
> On 27 July 2017 at 09:50, wavo
By Grabthar's Hammer, you shall be avenged!!
Rob
\/-\/\/
On 27-7-2017 11:28, patrick nethercoat wrote:
Never give up. Never surrender.
On 27 July 2017 at 09:50, wavo > wrote:
haha,
i thought I was the
Never give up. Never surrender.
On 27 July 2017 at 09:50, wavo wrote:
> haha,
> i thought I was the last!
>
>
> schönen urlaub noch.
>
>
> Am 7/27/2017 um 10:47 AM schrieb Andy Chlupka (Goehler):
>
> pong
>
> On Jul 27, 2017, at 10:14 AM, wavo wrote:
>
haha,
i thought I was the last!
schönen urlaub noch.
Am 7/27/2017 um 10:47 AM schrieb Andy Chlupka (Goehler):
pong
On Jul 27, 2017, at 10:14 AM, wavo > wrote:
test again
--
*Walter Volbers*
Senior Animator
*FIFTYEIGHT*3D
Animation &
pong
> On Jul 27, 2017, at 10:14 AM, wavo wrote:
>
> test again
>
> --
>
>
> Walter Volbers
> Senior Animator
>
> FIFTYEIGHT 3D
> Animation & Digital Effects GmbH
>
> Kontorhaus Osthafen
> Lindleystraße 12
> 60314 Frankfurt am Main
> Germany
>
> Telefon +49 (0)
loud and clear !
On Sat, Dec 12, 2015 at 12:05 PM, Sebastien Sterling <
sebastien.sterl...@gmail.com> wrote:
> it cool :P
>
> On 12 December 2015 at 10:07, Leendert A. Hartog
> wrote:
>
>> Sorry for the noise...
>>
>
>
it cool :P
On 12 December 2015 at 10:07, Leendert A. Hartog wrote:
> Sorry for the noise...
>
Hasta la vista!
Yup !
On Mon, Aug 31, 2015 at 12:01 AM, Jason S jasonsta...@gmail.com wrote:
On 08/25/15 16:12, Dave Gallagher Softimage wrote:
test
Testo
@listproc.autodesk.com
Subject: Re: test again
Sorry,
I send answers yesterday from my gmail account for the Animate polygon faces
individualy, and for some reasons they don't appear.
I wonder if Gmail works well with mail list ?
On Thu, Aug 27, 2015 at 10:14 AM, Rob Wuijster
r...@casema.nlmailto:r
test gmail
On Thu, Aug 27, 2015 at 10:09 AM, olivier jeannel olivier.jean...@noos.fr
wrote:
nope... nothing.
Rob
\/-\/\/
On 27-8-2015 10:12, Olivier Jeannel wrote:
test gmail
On Thu, Aug 27, 2015 at 10:09 AM, olivier jeannel
olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote:
No virus found in this message.
Checked by AVG - www.avg.com
Sorry,
I send answers yesterday from my gmail account for the Animate polygon
faces individualy, and for some reasons they don't appear.
I wonder if Gmail works well with mail list ?
On Thu, Aug 27, 2015 at 10:14 AM, Rob Wuijster r...@casema.nl wrote:
nope... nothing.
Rob
Test
you passed with flying colours!
On Fri, Apr 24, 2015 at 8:48 AM, Martin Contel martin3d...@gmail.com
wrote:
4,5,6
--
Martin Contel
CG Supervisor
Square Enix (Visual Works Division)
On Fri, Apr 24, 2015 at 12:13 PM, Tim Leydecker bauero...@gmx.de wrote:
1,2,3
--
4,5,6
--
Martin Contel
CG Supervisor
Square Enix (Visual Works Division)
On Fri, Apr 24, 2015 at 12:13 PM, Tim Leydecker bauero...@gmx.de wrote:
1,2,3
... nop not doing it :P
On 6 April 2015 at 14:30, Francisco Criado malcriad...@gmail.com wrote:
456
2015-04-02 4:45 GMT-03:00 Alok Gandhi alok.gandhi2...@gmail.com:
123
--
--
2015-04-06 15:34 GMT+02:00 Sebastien Sterling sebastien.sterl...@gmail.com
:
... nop not doing it :P
On 6 April 2015 at 14:30, Francisco Criado malcriad...@gmail.com wrote:
456
2015-04-02 4:45 GMT-03:00 Alok Gandhi alok.gandhi2...@gmail.com:
123
Come on lads, this is getting kinda
Yea I;ve posted that pic a while ago when I was struggling with that as
well.
