RE: Duplicate Polymesh

2012-04-19 Thread Gareth Bell
Hey peoples, It was a few weeks back I posted this question but just in case anyone cared - it transpired that the geometry must be defunct. I'd written a script that, based on a set of conditions would duplicate geometry if needed. At first, I assumed it was my stupidity (which it may still

Not getting emails from the list

2012-05-22 Thread Gareth Bell
I gather a few other people are suffering from this.. I haven't heard a peep since friday gareth bell | xsi artist t: +44 (0)20 7565 1000 e: gareth.b...@primefocusworld.com a: 37, dean street, london, w1d 4pt, uk. www.primefocusworld.com

resubscribed to list.....ping!

2012-05-24 Thread Gareth Bell

RE: wire colors

2012-06-29 Thread Gareth Bell
Can you not just set the display property and then you have the standard RGB mixer to make any colour you wish.. From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Paul Griswold Sent: 29 June 2012

RE: Save As Directory

2012-07-27 Thread Gareth Bell
Application.ActiveProject.ActiveScene.Filename.Value, you mean? On 27 July 2012 11:16, Gareth Bell gareth.b...@primefocusworld.com wrote: Morning all, Potentially having a brain-fart here. How does Softimage know where the current scene is located? i.e. when I hit Save As the file browser opens in the directory in which

RE: animation from CAT-animated max file to softimage

2012-08-23 Thread Gareth Bell
I was pleasantly surprised at how easy it was getting animated bits from max to soft using FBX. Max has an fbx softimage preset that I seem to remember worked out of the box g From: softimage-boun...@listproc.autodesk.com

RE: animation from CAT-animated max file to softimage

2012-08-23 Thread Gareth Bell
...although it wasn't animated using CAT. From: Gareth Bell Sent: 23 August 2012 12:22 To: 'softimage@listproc.autodesk.com' Subject: RE: animation from CAT-animated max file to softimage I was pleasantly surprised at how easy it was getting

RE: normals question - faceted look after cleanup imported model

2012-09-05 Thread Gareth Bell
Where have imported the data from? Maya? From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Rob Wuijster Sent: 05 September 2012 14:13 To: softimage@listproc.autodesk.com Subject: normals question -

RE: Softimage crash when loading a 2gb scene

2012-10-18 Thread Gareth Bell
Yup. This is a known issue. Anything over the 2gb mark and that scene is sleepin' with the fishes. g -Original Message- From: softimage-boun...@listproc.autodesk.com [mailto:softimage-boun...@listproc.autodesk.com] On Behalf Of Jean-Sebastien Guillemette Sent: 18 October 2012 17:06 To:

ppgLayout.AddStaticText (©)

2012-10-19 Thread Gareth Bell
Does anyone know why when I add the copyright symbol into a ppg.AddStaticText it comes out with a  in front? ppgLayout.AddStaticText (©) gareth bell | xsi artist t: +44 (0)20 7565 1000 e: gareth.b...@primefocusworld.com a: 37, dean street, london, w1d 4pt, uk

RE: ppgLayout.AddStaticText ((c))

2012-10-19 Thread Gareth Bell
AM, Gareth Bell gareth.b...@primefocusworld.com wrote: Does anyone know why when I add the copyright symbol into a ppg.AddStaticText it comes out with a  in front? ppgLayout.AddStaticText (©) gareth bell | xsi artist t: +44 (0)20 7565 1000 e: gareth.b

combobox

2012-10-26 Thread Gareth Bell
Afternoon all, So a combobox is derived from two values - the Label and the Value e.g. box = [Label1, Value1, Label2, Value2] Say I've selected Label1 by using GetValue (box) the value it returns will be Value1 Is it possible to get the label as a return value other than

Scripting access to Cache Manager

2012-11-25 Thread Gareth Bell
Hey List, Does anyone know how I can find out all available parameters for the cache manager? More specifically the attributes (or attibutes as Softimage calls them!) I've looked around the SDK and online but can't seem to find anything very helpful. For example I can get them using

RE: Python: subprocess caching

2012-12-05 Thread Gareth Bell
Yeah I'd be interested to know this too. That and sending to something like Deadline From: softimage-boun...@listproc.autodesk.com on behalf of Cristobal Infante Sent: Wed 05/12/2012 16:54 To: softimage@listproc.autodesk.com Subject: Python: subprocess caching

