Hey peoples,
It was a few weeks back I posted this question but just in case anyone
cared - it transpired that the geometry must be defunct. I'd written a
script that, based on a set of conditions would duplicate geometry if
needed. At first, I assumed it was my stupidity (which it may still
I gather a few other people are suffering from this..
I haven't heard a peep since friday
gareth bell | xsi artist
t: +44 (0)20 7565 1000
e: gareth.b...@primefocusworld.com
a: 37, dean street, london, w1d 4pt, uk.
www.primefocusworld.com
Can you not just set the display property and then you have the standard
RGB mixer to make any colour you wish..
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul
Griswold
Sent: 29 June 2012
Application.ActiveProject.ActiveScene.Filename.Value, you mean?
On 27 July 2012 11:16, Gareth Bell gareth.b...@primefocusworld.com
wrote:
Morning all,
Potentially having a brain-fart here.
How does Softimage know where the current scene is located? i.e. when I
hit Save As the file browser opens in the directory in which
I was pleasantly surprised at how easy it was getting animated bits from
max to soft using FBX. Max has an fbx softimage preset that I seem to
remember worked out of the box
g
From: softimage-boun...@listproc.autodesk.com
...although it wasn't animated using CAT.
From: Gareth Bell
Sent: 23 August 2012 12:22
To: 'softimage@listproc.autodesk.com'
Subject: RE: animation from CAT-animated max file to softimage
I was pleasantly surprised at how easy it was getting
Where have imported the data from? Maya?
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob
Wuijster
Sent: 05 September 2012 14:13
To: softimage@listproc.autodesk.com
Subject: normals question -
Yup.
This is a known issue. Anything over the 2gb mark and that scene is
sleepin' with the fishes.
g
-Original Message-
From: softimage-boun...@listproc.autodesk.com
[mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of
Jean-Sebastien Guillemette
Sent: 18 October 2012 17:06
To:
Does anyone know why when I add the copyright symbol into a ppg.AddStaticText
it comes out with a  in front?
ppgLayout.AddStaticText (©)
gareth bell | xsi artist
t: +44 (0)20 7565 1000
e: gareth.b...@primefocusworld.com
a: 37, dean street, london, w1d 4pt, uk
AM, Gareth Bell gareth.b...@primefocusworld.com
wrote:
Does anyone know why when I add the copyright symbol into a ppg.AddStaticText
it comes out with a  in front?
ppgLayout.AddStaticText (©)
gareth bell | xsi artist
t: +44 (0)20 7565 1000
e: gareth.b
Afternoon all,
So a combobox is derived from two values - the Label and the Value e.g.
box = [Label1, Value1, Label2, Value2]
Say I've selected Label1
by using GetValue (box) the value it returns will be Value1
Is it possible to get the label as a return value other than
Hey List,
Does anyone know how I can find out all available parameters for the cache
manager? More specifically the attributes (or attibutes as Softimage calls
them!) I've looked around the SDK and online but can't seem to find anything
very helpful.
For example I can get them using
Yeah I'd be interested to know this too.
That and sending to something like Deadline
From: softimage-boun...@listproc.autodesk.com on behalf of Cristobal Infante
Sent: Wed 05/12/2012 16:54
To: softimage@listproc.autodesk.com
Subject: Python: subprocess caching
Hi Raff,
That's awesome.
Forgive my ignorance but is it possible to run subprocess.Popen within
logic? As it is currently written it works outside of logic but not
within it.
g
From: softimage-boun...@listproc.autodesk.com
On 6 December 2012 15:12, Gareth Bell gareth.b...@primefocusworld.com wrote:
Hi Raff,
That's awesome.
Forgive my ignorance but is it possible to run subprocess.Popen within
logic? As it is currently written it works outside of logic
.
On Fri, Dec 7, 2012 at 2:12 AM, Gareth Bell gareth.b...@primefocusworld.com
wrote:
Hi Raff,
That's awesome.
Forgive my ignorance but is it possible to run subprocess.Popen within
logic? As it is currently written it works outside of logic
won't cooperate from within your callbacks, why not try the built in
SIUtils
.LaunchProcess method or even the System command?