Didn't really used it much but I think this map could help you out. Yea I
made a map :)
Coordinates weren't a bit logical to me so needed a map to help me out.
number of map represents
minimum XY
maximum XY
456
2015-04-02 4:45 GMT-03:00 Alok Gandhi alok.gandhi2...@gmail.com:
123
--
--
since i have you...
Does anyone know the correct method for setting up multiple UV tiling in
the render tree ?
i only ask cause there used to be an article on it, but it was on XSIbase
so gone now.
plugging loads of texture files into one shader is easy enough in Maya, i'm
sure there is a way
hope it still apply, it's bin a while..
yea strange. looks like reversed coordinate system, with minus going riight
and up and plus going down and left.
just could't wrap my head around without map :)
On Mon, Apr 6, 2015 at 4:34 PM, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:
Thank
disable wrap on your textures or you´ll cover everything with each other
over and over.
The logic is to enter the values you´d need to move the UV shell from
it´s current UV tile into the 0-1 range.
E.g. this tile needs to go -1 quadrant to the left and 0 down to end up
in UV 0-1.
it´s a
Thank you Mirko senpai !
holly shit put that is some tortured logic :P
so strange to see somthing that makes less sense in softimage then in maya.
thank you for the map i will try this !
On 6 April 2015 at 15:27, Mirko Jankovic mirkoj.anima...@gmail.com wrote:
Yea I;ve posted that pic a
does anything else need to be done in addition to this ?
On 6 April 2015 at 15:34, Sebastien Sterling sebastien.sterl...@gmail.com
wrote:
Thank you Mirko senpai !
holly shit put that is some tortured logic :P
so strange to see somthing that makes less sense in softimage then in maya.
cheers yes i think i got the hang of it now, that grid is a life saver, the
lack of documentation on this is disconcerting.
thanks Tim ;)
On 6 April 2015 at 15:58, Tim Leydecker bauero...@gmx.de wrote:
disable wrap on your textures or you´ll cover everything with each other
over and over.
also i think i have to turn wrap in U and wrap in V off ?
On 6 April 2015 at 15:51, Sebastien Sterling sebastien.sterl...@gmail.com
wrote:
i managed to get both tiles for the face working, but the other side is
all washed out compared to the other side.
On 6 April 2015 at 15:41, Mirko
as I recall no, just need to have good coordinates sorted out when blending.
but again this was like couple years ago
On Mon, Apr 6, 2015 at 4:38 PM, Sebastien Sterling
sebastien.sterl...@gmail.com wrote:
does anything else need to be done in addition to this ?
On 6 April 2015 at 15:34,
clear and loud ;)
On Friday, April 3, 2015, Luc-Eric Rousseau luceri...@gmail.com wrote:
Worky?
--
Sent from Gmail Mobile
okay, thanks to the autodesk i.t. guy who fixed this on a Saturday of Easter..
On 4 April 2015 at 12:05, Francisco Criado malcriad...@gmail.com wrote:
clear and loud ;)
On Friday, April 3, 2015, Luc-Eric Rousseau luceri...@gmail.com wrote:
Worky?
--
Sent from Gmail Mobile
yep.
On 14 February 2015 at 23:32, Francisco Criado malcriad...@gmail.com
wrote:
testing...
one...two...three
On Sat, Feb 14, 2015 at 5:32 PM, Francisco Criado malcriad...@gmail.com
wrote:
testing...