RE: Python: subprocess caching

2012-12-06 Thread Gareth Bell
Hi Raff, That's awesome. Forgive my ignorance but is it possible to run subprocess.Popen within logic? As it is currently written it works outside of logic but not within it. g From: softimage-boun...@listproc.autodesk.com

RE: Python: subprocess caching

2012-12-06 Thread Gareth Bell
On 6 December 2012 15:12, Gareth Bell gareth.b...@primefocusworld.com wrote: Hi Raff, That's awesome. Forgive my ignorance but is it possible to run subprocess.Popen within logic? As it is currently written it works outside of logic

RE: Python: subprocess caching

2012-12-07 Thread Gareth Bell
. On Fri, Dec 7, 2012 at 2:12 AM, Gareth Bell gareth.b...@primefocusworld.com wrote: Hi Raff, That's awesome. Forgive my ignorance but is it possible to run subprocess.Popen within logic? As it is currently written it works outside of logic

RE: Python: subprocess caching

2012-12-10 Thread Gareth Bell
won't cooperate from within your callbacks, why not try the built in SIUtils .LaunchProcess method or even the System command? Ciaran On Fri, Dec 7, 2012 at 10:34 AM, Gareth Bell gareth.b...@primefocusworld.com wrote: Yeah that's right, within a button callback. I'll

RE: congrats to centreNAD

2012-12-20 Thread Gareth Bell
great work http://www.bbc.co.uk/news/world-us-canada-20798561 congratulations to all involved -Original Message- From: softimage-boun...@listproc.autodesk.com on behalf of Manuel Huertas Marchena Sent: Thu 20/12/2012 21:39 To: softimage list Subject: RE: congrats to centreNAD haha

RE: Softimage Viewport rather slow?

2013-01-08 Thread Gareth Bell
Just curious here. Why are proxy models not an option? From: softimage-boun...@listproc.autodesk.com on behalf of Jens Lindgren Sent: Tue 08/01/2013 13:34 To: softimage@listproc.autodesk.com Subject: Re: Softimage Viewport rather slow? A month back I got a

FBXImport Materials

2013-01-21 Thread Gareth Bell
Hiya, Am I being really stupid here or is there no way to switch off the importing of materials when importing fbxs through scripting? The sdk seems to accommodate everything within the dialog except the materials/textures import? Logically I thought it would be something like

RE: siOnBeginSceneSaveAs

2013-01-30 Thread Gareth Bell
an OnBeginCommand event for the SceneSaveAs command. -mab From: softimage-boun...@listproc.autodesk.com [mailto: softimage-boun...@listproc.autodesk.com] On Behalf Of Gareth Bell Sent: Wednesday, January 30, 2013 7:38 AM To: softimage@listproc.autodesk.com Subject: siOnBeginSceneSaveAs Hi all

RE: render setting preset

2013-03-04 Thread Gareth Bell
..as in global settings? Render Renderer Options Render Scene Options From: softimage-boun...@listproc.autodesk.com on behalf of Ponthieux, Joseph G. (LARC-E1A)[LITES] Sent: Mon 04/03/2013 16:07 To: softimage@listproc.autodesk.com Subject: render setting

Application.CopyPaste

2013-04-03 Thread Gareth Bell
Morning all, Just a quick shout out to see if anyone has come across this before. I'm sort of re-hashing a previous thread I started some time ago but this time I rewrote the whole script in Python. To give you a little context we work on enormous scenes (1gb+) with hundreds of

RE: Application.CopyPaste

2013-04-04 Thread Gareth Bell
...@listproc.autodesk.com] On Behalf Of Gareth Bell Sent: Wednesday, April 03, 2013 2:18 AM To: softimage@listproc.autodesk.com Subject: Application.CopyPaste Morning all, Just a quick shout out to see if anyone has come across this before. I'm sort of re-hashing a previous thread I started some time ago

RE: Hiding background partitions etc

2013-05-21 Thread Gareth Bell
I'll second that. Especially the cutlery stacking bit. From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Adam Seeley [adam_see...@yahoo.com] Sent: 21 May 2013 12:48 To: softimage@listproc.autodesk.com Subject:

RE: Accessing overrides in different passes

2013-05-23 Thread Gareth Bell
You can access them by partitions local properties and then the overrides parameters for the entries e.g. something like this: for eachProp in eachPartition.localproperties: if eachProp.Type == #Override: for eachParam in eachProp.parameters: print eachParam