Ciaran
On Fri, Dec 7, 2012 at 10:34 AM, Gareth Bell gareth.b...@primefocusworld.com
wrote:
Yeah that's right, within a button callback.
I'll
great work
http://www.bbc.co.uk/news/world-us-canada-20798561
congratulations to all involved
-Original Message-
From: softimage-boun...@listproc.autodesk.com on behalf of Manuel Huertas
Marchena
Sent: Thu 20/12/2012 21:39
To: softimage list
Subject: RE: congrats to centreNAD
haha
Just curious here. Why are proxy models not an option?
From: softimage-boun...@listproc.autodesk.com on behalf of Jens Lindgren
Sent: Tue 08/01/2013 13:34
To: softimage@listproc.autodesk.com
Subject: Re: Softimage Viewport rather slow?
A month back I got a
Hiya,
Am I being really stupid here or is there no way to switch off the importing of
materials when importing fbxs through scripting?
The sdk seems to accommodate everything within the dialog except the
materials/textures import?
Logically I thought it would be something like
an OnBeginCommand event for the
SceneSaveAs command.
-mab
From: softimage-boun...@listproc.autodesk.com [mailto:
softimage-boun...@listproc.autodesk.com] On Behalf Of Gareth Bell
Sent: Wednesday, January 30, 2013 7:38 AM
To: softimage@listproc.autodesk.com
Subject: siOnBeginSceneSaveAs
Hi all
..as in global settings?
Render Renderer Options
Render Scene Options
From: softimage-boun...@listproc.autodesk.com on behalf of Ponthieux, Joseph G.
(LARC-E1A)[LITES]
Sent: Mon 04/03/2013 16:07
To: softimage@listproc.autodesk.com
Subject: render setting
Morning all,
Just a quick shout out to see if anyone has come across this before. I'm sort
of re-hashing a previous thread I started some time ago but this time I rewrote
the whole script in Python.
To give you a little context we work on enormous scenes (1gb+) with hundreds of
...@listproc.autodesk.com] On Behalf Of Gareth Bell
Sent: Wednesday, April 03, 2013 2:18 AM
To: softimage@listproc.autodesk.com
Subject: Application.CopyPaste
Morning all,
Just a quick shout out to see if anyone has come across this before. I'm sort
of re-hashing a previous thread I started some time ago
I'll second that. Especially the cutlery stacking bit.
From: softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] on behalf of Adam Seeley
[adam_see...@yahoo.com]
Sent: 21 May 2013 12:48
To: softimage@listproc.autodesk.com
Subject:
You can access them by partitions local properties and then the overrides
parameters for the entries e.g. something like this:
for eachProp in eachPartition.localproperties:
if eachProp.Type == #Override:
for eachParam in eachProp.parameters:
print eachParam
Fold
From: softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] on behalf of Doeke Wartena
[clankil...@gmail.com]
Sent: 24 May 2013 10:50
To: softimage@listproc.autodesk.com
Subject: bend a grid
I want to bend a grid a bit like in
...@gmail.com wrote:
thanks :)
2013/5/24 Gareth Bell
gareth.b...@primefocusworld.commailto:gareth.b...@primefocusworld.com
Fold
From:
softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com
[softimage-boun
: bend a grid
no, how can i freeze only the texture projection. I select Texture_support and
do then freeze but it has no effect.
2013/5/24 Gareth Bell
gareth.b...@primefocusworld.commailto:gareth.b...@primefocusworld.com
Have you frozen the texture projection
To: softimage@listproc.autodesk.com
Subject: Re: bend a grid
ah thanks, works!
One thing left, how can i render the png alpha? Now it get's grey.
2013/5/24 Gareth Bell
gareth.b...@primefocusworld.commailto:gareth.b...@primefocusworld.com
Go to your texture editor (Alt+7). Edit Freeze
...but none-the-less. Yeah, it does drive me a little potty!