--
-=T=-
Already sent twice an email to the group, the first one 6 hours ago with a
question and still doesn't appear...
F.
On Saturday, February 14, 2015, Eric Turman i.anima...@gmail.com wrote:
one...two...three
On Sat, Feb 14, 2015 at 5:32 PM, Francisco Criado malcriad...@gmail.com
everyone received your Softimage 2 Unreal post twice, but gmail
won't show you your own post
On Sat, Feb 14, 2015 at 7:58 PM, Francisco Criado malcriad...@gmail.com wrote:
Already sent twice an email to the group, the first one 6 hours ago with a
question and still doesn't appear...
Thanks for the tip Luc-Eric! Didn't know that :s
El feb 14, 2015 10:25 PM, Luc-Eric Rousseau luceri...@gmail.com
escribió:
everyone received your Softimage 2 Unreal post twice, but gmail
won't show you your own post
On Sat, Feb 14, 2015 at 7:58 PM, Francisco Criado malcriad...@gmail.com
Hey Max,
just to give you some inspiration. This is what I was working on some time
ago. It's basically the same type of owl I guess. In the first link you can
see some of the feather work on 'The Little Ghost' and the second is a
Japanese TV commercial. Both were created with a custom feather
I see Max very cool stuff. Although I think there is a script for Instance
to duplicates in the legacy netview.
On Fri, Jan 30, 2015 at 11:33 AM, Vladimir Jankijevic
v.jankije...@gmail.com wrote:
Hey Max,
just to give you some inspiration. This is what I was working on some time
ago. It's
Or the ice compound called create polymesh from copies..?
On 30 Jan 2015 18:27, John Richard Sanchez youngupstar...@gmail.com
wrote:
I see Max very cool stuff. Although I think there is a script for Instance
to duplicates in the legacy netview.
On Fri, Jan 30, 2015 at 11:33 AM, Vladimir
Vladimir, thank you. This is a source for inspiration!!!
2015-01-30 19:33 GMT+03:00 Vladimir Jankijevic v.jankije...@gmail.com:
Hey Max,
just to give you some inspiration. This is what I was working on some time
ago. It's basically the same type of owl I guess. In the first link you can
see
nh, bollocks to plan A, i like it up 'ere
a
_
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson
Sent: 30 January 2015 14:07
To: softimage@listproc.autodesk.com
Subject: RE: test
one of the best scenes
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson
Sent: Wednesday, January 28, 2015 11:35 AM
To: softimage@listproc.autodesk.com
Subject: RE: test
I kinda recall it from Tango and Cash ;)
--
Angus Davidson
074 580 3744
On 28 January 2015 at 6:14:30 PM, Ponthieux, Joseph G. (LARC
first test
http://www.youtube.com/watch?v=-e0i4UoJmUE
2015-01-23 20:14 GMT+03:00 John Richard Sanchez youngupstar...@gmail.com:
MB Feather tool?
On Fri, Jan 23, 2015 at 9:59 AM, Emilio Hernandez emi...@e-roja.com
wrote:
Nice.
--
www.johnrichardsanchez.com
--
Евграфов
http://www.youtube.com/watch?v=8QAFZQJi3pY
2015-01-30 11:48 GMT+03:00 Max Evgrafov summ...@gmail.com:
http://www.youtube.com/watch?v=nOAWqMLNt7c
2015-01-30 11:47 GMT+03:00 Max Evgrafov summ...@gmail.com:
first test
http://www.youtube.com/watch?v=-e0i4UoJmUE
2015-01-23 20:14 GMT+03:00
hwy Max, care to share couple images of mesh only for the owl?
Will tackle soon in some pidgeons and as I never did something like that
before working how much of mesh goes into shape of the wings and how much
is done by feathers.
Thanks
On Fri, Jan 30, 2015 at 9:48 AM, Max Evgrafov
cool ref
https://vimeo.com/44716425
2015-01-30 15:06 GMT+03:00 Max Evgrafov summ...@gmail.com:
John, I saw MB Feather. It's very cool stuff. But MB Feather generates
instances. I need export the owl to 3ds Max.