RE: bend a grid

2013-05-24 Thread Gareth Bell
Fold From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Doeke Wartena [clankil...@gmail.com] Sent: 24 May 2013 10:50 To: softimage@listproc.autodesk.com Subject: bend a grid I want to bend a grid a bit like in

RE: bend a grid

2013-05-24 Thread Gareth Bell
...@gmail.com wrote: thanks :) 2013/5/24 Gareth Bell gareth.b...@primefocusworld.commailto:gareth.b...@primefocusworld.com Fold From: softimage-boun...@listproc.autodesk.commailto:softimage-boun...@listproc.autodesk.com [softimage-boun

RE: bend a grid

2013-05-24 Thread Gareth Bell
: bend a grid no, how can i freeze only the texture projection. I select Texture_support and do then freeze but it has no effect. 2013/5/24 Gareth Bell gareth.b...@primefocusworld.commailto:gareth.b...@primefocusworld.com Have you frozen the texture projection

RE: bend a grid

2013-05-24 Thread Gareth Bell
To: softimage@listproc.autodesk.com Subject: Re: bend a grid ah thanks, works! One thing left, how can i render the png alpha? Now it get's grey. 2013/5/24 Gareth Bell gareth.b...@primefocusworld.commailto:gareth.b...@primefocusworld.com Go to your texture editor (Alt+7). Edit Freeze

RE: 'find' command not respecting current partition

2013-06-13 Thread Gareth Bell
...but none-the-less. Yeah, it does drive me a little potty! From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Gareth Bell [gareth.b...@primefocusworld.com] Sent: 13 June 2013 18:15 To: softimage

RE: Anyone have an idea what error message it is?

2013-06-18 Thread Gareth Bell
We've had this with an odd combination of normal maps and mix nodes. As Alan says it's just a warning and doesn't seem to affect our renders. From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Alan Fregtman

Import Model/Ref Model Trigger

2013-08-15 Thread Gareth Bell
Mornin' all, When does the siOnRefModelLoad event get triggered? What I want is something that is triggered on, ideally, import of models/ref models. Is this a) possible and b) the right event to do this? As I currently have it, it's only triggered when a scene containing ref models is loaded

RE: Import Model/Ref Model Trigger

2013-08-15 Thread Gareth Bell
Scratch that. siOnEndFileImport seems to do the trick cheers From: softimage-boun...@listproc.autodesk.com [softimage-boun...@listproc.autodesk.com] on behalf of Gareth Bell [gareth.b...@primefocusworld.com] Sent: 15 August 2013 11:45 To: softimage

RE: FaceRobot

2013-10-27 Thread gareth bell
Yeah we've had this before. Normally just disabling facerobot (whilst switched to softimage layout) and then saving (probably a new version is safer) tends to get rid of it. Also try unloading it in your workgroups and deleting the custom property too. Date: Sat, 26 Oct 2013 17:48:08 -0400

RE: FaceRobot

2013-10-27 Thread gareth bell
oh - and that can be scripted Application.DisableFaceRobot() From: garethb...@outlook.com To: softimage@listproc.autodesk.com Subject: RE: FaceRobot Date: Sun, 27 Oct 2013 18:20:06 + Yeah we've had this before. Normally just disabling facerobot (whilst switched to softimage layout)

RE: Controlling a parameter live via slider through scripting

2013-11-05 Thread gareth bell
I think you need some PPG.Logic http://usa.autodesk.com/adsk/servlet/ps/dl/item?siteID=123112id=14003709linkID=12544120 using an _OnChanged callback Date: Tue, 5 Nov 2013 12:29:57 +0100 Subject: Controlling a parameter live via slider through scripting From: cgo...@googlemail.com To:

RE: Progressbar in scripting

2013-12-03 Thread gareth bell
Do you see anything occurring in the command box at the bottom of xsi? Date: Tue, 3 Dec 2013 11:11:44 -0500 From: sergio.muc...@modusfx.com To: softimage@listproc.autodesk.com Subject: Re: Progressbar in scripting I've seen this happen with quite a few tools and programs

RE: ICE - How to quickly build low-poly geometry on high poly meshes

2013-12-18 Thread gareth bell
Yes, I agree with Simon on this. A simple script that dupes, merges, rename's and poly reduces would probably do the trick From: si...@simonreeves.com Date: Wed, 18 Dec 2013 11:17:24 + Subject: Re: ICE - How to quickly build low-poly geometry on high poly meshes To:

RE: ICE - How to quickly build low-poly geometry on high poly meshes

2013-12-18 Thread gareth bell
which is a good advice ;) In case I'll bother you guys with some help for the script :D Thanks 2013/12/18 Mirko Jankovic mirkoj.anima...@gmail.com can also even add another shrink wrap on top of it to get reduced mesh closer to original one if needed On Wed, Dec 18, 2013 at 12:33 PM, gareth bell

RE: ICE - How to quickly build low-poly geometry on high poly meshes

2013-12-18 Thread gareth bell
Simon Reeves London, UK si...@simonreeves.com www.simonreeves.com www.analogstudio.co.uk On 18 December 2013 12:20, gareth bell garethb...@outlook.com wrote: try this ( I hacked some of from Steve Caron's script here - https://groups.google.com/forum/#!msg/xsi_list/-mDMXnp28aI

RE: How to weight size preference on instance shapes in ICE?

2013-12-19 Thread gareth bell
What about a test random probability node? Date: Thu, 19 Dec 2013 14:20:08 +0100 Subject: Re: How to weight size preference on instance shapes in ICE? From: tridi.animei...@gmail.com To: x...@colorshopvfx.dk; softimage@listproc.autodesk.com Maybe you can try with an fcurve? If you are using a

RE: How to weight size preference on instance shapes in ICE?

2013-12-19 Thread gareth bell
Den 19. december 2013 kl. 15:38 skrev gareth bell garethb...@outlook.com: What about a test random probability node? Date: Thu, 19 Dec 2013 14:20:08 +0100

RE: Particle clone counter

2013-12-19 Thread gareth bell
I think you can get the parent point's position and then use those coordinates to offset the clone Date: Thu, 19 Dec 2013 14:16:59 -0200 Subject: Particle clone counter From: gustav...@gmail.com To: softimage@listproc.autodesk.com Hello wonderful list! Do any of you know of the existense of an

RE: LINUX again

2014-01-16 Thread gareth bell
3. will be fixed with a path swapper script - as the paths on windows will be different to the ones on linux - I've had to do this before From: s...@shedmtl.com Subject: LINUX again Date: Wed, 15 Jan 2014 21:31:20 -0500 To: softimage@listproc.autodesk.com CC: j...@suid.com Hi everyone!!! We

RE: list of external files

2014-01-22 Thread gareth bell
would this work? xsi = Application extension = .psd listOfFiles = [] currentProject = xsi.ActiveProject for eachFile in xsi.ActiveProject2.ActiveScene.ExternalFiles: if extension in eachFile.Name: listOfFiles.append(eachFile.Name) print eachFile newFile =

RE: list of external files

2014-01-22 Thread gareth bell
Or this if you want a new line for each file: xsi = Application extension = .psd listOfFiles = [] currentProject = xsi.ActiveProject for eachFile in xsi.ActiveProject2.ActiveScene.ExternalFiles: if extension in eachFile.Name: listOfFiles.append(eachFile.Name) print

Pointcloud Point Lights

2014-01-22 Thread gareth bell
Hey guys, I've got a pointcloud that shape instances a point light. Is it possible to drive the light intensity of each instance based on (for example) the particle size. If so - how do I go about it? Cheers G

Pointcloud affecting Pointcloud

2014-01-25 Thread gareth bell
Hey guys, This is probably a basic question. How do I get one pointcloud to affect another? i.e I want to push pointcloud A through pointcloud B and have pointcloud B react to that (like velocity change. More specifically I want it to react to the closest particles from pointcloud A Any

RE: Pointcloud affecting Pointcloud

2014-01-25 Thread gareth bell
ignore that - got it cheers From: garethb...@outlook.com To: softimage@listproc.autodesk.com Subject: Pointcloud affecting Pointcloud Date: Sat, 25 Jan 2014 11:21:43 + Hey guys, This is probably a basic question. How do I get one pointcloud to affect another? i.e I want to push

RE: Lagoa Sim Question

2014-01-27 Thread gareth bell
If you want your particle to be the ice cube then you can you not just set the instance shape as your ice cube? Date: Mon, 27 Jan 2014 16:59:50 + From: ste...@interferencepattern.com To: softimage@listproc.autodesk.com Subject: Lagoa Sim Question Hi all, New subscriber here,

