Re: Rendering Vertex color - Uvs are present

2015-10-01 Thread peter_b
‘Sampling -> Vertices only (RenderVertex)’ It’s all in the name: RenderVertex renders TO the vertex colors – if for instance you want to bake lighting or AO and have them available as VertexColors. Not the other way around – Francois’ suggestion of using the Vertex_Color node in the rendertree i

OT : Unity v/s Blender Shading Experiment

2015-10-01 Thread Alok Gandhi
Doing shading in unity. Out of curiosity, I compared the render times between unity and blender. Here's the result: http://bit.ly/1YQjbe3 --

Re: Fabric Engine 2.0 out with Canvas!

2015-10-01 Thread Helge Mathee
Sure does. On 01.10.2015 07:58, Eugene Flormata wrote: does this work on windows 10? On Wed, Sep 30, 2015 at 10:02 PM, Adam Sale > wrote: Very cool! On Wed, Sep 30, 2015 at 6:36 PM, Sebastien Sterling mailto:sebastien.sterl...@gmail.com>> wrote:

Extrude multiple curve

2015-10-01 Thread Olivier Jeannel
Simple one : Do we have something to extrude a curve along multiple curves at once (a group of curves or multi selected)?

Re: Extrude multiple curve

2015-10-01 Thread Juan Brockhaus
no... but I have a script for that. ;-) actually two scripts. one creates polymeshes, the other a nurbs surfaces. - select all the curves you want to extrude on - run script - pick the curve you want to extrude hope that helps. cheers, Juan On Thu, Oct 1, 2015 at 12:15 PM, Olivier Jeannel

Re: Extrude multiple curve

2015-10-01 Thread Juan Brockhaus
btw, I had a .rar file with the scripts attached. let me know if it didn't get through... cheers, Juan On Thu, Oct 1, 2015 at 12:31 PM, Juan Brockhaus wrote: > no... > > but I have a script for that. > ;-) > > actually two scripts. one creates polymeshes, the other a nurbs surfaces. > > - sel

Re: Extrude multiple curve

2015-10-01 Thread Olivier Jeannel
Yup ! Thank's a lot ! Not yet tested but thank you :) I'll let you know :) On Thu, Oct 1, 2015 at 12:41 PM, Juan Brockhaus wrote: > btw, I had a .rar file with the scripts attached. > let me know if it didn't get through... > > cheers, > > Juan > > > On Thu, Oct 1, 2015 at 12:31 PM, Juan Brockha

RE: Extrude multiple curve

2015-10-01 Thread gareth bell
Juan's is probably better - but here's one I created a while back: #extrudeMultiCurves_001 #To Use: # 1) Select the curves you want to extrude along. # 2) Run script # 3) Pick the profile curve import win32com xsi = Application #collect all curves extCurves = win32com.client.Dispatch( "XSI.Co

Re: OT : Unity v/s Blender Shading Experiment

2015-10-01 Thread Saeed Kalhor
It's great 👍 On Thu, Oct 1, 2015 at 11:17 AM, Alok Gandhi wrote: > Doing shading in unity. Out of curiosity, I compared the render times > between unity and blender. Here's the result: > > http://bit.ly/1YQjbe3 > > -- >

Re: Downloading Entertainment Creation Suite

2015-10-01 Thread Christian Keller
I also had to fight for 2 days to get the right one downloaded an installed. It seems that using the 3d software is much easier than downloading the right pack and getting it licensed. There must be a horde of guys working on the other side to make certain things as complicated as they could be

Re: Friday Flashback #235

2015-10-01 Thread Anthor
10 years later and I still see that cow everywhere. ATR On Fri, 7 Aug 2015 09:07:30 -0400, Stephen Blair wrote: > Free XSI 30-day Trial > 2005 > http://wp.me/powV4-3dL Anthony Rossano ant...@mesmer.com

Emitter name from EmitLocation?

2015-10-01 Thread Fabian Schnuer Gohde
Hi, I've got an "Emit From Curve" with a bunch of curves and is there a way to get the emitter geometry name from the "EmitLocation" in order to feed that into a "Normalized U to Curve Location" in order to manually move/stop the particles along the curve on which they were emitted? Thank you, Fab