2015-01-30 15:01 GMT+03:00 Max Evgrafov summ...@gmail.com:
2015-01-30 11:56
We need a witty retort from Porl to help round this out.
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson
Sent: Wednesday, January 28, 2015 11:35 AM
To: softimage@listproc.autodesk.com
Subject: RE: test
I kinda recall
John, I saw MB Feather. It's very cool stuff. But MB Feather generates
instances. I need export the owl to 3ds Max.
2015-01-30 15:01 GMT+03:00 Max Evgrafov summ...@gmail.com:
2015-01-30 11:56 GMT+03:00 Mirko Jankovic mirkoj.anima...@gmail.com:
hwy Max, care to share couple images of mesh
foo
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Artur Wozniak
Sent: Wednesday, January 28, 2015 8:45 AM
To: softimage@listproc.autodesk.com
Subject: Re: test
ding dong
2015-01-28 14:20 GMT+01:00 Sebastien Sterling
sebastien.sterl
Yop
On 28 January 2015 at 12:41, Adam Seeley adammsee...@gmail.com wrote:
-ing.
Adam.
ding dong
2015-01-28 14:20 GMT+01:00 Sebastien Sterling sebastien.sterl...@gmail.com
:
Yop
On 28 January 2015 at 12:41, Adam Seeley adammsee...@gmail.com wrote:
-ing.
Adam.
8:45 AM
To: softimage@listproc.autodesk.com
Subject: Re: test
ding dong
2015-01-28 14:20 GMT+01:00 Sebastien Sterling
sebastien.sterl...@gmail.commailto:sebastien.sterl...@gmail.com:
Yop
On 28 January 2015 at 12:41, Adam Seeley
adammsee...@gmail.commailto:adammsee...@gmail.com wrote:
-ing
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Angus Davidson
Sent: Wednesday, January 28, 2015 10:49 AM
To: softimage@listproc.autodesk.com
Subject: RE: test
bah
--
Angus Davidson
074 580 3744
On 28 January 2015 at 3:57:41 PM, Ed Harriss
(ed.harr...@sas.commailto:ed.harr...@sas.com
: test
Date: Wed, 28 Jan 2015 16:15:08 +
Nurse! From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph
G. (LARC-E1A)[LITES]
Sent: Wednesday, January 28, 2015 11:14 AM
To: softimage@listproc.autodesk.com
Subject: RE: test doink
, January 28, 2015 10:49 AM
To: softimage@listproc.autodesk.com
Subject: RE: test
bah
--
Angus Davidson
074 580 3744
On 28 January 2015 at 3:57:41 PM, Ed Harriss
(ed.harr...@sas.commailto:ed.harr...@sas.com) wrote:
foo
From:
softimage-boun...@listproc.autodesk.commailto:softimage-boun
Nurse!
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Ponthieux, Joseph
G. (LARC-E1A)[LITES]
Sent: Wednesday, January 28, 2015 11:14 AM
To: softimage@listproc.autodesk.com
Subject: RE: test
doink
Was it Ben White that used
*Subject:* Re: test
ding dong
2015-01-28 14:20 GMT+01:00 Sebastien Sterling
sebastien.sterl...@gmail.com:
Yop
On 28 January 2015 at 12:41, Adam Seeley adammsee...@gmail.com wrote:
-ing.
Adam.
MB Feather tool?
On Fri, Jan 23, 2015 at 9:59 AM, Emilio Hernandez emi...@e-roja.com wrote:
Nice.
--
www.johnrichardsanchez.com
Nice.
hi
Simon Reeves
London, UK
*si...@simonreeves.com si...@simonreeves.com*
*www.simonreeves.com http://www.simonreeves.com*
*www.analogstudio.co.uk http://www.analogstudio.co.uk*
On 1 January 2015 at 22:37, Luc-Eric Rousseau luceri...@gmail.com wrote:
test
Confirmed, good sir.