RE: Lagoa Sim Question

2014-01-27 Thread gareth bell
ha - yeah. graham too... Date: Mon, 27 Jan 2014 19:57:41 +0100 Subject: Re: Lagoa Sim Question From: sebastien.sterl...@gmail.com To: softimage@listproc.autodesk.com are you guys related :P ? Welcome to the list Stephen. On 27 January 2014 19:35, gareth bell garethb...@outlook.com wrote

RE: scene and versioning plugin

2014-02-03 Thread gareth bell
I haven't used it but I seem to remember Christian Freisleder's cf_filemanagment looking useful: http://www.buntepixel.eu/downloads Date: Mon, 3 Feb 2014 15:37:39 + Subject: Re: scene and versioning plugin From: dan...@northforge.co.uk To: softimage@listproc.autodesk.com Thanks for the

RE: Alternate Shape for particle

2014-02-04 Thread gareth bell
Check on Instance Master Hidden in the visibility parameters on the instance master or stick it all in a group and add an override of this From: j.ponthi...@nasa.gov To: softimage@listproc.autodesk.com Subject: RE: Alternate Shape for particle Date: Tue, 4 Feb 2014 16:28:43 +

RE: Scripted Ghosting on off button

2014-02-17 Thread gareth bell
Quick and dirty From: mladen.ke...@gmail.com Date: Mon, 17 Feb 2014 13:38:34 +0100 Subject: Scripted Ghosting on off button To: softimage@listproc.autodesk.com Hello everyone, I need help creating a toolbar button witch will turn ghosting of selected object on/off and switch it onto trail

RE: Arnold Displacement Subdivisions

2014-02-25 Thread gareth bell
stick an arnold parameter on it and in that there is a subdivision parameter for exactly that I think Date: Tue, 25 Feb 2014 11:54:31 -0500 Subject: Arnold Displacement Subdivisions From: porkypar...@gmail.com To: softimage@listproc.autodesk.com I know this must be really obvious, but is there

RE: Softimage 2015 new feature pdf

2014-03-08 Thread gareth bell
Woohoo!!! Nuke-style ICE and render-tree tab function. I've been genuinely looking forward to this for ages. Shame I'll only get to use it for a couple of years at the most :( Date: Sat, 8 Mar 2014 15:21:21 -0500 Subject: Re: Softimage 2015 new feature pdf From: luceri...@gmail.com To:

Get Closest Location...... on Strand

2014-03-12 Thread gareth bell
Hey guys, Is there an easy way about getting the equivalent of plugging a curve into a Get Closest Location - but for a strand instead of the curve? Cheers G

RE: Get Closest Location...... on Strand

2014-03-12 Thread gareth bell
, gareth bell garethb...@outlook.com wrote:Hey guys, Is there an easy way about getting the equivalent of plugging a curve into a Get Closest Location - but for a strand instead of the curve? Cheers G

RE: YOUR TOP 5

2014-03-13 Thread gareth bell
@Steve - If Maya can do these top 5's as well as Softimage then that's a good thing though, right? From: pete...@skynet.be To: softimage@listproc.autodesk.com Subject: Re: YOUR TOP 5 Date: Thu, 13 Mar 2014 20:25:02 +0100 There you go, everything you need to start marketing and selling

RE: Py: Testing if shader is assigned

2014-04-15 Thread gareth bell
http://xsisupport.com/tag/materials/ From: ognj...@gmail.com Date: Tue, 15 Apr 2014 13:47:46 +0200 Subject: Py: Testing if shader is assigned To: softimage@listproc.autodesk.com Hi guys, heres a quick one. I have all my materials in a selection, is there a way to iterate the selection and test

RE: Py: Testing if shader is assigned

2014-04-15 Thread gareth bell
import win32com xsi = Application matColl = win32com.client.Dispatch( XSI.Collection ) matColl.AddItems (xsi.Selection) for eachMat in matColl: if eachMat.UsedBy.Count == 0: print eachMat.UsedBy.Count matColl.RemoveItems (eachMat) xsi.SelectObj (matColl) matColl.RemoveAll()

RE: HQV Causing Major Slowness with File Save and Reference Model Updates

2014-04-17 Thread gareth bell
I've just done a really simple timed test on Linux and found this also appears to be affected. My imported model time went from 3mins down to 30secs when HQV is switched off. Cheers for the heads-up

XSI GUI for Maya

2014-05-08 Thread gareth bell
Just out of idle curiosity. A while back someone posted a picture of an XSI UI/Skin that someone made for maya. Anyone know where that is? cheers