From: softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] on behalf of Gareth Bell
[gareth.b...@primefocusworld.com]
Sent: 13 June 2013 18:15
To: softimage
We've had this with an odd combination of normal maps and mix nodes. As Alan
says it's just a warning and doesn't seem to affect our renders.
From: softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] on behalf of Alan Fregtman
Mornin' all,
When does the siOnRefModelLoad event get triggered? What I want is something
that is triggered on, ideally, import of models/ref models. Is this a) possible
and b) the right event to do this?
As I currently have it, it's only triggered when a scene containing ref models
is loaded
Scratch that.
siOnEndFileImport seems to do the trick
cheers
From: softimage-boun...@listproc.autodesk.com
[softimage-boun...@listproc.autodesk.com] on behalf of Gareth Bell
[gareth.b...@primefocusworld.com]
Sent: 15 August 2013 11:45
To: softimage
Yeah we've had this before. Normally just disabling facerobot (whilst switched
to softimage layout) and then saving (probably a new version is safer) tends to
get rid of it. Also try unloading it in your workgroups and deleting the custom
property too.
Date: Sat, 26 Oct 2013 17:48:08 -0400
oh - and that can be scripted
Application.DisableFaceRobot()
From: garethb...@outlook.com
To: softimage@listproc.autodesk.com
Subject: RE: FaceRobot
Date: Sun, 27 Oct 2013 18:20:06 +
Yeah we've had this before. Normally just disabling facerobot (whilst switched
to softimage layout)
I think you need some PPG.Logic
http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112id=14003709linkID=12544120
using an _OnChanged callback
Date: Tue, 5 Nov 2013 12:29:57 +0100
Subject: Controlling a parameter live via slider through scripting
From: cgo...@googlemail.com
To:
Do you see anything occurring in the command box at the bottom of xsi?
Date: Tue, 3 Dec 2013 11:11:44 -0500
From: sergio.muc...@modusfx.com
To: softimage@listproc.autodesk.com
Subject: Re: Progressbar in scripting
I've seen this happen with quite a few tools and programs
Yes, I agree with Simon on this. A simple script that dupes, merges, rename's
and poly reduces would probably do the trick
From: si...@simonreeves.com
Date: Wed, 18 Dec 2013 11:17:24 +
Subject: Re: ICE - How to quickly build low-poly geometry on high poly meshes
To:
which is a good advice ;)
In case I'll bother you guys with some help for the script :D
Thanks
2013/12/18 Mirko Jankovic mirkoj.anima...@gmail.com
can also even add another shrink wrap on top of it to get reduced mesh closer
to original one if needed
On Wed, Dec 18, 2013 at 12:33 PM, gareth bell
Simon Reeves
London, UK
si...@simonreeves.com
www.simonreeves.com
www.analogstudio.co.uk
On 18 December 2013 12:20, gareth bell garethb...@outlook.com wrote:
try this ( I hacked some of from Steve Caron's script here -
https://groups.google.com/forum/#!msg/xsi_list/-mDMXnp28aI
What about a test random probability node?
Date: Thu, 19 Dec 2013 14:20:08 +0100
Subject: Re: How to weight size preference on instance shapes in ICE?
From: tridi.animei...@gmail.com
To: x...@colorshopvfx.dk; softimage@listproc.autodesk.com
Maybe you can try with an fcurve? If you are using a
Den 19. december 2013 kl. 15:38 skrev gareth bell
garethb...@outlook.com:
What about a test random probability node?
Date: Thu, 19 Dec 2013 14:20:08 +0100
I think you can get the parent point's position and then use those
coordinates to offset the clone
Date: Thu, 19 Dec 2013 14:16:59 -0200
Subject: Particle clone counter
From: gustav...@gmail.com
To: softimage@listproc.autodesk.com
Hello wonderful list!
Do any of you know of the existense of an
3. will be fixed with a path swapper script - as the paths on windows will be
different to the ones on linux - I've had to do this before
From: s...@shedmtl.com
Subject: LINUX again
Date: Wed, 15 Jan 2014 21:31:20 -0500
To: softimage@listproc.autodesk.com
CC: j...@suid.com
Hi everyone!!!