On Mon, Aug 18, 2014 at 3:34 PM, Markus Cermak cer...@leiss.at wrote:
Test test test
Thanks
On 18.08.2014 15:35, Leonard Koch wrote:
Confirmed, good sir.
On Mon, Aug 18, 2014 at 3:34 PM, Markus Cermak cer...@leiss.at
mailto:cer...@leiss.at wrote:
Test test test
--
mfg
Markus Cermak
3D-Animation Compositing
Leiss Postproduction GmbH
Adresse: Zirkusgasse 13/4 A-1020
Roger that
On Mon, Aug 18, 2014 at 7:09 PM, Markus Cermak cer...@leiss.at wrote:
Thanks
On 18.08.2014 15:35, Leonard Koch wrote:
Confirmed, good sir.
On Mon, Aug 18, 2014 at 3:34 PM, Markus Cermak cer...@leiss.at wrote:
Test test test
--
mfg
Markus Cermak
3D-Animation
yep stil in spam
On Thu, Jun 19, 2014 at 4:51 PM, Adam Seeley adam_see...@yahoo.com wrote:
Still Spammy?
Adam.
_
Yoyo Digital Ltd.
*UK +44 (0) *7956 976 245
http://www.linkedin.com/in/adamseeleyuk
https://vimeo.com/adamseeley
yep
Adam, your mail was marked as spam by gmail for some reason
On Wed, Jun 18, 2014 at 4:30 PM, Eric Mootz e...@mootzoid.com wrote:
yep
tridi.animei...@gmail.com
To: softimage@listproc.autodesk.com softimage@listproc.autodesk.com
Sent: Wednesday, 18 June 2014, 15:53
Subject: Re: test
Adam, your mail was marked as spam by gmail for some reason
On Wed, Jun 18, 2014 at 4:30 PM, Eric Mootz e...@mootzoid.com wrote:
yep
yep you've gone SPAM
On 18 June 2014 15:53, Oscar Juarez tridi.animei...@gmail.com wrote:
Adam, your mail was marked as spam by gmail for some reason
On Wed, Jun 18, 2014 at 4:30 PM, Eric Mootz e...@mootzoid.com wrote:
yep
@listproc.autodesk.com softimage@listproc.autodesk.com
Sent: Wednesday, 18 June 2014, 16:16
Subject: Re: test
yep you've gone SPAM
On 18 June 2014 15:53, Oscar Juarez tridi.animei...@gmail.com wrote:
Adam, your mail was marked as spam by gmail for some reason
On Wed, Jun 18, 2014 at 4:30 PM
Mailing List softimage@listproc.autodesk.com
Sent: Wednesday, 18 June 2014, 16:36
Subject: Re: test
Adam
Also your mesh paint draft question mail also filed as spam.
Cheers
Yo !
On 9 April 2014 11:52, Francisco Criado malcriad...@gmail.com wrote:
Test successful.
On Wed, Apr 9, 2014 at 12:52 PM, Francisco Criado malcriad...@gmail.comwrote:
.
On Mon, 17 Feb 2014 00:49:57 +0100, Mario Reitbauer
cont...@marioreitbauer.at wrote:
sry, short test if im still subscribed twice
test received )) yo
2014-02-17 3:49 GMT+04:00 Mario Reitbauer cont...@marioreitbauer.at:
sry, short test if im still subscribed twice
still recieving it twice...
damn
On Mon, 17 Feb 2014 03:53:49 +0400, Nika Ragua nikaragu...@gmail.com
wrote:
test received )) yo
2014-02-17 3:49 GMT+04:00 Mario Reitbauer :
sry, short test if im still subscribed twice
Links:
--
[1] mailto:cont...@marioreitbauer.at
what do you mean subscribed twice? send me your two email addresses
if that's the problem. I had just unsubscribed you from contact@
since you've been trying twice to do that. It's not possible to be
subscribed twice with the same address
On Sun, Feb 16, 2014 at 6:55 PM, Mario Reitbauer
test recieved
2013/10/8 Daniel Kim danielki...@gmail.com
test
--
To unsubscribe: mail softimage-requ...@listproc.autodesk.com with subject
unsubscribe and reply to the confirmation email.