RE: XSI GUI for Maya

2014-05-08 Thread gareth bell
thanks dan From: danyarg...@gmail.com Date: Thu, 8 May 2014 15:54:05 +0100 Subject: Re: XSI GUI for Maya To: softimage@listproc.autodesk.com https://groups.google.com/d/msg/xsi_list/KkzGNexn1ME/Wn-m3RDVPOEJ DAN On Thu, May 8, 2014 at 3:22 PM, gareth bell garethb...@outlook.com wrote

RE: XSI GUI for Maya

2014-05-08 Thread gareth bell
://groups.google.com/d/msg/xsi_list/KkzGNexn1ME/Wn-m3RDVPOEJ DAN On Thu, May 8, 2014 at 3:22 PM, gareth bell garethb...@outlook.com wrote: Just out of idle curiosity. A while back someone posted a picture of an XSI UI/Skin that someone made for maya. Anyone know where that is? cheers

RE: XSI GUI for Maya

2014-05-08 Thread gareth bell
Sorry - didnt mean to start another one of these http://www.youtube.com/watch?v=tvmwY8LHo1Q Date: Thu, 8 May 2014 11:44:05 -0400 From: ethivie...@hybride.com To: softimage@listproc.autodesk.com Subject: Re: XSI GUI for Maya 3rd Party devs creating fancy plug-ins who need bugs fixed to

RE: Render tree crash with SI 2013

2014-05-14 Thread gareth bell
Yeah do what Tim said - that used to fix that for me. Empty scene - hit 7 - open your scene From: ognj...@gmail.com Date: Wed, 14 May 2014 16:23:36 +0200 Subject: Re: Render tree crash with SI 2013 To: softimage@listproc.autodesk.com I recall having a similar problem. What i did is, every time

RE: Work from Blur

2014-06-10 Thread gareth bell
Beautiful work from Blur, as ever. Fantastic job. Date: Tue, 10 Jun 2014 22:05:36 +0100 Subject: Re: Work from Blur From: malcriad...@gmail.com To: softimage@listproc.autodesk.com Amazing what Blur can take out of Max, must be painful! jaj! although since i have memory is always been the

RE: Convert strands to curves

2014-06-30 Thread gareth bell
http://vimeo.com/13069069 How about this? From: byronn...@gmail.com Date: Mon, 30 Jun 2014 13:56:20 -0400 Subject: Re: Convert strands to curves To: softimage@listproc.autodesk.com Bump, is there a solution for this? On Tue, May 22, 2012 at 1:24 PM, john clausing jclausin...@yahoo.com wrote:

RE: orangutan - the mill

2014-10-05 Thread gareth bell
https://www.youtube.com/watch?v=eysSKLxcpXAlist=UUvIYX7HvZJqODMRynAPf6aw Date: Sun, 5 Oct 2014 17:17:49 +0100 Subject: Re: orangutan - the mill From: sebastien.sterl...@gmail.com To: softimage@listproc.autodesk.com Nice, Orangutan's are pretty hip these days. On 5 October 2014 16:50, Matt Morris

RE: Humanize Maya effort alive? or - Effective customization??

2014-10-17 Thread gareth bell
Try using Softimage with the Maya interaction mode enabled. It's a reasonable transition point - using the software you are familiar with but with a different keymap. Not perfect, but a good start to transitioning Date: Fri, 17 Oct 2014 17:04:07 +0900 Subject: Re: Humanize Maya effort alive? or

RE: more maya......

2014-11-04 Thread gareth bell
there's probably a script for that. From: hack...@outlook.com To: softimage@listproc.autodesk.com Subject: more maya.. Date: Tue, 4 Nov 2014 10:47:38 + maybe i just need to sit quietly here for a bit a regain my composure. The first hour of my day taken up by figuring out why

RE: ICE: Randomized circular clump

2014-11-05 Thread gareth bell
emit from a spherical/cylinderical volume? From: byronn...@gmail.com Date: Wed, 5 Nov 2014 12:56:51 -0500 Subject: ICE: Randomized circular clump To: softimage@listproc.autodesk.com I need to animate my points into a round blurry shape. Both randomize and turbulence generate a squarish volume

RE: aaocean arnold

2014-11-07 Thread gareth bell
Isnt this in Arnold About From: adrian.w...@fluid-pictures.com To: softimage@listproc.autodesk.com Subject: RE: aaocean arnold Date: Fri, 7 Nov 2014 12:10:18 + while we're on the subject, how in holy hell do i find out which version of arnold i'm using im running