We
would this work?
xsi = Application
extension = .psd
listOfFiles = []
currentProject = xsi.ActiveProject
for eachFile in xsi.ActiveProject2.ActiveScene.ExternalFiles:
if extension in eachFile.Name:
listOfFiles.append(eachFile.Name)
print eachFile
newFile =
Or this if you want a new line for each file:
xsi = Application
extension = .psd
listOfFiles = []
currentProject = xsi.ActiveProject
for eachFile in xsi.ActiveProject2.ActiveScene.ExternalFiles:
if extension in eachFile.Name:
listOfFiles.append(eachFile.Name)
print
Hey guys,
I've got a pointcloud that shape instances a point light. Is it possible to
drive the light intensity of each instance based on (for example) the particle
size. If so - how do I go about it?
Cheers
G
Hey guys,
This is probably a basic question. How do I get one pointcloud to affect
another?
i.e I want to push pointcloud A through pointcloud B and have pointcloud B
react to that (like velocity change. More specifically I want it to react to
the closest particles from pointcloud A
Any
ignore that - got it
cheers
From: garethb...@outlook.com
To: softimage@listproc.autodesk.com
Subject: Pointcloud affecting Pointcloud
Date: Sat, 25 Jan 2014 11:21:43 +
Hey guys,
This is probably a basic question. How do I get one pointcloud to affect
another?
i.e I want to push
If you want your particle to be the ice cube then you can you not just set the
instance shape as your ice cube?
Date: Mon, 27 Jan 2014 16:59:50 +
From: ste...@interferencepattern.com
To: softimage@listproc.autodesk.com
Subject: Lagoa Sim Question
Hi all,
New subscriber here,
ha - yeah. graham too...
Date: Mon, 27 Jan 2014 19:57:41 +0100
Subject: Re: Lagoa Sim Question
From: sebastien.sterl...@gmail.com
To: softimage@listproc.autodesk.com
are you guys related :P ? Welcome to the list Stephen.
On 27 January 2014 19:35, gareth bell garethb...@outlook.com wrote
I haven't used it but I seem to remember Christian Freisleder's
cf_filemanagment looking useful:
http://www.buntepixel.eu/downloads
Date: Mon, 3 Feb 2014 15:37:39 +
Subject: Re: scene and versioning plugin
From: dan...@northforge.co.uk
To: softimage@listproc.autodesk.com
Thanks for the
Check on Instance Master Hidden in the visibility parameters on the instance
master or stick it all in a group and add an override of this
From: j.ponthi...@nasa.gov
To: softimage@listproc.autodesk.com
Subject: RE: Alternate Shape for particle
Date: Tue, 4 Feb 2014 16:28:43 +
Quick and dirty
From: mladen.ke...@gmail.com
Date: Mon, 17 Feb 2014 13:38:34 +0100
Subject: Scripted Ghosting on off button
To: softimage@listproc.autodesk.com
Hello everyone,
I need help creating a toolbar button witch will turn ghosting of selected
object on/off and switch it onto trail
stick an arnold parameter on it and in that there is a subdivision parameter
for exactly that I think
Date: Tue, 25 Feb 2014 11:54:31 -0500
Subject: Arnold Displacement Subdivisions
From: porkypar...@gmail.com
To: softimage@listproc.autodesk.com
I know this must be really obvious, but is there
Woohoo!!! Nuke-style ICE and render-tree tab function. I've been genuinely
looking forward to this for ages.
Shame I'll only get to use it for a couple of years at the most :(
Date: Sat, 8 Mar 2014 15:21:21 -0500
Subject: Re: Softimage 2015 new feature pdf
From: luceri...@gmail.com
To:
Hey guys,
Is there an easy way about getting the equivalent of plugging a curve into a
Get Closest Location - but for a strand instead of the curve?
Cheers
G
, gareth bell
garethb...@outlook.com wrote:Hey guys,
Is there an easy way about getting the equivalent of plugging a curve into a
Get Closest Location - but for a strand instead of the curve?
Cheers
G
@Steve - If Maya can do these top 5's as well as Softimage then that's a good
thing though, right?
