RE: test again

2015-08-27 Thread Grahame Fuller
@listproc.autodesk.com Subject: Re: test again Sorry, I send answers yesterday from my gmail account for the Animate polygon faces individualy, and for some reasons they don't appear. I wonder if Gmail works well with mail list ? On Thu, Aug 27, 2015 at 10:14 AM, Rob Wuijster r...@casema.nlmailto:r

Re: test again

2015-08-27 Thread Olivier Jeannel
test gmail On Thu, Aug 27, 2015 at 10:09 AM, olivier jeannel olivier.jean...@noos.fr wrote:

Re: test again

2015-08-27 Thread Rob Wuijster
nope... nothing. Rob \/-\/\/ On 27-8-2015 10:12, Olivier Jeannel wrote: test gmail On Thu, Aug 27, 2015 at 10:09 AM, olivier jeannel olivier.jean...@noos.fr mailto:olivier.jean...@noos.fr wrote: No virus found in this message. Checked by AVG - www.avg.com

Re: test again

2015-08-27 Thread Olivier Jeannel
Sorry, I send answers yesterday from my gmail account for the Animate polygon faces individualy, and for some reasons they don't appear. I wonder if Gmail works well with mail list ? On Thu, Aug 27, 2015 at 10:14 AM, Rob Wuijster r...@casema.nl wrote: nope... nothing. Rob

test again

2015-08-27 Thread olivier jeannel

Re: test again

2015-04-06 Thread Sebastien Sterling
... nop not doing it :P On 6 April 2015 at 14:30, Francisco Criado malcriad...@gmail.com wrote: 456 2015-04-02 4:45 GMT-03:00 Alok Gandhi alok.gandhi2...@gmail.com: 123 -- --

Re: test again

2015-04-06 Thread Mats Bertil Tegner
2015-04-06 15:34 GMT+02:00 Sebastien Sterling sebastien.sterl...@gmail.com : ... nop not doing it :P On 6 April 2015 at 14:30, Francisco Criado malcriad...@gmail.com wrote: 456 2015-04-02 4:45 GMT-03:00 Alok Gandhi alok.gandhi2...@gmail.com: 123 Come on lads, this is getting kinda

Re: test again

2015-04-06 Thread Mirko Jankovic
Yea I;ve posted that pic a while ago when I was struggling with that as well. Didn't really used it much but I think this map could help you out. Yea I made a map :) Coordinates weren't a bit logical to me so needed a map to help me out. number of map represents minimum XY maximum XY

Re: test again

2015-04-06 Thread Francisco Criado
456 2015-04-02 4:45 GMT-03:00 Alok Gandhi alok.gandhi2...@gmail.com: 123 -- --

Re: test again

2015-04-06 Thread Sebastien Sterling
since i have you... Does anyone know the correct method for setting up multiple UV tiling in the render tree ? i only ask cause there used to be an article on it, but it was on XSIbase so gone now. plugging loads of texture files into one shader is easy enough in Maya, i'm sure there is a way

Re: test again

2015-04-06 Thread Mirko Jankovic
hope it still apply, it's bin a while.. yea strange. looks like reversed coordinate system, with minus going riight and up and plus going down and left. just could't wrap my head around without map :) On Mon, Apr 6, 2015 at 4:34 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Thank

Re: test again

2015-04-06 Thread Tim Leydecker
disable wrap on your textures or you´ll cover everything with each other over and over. The logic is to enter the values you´d need to move the UV shell from it´s current UV tile into the 0-1 range. E.g. this tile needs to go -1 quadrant to the left and 0 down to end up in UV 0-1. it´s a

Re: test again

2015-04-06 Thread Sebastien Sterling
Thank you Mirko senpai ! holly shit put that is some tortured logic :P so strange to see somthing that makes less sense in softimage then in maya. thank you for the map i will try this ! On 6 April 2015 at 15:27, Mirko Jankovic mirkoj.anima...@gmail.com wrote: Yea I;ve posted that pic a

Re: test again

2015-04-06 Thread Sebastien Sterling
does anything else need to be done in addition to this ? On 6 April 2015 at 15:34, Sebastien Sterling sebastien.sterl...@gmail.com wrote: Thank you Mirko senpai ! holly shit put that is some tortured logic :P so strange to see somthing that makes less sense in softimage then in maya.

Re: test again

2015-04-06 Thread Sebastien Sterling
cheers yes i think i got the hang of it now, that grid is a life saver, the lack of documentation on this is disconcerting. thanks Tim ;) On 6 April 2015 at 15:58, Tim Leydecker bauero...@gmx.de wrote: disable wrap on your textures or you´ll cover everything with each other over and over.

Re: test again

2015-04-06 Thread Sebastien Sterling
also i think i have to turn wrap in U and wrap in V off ? On 6 April 2015 at 15:51, Sebastien Sterling sebastien.sterl...@gmail.com wrote: i managed to get both tiles for the face working, but the other side is all washed out compared to the other side. On 6 April 2015 at 15:41, Mirko

Re: test again

2015-04-06 Thread Mirko Jankovic
as I recall no, just need to have good coordinates sorted out when blending. but again this was like couple years ago On Mon, Apr 6, 2015 at 4:38 PM, Sebastien Sterling sebastien.sterl...@gmail.com wrote: does anything else need to be done in addition to this ? On 6 April 2015 at 15:34,

test again

2015-04-04 Thread Alok Gandhi
123 --