RE: Python help

2014-11-17 Thread gareth bell
Give the custom property a variable and then use a try/except This might be a dirty way of doing it and I'm sure someone far more qualified will tell you why this is a bad idea. But it works :) from win32com.client import constants as c root = Application.ActiveSceneRoot #--function

RE: Need your opinion to improve Maya Outliner/ Attribute Editor

2014-11-26 Thread gareth bell
Fulfilling the Maya mantra there's a script for that: Add this to a hotkey for multiple outliners (I use it on 8): tearOffCopyItemCmd outlinerPanel outlinerPanel1; From: sefstath...@bournemouth.ac.uk To: softimage@listproc.autodesk.com Date: Wed, 26 Nov 2014 12:01:52 + Subject: RE: Need your

ICE: Speed, Velocity and circular motion

2014-12-06 Thread gareth bell
Hi guys, Having an issue getting my head around this. I think I want to use the formula for circular motion on this one. I've got some particles moving around in a circular motion with their velocity determined by a circular curve. Using circleclosest locationpointtangentset velocity. This

RE: ICE: Speed, Velocity and circular motion

2014-12-06 Thread gareth bell
and then set velocity) now tweak the scalar in “multiply by scalar” to find the amount needed to remain on the circle exactly. From: gareth bell Sent: Saturday, December 06, 2014 3:42 PM To: softimage@listproc.autodesk.com Subject: ICE: Speed, Velocity and circular motion Hi guys, Having

[Maya] Arnold Render Region

2014-12-09 Thread gareth bell
Of course it's third party - but a bonus for Maya none-the-less https://vimeo.com/113739217

RE: Sad days...

2015-02-02 Thread gareth bell
#heresy Date: Mon, 2 Feb 2015 10:39:20 -0500 Subject: Re: Sad days... From: youngupstar...@gmail.com To: softimage@listproc.autodesk.com I have to admit. I have been making my peace with Maya the last few weeks. On Mon, Feb 2, 2015 at 7:56 AM, Jason S jasonsta...@gmail.com wrote:

SiToA Mailing List

2015-02-04 Thread gareth bell
It's a bit late in the day for this but does anyone know how to sign up to the SiToA mailing list? Got some questions.

RE: SiToA Mailing List

2015-02-04 Thread gareth bell
I don't... Date: Wed, 4 Feb 2015 12:53:12 +0100 From: mats.bertil.teg...@gmail.com To: softimage@listproc.autodesk.com Subject: Re: SiToA Mailing List gareth bell skrev den 2015-02-04 12:46: It's a bit late in the day for this but does anyone know how to sign up to the SiToA

RE: Maya freelance list

2015-01-21 Thread gareth bell
#radiosilence From: hack...@outlook.com To: softimage@listproc.autodesk.com Subject: RE: Maya freelance list Date: Wed, 21 Jan 2015 11:53:46 + #awkward ...

RE: Maya Rotoscope

2015-02-10 Thread gareth bell
Use the \ key Date: Tue, 10 Feb 2015 16:57:10 +0900 Subject: Maya Rotoscope From: furik...@gmail.com To: softimage@listproc.autodesk.com Hi, another Maya question. I've been using Maya for years but almost always modeling in Softimage (because it is way faster and better) so I never used Image

RE: testing

2015-03-24 Thread gareth bell
nope ;) Date: Tue, 24 Mar 2015 09:50:50 +0100 From: x...@colorshopvfx.dk To: softimage@listproc.autodesk.com Subject: Re: testing yep Den 24. marts 2015 kl. 08:26 skrev Alok Gandhi alok.gandhi2...@gmail.com: Anyone

RE: Maya thinks they're clever....and that's the problem

2015-02-25 Thread gareth bell
No-one deserves that level of abuse Date: Wed, 25 Feb 2015 15:39:52 +0200 From: nagv...@gmail.com To: softimage@listproc.autodesk.com Subject: Re: Maya thinks they're cleverand that's the problem or we could just make them use maya for thirty days :) On

RE: OT: Lab for 3DSMax

2015-04-14 Thread gareth bell
Just thought I'd fling this grenade in here: https://www.youtube.com/watch?v=tmudH_C97O4#t=120 Date: Mon, 13 Apr 2015 20:51:40 +0200 Subject: Re: OT: Lab for 3DSMax From: cont...@marioreitbauer.at To: softimage@listproc.autodesk.com I was working with Max years ago. And I liked the operator