From: pete...@skynet.be
To: softimage@listproc.autodesk.com
Subject: Re: YOUR TOP 5
Date: Thu, 13 Mar 2014 20:25:02 +0100
There you go, everything you need to start marketing and selling
http://xsisupport.com/tag/materials/
From: ognj...@gmail.com
Date: Tue, 15 Apr 2014 13:47:46 +0200
Subject: Py: Testing if shader is assigned
To: softimage@listproc.autodesk.com
Hi guys, heres a quick one.
I have all my materials in a selection, is there a way to iterate the selection
and test
import win32com
xsi = Application
matColl = win32com.client.Dispatch( XSI.Collection )
matColl.AddItems (xsi.Selection)
for eachMat in matColl:
if eachMat.UsedBy.Count == 0:
print eachMat.UsedBy.Count
matColl.RemoveItems (eachMat)
xsi.SelectObj (matColl)
matColl.RemoveAll()
I've just done a really simple timed test on Linux and found this also appears
to be affected. My imported model time went from 3mins down to 30secs when HQV
is switched off.
Cheers for the heads-up
Just out of idle curiosity.
A while back someone posted a picture of an XSI UI/Skin that someone made for
maya. Anyone know where that is?
cheers
thanks dan
From: danyarg...@gmail.com
Date: Thu, 8 May 2014 15:54:05 +0100
Subject: Re: XSI GUI for Maya
To: softimage@listproc.autodesk.com
https://groups.google.com/d/msg/xsi_list/KkzGNexn1ME/Wn-m3RDVPOEJ
DAN
On Thu, May 8, 2014 at 3:22 PM, gareth bell garethb...@outlook.com wrote
://groups.google.com/d/msg/xsi_list/KkzGNexn1ME/Wn-m3RDVPOEJ
DAN
On Thu, May 8, 2014 at 3:22 PM, gareth bell garethb...@outlook.com wrote:
Just out of idle curiosity.
A while back someone posted a picture of an XSI UI/Skin that someone made for
maya. Anyone know where that is?
cheers
Sorry - didnt mean to start another one of these
http://www.youtube.com/watch?v=tvmwY8LHo1Q
Date: Thu, 8 May 2014 11:44:05 -0400
From: ethivie...@hybride.com
To: softimage@listproc.autodesk.com
Subject: Re: XSI GUI for Maya
3rd Party devs creating fancy plug-ins who need bugs fixed to
Yeah do what Tim said - that used to fix that for me.
Empty scene - hit 7 - open your scene
From: ognj...@gmail.com
Date: Wed, 14 May 2014 16:23:36 +0200
Subject: Re: Render tree crash with SI 2013
To: softimage@listproc.autodesk.com
I recall having a similar problem. What i did is, every time
Beautiful work from Blur, as ever. Fantastic job.
Date: Tue, 10 Jun 2014 22:05:36 +0100
Subject: Re: Work from Blur
From: malcriad...@gmail.com
To: softimage@listproc.autodesk.com
Amazing what Blur can take out of Max, must be painful! jaj! although since i
have memory is always been the
http://vimeo.com/13069069
How about this?
From: byronn...@gmail.com
Date: Mon, 30 Jun 2014 13:56:20 -0400
Subject: Re: Convert strands to curves
To: softimage@listproc.autodesk.com
Bump, is there a solution for this?
On Tue, May 22, 2012 at 1:24 PM, john clausing jclausin...@yahoo.com wrote:
https://www.youtube.com/watch?v=eysSKLxcpXAlist=UUvIYX7HvZJqODMRynAPf6aw
Date: Sun, 5 Oct 2014 17:17:49 +0100
Subject: Re: orangutan - the mill
From: sebastien.sterl...@gmail.com
To: softimage@listproc.autodesk.com
Nice, Orangutan's are pretty hip these days.
On 5 October 2014 16:50, Matt Morris
Try using Softimage with the Maya interaction mode enabled. It's a reasonable
transition point - using the software you are familiar with but with a
different keymap. Not perfect, but a good start to transitioning
Date: Fri, 17 Oct 2014 17:04:07 +0900
Subject: Re: Humanize Maya effort alive? or
there's probably a script for that.