--
To unsubscribe: mail
Oh no, a surprise test?! But I didn't study! No fair...
On Mon, Aug 12, 2013 at 10:52 AM, Gerbrand Nel nagv...@gmail.com wrote:
testing
Lo
On 7/9/2013 5:59 PM, Paulo César Duarte wrote:
Hi
2013/7/4 Simon Reeves si...@simonreeves.com
mailto:si...@simonreeves.com
Hello
Simon Reeves
VFX Artist
London, UK
On 5 Jul 2013, at 00:29, Andreas Bystrom
andreas.byst...@gmail.com
yeah...
-M
--
Martin Chatterjee
[ Freelance Technical Director ]
[ http://www.chatterjee.de ]
[ https://vimeo.com/chatterjee ]
On Thu, Jul 4, 2013 at 2:40 PM, Pingo van der Brinkloev
xsil...@comxnet.dkwrote:
anybody?
yar.
On 4 July 2013 13:40, Pingo van der Brinkloev xsil...@comxnet.dk wrote:
anybody?
pong :)
On Thu, Jul 4, 2013 at 2:40 PM, Pingo van der Brinkloev
xsil...@comxnet.dkwrote:
anybody?
Yes, I'm working...
Martin
On Thu, Jul 4, 2013 at 10:15 PM, patrick nethercoat
patr...@brandtanim.co.uk wrote:
yar.
On 4 July 2013 13:40, Pingo van der Brinkloev xsil...@comxnet.dk wrote:
anybody?
Pingo van der Brinkloev skrev 2013-07-04 14:40:
anybody?
Yes effendi?
Mailbox lag. Sorry for the noise. Carry on
On 04/07/2013, at 16.22, Mats Bertil Tegner mats.bertil.teg...@gmail.com
wrote:
Pingo van der Brinkloev skrev 2013-07-04 14:40:
anybody?
Yes effendi?
Hello !
On 4 July 2013 19:59, Pingo van der Brinkloev xsil...@comxnet.dk wrote:
Mailbox lag. Sorry for the noise. Carry on
On 04/07/2013, at 16.22, Mats Bertil Tegner mats.bertil.teg...@gmail.com
wrote:
Pingo van der Brinkloev skrev 2013-07-04 14:40:
anybody?
Yes effendi?
Hello
Simon Reeves
VFX Artist
London, UK
On 5 Jul 2013, at 00:29, Andreas Bystrom andreas.byst...@gmail.com wrote:
use gmail instead
On Fri, Jul 5, 2013 at 11:26 AM, Emilio Hernandez emi...@e-roja.com wrote:
Hello!
2013/7/4 Sebastien Sterling sebastien.sterl...@gmail.com
Hello !
On 4
Yeah, just showing seams (boundaries) should be enough to spot them, select
them, and dispatch them.
On Sun, May 12, 2013 at 3:32 PM, Enrique Caballero
enriquecaball...@gmail.com wrote:
Thanks Martin, thats what i suspected as well, but I havent done uvs in
almost 3 years so wasnt sure. I
define inverted uv
From: softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] On Behalf Of Enrique Caballero
[enriquecaball...@gmail.com]
Sent: Saturday, May 11, 2013 6:58 AM
To: softimage@listproc.autodesk.com
Subject: Test for
Was about to ask for the same. For those of us who don't know max inverted
UVs and a stitching where it wouldn't be blatantly obvious don't make a lot
of sense in the same sentence :)
On Sun, May 12, 2013 at 10:54 AM, Matt Lind ml...@carbinestudios.comwrote:
define inverted uv
sorry guys, wrote that quickly
k so apparently these artists have somehow managed to create UVS where some
of the polygons in that UV island/shell/hull are facing in the opposite
direction. So that on those polygons the bump and displacement maps are
inverted.
I'm not sure how they actually did
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