RE: particles save - crash

2015-05-15 Thread gareth bell
Disk full? From: activemotionpictu...@gmail.com Date: Fri, 15 May 2015 11:09:22 -0500 Subject: Re: particles save - crash To: softimage@listproc.autodesk.com Read protected directory? temporary swapping of mapped drivers? Project managed remotely? There could be many variants to this. One thing

RE: dripping

2015-05-18 Thread gareth bell
Not sure if this is of any use or not. Might give you some ideas though http://caffeineabuse.blogspot.co.uk/2010/01/water-condensation-using-ice.html Date: Mon, 18 May 2015 13:26:22 +0100 Subject: dripping From: chrismarshal...@gmail.com To: softimage@listproc.autodesk.com Hi I'm trying to

RE: End of the ride

2015-05-13 Thread gareth bell
Good luck Dinger. Thanks for the help along the way Date: Wed, 13 May 2015 09:26:26 +0200 From: bauero...@gmx.de To: softimage@listproc.autodesk.com Subject: Re: End of the ride Graham, Thank you for your contribution to this list. I felt priviledged when I got a reply from any of

RE: wispy sprite in ice

2015-09-10 Thread gareth bell
Eric's comment below that video brought a tear to my eye... Date: Thu, 10 Sep 2015 13:07:05 -0400 From: ra...@rarebrush.com To: softimage@listproc.autodesk.com Subject: Re: wispy sprite in ice Thanks for the great suggestions Olivier. Slipstream was my first solution but I'm

RE: Extrude multiple curve

2015-10-01 Thread gareth bell
Juan's is probably better - but here's one I created a while back: #extrudeMultiCurves_001 #To Use: # 1) Select the curves you want to extrude along. # 2) Run script # 3) Pick the profile curve import win32com xsi = Application #collect all curves extCurves = win32com.client.Dispatch(

RE: Path constrained camera and endless loop

2016-06-17 Thread gareth bell
Can you not just linearly extrapolate the fcurve? From: activemotionpictu...@gmail.com Date: Fri, 17 Jun 2016 10:49:34 -0500 Subject: Path constrained camera and endless loop To: softimage@listproc.autodesk.com Hello, good day. I got a scene setup for a camara on a circle (path constrained) and

RE: Stepped curves a´la Maya in Softimage?

2016-01-18 Thread gareth bell
age 2012 to match the name in Maya. On 18 January 2016 at 06:48, gareth bell <garethb...@outlook.com> wrote: I think "Softimage" is Esperanto for "Just works out-of-the-box" From: pete...@skynet.be To: softimage@listproc.autodesk.com Subject: Re: Stepped curves a´la Maya

RE: Stepped curves a´la Maya in Softimage?

2016-01-18 Thread gareth bell
la Maya in Softimage? YesI never thought It would be this easy! Thanks. I did a tutorial after I found another post on si-community. :D On Sun, Jan 17, 2016 at 7:25 AM, gareth bell <garethb...@outlook.com> wrote: Like this? http://oi66.tinypic.com/z8poj.jpg

RE: assigning material with ton of textures randomly to meshes

2016-01-16 Thread gareth bell
http://tinypic.com/view.php?pic=287et04=9 you could try this From: garethb...@outlook.com To: softimage@listproc.autodesk.com Subject: RE: assigning material with ton of textures randomly to meshes Date: Sat, 16 Jan 2016 13:21:38 + Are the objects all the same or are there lots of

RE: Stepped curves a´la Maya in Softimage?

2016-01-17 Thread gareth bell
Like this? http://oi66.tinypic.com/z8poj.jpg From: activemotionpictu...@gmail.com Date: Sun, 17 Jan 2016 00:50:08 -0500 Subject: Stepped curves a´la Maya in Softimage? To: softimage@listproc.autodesk.com Hello, one feature I haven´t really find out how to simulate in Softimage from Maya´s

RE: assigning material with ton of textures randomly to meshes

2016-01-16 Thread gareth bell
Are the objects all the same or are there lots of differences? This is doable in ICE Date: Sat, 16 Jan 2016 12:24:14 + Subject: Re: assigning material with ton of textures randomly to meshes From: ognj...@gmail.com To: softimage@listproc.autodesk.com You can create a random scalar attribute

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