From: hack...@outlook.com
To: softimage@listproc.autodesk.com
Subject: more maya..
Date: Tue, 4 Nov 2014 10:47:38 +
maybe i just need to sit quietly here for a bit a regain my composure.
The first hour of my day taken up by figuring out why
emit from a spherical/cylinderical volume?
From: byronn...@gmail.com
Date: Wed, 5 Nov 2014 12:56:51 -0500
Subject: ICE: Randomized circular clump
To: softimage@listproc.autodesk.com
I need to animate my points into a round blurry shape. Both randomize and
turbulence generate a squarish volume
Isnt this in Arnold About
From: adrian.w...@fluid-pictures.com
To: softimage@listproc.autodesk.com
Subject: RE: aaocean arnold
Date: Fri, 7 Nov 2014 12:10:18 +
while we're on the subject, how in holy
hell do i find out which version of arnold
i'm using
im running
Give the custom property a variable and then use a try/except
This might be a dirty way of doing it and I'm sure someone far more qualified
will tell you why this is a bad idea. But it works :)
from win32com.client import constants as c
root = Application.ActiveSceneRoot
#--function
Fulfilling the Maya mantra there's a script for that:
Add this to a hotkey for multiple outliners (I use it on 8):
tearOffCopyItemCmd outlinerPanel outlinerPanel1;
From: sefstath...@bournemouth.ac.uk
To: softimage@listproc.autodesk.com
Date: Wed, 26 Nov 2014 12:01:52 +
Subject: RE: Need your
Hi guys,
Having an issue getting my head around this.
I think I want to use the formula for circular motion on this one.
I've got some particles moving around in a circular motion with their velocity
determined by a circular curve. Using circleclosest locationpointtangentset
velocity.
This
and then set velocity)
now tweak the scalar in “multiply by scalar” to find the amount needed to
remain on the circle exactly.
From: gareth bell
Sent: Saturday, December 06, 2014 3:42 PM
To: softimage@listproc.autodesk.com
Subject: ICE: Speed, Velocity and circular motion
Hi guys,
Having
Of course it's third party - but a bonus for Maya none-the-less
https://vimeo.com/113739217
#heresy
Date: Mon, 2 Feb 2015 10:39:20 -0500
Subject: Re: Sad days...
From: youngupstar...@gmail.com
To: softimage@listproc.autodesk.com
I have to admit. I have been making my peace with Maya the last few weeks.
On Mon, Feb 2, 2015 at 7:56 AM, Jason S jasonsta...@gmail.com wrote:
It's a bit late in the day for this but does anyone know how to sign up to the
SiToA mailing list?
Got some questions.
I don't...
Date: Wed, 4 Feb 2015 12:53:12 +0100
From: mats.bertil.teg...@gmail.com
To: softimage@listproc.autodesk.com
Subject: Re: SiToA Mailing List
gareth bell skrev den 2015-02-04 12:46:
It's a bit late in the day for this but does anyone know how to sign up
to the SiToA
#radiosilence
From: hack...@outlook.com
To: softimage@listproc.autodesk.com
Subject: RE: Maya freelance list
Date: Wed, 21 Jan 2015 11:53:46 +
#awkward
...
Use the \ key
Date: Tue, 10 Feb 2015 16:57:10 +0900
Subject: Maya Rotoscope
From: furik...@gmail.com
To: softimage@listproc.autodesk.com
Hi, another Maya question.
I've been using Maya for years but almost always modeling in Softimage (because
it is way faster and better) so I never used Image
nope ;)
Date: Tue, 24 Mar 2015 09:50:50 +0100
From: x...@colorshopvfx.dk
To: softimage@listproc.autodesk.com
Subject: Re: testing
yep
Den 24. marts 2015 kl. 08:26 skrev Alok Gandhi alok.gandhi2...@gmail.com:
Anyone
No-one deserves that level of abuse
Date: Wed, 25 Feb 2015 15:39:52 +0200
From: nagv...@gmail.com
To: softimage@listproc.autodesk.com
Subject: Re: Maya thinks they're cleverand that's the problem
or we could just make them use maya for
thirty days :)
On
Just thought I'd fling this grenade in here:
https://www.youtube.com/watch?v=tmudH_C97O4#t=120
Date: Mon, 13 Apr 2015 20:51:40 +0200
Subject: Re: OT: Lab for 3DSMax
From: cont...@marioreitbauer.at
To: softimage@listproc.autodesk.com
I was working with Max years ago. And I liked the operator
Disk full?
From: activemotionpictu...@gmail.com
Date: Fri, 15 May 2015 11:09:22 -0500
Subject: Re: particles save - crash
To: softimage@listproc.autodesk.com
Read protected directory? temporary swapping of mapped drivers? Project managed
remotely?
There could be many variants to this. One thing
Not sure if this is of any use or not. Might give you some ideas though
http://caffeineabuse.blogspot.co.uk/2010/01/water-condensation-using-ice.html
Date: Mon, 18 May 2015 13:26:22 +0100
Subject: dripping
From: chrismarshal...@gmail.com
To: softimage@listproc.autodesk.com
Hi
I'm trying to
Good luck Dinger.
Thanks for the help along the way
Date: Wed, 13 May 2015 09:26:26 +0200
From: bauero...@gmx.de
To: softimage@listproc.autodesk.com
Subject: Re: End of the ride
Graham,
Thank you for your contribution to this list.
I felt priviledged when I got a reply from any of
Eric's comment below that video brought a tear to my eye...
Date: Thu, 10 Sep 2015 13:07:05 -0400
From: ra...@rarebrush.com
To: softimage@listproc.autodesk.com
Subject: Re: wispy sprite in ice
Thanks for the great suggestions Olivier. Slipstream was my first solution but
I'm
Juan's is probably better - but here's one I created a while back:
#extrudeMultiCurves_001
#To Use:
# 1) Select the curves you want to extrude along.
# 2) Run script
# 3) Pick the profile curve
import win32com
xsi = Application
#collect all curves
extCurves = win32com.client.Dispatch(
Can you not just linearly extrapolate the fcurve?
From: activemotionpictu...@gmail.com
Date: Fri, 17 Jun 2016 10:49:34 -0500
Subject: Path constrained camera and endless loop
To: softimage@listproc.autodesk.com
Hello, good day.
I got a scene setup for a camara on a circle (path constrained) and
age 2012 to match the name in Maya.
On 18 January 2016 at 06:48, gareth bell <garethb...@outlook.com> wrote:
I think "Softimage" is Esperanto for "Just works out-of-the-box"
From: pete...@skynet.be
To: softimage@listproc.autodesk.com
Subject: Re: Stepped curves a´la Maya
la Maya in Softimage?
YesI never thought
It would be this easy! Thanks. I did a tutorial after I found another post on
si-community. :D
On Sun, Jan 17,
2016 at 7:25 AM, gareth bell <garethb...@outlook.com> wrote:
Like
this?
http://oi66.tinypic.com/z8poj.jpg
http://tinypic.com/view.php?pic=287et04=9
you could try this
From: garethb...@outlook.com
To: softimage@listproc.autodesk.com
Subject: RE: assigning material with ton of textures randomly to meshes
Date: Sat, 16 Jan 2016 13:21:38 +
Are the objects all the same or are there lots of
Like this?
http://oi66.tinypic.com/z8poj.jpg
From: activemotionpictu...@gmail.com
Date: Sun, 17 Jan 2016 00:50:08 -0500
Subject: Stepped curves a´la Maya in Softimage?
To: softimage@listproc.autodesk.com
Hello, one feature I haven´t really find out how to simulate in Softimage from
Maya´s
Are the objects all the same or are there lots of differences?
This is doable in ICE
Date: Sat, 16 Jan 2016 12:24:14 +
Subject: Re: assigning material with ton of textures randomly to meshes
From: ognj...@gmail.com
To: softimage@listproc.autodesk.com
You can create a random scalar attribute
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